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Keeper

Keeper
Level 30 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Hutta
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Keeper
Other Sites:

Conversation:

  • 439. <Conversation Exit>
  • 1. <Conversation Exit>
  • 20. - Your mission is now complete. There's a shuttle waiting for you in Jiguuna; it will take you to Dromund Kaas.
    • 22. - Once you've arrived on-planet, report to Imperial Intelligence headquarters in the Citadel. I'll debrief you there.
      • 425. Option - Got it.Player - Understood.
      • 29. Option - I need a little time.Player - I have a few things to take care of, first.
        • 30. - Do what you have to, but be quick about it.
          • 31. <Non-dialogue segment.>
      • 33. Option - Great. Paperwork.Player - Don't make me jump through bureaucratic rings.
        • 34. - If you want another assignment, you will follow orders.
          • 35. <Non-dialogue segment.>
            • 36. - Kaliyo--you will also report to Dromund Kaas. I assume Nem'ro won't be surprised by your sudden disappearance?
              • 38. - He'll be hurt--but no one'll be surprised that I left with the Blade.
                • 40. - And he's certainly not the first employer you've walked out on. In any case, I'll expect to see both of you soon.
                  • 49. Option - "Walked out on"?Player - Hold on. Who else has Kaliyo betrayed?
                    +200 Influence : approves.
                    • 50. - This isn't the time or place for that, agent.
            • 426. - Kaliyo Djannis will also report to Dromund Kaas. She'll accompany you on the journey, and I expect to see both of you soon.
              • 41. Option - Right.Player - We're on our way.
              • 429. Option - Kaliyo? Really?Player - Are you sure about this? I'm not convinced she's worth the trouble.
                • 430. - Then we can discuss your reservations in person. You have your orders.
              • 53. Option - Finally!Player - It's about time I got out of this swamp.
                • 54. - I'll try to find a planet more to your liking next time.
                  • 56. - Report to the shuttle as soon as possible. Keeper out.
                    • 57. <Conversation Exit>
  • 2. - The deed is done, agent. Nem'ro is already contacting Imperial embassies, looking to establish relations; he'll be eating out of our hands within the month.
    • 4. - In the short term, our chemical and stimulant stockpiles will nearly double. In the long term, we're a step closer to bringing all of Hutta under Imperial control.
      • 6. - I'll make my full report to Darth Jadus shortly. I expect he'll be very pleased with our work.
        • 7. Option - Good to hear.Player - That's excellent news, sir.
          • 8. - Your future with Imperial Intelligence looks bright--but we can discuss that face-to-face.
        • 15. Option - Then he's done with us?Player - Assuming he's satisfied--does that mean Jadus will leave Imperial Intelligence alone?
          • 16. - I wouldn't assume anything at this juncture. Besides which, that isn't your concern.
        • 11. Option - "Our" work? Player - You mean my work. I had to cozy up to the Hutts. I'm the one who got results.
          +200 Influence : approves.
          • 12. - Don't overestimate your importance. This operation required the attention of dozens of men--you didn't do it alone.
  • 58. <Conversation Exit>
  • 71. - Three days ago, Karrels Javis's sons encountered a Sith apprentice in Imperial space. A dispute broke out. One son died, and the other was crippled.
    • 73. - When Karrels hears that a Sith slaughtered his child, his sympathy for the Empire will evaporate. We can no longer use him to get to Nem'ro.
      • 80. Option - The Sith made a mess.Player - This is an Intelligence project. Sith shouldn't be interfering in our work.
      • 76. Option - Only if he knows.Player - Can we keep him from finding out?
        • 77. - No. Karrels is close to his sons, and the circumstances of the encounter aren't exactly secret. He'll learn, sooner or later.
      • 82. Option - This is your fault.Player - How could you let this happen?
        • 83. - The Sith do what they will. We don't control them, and we don't pass judgment on them.
          • 85. - That doesn't mean they're right, or that we obey them without question--but we phrase those questions carefully. We bide our time.
            • 87. - Now, I have a plan to solve our present dilemma, but first we need Karrels out of the way.
              • 88. Option - "Out of the way"?Player - You're asking me to kill Karrels.
              • 92. Option - There's no other choice?Player - Are you sure that's necessary?
