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Keeper

Keeper
Level 30 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Dromund_kaas
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Keeper
Other Sites:

Conversation:

  • 1. - I don't have time for this. If you need to talk, go through the proper channels.
  • 2. - Your ship is waiting, Cipher. Time to leave.
  • 3. - Welcome back, agent. Excellent work out there--absolutely excellent.
    • 5. - The mouse droid has just sent the contents of the ship's computer, sir. I'll send the military to pick up the dissidents.
      • 7. - At least one thing's gone smoothly today.
        • 9. - The worst seems to have passed, but don't expect to rest any time soon.
          • 10. Option - I understand.Player - I'll be ready when you need me.
            • 11. - I know. And you will be needed.
          • 14. Option - What's our status?Player - Do we know any more about the attack?
            • 15. - We're fairly certain the explosion came from inside the Dominator; in all likelihood, one of the civilians onboard was the bomber.
          • 22. Option - What a mess.Player - I can't believe this. Everything that's happened....
            • 23. - Believe it, and get used to it. We're going to be dealing with the consequences for a long time.
              • 25. - With Jadus dead, there'll be a mad rush to fill the power vacuum.
                • 27. - We'll be fending off our own people with one hand and tracking down terrorists with the other.
                  • 29. - Keeper! I'm receiving a transmission. Someone's broadcasting a holorecording to the entire Imperial communications network.
                    • 38. Option - Must be from the enemy.Player - The terrorists want to talk. I'd say we should listen.
                      • 31. - Patching it through now. I'm going to try to pinpoint the source....
                    • 30. Option - Oh?Player - Can we see it?
                    • 941. Option - More bad news.Player - I've got a bad feeling about this.
                      • 43. - Let's see it, Watcher Two--and track down the source!
                        • 45. - Citizens of the Empire--this is the Eagle. I am here to tell you that our government is corrupt.
                          • 47. - When the Emperor signed his treaty with the Galactic Republic, we were promised a new epoch--glory unrivaled since the first Sith dynasty. Instead, our Empire has suffered.
                            • 49. - Apathetic Moffs and wicked Lords of the Dark Council vie for power while our soldiers die over worthless planets in nameless star systems.
                              • 51. - Typical consolidationist rhetoric. Watcher Two, keep trying to find a source for the broadcast. Everyone else, start pulling up our files on "the Eagle."
                                • 52. Option - Who is he?Player - You've heard of him before?
                                • 54. Option - What's this all about?Player - Any idea what he wants?
                                  • 55. - Power. Whatever political agenda he's espousing, whatever "reforms" his followers want, what he's really after is power.
                                • 60. Option - He likes to hear himself talk.Player - Wake me if he says something interesting.
                                  +200 Influence : approves.
                                  • 61. - We've been hearing rumors about the Eagle for years, but we never thought he could pull off anything this big. Another mistake.
                                    • 63. - Anyone who speaks out in favor of reform is kidnapped and tortured by Imperial Intelligence. This must not continue.
                                      • 65. - The Ministry of Logistics reports that they can't jam the signal. Everyone in the Empire is seeing this.
                                        • 67. - A short while ago, a group of defiant revolutionaries destroyed an Imperial dreadnaught. Three thousand people were aboard--including Darth Jadus, a Lord of the Dark Council.
                                          • 69. - We chose to strike at Darth Jadus publicly so that every Imperial citizen would know the truth: The Dark Council is not invulnerable. We can effect change.
                                            • 71. - We regret the sacrifice of so many civilians, but it was necessary. The Empire cannot cover up this momentous event. Imperial Intelligence cannot silence our call to arms.
                                              • 73. - Get to the point, you piece of filth. What is it you really want to say?
                                                • 76. Option - Hmm?Player - What do you mean?
                                                • 78. Option - It's not a bad speech.Player - He's coming to the climax. He knows how to put together a broadcast, all right.
                                                  +200 Influence : approves.
                                                • 80. Option - He's a lunatic.Player - I doubt he has a coherent point to make.
                                                  • 81. - Here. Here it comes.
