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Alarm Audio Dummies

 
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Alarm Audio Dummies
{
    "_id": {
        "$oid": "5fb3e6a333180000cb07533f"
    },
    "Name": "Alarm Audio Dummies",
    "LocalizedName": {
        "enMale": "Alarm Audio Dummies",
        "frMale": "Fausses alarmes sonores",
        "frFemale": "Fausses alarmes sonores",
        "deMale": "Alarm-Audio-Attrappen",
        "deFemale": "Alarm-Audio-Attrappen"
    },
    "CodexId": "0",
    "RequiredProfession": "None",
    "RequiredProfessionLevel": 0,
    "IsBank": false,
    "IsMailbox": false,
    "IsAuctionHouse": false,
    "IsEnhancementStation": false,
    "AuctionNetwork": "None",
    "Faction": "None",
    "LootLevel": 0,
    "LootPackageId": 0,
    "WonkaPackageId": 0,
    "DifficultyFlags": 0,
    "Category": "Quest",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "TemplateComment": "Contains eight different alarm SFX attached to VFX placeables. Set the object into the desired state to get your alarm to play. Alarms cannot transition between one another but they can transition to off and off can transition to any individual alarm state.",
    "TemplateNoGlow": false,
    "PropState": 3,
    "AbilitySpecOnUseB62Id": "0000000",
    "Model": "dyn.location.open_worlds.generic.audio.sfx_dummies",
    "Id": "16140973798850036618",
    "Base62Id": "YWDOoI6",
    "Fqn": "plc.location.open_worlds.generic.audio.dynamic_alarm_dummies",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0",
    "hash": "505021518",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0a"
    ]
}