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Darth Vowrawn

Darth Vowrawn
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Vowrawn
Other Sites:

Conversation:

  • 515. <Conversation Exit>
  • 422. - Excellent. Now, to Baras's lair. Look out for trouble. That assassin is here somewhere.
  • 241. - You made it. This is heating up, isn't it?
    • 243. - Baras has taken off the sparring gloves. This assassin was the most lethal to date.
      • 440. Option - Tell me what happened.Player - Don't leave anything out. I want to know how it went down.
        • 441. - The attack was sudden and vicious.
      • 435. Option - I should have been there.Player - I'm sorry I wasn't there to protect you.
        +200 Influence : approves.
        +200 Influence : approves.
      • 246. Option - It's cowardly to retreat.Player - So strong that you suffer the indignity of fleeing?
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 247. - Oh, in no way was this a defeat.
          • 293. - There was no panic, no confusion. To a man, your people stared into the face of death and did not flinch.
            • 472. <Non-dialogue segment.>
              • 296. - Captain Quinn must be commended. He took on the assailant with no mortal concern.
                • 330. - I'm making up for a past indiscretion--my commitment to my lord is unassailable now.
                  • 352. Option - Water under the bridge.Player - You have nothing to be ashamed of. It is forgotten.
                    +200 Influence : greatly approves.
                  • 353. Option - You're still on shaky ground.Player - I won't exonerate you so easily, Captain.
                    +200 Influence : approves.
                    • 356. - I do not blame you, my lord.
                      • 358. - You ride your people hard. I can't argue with the results.
                  • 351. Option - What now, Vowrawn?Player - Let's move on. What's left to do?
                    • 482. - Baras's agents are neutralized. You have brought us to the end game, my friend. It's time for us both to go on the offensive.
              • 364. - You've successfully neutralized Baras's agents. The end game is upon us. We must both go on the offensive.
                • 369. Option - What's the plan?Player - Tell me what you have in mind.
                • 368. Option - But the assassin is at-large.Player - Until the threat against you is over, we must be cautious.
                  • 371. - Waiting for another attack is suicide. The last move here on Corellia will take both of us.
                • 367. Option - To Korriban, then.Player - I'm ready to bang down the Dark Council chamber door and face him.
                  • 370. - All in good time, my friend. We've just reached the best part.
                    • 375. - In a secret lair on this planet, Baras has bound and indentured an ancient Sith spirit.
                      • 377. - He feeds off this spirit's power, stealing all her visions of the future. Everything he has built has come from her insights.
                        • 378. Option - Then it dies.Player - If this spirit is to blame for Baras's strength, it must be destroyed.
                          • 379. - No, my friend. She is as old as the Force. She is the dark side itself. We must free her, not kill her.
                        • 382. Option - Why have you waited?Player - Why haven't you acted on this before now?
                          • 385. - You don't think I've tried? It is the true reason I am warring here. Baras's defenses have repelled my every attempt.
                        • 383. Option - Why does this matter?Player - We have disintegrated Baras's hold on the Dark Council. Now he will not be named the Voice of the Emperor.
                          • 384. - Baras cannot be allowed to remain on the Dark Council. And as long as he is empowered by this spirit, he cannot be defeated.
                            • 387. - Only you have the power to break into his lair, and only I know the ritual that unlocks the spirit's bonds.
                              • 381. - Deliver me to her, and we will strike the ultimate blow and cripple Baras from within!
                                • 392. Option - It will be done.Player - Then I am one step closer to finally confronting Baras.
                                  • 410. - We achieve this, and I will walk you into the Dark Council chamber myself.
                                • 409. Option - That's what I want to hear.Player - That's all you had to say.
                                  • 411. - Then make yourself ready. We must strike out immediately.
                                • 408. Option - It's worth a try.Player - I'm not sure about this, but I'm intrigued.
                                  • 412. - I like you. You're open-minded and spontaneous, like me. It's what makes the game so exhilarating.