                                                    • 83. - This is only the first step toward a better future. We have agents throughout the Empire preparing to strike again... and again.
                                                      • 85. - We will not relent until our government chooses strength over weakness; unity over discord. We will continue to show the anger of the people.
                                                        • 87. - This is the Eagle. End transmission.
                                                          • 89. - So. Our enemy has a name. You think you can deal with that, agent?
                                                            • 90. Option - I can.Player - It won't be a problem, sir.
                                                              • 91. - Glad to hear it.
                                                            • 942. Option - What?Player - I don't understand.
                                                            • 100. Option - We'll get him.Player - Name or not, he's dead either way.
                                                              • 101. - I won't argue there.
                                                                • 103. - We've made mistakes today. We underestimated the Eagle. We were too slow to eliminate the dissidents. We assumed the Dark Temple was the sole terrorist target.
                                                                  • 105. - But you performed above and beyond expectations. You showed you can handle these people. And now you're going to show us the way forward.
                                                                    • 112. Option - I didn't do anything special.Player - I followed my orders--that's all.
                                                                      • 113. - You followed them well. That's discouragingly rare.
                                                                    • 106. Option - How do you mean?Player - Sir, I don't understand. What are you suggesting?
                                                                    • 116. Option - Finally noticed, did you?Player - Nice to know someone recognizes my skills.
                                                                      +200 Influence : approves.
                                                                      • 117. - For once, try to sound professional.
                                                                        • 119. - You are going to head our operation to dismantle the Eagle's network. You will locate and eliminate his terror cells through infiltration, manipulation and assassination.
                                                                          • 121. - I am assigning you a rank and designation as suits your new position. You no longer have a name. You will answer only to Cipher Nine.
                                                                            • 122. Option - Thank you, sir.Player - I promise, you won't regret this.
                                                                              +50 Influence : disapproves.
                                                                            • 125. Option - Cipher?Player - Why "Cipher"?
                                                                              • 126. - Cipher agents are faceless. They go wherever needed, become whoever is necessary to get the job done.
                                                                                • 130. - Congratulations, Cipher Nine. You earned this.
                                                                                  • 131. <Non-dialogue segment.>
                                                                            • 134. Option - I won't abandon my identity.Player - I have a name. I'm not giving it up, even for Imperial Intelligence.
                                                                              +200 Influence : approves.
                                                                              • 135. - It's part of the job. I promise--you'll get used to it.
                                                                                • 136. <Non-dialogue segment.>
                                                                                  • 137. - Cipher Nine, huh? Cute, but I think I'll keep calling you "agent."
                                                                                  • 140. - With the rank comes certain privileges--including a degree of operational independence. You may recruit your own operatives, and you will be outfitted with a starship.
                                                                                    • 142. - Watcher Two, you will remain Cipher Nine's liaison to base. I assume that won't be a problem?
                                                                                      • 144. - No problem, sir. Glad to stay a part of this operation.
                                                                                        • 146. - Good. Begin analyzing all reports on recent dissident activity--I want a list of possible terror cell locations within the hour.
                                                                                          • 148. - The Eagle says he's got agents around the galaxy. Assuming he's telling the truth, you're going to be doing some traveling.
                                                                                            • 149. Option - Sounds good.Player - I'm looking forward to it.
                                                                                              • 150. - I thought you might.
                                                                                                • 151. <Non-dialogue segment.>
                                                                                            • 155. Option - I'm leaving here already?Player - I was just getting used to Dromund Kaas.
                                                                                              • 156. - You'll be back.
                                                                                                • 157. <Non-dialogue segment.>
                                                                                            • 153. Option - I can live with that.Player - There are worse fates than seeing a few new planets.
                                                                                              • 160. - Indeed.
                                                                                                • 161. <Non-dialogue segment.>
                                                                                                  • 1636. - Your starship is at the spaceport. It's been refit and removed from public record.
                                                                                                  • 162. - You can acquire your starship at the spaceport. We have several outfitted for operations, with civilian registrations and markings.
                                                                                                    • 164. - Watcher Two will upload likely activity centers for the Eagle and his network. Proceed to your targets as you see fit.