                • 93. - It's unfortunate, but it's the only way to proceed.
              • 417. Option - Done.Player - I can do it.
                • 97. - I'm sending you an interference program on a computer spike. Go to Karrels's suites in the palace. Activate the spike to black out his security monitors.
                  • 99. - You'll be able to eliminate Karrels and his bodyguards without being seen. When Nem'ro's people investigate, they'll recognize the jamming program as Republic technology.
                    • 102. Option - To what end?Player - So we frame the Republic for the murder of Karrels Javis. Why?
                      • 419. - One step at a time, agent.
                    • 418. Option - Keep going.Player - Tell me more.
                    • 108. Option - I don't know....Player - I'm not sure I want to do this, Keeper.
                      • 109. - You don't have to be sure, so long as the job gets done.
                        • 111. - Toth'lazhen--Nem'ro's Twi'lek advisor--already expects Fa'athra to seek revenge for the destruction of his mines. Our job is to show that the Republic helped Fa'athra kill Karrels.
                          • 113. - Once Karrels is gone, speak to Toth'lazhen about his suspicions. As Karrels's friend, you'll promise to do whatever it takes to find the assassins.
                            • 116. Option - The "assassins"?Player - Is that right? How am I going to find the "real" killer?
                            • 452. Option - I'm on it.Player - Time to do some damage.
                            • 118. Option - No one will believe that.Player - Toth'lazhen doesn't trust me, Keeper. That won't change just because Karrels is dead.
                              • 119. - Maybe not, but we need to put all our pieces into play for the endgame.
                                • 123. - For now, get to Karrels's suites and use the computer spike. We'll discuss more once Karrels is eliminated and Toth'lazhen's suspicions have been aroused.
                                  • 125. - Keeper out.
                                    • 126. <Conversation Exit>
  • 59. - I understand Nem'ro's shvash gas production is back on schedule, agent. Excellent work. Keep it up, and Darth Jadus may loosen his grip on operations.
    • 61. - However, I'm afraid... unforeseen circumstances have caused a problem.
      • 62. Option - Problem?Player - What kind of problem?
      • 64. Option - Those dead guys back there?Player - You mean the people who broke into my room?
        • 65. - No. That's a separate matter, and one I advise you to watch closely; but it isn't what concerns me now.
      • 416. Option - Right. Of course.Player - What have I gotten myself into?
  • 127. <Conversation Exit>
  • 144. - On to more immediate concerns: Nem'ro operates a major shvash gas mine on Hutta. The Empire wants access to Nem'ro's refined gas.
    • 146. - Unfortunately, Fa'athra is tapping the same gas pocket as Nem'ro. We need to destroy Fa'athra's operations in the Rust Yards before Nem'ro's grinds to a halt.
      • 147. Option - I see.Player - So it's a sabotage mission.
        • 148. - That's correct.
      • 153. Option - So why do we need Nem'ro?Player - Can't we just buy the gas from Fa'athra, instead?
        • 154. - Nem'ro's refineries produce shvash usable as a precision explosive. Fa'athra can't refine the gas to the same degree, and he's wasting it by trying.
      • 157. Option - I like this.Player - You don't know how long I've been waiting to blow something up.
        • 158. - Then you may enjoy this.
          • 160. - You will travel to Fa'athra's mining facility and place explosives in the drill shaft, destroying the equipment and collapsing part of the gas pocket.
            • 162. - You'll need to strip a uniform and credentials off the facility guards to pass the final security checkpoint. A working disguise is imperative.
              • 445. Option - Might not be easy.Player - What if I can't find a guard in my size?
                • 446. - I'm sure you'll make do.
              • 411. Option - Got it.Player - Sounds straightforward enough.
              • 165. Option - I'd rather fight.Player - Who needs a disguise when I can shoot my way in?
                • 166. - Shoot your way through the Rust Yards, if you like--but the automated security won't let anyone unauthorized into the drill chamber.
                  • 180. - Your disguise may not hold up under close inspection, so avoid conversation. The explosives have already been delivered to your room.
                    • 182. - Once you're finished, go back to Karrels Javis and make sure he knows what happened. Take the credit, if you like.
                      • 183. Option - Done.Player - It'll be handled. Is there anything else?