                                    • 414. - Lead the way. And please be sure that assassin isn't waiting. I'll come when you signal.
                                      • 510. <Conversation Exit>
  • 498. <Conversation Exit>
  • 117. <Non-dialogue segment.>
    • 118. - All quiet here, my lord. Nothing suspicious, and no further attempts on Darth Vowrawn.
      • 225. - Captain Quinn is an excellent officer. I'm in good hands here.
        • 119. <Non-dialogue segment.>
    • 121. <Non-dialogue segment.>
      • 122. - No trouble so far, my lord. Vowrawn's safe.
        • 227. - Lieutenant Pierce is a rare Imperial. I wish I could harness his ferocity.
          • 140. <Non-dialogue segment.>
      • 178. <Non-dialogue segment.>
        • 128. <Non-dialogue segment.>
          • 124. <Non-dialogue segment.>
            • 126. - All is calm here, master. No further attempts on Darth Vowrawn's life. He's been rather--well--forward with me.
            • 125. - No trouble to report here, master. Although Darth Vowrawn has proposed some once or twice...
              • 150. - Just harmless flirtation, my friend.
                • 152. Option - This is no time for games.Player - Try to remember what's at stake here.
                • 155. Option - Have your fun.Player - Jaesa is her own woman. I trust her to follow her heart.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 170. - Glad you're such a good sport. Her loyalty to you is quite clear.
                    • 172. <Non-dialogue segment.>
                  • 156. - Glad you're both such good sports. Her devotion to you is quite clear.
                    • 164. <Non-dialogue segment.>
                • 153. Option - Have your fun.Player - Glad you enjoy Jaesa's company.
                • 151. Option - Stay away from her.Player - It's dangerous to flirt with another man's woman.
                  • 158. - Why so serious? Playfulness keeps me young.
                    • 162. <Non-dialogue segment.>
                • 154. Option - Why would I care?Player - Jaesa's free to do as she pleases.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 171. - She's an innocent thing. Fun to tease.
                    • 143. <Non-dialogue segment.>
                  • 157. - She's a wicked delight.
                    • 145. <Non-dialogue segment.>
        • 129. - No trouble over here. The old Darth is still in one piece. Here he is.
          • 182. - Your Twi'lek is an amusing child. I may get one for myself.
            • 130. <Non-dialogue segment.>
              • 133. <Non-dialogue segment.>
                • 134. - A job well-done with Colonel Senks. He contacted me, reporting to service. I will put him to excellent use here.
                • 135. - I commend your efforts in dealing with Colonel Senks.
                  • 136. <Non-dialogue segment.>
                    • 137. - Unfortunate that he had to die. But the war rages on.
                      • 190. Option - He couldn't be trusted.Player - Someone like that is a liability. No matter what services he provides.
                        • 192. - What's done is done. Leave the war to me.
                    • 138. - Baras loses a valuable asset, but the Empire doesn't miss a beat. Excellent.
                      • 186. Option - It is my duty.Player - I am the Empire's servant.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 187. Option - Baras is all I care about.Player - My sights are set on larger stakes.
                        • 189. - Yes, this war will go on for quite some time. Baras is the immediate threat.
                      • 184. Option - What's next?Player - Tell me we have news of the false Jedi.
              • 115. - Baras's false Jedi is still at large. He leads Jedi against Sith who defy Darth Baras's will. My operative, Shadow, is searching for him.
                • 197. - Unfortunately, Shadow is pinned down by enemy artillery. He has our information but had to go radio silent to avoid capture.
                  • 203. Option - Then I'll go to him.Player - I'll get the information directly.
                  • 202. Option - What is his protocol?Player - If he can't report in or return, what are his orders?
                  • 201. Option - So he needs rescuing.Player - Does this mean I have to save his hide?
                    • 205. - Shadow can take care of himself. But you must rendezvous with him to get the intel.