                                                                                                      • 167. Option - Anything else?Player - Any final instructions, sir? Or is that all?
                                                                                                      • 169. Option - They'll never see me coming.Player - The cells will be eliminated, along with the Eagle.
                                                                                                      • 171. Option - Time for payback.Player - We'll have our revenge. The terrorists will pay for everything that's happened.
                                                                                                        • 172. - Be careful of these people, Cipher. Destroying the Dominator was no mean feat. Killing Darth Jadus was nearly unthinkable.
                                                                                                          • 174. - But this is our job. Do whatever is required. And good luck.
                                                                                                            • 1747. <Conversation Exit>
  • 176. - That ship could be launching any second now. Get to the cargo port, agent!
  • 215. - Scans are finding no ships nearby.
    • 217. - We've got wreckage coming down over the city--from that height and at that velocity, the collateral damage alone could cost millions.
      • 219. - If the reactor core was breached, the radiation damage will--
        • 221. - I don't care about the radiation damage, damn it! Get me security footage, communication logs, something we can use.
          • 222. <Non-dialogue segment.>
            • 223. - Shouldn't someone be celebrating our successful return?
            • 226. - All military channels are reporting in. The Dominator has been completely destroyed.
              • 936. Option - Fill me in.Player - What's the situation?
              • 229. Option - Dominator?Player - Someone want to tell me what the "Dominator" is?
              • 937. Option - This sounds bad.Player - I don't like the sound of this.
                • 234. - It's good to see you. There was a secondary target. Apparently--
                  • 236. - Watcher Two, I still need confirmation. And you, agent--get ready to move. We need everyone operational.
                    • 238. - Sorry, sir. But there were over three thousand people on that ship. Half of them civilians--
                      • 240. - I'm aware of that. Do your job, Watcher Two. Run the numbers.
                        • 242. - Lockdown procedures are in place--all traffic has been grounded.
                          • 244. - Initial analysis is done. Cross-checking with the droids.
                            • 246. - Getting conflicting reports from the Kaas City spaceport; trying to sort it out.
                              • 248. - Nothing could have survived that explosion. All sources confirm: Casualties are one hundred percent.
                                • 250. - Then Darth Jadus is dead.
                                  • 253. Option - Tell me what's going on!Player - Who did this? What happened?
                                  • 938. Option - What?Player - How is that possible?
                                  • 257. Option - I won't miss him.Player - It couldn't have happened to a nicer Dark Lord.
                                    +200 Influence : approves.
                                    • 258. - I'm going to overlook that, agent. Watcher Three--what are you going on about?
                                      • 260. - There was an explosion aboard the Dominator. We're not sure about the origin, but it has to be connected to the dissidents.
                                        • 262. - Pacification units being deployed in case of civil unrest.
                                          • 264. - Darth Jadus was leaving on a special tour of the Empire--he brought military personnel, civilians and Sith to his flagship as part of some "grand vision." Now they're all dead.
                                            • 265. Option - What's our move?Player - How are we responding?
                                              • 266. - Standard planetary security procedures. No one goes anywhere until we say so.
                                            • 269. Option - Try not to think about it.Player - We can mourn the dead later. For now, stay focused on the living.
                                              • 270. - I just calculated the likely circumstances of each passenger's death--don't tell me what to focus on.
                                            • 273. Option - They won't get away with this.Player - We'll catch the terrorists responsible.
                                              • 274. - You can count on it.
                                                • 280. - Sir, we've got a starship trying to take off. Several dissidents from the watch list are aboard. Military squads are moving to intervene.
                                                  • 282. - They'll blow the ship to pieces. I want the terrorists alive, and I want their computer intact!
                                                    • 284. - You, Fixer--do we have any SEC-M units available?
                                                      • 286. - What? I don't--
                                                        • 288. - The SEC-Ms--the mouse droids! Find one and bring it back, now!
                                                          • 179. - Whatever ordeal you went through in the Dark Temple, your recovery will have to wait. I need you in the field.
                                                            • 180. Option - Understood.Player - I'm ready to go, sir.
                                                              +50 Influence : disapproves.
