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Ensign Durmat

Ensign Durmat
Level 18 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Ensign Durmat
Other Sites:

Conversation:

  • 499. <Conversation Exit>
  • 502. <Conversation Exit>
  • 287. - Let's see... and then there was the time I almost shot myself in the foot, that was a close one. What else...?
    Progresses:
    • 289. - Oh, y--you're back. I was just recallin' my life. Tryin' to remember the highlights, since I'm about to have my memory wiped clean.
      • 291. - Think I'm done. Not much to reflect on... so, did you get the drug? I'm actually lookin' forward to startin' over.
        • 292. Option - It's your lucky day.Player - Things are looking up for you.
          • 293. - I--I hope I make the most of my new life. Or at least something of it.
        • 296. Option - Get it right this time.Player - Try not to screw up your new life.
          +200 Influence : approves.
          • 297. - At least if I do, hopefully it will be in new and more exciting ways.
        • 300. Option - Quit talking.Player - Just shut up and take the drug.
          • 301. - All right--all right, sorry. Just a little nervous, you know?
            • 303. - Here goes nothin', I guess.
              • 305. - Wuh...? Who are you?
                • 306. Option - I ask the questions.Player - I'm your inquisitor. Tell me about Commander Rylon.
                  • 307. - I wish I could help you, but I don't... I don't know what that is.
                • 311. Option - Let me ask you that.Player - Who I am is inconsequential. Who are you?
                  • 312. - I--I... I have no idea who I am. Do you know? Can you tell me?
                    • 313. Option - I'll tell you who you are.Player - You're the son of Commander Rylon, a Republic hero. That's all you need to know.
                      • 314. - I'm the son of Commander Rylon, a Republic hero.
                    • 318. Option - Do you know what "dead" means?Player - What if I told you you're dead?
                      • 319. - Dead? Is--is that my first name or last name?
                    • 323. Option - Decide for yourself.Player - Don't let anyone tell you who you are. Goodbye. +100
                      • 324. - Oh. So--so long then, thanks for stopping by.
                • 327. Option - Are you faking?Player - Don't play dumb with me.
                  • 328. - Is dumb a game? Can you teach me how to play?
                    • 329. Option - I'm satisfied.Player - My work here is done. Goodbye. +100
                      • 330. - Oh, this is where you work. Okay, I'll see you tomorrow then. Bye-bye.
                    • 333. Option - Take care.Player - I leave you to figure that out yourself. Enjoy your new life. +100
                      • 334. - Uh... I think I'm supposed to say thank you.
                    • 337. Option - You still must die. [Kill him]Player - Seems like the drug worked, but I can't risk it wearing off. +100
                      +50 Influence : disapproves.
                      • 338. - I'm glad something worked... hey, why do you look so mean all of a sudden? Ahhhhgggg!
                        • 339. <Non-dialogue segment.>
                          • 340. - Wow, too bad there isn't more of that drug--I got a few memories I could let go of.
                            • 341. Option - So do I.Player - Don't we all?
                              +200 Influence : approves.
                              • 342. - I'll tell you, I'd like to forget the smell in here.
                            • 345. Option - Do you want to forget me?Player - Should I take that personally, Vette?
                              • 346. - Of course not. I'll never be able to forget you.
                                • 348. - Let's move on, shall we?
                            • 350. Option - Try this. [Shock Vette]Player - Maybe a little shock will help. +50
                              +50 Influence : disapproves.
                              • 351. - Brrrooowwww! That only brings the painful memories to the surface!
                            • 353. Option - We can hope you hit your head.Player - Maybe your brain will get damaged in the next skirmish.
                              +50 Influence : disapproves.
                              • 354. - One can only hope.
                          • 491. <Conversation Exit>
  • 357. - It's all chaos, so you shouldn't have trouble gettin' the mind wipe drug from the lab upstairs.
  • 358. - Zixx... Zixx. Come on, talk to me, Zixx... get up, man....
    Progresses:
    • 359. Option - Not going to happen.Player - Zixx can't hear you, and getting up is a bit beyond his skill set right now.
      +200 Influence : approves.
    • 363. Option - Give me your attention.Player - Look at me, Ensign Durmat.
      • 364. - But... if I don't look... maybe you're not really here. Oh blast... I looked....
    • 367. Option - You make me sick.Player - You are a pathetic waste of human space.
      • 368. - You're right. You're right... I'm worthless.
        • 370. - Please... please, I--I know why you're here. The--the Republic... the Republic's investigating my dad... and an agent's comin' to put the screws to me....
          • 372. - But... I won't break, I promise. Let me live, my dad's secret is safe with me. I--I'm a rock.
            • 373. Option - Sorry. Too risky.Player - Even if that were true, I couldn't take the chance.
              • 374. - Come on, you're Sith. Live on the edge a little! Y--you can take it.
            • 377. Option - You're full of it.Player - You'd crack the minute someone looked at you funny. I just heard you confess to Zixx.
              +200 Influence : approves.
              • 378. - Yeah, but he's dead now, so he--he can't tell anyone.
            • 381. Option - Don't insult my intelligence.Player - You must think I'm an idiot.
              • 382. - Fine, fine, you're--you're an idiot. If it'll save me, I--I'll think whatever you want me to.
                • 384. - My father's done so much for the Empire. Maybe--maybe the apple fell off the tree, kinda far from the tree, but--it's still... the apple's still....
                  • 386. - Uh... not exactly sure where I was goin' with that. Please don't kill me!
                    • 387. Option - Sorry. [Kill him]Player - It's not personal. Orders are orders. +100
                      • 388. - That... that doesn't make me feel any better....
                    • 390. Option - How else can you be silenced?Player - I'm willing to consider alternatives. Is there another solution?