                      • 204. - Shadow was cut off on the other side of Axial Park, beyond Coronet Zoo. The park is a front-line battlefield, where the heaviest fighting is taking place.
                        • 210. - We have a safe house in that sector. Shadow will be waiting there.
                          • 212. Option - No problem.Player - I'll carve a path through the fighting and rendezvous with your man.
                            • 216. - If you're interested, there is also an opportunity to help the war....
                          • 211. Option - This is a pain.Player - So, I have to wade through a battlefield. Good planning.
                            • 215. - Without warning, the Republic changed its artillery targets. It couldn't be planned for.
                          • 213. Option - Anything else?Player - Is there more I should know?
                            • 214. - Well, there is something else you could do for me....
                              • 238. - The bombings that blocked Shadow are hampering our ground forces in Axial Park. If you could destroy the enemy artillery banks along the way, it would be most helpful.
                                • 229. - Either way, Shadow will tell you all you need to confront Baras's Jedi spy. We'll talk again when the deed is done.
                                  • 219. <Conversation Exit>
  • 501. <Conversation Exit>
  • 1. - That assassin had me dead to rights. You did not hesitate to defend me.
    • 3. - My friend, I am convinced. What's more, I believe--with my help--you can defeat Darth Baras.
      • 4. Option - That's more like it.Player - I was hoping you'd say that.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 5. - Then I have a little confession to make.
      • 8. Option - Not sure I need your help.Player - I'm perfectly capable of taking him on myself.
        +200 Influence : approves.
        • 9. - There is much about Baras you do not know.
      • 12. Option - You're not my master.Player - I'm not looking to serve someone new. I answer only to the Emperor now.
        +200 Influence : approves.
        • 13. - I would not presume to control you. Let me explain.
          • 15. - It is true that I'm here to lead our important war effort--but there are other reasons I chose Corellia....
            • 17. - Significant pillars of Baras's power base are here. And together, we can tear them down!
              • 18. Option - We cannot risk exposing you.Player - You clearly have great power, but the Emperor needs you alive.
              • 21. Option - I like the sound of that.Player - I'm interested in any chance to hurt Baras.
                • 23. Player - But he will make more attempts on your life. You must relocate to my ship where my crew can protect you.
              • 25. Option - I work alone.Player - No offense, but you'll only slow me down.
                • 27. Player - It won't take Baras long to dispatch more assassins. You will relocate to my ship where my crew can protect you.
                  • 28. - Far be it for me to defy you. My protection here has taken a recent hit. But before I go, let me guide you....
                    • 30. - Most of the Dark Council knows Baras is not the Emperor's true Voice, but Baras's two top agents force them to support his bid.
                      • 32. - One agent safeguards secrets that he uses as leverage. The other leads Jedi Masters in campaigns against Sith who defy him. Now, if they were to disappear....
                        • 33. Option - Baras's leverage disappears.Player - My old master will be left high and dry.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 34. - Exactly. His support on the council will evaporate.
                        • 37. Option - I can do that.Player - Tell me where to find them.
                          • 38. - I am still searching for Baras's false Jedi, but expect results soon. I have the other agent in my sights.
                        • 41. Option - I tire of indirect strikes.Player - I want to go bang down Baras's door.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 42. - Attack him now, and the entire Dark Council will defend him. Follow my lead, and you'll have your day.
                            • 43. <Non-dialogue segment.>
                              • 44. - Colonel Senks of the Corellian resistance is Baras's plant. His stronghold is a labyrinth of secret passages.
                              • 47. - Baras's first undercover agent is posing as Colonel Senks of the Corellian resistance. His stronghold is a labyrinth of secret passages.
                                • 49. - Unless you scramble his security codes before laying siege, he'll be able to flee through a dozen different escape tunnels.
                                  • 50. Option - It won't matter.Player - No one escapes me.
                                    • 51. - We only have one chance at this. Better to corner the man, and leave nothing to chance.