                                                            • 939. Option - Oh?Player - What's the mission?
                                                              • 183. - One moment. Fixer!
                                                            • 186. Option - How bad can it be?Player - It can't be worse than what I just went through.
                                                              +200 Influence : approves.
                                                              • 187. - Perhaps not. But you got the job done and you'll get this one done, too.
                                                                • 193. - I have the droid here.
                                                                  • 1725. - Good. Agent, I need you to get to the city cargo port. There's a terrorist ship attempting to take off.
                                                                    • 1727. - Take the mouse droid and deliver it into one of the ship's maintenance conduits. With the droid aboard, we can disable the hyperdrive and download its computer contents.
                                                                      • 1728. Option - And then?Player - What happens after that?
                                                                        • 1729. - Their ship won't be able to leave this star system. We'll use a tractor beam to bring them in and start interrogations.
                                                                      • 1732. Option - I can board the ship.Player - Let me stow away. I'll handle the terrorists personally.
                                                                        +200 Influence : approves.
                                                                        • 1733. - No. I appreciate the sentiment, but it's too risky. We do this my way.
                                                                      • 1736. Option - We shouldn't show mercy.Player - We're going too easy on them, Keeper.
                                                                        • 1737. - We'll use a tractor beam to bring in their disabled ship, at which point, they'll get their due. I promise.
                                                                          • 1739. - Get going. We need you to plant that mouse droid. Any conduit on the ship's outer hull should do.
                                                                            • 1741. - And when you're back... we have things to discuss.
                                                                              • 1742. <Conversation Exit>
  • 291. - Get to the Dark Temple as soon as you can.
  • 1354. - Watcher Three, I need that linkup to the Dominator. If Lord Jadus wishes to observe, we must accommodate him.
    • 1465. - Establishing hololink, sir. Dataflow is synchronized.
      • 1467. - Glad you found the time to pay us a visit, agent. Take your place--the briefing starts now.
        • 1468. Option - Of course.Player - Yes, sir.
        • 1470. Option - What briefing?Player - I didn't realize I was late.
        • 1472. Option - I wasn't informed of this.Player - It'd be helpful if someone told me about these things.
          • 1473. - Sorry, agent. It's been hectic.
            • 1475. - Lord Jadus. Are you receiving our transmission?
              • 1477. - I am. Proceed, Keeper.
                • 1479. - Very well. You all know we've been attempting to determine the dissidents' plan of attack. Thanks to recent operations, we have the information we need.
                  • 1481. - Unfortunately, the news is worse than we expected.
                    • 1483. - A major strike is imminent. The dissidents are targeting the ancient power conduits that run beneath the capital.
                      • 1488. Option - Seems an unusual choice.Player - Why target power conduits? Why not something more vital?
                      • 1484. Option - Imminent?Player - Just how soon is "imminent"?
                        • 1485. - We believe the radicals are already on their way.
                      • 1491. - Their intention is to overload the power grid, causing a cascade failure that would detonate the power relay stations.
                        • 1493. - The resulting explosions would kill hundreds of people, and the blackout would leave us vulnerable to further attacks.
                          • 1495. - Sir, aren't all access points to the power grid under military control?
                            • 1497. - All but one. The terrorists intend to access the power conduits through the Dark Temple.
                              • 1498. Option - Dark Temple?Player - Sorry to interrupt--what's the "Dark Temple"?
                              • 1500. Option - Oh, great.Player - The "Dark Temple." That doesn't sound promising.
                                +200 Influence : approves.
                              • 1503. - I'll sum up for those of you unfamiliar with the history. The Dark Temple predates Dromund Kaas's colonization. It was sealed by the Sith during the city's construction.
                                • 1505. - When the Dark Council opened it some months back, they found it inhabited by Force-driven phenomena. Workers on-site began disappearing inside, controlled by unknown entities.
                                  • 1507. - But whereas we saw the Dark Temple as a threat to be contained, the dissidents saw it as an opportunity.
                                    • 1509. - The temple rests directly above a key power junction. If the dissidents can push past the, ah, phenomena, they can access the grid.
