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Darth Tormen

Darth Tormen
Level 48-50 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Tormen
Other Sites:

Conversation:

  • 254. - Pathetic.
    • 256. - I did not see Seros. You were successful?
      • 345. Option - Yes.Player - I brought his effects, as you asked.
      • 346. Option - Was there any doubt?Player - Take a look for yourself.
      • 347. Option - More than you.Player - I didn't have any difficulty dispatching my Jedi.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 401. - Only Jedi would call something this fragile "Battlemaster."
          • 404. Option - Let's keep looking forward.Player - We still have living targets to appraise.
          • 408. Option - Battlemaster?Player - Battlemaster some sort of special honor?
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 410. - Before our return, Jun Seros taught all Jedi the art of conflict.
          • 409. Option - Think you'd fair better?Player - Killed a few Sith in my time, Tormen.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 405. - Then they were feeble. The Sith are stronger for having such weakness stamped out.
              • 419. - His death is a crippling blow to the Jedi order. And without Jun Seros at his side, the Supreme Chancellor is exposed.
                • 352. - Victory is close.
                  • 350. Option - Is it the intel you wanted?Player - That's going to get us the Supreme Chancellor?
                  • 359. Option - Well...? What's the big score?Player - Well, don't keep me in suspense.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 368. - It's encoded with Jun Seros's bioscan.
                  • 358. Option - I want my credits.Player - Gonna pay for that, or browse all day?
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 371. - Your compensation will be appropriate.
                      • 367. - Once the encryption is broken, we will know this data's true value.
                        • 374. Option - What do you expect to find?Player - You know more than you're letting on.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 382. - Jun Seros came here aboard the Founder. He was privy to its security protocols, landing codes, even the Supreme Chancellor's itinerary.
                        • 380. Option - I'll keep my fingers crossed.Player - I didn't come this far to let the big catch get away.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 394. - I will have the Supreme Chancellor's head.
                        • 376. Option - And how long will that take?Player - I've had my fill of sitting around.
                          • 378. - You may go.
                            • 381. - My subordinates will transmit the relevant data to your vessel when it is prepared.
                              • 396. <Non-dialogue segment.>
                                • 415. - Until then, do as you wish.
                                • 418. - Until then, make yourself useful to Darth Decimus. The battle for Corellia is not yet decided.
                                  • 446. <Conversation Exit>
  • 448. <Conversation Exit>
  • 109. - Prepare the commissioner for the surrender.
    • 108. - My lord!
      • 112. - Your success is noted.
        • 113. Option - What's our next move?Player - Anyone else you're planning to add to this gathering?
        • 114. Option - Another satisfied customer.Player - So's your gratitude.
          +200 Influence : approves.
          +200 Influence : approves.
        • 115. Option - Enough small time jobs.Player - When do I get the real prize, Tormen?
          • 200. - Soon.
            • 118. - Enjoy the fruits of your labor. Watch these rebels sign our enemies' death warrant.
              • 205. Option - If you wish.Player - Might as well see this through.
              • 206. Option - Good idea.Player - I was in the mood to take in a show.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 211. <Non-dialogue segment.>
                  • 236. - The Empire is interested in mutual cooperation and prosperity, not stomping out our democracy.
                    • 119. - The people will thank you for coming to this peaceful resolution. They're the ones who really suffer from all this political feuding.
                      • 303. - Supreme Chancellor Janarus, I implore you: Ratify this treaty. Show the galaxy that the Republic still believes in freedom of choice!
                        • 305. - Did you enjoy my first public address?
                          • 313. Option - I liked it.Player - You're cut out for politics, Darbin.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 316. - Ha, diplomatic of you. I'll take it as a compliment.
                              • 318. - Your performance will be judged by its results.
                                • 320. - Ah, ahem--yes. You won't be disappointed.
                          • 314. Option - Two-faced scum.Player - Never seen a rat speak so eloquently.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                  • 228. - There you have it, Senators. A peaceful resolution, negotiated and sealed with the full endorsement of the opposition party.
                    • 230. - Your Republic has failed them for the last time. Corellia has chosen Imperial rule.
                      • 232. - Supreme Chancellor Janarus will ratify this treaty and withdraw Republic forces from Corellia today. Or the Core Worlds will see a true invasion. You have one day.