                                  • 54. Option - So, he's gutless.Player - Only a coward plans to flee.
                                    • 55. - Colonel Senks is a survivor. He's smart, and I respect his work for the Empire.
                                  • 58. Option - And the other target?Player - What about Baras's other agent?
                                    • 59. - My operative is uncovering the identity and location of his Jedi infiltrator. I expect results soon. For now, Senks.
                                  • 62. Option - What's the answer?Player - How do I scramble the security codes?
                                    • 63. - These pulse disruptors will kill all electronic code emissions--effectively locking Senks's secret passages.
                                      • 65. - In truth, he's a fantastic resource--it will be a shame to lose an agent of his caliber.
                                        • 66. Option - He must die.Player - There is no mercy for the servants of Baras.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +200 Influence : approves.
                                          • 67. - Perhaps you will find another solution when you're there.
                                        • 70. Option - Maybe he can be reasoned with.Player - I'll compel him to denounce Baras and join you.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 71. - An excellent solution, if it can be done.
                                        • 74. Option - One thing at a time.Player - Don't get ahead of yourself, Vowrawn. Let's catch up to him first.
                                          • 75. - It's always wise to see the next step when dealing with Darth Baras.
                                            • 78. <Non-dialogue segment.>
                                              • 79. - My remaining apprentices and I will report to your ship now. I expect to have information on Baras's second agent soon. May we both be swift.
                                              • 81. - My apprentices and I will report to your ship now. The minute I can point you to the second of Baras's agents, I will. For now, Colonel Senks!
                                                • 82. <Non-dialogue segment.>
                                                  • 84. <Non-dialogue segment.>
                                                    • 85. - My lord, I have Darth Vowrawn here for you...
                                                  • 91. - The Darth and his entourage are settling in here. Has a word for you...
                                                  • 95. - Hey, did somebody order a Darth with a side of Sith Lords? I have Vowrawn here for you...
                                                    • 450. - My friend, I am in the hands of your crew now. They are an interesting assortment.
                                                      • 456. Option - Just sit tight.Player - Try not to get in the way.
                                                        • 461. - I'm used to owning the space I occupy. But I will respect your territory.
                                                      • 457. Option - You're in good hands.Player - My people are capable, don't worry.
                                                        • 460. - I hope their talents are not required.
                                                      • 458. Option - Make yourself at home.Player - They will extend every courtesy to you.
                                                        • 459. - I will enjoy that.
                                                          • 77. - If Senks doesn't hand over the files he safeguards, once you've neutralized him, I advise destroying his database to eliminate it all.
                                                            • 452. - Once done, contact me. But leave the compound first. It's Baras's facility and sure to be bugged. Until then.
                                                              • 114. <Conversation Exit>
  • 511. <Conversation Exit>
  • 512. <Non-dialogue segment.>
    • 266. <Non-dialogue segment.>
      • 267. - Lieutenant Pierce and the Twi'lek Vette responded without hesitation and coordinated their attacks and counter-maneuvers perfectly.
      • 269. <Non-dialogue segment.>
        • 270. - Your little Twi'lek performed a miraculous escape.
        • 271. - Lieutenant Pierce reacted selflessly. He kept the assailant off-balance and ushered me away.
    • 493. - I should have mentioned--in order to reach Colonel Senks' compound you'll have to clear the way to that sector. See Darth Charnus for details.
      • 495. - Oh, and once you've neutralized Senks, if he doesn't hand over Baras's sensitive files, please do destroy the database.
        • 496. <Conversation Exit>
  • 275. <Non-dialogue segment.>
    • 276. - Captain Quinn drew the assailant's fire with no thought of his own mortality. And he paid a dear price.
      • 277. <Conversation Exit>
    • 286. - If Lieutenant Pierce and the Twi'lek Vette had hesitated or done anything differently, we'd all be dead.
      • 287. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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