                                      • 1511. - These dissidents have been planning--they have supplies, maps and weapons, and they're not counting on making it out alive. This is a suicide run.
                                        • 1512. Option - Understood.Player - That won't make things easy. They'll only fight harder.
                                        • 1514. Option - How dangerous is the temple?Player - What's the likelihood they'll even make it to their goal?
                                          • 1515. - Watcher Two calculates forty percent odds of at least one dissident reaching the target.
                                        • 1518. Option - Suicide run? Good for us.Player - At least we'll be rid of them, one way or another.
                                          • 1519. - We have security footage of dissidents heading toward the Dark Temple. A full squad of operatives will pursue--
                                            • 1521. - No.
                                              • 1523. - My lord?
                                                • 1525. - There will be no squad. The Dark Temple is sacred ground and will not be unduly disturbed. My agent will go alone.
                                                  • 1641. Option - I won't fail.Player - I'll make sure the job is done.
                                                  • 1528. Option - Is that wise?Player - Are you sure about this?
                                                  • 1530. Option - Excellent--thank you.Player - I'm honored by your choice, my lord.
                                                    +50 Influence : disapproves.
                                                    • 1531. - Not now, agent.
                                                      • 1533. - My lord, I strongly urge you to reconsider. If the dissidents succeed--
                                                        • 1535. - The spirits of the temple must not be disturbed--not by terrorists and not by Imperial Intelligence. One agent will suffice.
                                                          • 1537. - My role here is finished. Do as I will, Keeper.
                                                            • 1539. - Very well.
                                                              • 1541. - Then the decision is made. You will go to the Dark Temple. Stop the radicals from reaching the conduits and detonating their charges.
                                                                • 1542. Option - I'll go now.Player - Let's do it.
                                                                  • 1543. - Good woman.
                                                                  • 1545. - Good man.
                                                                • 1548. Option - I wish things were different.Player - I'm sorry about all this, sir.
                                                                  +50 Influence : disapproves.
                                                                  • 1549. - Not your fault.
                                                                • 1552. Option - Who wants to live forever?Player - There's no mission like a suicide mission.
                                                                  +200 Influence : approves.
                                                                  • 1553. - If you don't make it back, appropriate arrangements will be made.
                                                                    • 1555. - We'll monitor you as long as we can, but the temple blocks most transmissions. So just, ah--good luck, agent.
                                                                      • 1556. Option - Thanks.Player - Good luck to you, too.
                                                                      • 1558. Option - [Flirt] Don't worry too much.Player - When I get back, we should celebrate--just you and me and a couple of drinks.
                                                                        • 1559. - No promises, but whatever gets you through the mission.
                                                                      • 1562. Option - We'll celebrate later.Player - If I survive, you're buying the drinks.
                                                                        +200 Influence : approves.
                                                                      • 1566. Option - You're not helping.Player - I'm going to need more than luck.
                                                                        • 1567. - It's all I can offer, I'm afraid.
                                                                          • 1569. - Go on, agent. The Dark Temple is waiting.
                                                                            • 1570. <Conversation Exit>
  • 1350. - If you haven't yet checked in with Watcher Two at the cantina, do so now.
  • 427. - I wouldn't keep Darth Jadus waiting. He wants to meet with you immediately.
  • 1348. - You still need to follow up that lead involving the slave rebellion. Get to it.
  • 1191. - Come in, agent. Let's talk.
    • 1192. <Non-dialogue segment.>
      • 1193. - Kaliyo? Wait outside, please. One of the Watchers will handle your debriefing.
        • 1195. - We need to talk about my terms--
          • 1197. - I promise you, you'll be well compensated. You can discuss the details with a Watcher.
            • 1199. - If you say so. You two have a good time.
      • 1202. - So. I've been reviewing the report of your activities on Hutta. You were busier than I'd expected.
        • 1203. Option - Yes?Player - Is that a problem, sir?
          • 1204. - That's what I'd like to figure out.
        • 1206. Option - It worked out.Player - I got the job done. If that's a problem, you should change your expectations.
          • 1207. - Maybe I should.