                      • 391. - Hold on, yeah! I just had a thought pop into my head. Quick, before it pops out!
                        • 393. - My assignment here was in the medical lab, movin' supplies and makin' deliveries. Th--the docs there were working on something really cool.
                          • 395. - It was a drug that was supposed to create temporary amnesia, but it wiped the mind totally clean. The test subjects didn't even know their own names.
                            • 398. Option - I know what you're suggesting.Player - So you want me to wipe your mind.
                              • 399. - Wow... y--you Force users really can read thoughts. Yeah.
                            • 396. Option - Go on.Player - Tell me more.
                            • 402. Option - That's hard to believe.Player - Sounds pretty farfetched to me.
                              • 403. - I swear it's true. They tested and tweaked and tested and tweaked, but all it ever did was completely wipe the mind.
                                • 405. - You--you could break into the lab and bring back the drug. I'll overdose and not know nothin' no more.
                                  • 407. - That way my dad's secret identity is safe.
                                    • 408. Option - Direct me.Player - Tell me where to find this drug.
                                    • 410. Option - Could be fun.Player - You'll be getting a second chance at life.
                                      +200 Influence : approves.
                                      • 411. - I've never had a second chance before.
                                        • 413. - The medlab is in the back building. The head doc kept a small supply of the drug in his footlocker.
                                          • 415. - I'll wait right here. Like I have a choice.
                                            • 416. <Conversation Exit>
                                    • 417. Option - I think not. [Kill him]Player - Killing you will be less cruel. And faster. +100
                                      +50 Influence : disapproves.
                                      • 418. - Oh man... don't tell... don't tell my dad that I... that I... cried....
                    • 420. Option - Die, scum! [Kill him]Player - I'm putting you out of my misery. +100
                      • 421. - But who will put me out of my misery?
                        • 422. <Non-dialogue segment.>
                          • 423. - Poor fool. Not sure we've ever come across anyone so useless.
                            • 424. Option - Give us time.Player - There's still much of the galaxy left to explore.
                              +200 Influence : approves.
                              • 425. - You are so right. But now the bar's been set pretty high. I mean, low.
                            • 428. Option - I like having you around.Player - Not everyone can be as talented as you, Vette.
                              +200 Influence : approves.
                              • 429. - A compliment? I'll take it.
                            • 432. Option - You should know.Player - He even makes you seem valuable.
                              +50 Influence : disapproves.
                              • 433. - Ouch, that's hitting below the belt.
                                • 435. - It smells awful here. Let's move on, shall we?
                            • 437. Option - [Shock Vette]Player - If it wasn't for the entertainment value that collar provides, you'd be just as useless. +50
                              +50 Influence : disapproves.
                              • 438. - Yow-ow-ow! I'll try... try to do better.
                          • 440. <Conversation Exit>
  • 492. <Conversation Exit>
  • 441. - Pipe down, Durmat. There's something going on outside. I'm trying to listen.
    • 443. - Come on, Zixx, throw me a bone. Who's this agent that's comin' to interrogate me? At least answer that, will ya?
      • 445. - Fine, fine, stay clamped. I don't care who it is, I ain't talking. Nobody's gonna get nothin' outta me. Nothin'....
        • 447. - All right, all right, I ain't proud, I give! My dad's an Imperial agent!
          • 449. - What did you say? Your dad is a what?
            • 450. Option - He spilled the beans.Player - He said his father is a spy.
            • 452. Option - Do tell.Player - Yes, please repeat that, junior.
              +200 Influence : approves.
            • 454. Option - He signed his death warrant.Player - All I heard him say was "I'm ready to die."
              • 455. - Oh... oh... oh... no.
                • 457. - This is a restricted area. What are you doing here? Who are you?
                  • 459. - It's--it's not a who, it's a what... S... Si... Sith....
                    • 460. Option - Exactly.Player - That's right, I'm Sith.
                    • 462. Option - Fear me. Player - I am death.
                      • 463. - Heh, like I couldn't tell you were bad news the moment I saw you?
                    • 466. Option - He soiled himself.Player - He's going to need a new pair of pants.
                      +200 Influence : approves.
                      • 467. - Who cares what Durmat needs. You gave me enough time to get what I need.
                        • 468. <Non-dialogue segment.>
                          • 469. - Uh, I have a very bad feeling about this.
                          • 472. - Take a look behind yourself, Sith. That's what two squads of the Republic's finest looks like.
                            • 506. <Non-dialogue segment.>
                              • 473. Option - Surrender.Player - Order them to yield, or you're all dead. +50
                                +200 Influence : approves.
                                • 474. - Surrender? You're surrounded.
                              • 477. Option - Not for long.Player - You're about to see what two squads of the Republic's deadest look like.
                              • 479. Option - Good, I like it rough!Player - Finally, a fight worthy of me! +50
                                • 480. - Come on, men, let's send this Sith home in a body bag.
                                  • 493. <Conversation Exit>
  • 496. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.balmorra.class.sith_warrior.silence_the_son.ensign_durmat
Appearance FQNnpp.location.balmorra.class.sith_warrior.silence_the_son.ensign_durmat
ID16141179222557134070
Appearance ID16140986908695931203
Body Typebma
Gender0x00
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    "CoverPackage": "pkg.cover.none",
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}