                  • 238. - Supreme Chancellor Janarus, respected members of the Galactic Senate, the Corellian people have chosen.
                    • 124. - We will not continue to be held captive by a failed system.
                      • 122. - I ask, no--I demand that Supreme Chancellor Janarus ratify this treaty and acknowledge Corellia as a sovereign system of the Sith Empire.
                        • 247. - It was only a matter of time. As prime minister for life, let me be the first to welcome you to Imperial Corellia, my lord.
                          • 249. - Had you delivered what you promised, you would enjoy a longer reign.
                            • 250. Option - We done here, Tormen?Player - If there's nothing else....
                              • 307. - Make yourself comfortable. The trap is set.
                            • 252. Option - Should I be concerned?Player - That how you conclude all your business?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 306. - When the agreement is not upheld.
                            • 253. Option - That was good fun.Player - Not a bad performance; I especially liked that last act.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
              • 207. Option - This is your win, not mine.Player - Just call me when you've got something.
                • 208. - Do not stray far.
                  • 127. - Darth Tormen desires your presence immediately. This way, please.
                    • 133. - A large Republic fleet has entered the system. It includes the Founder, Supreme Chancellor Janarus's personal flagship.
                      • 132. - These reinforcements are attempting to consolidate at the Green Gardens. You know who leads them.
                        • 261. Option - A certain Jedi?Player - Seros has been spotted?
                        • 266. Option - That's great!Player - Looks like your plan is working.
                        • 267. Option - Green Gardens?Player - What are the Green Gardens?
                          • 268. - A fortress with window dressing.
                        • 269. Option - Finally.Player - It's about time we saw some results.
                          • 275. - Jun Seros hopes to rally the remnants of the Green Jedi.
                          • 282. - Jun Seros seeks to urge Coronet City's Green Jedi out of their enclave and press the attack.
                            • 274. - When their forces are amassed, the Republic will attempt one last offensive. You have until then to reap your vengeance.
                              • 277. Option - Understood.Player - I'll keep my visit short.
                              • 278. Option - You're giving me a time limit?Player - I work at my own pace.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 280. - If Seros leads his attack, he will die. I will not surrender ground for your vendetta.
                                  • 341. - Attacking Jun Seros within his headquarters is the only way to be sure crucial data is in his possession.
                              • 279. Option - I'd rather reap credits.Player - I could care less about Seros. Show me the bottom line.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 293. - To collect the Supreme Chancellor's head, you will require the information in Seros's possession.
                                  • 292. - Dispose of Seros. Quietly. No one must know of his demise. Bring his effects to me.
                                    • 445. <Conversation Exit>
  • 88. Player - Your representative, Darth Tormen.
    • 91. - Impressive, for an animal.
      • 92. - The trap is nearly set. All that remains is to capture the last figurehead of Corellia's old regime: Corellia's civil police force commissioner.
        • 150. - Somehow, Commissioner Carter survived the initial purge of dissenters before Prime Minister Falcone delivered Corellia to us.
          • 161. Option - Has he gone underground?Player - Did the assassination attempt spook him into hiding?
          • 142. Option - Are the police still active?Player - I'd have thought Corellia'd be under martial law by now.
            • 147. - CorSec was disbanded, officially. One of many steps taken to ensure a smooth exchange of power. It failed.
          • 144. Option - Too bad. I hate cops.Player - I'm almost tempted to handle this one no charge. Almost.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 174. - Since the purge, Commissioner Carter has rallied the rebellion. The public sees him as the last legitimate voice of the Corellian people.
              • 97. - Carter and his CorSec officers are the backbone of the civilian resistance.
                • 171. Option - Time to break it.Player - Clobbering the local hero ought to take the fight out of them.
                  • 102. - Shattering the people's convictions will be all too easy.
                • 183. Option - No more killing civilians.Player - CorSec is one thing, but I'm not keen on dragging any more bystanders into this war.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                • 163. Option - Big whoop.Player - Imperial troops can't handle a bunch of lousy beat cops?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 99. - The threat they pose isn't direct. They've trained throngs of combatants and guided thousands of Republic troops behind our lines.
                    • 104. - CorSec's old headquarters is now a formidable fortress. Our forces are laying siege to it as we speak.