        • 1209. Option - Why was the Sith here?Player - Are you going to tell me what Darth Jadus wanted?
          • 1210. - This is a debriefing. I'll ask the questions.
            • 1211. <Non-dialogue segment.>
              • 1212. - You were extremely effective in your mission. However, you were unnecessarily bloodthirsty and violent.
                • 1214. - Our watchword is efficiency, not brutality; there's no place for sadists here. So I need to know--why did you join Imperial Intelligence?
              • 1218. - You were extremely effective in your mission. However, you took unnecessary risks in order to avoid violence.
                • 1220. - You were soft, agent. There's no room for inefficiency here--we're not on missions of mercy. So I need to know--why did you join Imperial Intelligence?
              • 1224. - You were extremely effective in your mission. And I'm impressed by your efficiency.
                • 1226. - You used violence as a tool and not a crutch; not many agents find that balance so easily. So I wonder--why did you join Imperial Intelligence?
                  • 1227. Option - I'm a patriot.Player - I joined to serve the Empire and its people.
                    • 1228. - Idealistic sentiments. A pity, in some ways--you may find yourself disappointed.
                  • 1231. Option - It looked like fun.Player - Travel around the galaxy, lie and deceive for a living--seemed like something I'd enjoy.
                    • 1232. - I was afraid of that.
                  • 1235. Option - I'd rather not share.Player - I had my reasons. If you need details, I'm sure there's something in my dossier.
                    • 1236. - I had "reasons," too. It took me years to reconcile them with reality. Don't let the same thing happen to you.
                      • 1238. - This isn't glamorous work. We're sanitation workers--we clean up after the military and the Sith and do the jobs no one else will.
                        • 1240. - Without us, though, the Empire falls apart. So we do whatever is necessary--even if it's thankless and ugly. You understand?
                          • 1241. Option - Of course.Player - I understand completely, sir.
                            • 1242. - I'm glad to hear it.
                          • 1245. Option - I disagree.Player - With respect, that's your view--not mine.
                            • 1246. - Think about it, agent. For your own good.
                          • 1249. Option - You're boring me.Player - Are you finished lecturing, sir? May I get on with my job?
                            • 1250. - We're through with debriefing. For the moment.
                              • 1252. - Now, as to your next assignment: One of the mandates of our organization is to eliminate dissidents and terrorists within the Empire.
                                • 1254. - We've located one cell of radicals here in the capital, working toward the violent overthrow of our government. We must know precisely what these terrorists plan.
                                  • 1257. Option - Who are they?Player - Do we know anything more about them? Their goals?
                                    • 1258. - Very little. They're unsatisfied with Imperial policies, but they're not anarchists or Republic stooges--at least so far as we know.
                                  • 1255. Option - Understood.Player - Sounds straightforward enough.
                                  • 1261. Option - Is this the Sith's assignment?Player - I assume this is the task Darth Jadus mentioned.
                                    • 1262. - Although Darth Jadus has expressed concern over the cell's activities, your orders come from me.
                                      • 1264. - We've intercepted chatter suggesting the radicals are planning a major attack soon, but we've only identified a handful of cell members.
                                        • 1266. - You will investigate the cell and obtain its plans. You'll have two operatives assisting you and full support from the Citadel.
                                          • 1267. Option - Operatives?Player - Who'll I be working with?
                                          • 1270. Option - I recommend Kaliyo.Player - Kaliyo and I worked well together on Hutta. I'd like to use her again.
                                            • 1271. - I think that can be arranged.
                                              • 1272. <Non-dialogue segment.>
                                          • 1275. Option - I don't need support.Player - I prefer working alone, and I don't need someone to hold my hand.
                                            • 1276. - Perhaps. But it's not your choice to make.
                                              • 1277. <Non-dialogue segment.>
                                                • 1278. - Watcher Two? Please come to my office. Bring Kaliyo Djannis with you.
                                                  • 1280. - "Watcher Two," huh? That's a pretty name. Is it Twi'lek?
                                                    • 1282. - It's Basic. Unlike many civilizations, the Empire teaches its children how to count.