                      • 414. Option - I won't be long.Player - I'll be right back.
                      • 413. Option - Fine.Player - Let's get this over with.
                        • 190. - One more thing, agent: Darth Jadus pays increasing attention to your work. He will reward success or failure appropriately, and I will not intervene.
                          • 204. - Report back after you've destroyed the mine and informed Karrels of the results. Keeper out.
                            • 205. <Conversation Exit>
  • 128. - The operation is proceeding well, agent. Thanks to your intervention, Karrels Javis will once again have Nem'ro's ear.
    • 130. - I took note of your meeting with Nem'ro's security chief, Kaliyo. You handled yourself well. Still, be on your guard.
      • 132. - We've identified her as a freelance assassin, enforcer and anarchist. She's been attached to a dozen employers in half as many years, using several different aliases.
        • 135. Option - Any more information?Player - What's she doing with Nem'ro?
          • 136. - Unknown. In all likelihood, she needed the credits--and if she truly has no loyalty to the Hutt, we may be able to use her in the future.
        • 412. Option - Understood.Player - I'll be careful.
        • 141. Option - Want her dead?Player - Killing her wouldn't be any trouble. I can lure her somewhere isolated.
          • 142. - She's a wild card. She may prove a liability, but she could also prove very useful. Watch her.
  • 206. <Conversation Exit>
  • 216. - Imperial Intelligence has determined that Nem'ro's human lieutenant--Karrels Javis--is the weak link in his operation. You're going to twist the man until he serves us.
    • 219. Option - Why him?Player - I don't see it--he didn't seem particularly disloyal.
    • 221. Option - It'll be simple.Player - He won't be any trouble to manipulate.
    • 223. Option - Karrels? Ugh.Player - You're telling me I have to work with Nem'ro's thug?
      • 224. - Karrels has advised the Hutt for many years, and he's sympathetic towards the Empire--he admires our efficiency, and he prefers humans in authority. He'll do for our purposes.
        • 226. - Unfortunately, Karrels is on the verge of disfavor with Nem'ro, while the Twi'lek lieutenant--Toth'lazhen, I believe--is Nem'ro's rising star.
          • 228. - I want you to go to Karrels and offer your services as the Red Blade. Do whatever is required to bring Karrels glory in Nem'ro's eyes.
            • 229. Option - Why is he out of favor?Player - What does Nem'ro have against Karrels?
              • 230. - Karrels's work has been suffering due to the interference of the Fa'athra clan. Nem'ro finds that an unacceptable excuse for failure.
            • 234. Option - How?Player - What kind of help should I offer? We can't afford to make him suspicious.
              • 235. - You're the Blade. You're a pirate and a trader. You want him as an ally. You're acting as a mercenary. Work it out.
            • 441. Option - If I must.Player - Hardly worthy of my talents, but sure.
              • 245. - Indeed you will.
                • 247. - One other thing, agent: This operation of ours has drawn the attention of a member of the Dark Council--Darth Jadus himself.
                  • 410. - The Council's authority is second only to that of the Emperor. It's a rare... honor for an Intelligence operation to be overseen in this way.
                    • 250. Option - I see.Player - I believe I understand, sir. I won't disappoint you.
                    • 263. Option - A Darth cares about us?Player - With all due respect--what does the Dark Council care about Hutta? This operation isn't exactly a threat to the Sith.
                      • 264. - I don't know why Lord Jadus is interested. Nor is it our concern--the Sith aren't obligated to share their reasons.
                    • 267. Option - It's interference.Player - We don't need the oversight of Sith to do our job.
                      • 268. - Watch what you say. We answer to the Sith, whether you feel we need them or not.
                        • 270. - Report back once you've rendered whatever aid Karrels requires. Keeper out.
                          • 271. <Conversation Exit>
  • 209. - Well done, agent. The listening device is working perfectly, and Nem'ro can keep no more secrets from us.
  • 438. <Conversation Exit>
  • 305. <Conversation Exit>
  • 306. - Secure transmission established. This is Keeper. We may speak freely, agent; prepare to receive your orders.
    • 311. Option - Understood.Player - I'm ready, sir. What's the assignment?
      • 312. - In short? Subversion.
    • 315. Option - You're in charge?Player - I take it you're my handler?