                      • 190. - Their standing orders are to block off any escape. That is all.
                        • 193. Option - Understood.Player - I won't be calling for backup.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 195. Option - What if I need assistance?Player - Can't we coordinate something?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 189. - There will be no assaults until you have secured the commissioner.
                        • 194. Option - Good. They won't be in my way.Player - I prefer not having your grunts underfoot.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 106. - Contact me when Commissioner Carter is in custody. My troops will cover your exit.
                            • 444. <Conversation Exit>
  • 4. - You've obtained Chairman Fane. Good. We proceed on schedule.
    • 30. - General, see to the bounty hunter's reward.
      • 26. - Yes, my lord.
        • 5. - Our next objective is to bring Corellia's beasts to heel. You will be the one to break them.
          • 29. Option - Give me the specifics.Player - How do you plan for me to do that?
          • 25. Option - Shouldn't be a problem.Player - Broken I can do.
            +200 Influence : approves.
          • 28. Option - I hunt. I don't train.Player - You want an animal handler? Find a circus.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 32. - Silence.
              • 7. - The Corellians cohabit with a number of species. The most numerous and organized are the Selonians.
                • 8. - The Republic needs to see the Selonians accede to the Empire. A representative must be acquired.
                  • 36. Option - Who do you want?Player - There someone specific you have your eye on?
                  • 37. Option - Selonians?Player - Never seen a Selonian. What am I looking for?
                    • 9. - Man-sized vermin, with enough intelligence to fear us. They support the rebellion from Coronet City's interstitial maintenance corridors.
                  • 38. Option - Get to the point.Player - And you want me to grab your token Selonian. I get it.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 39. - No, not just any mongrel. I require a rebel. A ringleader.
                      • 10. - One particularly tenacious animal leads packs of raiders to undermine our front lines. It will make as good an example as any.
                        • 13. - General Krau will brief you on the battle plan. When you have the creature, bring it to me in Axial Park.
                          • 49. Option - Understood.Player - You'll have your Selonian soon.
                          • 48. Option - Sounds like a lovely time.Player - Planning to take it for a walk?
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 136. Option - You going somewhere?Player - Got someplace more important to be?
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 137. - I lead from the front.
                              • 51. - Do not keep me waiting.
                                • 14. - Trying to locate the Selonian raiders in the guts of Coronet City would be almost futile.
                                  • 16. - Instead, you'll target an invaluable Selonian resource, and force these raiders to defend it.
                                    • 59. Option - It'll have to be good bait.Player - What's important enough that they'd risk fighting on our terms?
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 61. Option - Nice change of pace.Player - I was getting tired of chasing all my targets down anyway.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 71. - Follow the plan exactly, and they'll have nowhere to run.
                                    • 60. Option - Better hope they act fast.Player - Assuming there'll be anything left to defend.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 62. - Your objective isn't destruction, it's ransom.
                                        • 17. - Selonians rely on a small breeding caste to reproduce. With their future at stake, the Selonians will have no choice but to act.
                                          • 19. - Raid the Selonian warrens under Labor Valley, take your hostages and hold them at these coordinates.
                                            • 66. Option - Why there?Player - What's so special about this section of tunnels?
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              • 20. - It's a dead end. They'll believe they have you cornered right up to the moment you cut off their only route of escape.
                                            • 65. Option - I don't like this plan.Player - There's no glory in bullying the weak.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                            • 75. Option - I don't like this plan.Player - Picking a fight with civilians hardly seems sporting.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              • 77. - Once you begin pulling the mothers from their dens, even the "civilians" will attack you with unmitigated ferocity.
                                            • 67. Option - Can I leverage the hostages?Player - And if the Selonians aren't getting the message?
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              • 69. - Use your discretion. So long as the their leader is captured, the others are expendable.
                                                • 21. - These shock collars will keep the alien filth in line while you lead them to the ambush coordinates.
                                                  • 85. - When your objective is complete, report directly to Darth Tormen in Axial Park. Just follow the sound of destruction.
                                                    • 86. <Conversation Exit>
  • 447. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.multi.class.bounty_hunter.darth_tormen
ID16141070572012122110
Appearance ID16141093666203091566
Body Typebms
Gender0x00
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