                                                • 1285. - Watcher Two? Please come to my office.
                                                  • 1287. - Watcher Two reporting, sir.
                                                    • 1289. - Kaliyo will be your aide in the field. She'll report to you and take your orders... since you seem able to handle her.
                                                      • 1290. <Non-dialogue segment.>
                                                        • 1291. - I'm making you look good, agent. You should be grateful.
                                                        • 1294. - Meanwhile, Watcher Two will be your liaison to base. She'll stay in contact remotely and provide you with mission details.
                                                          • 1295. <Non-dialogue segment.>
                                                            • 1604. - I've heard a lot about your species. Your unique skills should complement the team well.
                                                              • 1606. Option - My "unique skills"?Player - I'm sorry--I'm not sure what you're talking about.
                                                                • 1616. - An alien mind, excellent physical performance--I look forward to seeing you in action.
                                                              • 1608. Option - I hope so.Player - I'll certainly do my best. So what do you do, exactly?
                                                              • 1607. Option - Don't patronize me.Player - I don't need reassurance. I may be an alien, but my ability isn't in doubt.
                                                                +200 Influence : approves.
                                                                • 1610. - Of course. I didn't realize you were so sensitive. Regardless, I look forward to working with you.
                                                            • 1296. - I monitored the operation on Hutta--very impressive. I look forward to working with you.
                                                              • 1297. Option - Likewise.Player - I'm sure we'll get along fine. So what do you do here?
                                                                • 1298. - I analyze. I watch. I try to live up to my title.
                                                              • 1301. Option - [Flirt] Hello, there.Player - It'll be my pleasure. Just my luck I managed to catch your Watcher's eye.
                                                                +50 Influence : disapproves.
                                                                • 1613. - I'm the product of six generations of selective breeding. I can plot hyperspace routes in my head. You'll forgive me if I'm not charmed by an alien.
                                                                • 1302. - I'm the product of six generations of selective breeding. I can plot hyperspace routes in my head. I'm not easily charmed--at least not while on duty.
                                                              • 1305. Option - I might make life difficult.Player - If you monitored Hutta, you'll know I'm not easy to work with.
                                                                +200 Influence : approves.
                                                                • 1306. - People have said the same about me. So, I think we'll be fine.
                                                                  • 1308. - Watcher Two is one of our finest analysts, a success from the government eugenics programs. Her brain is faster than most computers.
                                                              • 1311. Option - This wasn't my choice.Player - Let's just be clear--I don't like being micromanaged.
                                                                +200 Influence : approves.
                                                                • 1312. - I'm the product of six generations of selective breeding. I can plot hyperspace routes in my head. I'm not some bureaucratic impediment.
                                                                  • 1314. - If you're done, could you sum up the present situation?
                                                                    • 1712. - Our primary lead on the radicals is at the site of a slave rebellion beyond Kaas City.
                                                                      • 1714. - You've been outfitted with all necessary equipment already; once you're in the field, signal me via holocommunicator and I'll brief you in full.
                                                                        • 1321. Option - Going now.Player - I'll head out immediately.
                                                                        • 1716. Option - What sort of danger is there?Player - You said I'm heading into a slave rebellion.
                                                                          • 1717. - We have troops cordoning off the area, but you should still be on your guard. We'll talk more on-site.
                                                                        • 1327. Option - Let's just do this.Player - If we're going to get the job done, it's time we got moving.
                                                                          • 1328. - Agreed.
                                                                            • 1330. - Remember you're not undercover. Identify yourself as an Intelligence officer if you need to--and use the fear that it creates.
                                                                              • 1332. - You're on Imperial soil now, agent. Welcome home.
                                                                                • 1656. <Conversation Exit>
  • 654. - I told you to check in at the equipment lockers. Don't bother me until you do.
  • 1163. - This is not your domain, Keeper. It is mine. It has always been mine.
    • 1165. - Of course, my lord.
      • 1167. - All you have built here, all you hope to control--it falls apart as easily as a human life.
        • 1169. - An hour ago, the Minister of Intelligence dropped to his knees and wept before me. You would do so, too, if not for fear of being humiliated.