      • 316. - Correct. I'm speaking to you from service headquarters on Dromund Kaas. I'll be directing you personally on this mission.
    • 319. Option - Nice place.Player - Keeper--should I be thanking you for these lovely accommodations?
      • 320. - Don't get cute, and don't waste my time. You're here to work.
        • 322. - You were chosen for this operation because of your exemplary performance during training. Imperial Intelligence needs agents capable of working independently in the field.
          • 324. - Now you apply your training to the real world. Nem'ro the Hutt and his organization run Jiguuna, and you're in town to convince Nem'ro to supply the Empire.
            • 325. Option - Got it.Player - I understand. How do I proceed?
            • 383. Option - I want all the details.Player - Give me background. What are we working from?
              • 385. - Jiguuna is an industrial town, and Nem'ro runs most of the industry. The Hutt plies weapons, drugs and raw materials--but not to us.
                • 387. - We believe Nem'ro has been reluctant to lose Republic customers by publicly siding with the Empire. It's time he overcame this reluctance.
                  • 395. Option - Agreed.Player - You're right.
                  • 396. Option - How?Player - By force? Or did you have another method in mind?
                    • 398. - It's too early to say for certain.
                  • 397. Option - So you come to me.Player - And I'm your means of making that happen.
                    • 401. - That's correct, agent.
            • 335. Option - That's not my specialty.Player - You realize I'm not exactly a diplomat.
              • 336. - If the situation requires a diplomat, you will become a diplomat. But for now, a lighter touch is required.
                • 338. - We need to know what Nem'ro and his advisors are thinking before we can act. I want you to obtain access to the Nem'ro clan's inner circle.
                  • 340. - You'll require a cover identity. One of our contacts--an alien named Jheeg--has prepared a background for you and will provide the details.
                    • 341. Option - So where to?Player - How do I find him?
                    • 343. Option - Cover identity?Player - So who am I going to be?
                      • 344. - You'll be taking the role of a visiting pirate and trader. As I said, our contact will give you the details.
                    • 351. Option - Oh, this is easy.Player - Trust me, Keeper--I don't need any help to get close to a Hutt.
                      • 352. - Don't underestimate the Nem'ro clan. The galaxy has seen more effective gangsters, but rarely more sadistic ones.
                        • 354. - Jheeg will be waiting for you at a safe house. Locate him, take what he offers, then report to me.
                          • 359. Option - Is Jheeg reliable?Player - Are we sure this contact is trustworthy?
                            • 360. - Jheeg won't betray us; whether he succeeds at his assigned tasks is another matter. I'd be more concerned with the rest of the populace.
                          • 391. Option - All right.Player - Consider it done.
                          • 363. Option - Any dangers?Player - Should I expect to find trouble?
                            • 364. - Most of Jiguuna is caught up in a turf war. Some of the gangs involved belong to the Hutts; others are independent.
                              • 366. - Your combat training should see you through, but expect brutality, and expect to be targeted. Jiguuna isn't friendly to strangers.
                                • 454. <Non-dialogue segment.>
                                  • 455. <Non-dialogue segment.>
                                    • 367. Option - All right.Player - Noted. Anything else before I go?
                                    • 390. Option - Thanks.Player - Thanks for the warning.
                                    • 371. Option - So?Player - Neither am I. I can handle myself.
                                      • 374. - One last thing: Ingratiate yourself with the locals. Get what information you can from them. It may prove useful.
                                        • 376. - Now find Jheeg and report back to me. Keeper out.
                                          • 526. <Conversation Exit>
  • 382. - This is a private conversation. Remove yourself.
  • 442. <Conversation Exit>
  • 459. <Non-dialogue segment.>
    • 197. Option - "Or failure"?Player - How exactly does a Dark Lord of the Sith reward failure?
      • 198. - Best not to dwell on it.
    • 415. Option - I see.Player - I understand.
      • 202. - Good. Then we don't need to discuss it further.
    • 193. Option - Reward?Player - What sort of rewards are we talking about?
      • 194. - You're well aware of what I mean, agent.
        • 195. <Conversation Exit>
  • 524. <Conversation Exit>
  • 535. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.multi.class.spy.keeper
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Appearance ID16141079348537979581
Body Typebmn
Gender0x00
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