          • 1171. - Your dissatisfaction is clear, my lord. It will be remedied.
            • 1173. - Now I am asking you--humbly--to leave. These people are suffering in your presence.
              • 1175. - I will leave my domain at the moment of my choosing, Keeper.
                • 669. - You, agent. You were the one sent to Hutta. Is that correct?
                  • 672. Option - Yes.Player - That's correct, my lord.
                    +50 Influence : disapproves.
                  • 918. Option - What's all this?Player - What's going on?
                  • 676. Option - Something's wrong with me.Player - Why do I feel like I'm about to die?
                    • 677. - Your body reacts to the power of the Force. The dark side twists you. Taints you.
                      • 679. - I am Darth Jadus. You served me well in your dealings with Nem'ro. You will serve me well again.
                        • 680. Option - Yes, my lord.Player - It would be an honor.
                          +50 Influence : disapproves.
                          • 686. - Sublimate your desires to those of the Empire, and you will go far.
                            • 919. <Non-dialogue segment.>
                        • 926. Option - Oh?Player - How do you mean, exactly?
                          • 683. - All will become clear in time.
                            • 922. <Non-dialogue segment.>
                        • 688. Option - My duty isn't to you.Player - I serve Imperial Intelligence, not the Sith.
                          • 689. - All the Empire serves the Sith. Even your handler has learned this.
                            • 690. <Non-dialogue segment.>
                              • 691. - Keeper--you will use this one. She will complete the assignment as I have instructed.
                                • 693. - She's quite capable, my lord, but she lacks experience. A more seasoned agent--
                              • 696. - Keeper--you will use this one. He will complete the assignment as I have instructed.
                                • 698. - He's quite capable, my lord, but he lacks experience. A more seasoned agent--
                                  • 700. - I have made my decision.
                                    • 702. - I wish the situation resolved before I leave Dromund Kaas. See to it that my will is done.
                                      • 704. - Very well. I'll make arrangements.
                                        • 706. - Congratulations, agent. You've made a friend on the Dark Council. I don't envy you.
                                          • 711. Option - What's next?Player - Jadus mentioned an assignment, sir?
                                            • 712. - That's correct.
                                          • 715. Option - I don't like it, either.Player - Believe me, sir--it wasn't by choice.
                                            • 716. - I imagine not. But there's nothing to be done about it now.
                                          • 719. Option - Be more respectful.Player - You're dangerously close to insulting our masters.
                                            • 720. - There's no Sith here to protect you, girl. Time to drop the pose.
                                            • 723. - There's no Sith here to protect you, boy. Time to drop the pose.
                                              • 725. - I want you outfitted and ready to leave as soon as possible. Grab your equipment from the lockers and meet me in my office.
                                                • 727. - Once we're through with your debriefing, we'll discuss your next mission.
                                                  • 728. <Conversation Exit>
  • 1341. <Non-dialogue segment.>
    • 1342. <Non-dialogue segment.>
      • 1626. - You will resume operations when this is finished. That will be all.
      • 1620. - This is Keeper. Suspend all field operations immediately, agent. You're needed in the Citadel.
        • 1046. Option - Yes, sir.Player - I understand.
        • 1052. Option - Why the rush?Player - That doesn't exactly sound urgent.
          • 1053. - Don't treat this lightly.
            • 1054. <Conversation Exit>
      • 1316. - We have two main leads. If we want to learn what the radicals are planning, we'll need to investigate both.
        • 1318. - The first is at the site of a violent slave rebellion outside Kaas City. The second is in the Nexus Room cantina, and may require delicacy.
          • 1320. - I won't bore you with the details now. Signal me via holocommunicator when you arrive at either site and I'll brief you.
      • 943. - You have your assignment, agent. Get to it.
    • 1323. Option - Is either more urgent?Player - Does it matter which lead I check out first?
      • 1324. - It's your call.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.dromund_kaas.class.spy.multi.keeper
Appearance FQNnpp.location.multi.class.spy.keeper
ID16141092342838144760
Appearance ID16141079348537979581
Body Typebmn
Gender0x00
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