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Storm the Sewers

Reward Level Range: -
Storm the Sewers
Enter through the sewers of Broga's Palace on Quesh
Tasks:
1)
Enter the Sewers
2)
Speak to Red Squad Captain
Mission Rewards
Credits:2170
Select One Reward:
Level 1-75
Toxic Force-Lord's Gloves and Package
Toxic Duelist's Gloves and Package
Toxic Pummeler's Gauntlets and Package
Toxic Bulwark's Gauntlets and Package
Toxic Boltblaster's Gauntlets and Package
Toxic Targeter's Gloves and Package
Toxic Demolisher's Gauntlets and Package
Storm the Sewers
Tasks:
1)
Enter the Sewers
2) Speak to the Red Squad Captain in Broga's Palace on Quesh....
Speak to the Red Squad Captain in Broga's Palace on Quesh.
Speak to Red Squad Captain
Command XP: 600
Category: Quesh
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Storm the Sewers
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 600. - I can never make up for what I did, but... thank you for sparing me.
  • 549. - Not much time left....
    • 551. - I shouldn't have trusted them... please... forgive me.
      • 552. Option - I forgive you. [Save him]Player - You'll face a court-martial, you know. +100
        • 556. - Thank you. I... don't know what to say.
          • 559. - You're lucky to be shown such compassion, Treeg. If it had been up to me, I'd have let you rot.
      • 553. Option - No. [Let him die]Player - This is for all the men you betrayed. +100
        • 555. <Non-dialogue segment.>
          • 558. - Messy. I like it! You're my kind of people!
          • 560. - Now that was a painful way to die. You're my kind of Jedi!
          • 561. - You're not uptight, after all!
          • 562. - Good work! If you ever want a job, the Three Families has a place for someone like you.
          • 563. - What a terrible way to die. You do good work!
            • 570. - You saved my life. For this, the Three Families are in your debt.
              • 582. Option - I should report back.Player - General Korvan will want to know what happened here.
                • 583. - I'm sure that he is beside himself with worry for me. I am his most valued ally, after all.
              • 579. Option - It was my pleasure.Player - It's my duty as a Jedi to help.
                • 586. - I never thought I would be grateful to a Jedi. You do have your uses, don't you?
              • 581. Option - I didn't do this for you.Player - I am a servant of the people.
                • 587. - As long as it works out for me, I don't care who you serve.
              • 580. Option - No problem.Player - You're welcome.
                • 588. - We'll have to talk sometime. There are many business opportunities we could explore together.
              • 578. Option - What did you tell Magras?Player - Does the Empire know how to process Quesh venom now?
                • 584. - I talked when they tortured me, but it doesn't matter. Magras can't tell his masters anything now.
                  • 593. - I will call the general and reassure him. You should head back at once.
                    • 592. <Non-dialogue segment.>
                      • 594. - Thank you again. For everything.
                      • 595. - Go back to your base! Korvan will want to thank you himself!
                        • 596. <Conversation Exit>
  • 548. - You should move out. The general is counting on you.
  • 250. - Nice work in the factory! My men are routing the rest of the droid army as we speak.
    • 285. <Non-dialogue segment.>
      • 288. - If you found the missing equipment I mentioned, I've got credits for you.
        • 291. Option - Yes. [Hand over the adrenals]Player - I've got everything you asked me to look for, Broga. +50
          • 294. - Excellent! A pleasure doing business with you.
        • 293. Option - The army needs these.Player - General Korvan and Major Treeg would probably be very interested in these, don't you agree, Broga? +50
          • 295. - What's this?
            • 299. - Ah... I had some special adrenals in the factory. Powerful stuff. I wanted to present them to the Republic Army, personally.
      • 289. - Good of you to join us. General...?
        • 635. - We are ready to strike at the heart of the Imperial army and regain control of this war.
          • 481. - Our target is Imperial Moff Dracen, commander of Imperial operations on Quesh.
            • 483. Option - He's that critical?Player - Will taking this man out really gain us much ground?
              • 486. - Without him, the Empire's operations will collapse. They'll have little choice but to abandon Quesh.
            • 484. Option - One Moff? No problem.Player - I can do it.
            • 488. Option - Tell me the details.Player - Let me guess, you have a plan.
              • 489. - Moff Dracen is holed up in a heavily fortified palace.
                • 495. - Your strike team must get inside, get to Dracen, and bring him back--preferably alive.
                  • 497. Option - I'll do all I can.Player - I'll do everything in my power to bring him back here.
                  • 498. Option - Yes, sir!Player - Havoc Squad can handle whatever defenses are in place.
                  • 496. Option - Sounds simple enough.Player - Go in. Break stuff. Capture Moff. Get out. No problem.
                  • 499. Option - Why take him prisoner?Player - Keeping this man around is just daring the Empire to free him.
                    • 502. - We'd prefer to question him. He is privy to nearly all the Empire's plans for the Outer Rim.
                  • 500. Option - Is that all? Piece of cake.Player - This will be trivial.
                    • 501. - It will not be so easy. There are two ways out of the palace. You must cover both or that wretch Dracen will escape.
                      • 512. - Our scouts only found one route in.
                        • 514. - It was my palace before Dracen stole it--that stinking clod of bantha dung! I would never build a fortress I couldn't escape from.
                          • 516. - There is an entrance through the sewers. Full of traps and poisonous gas, but probably unguarded.
                            • 616. Option - We'll need two teams, then.Player - If I can cover one entrance, Major, can your men handle the other?
                            • 617. Option - Why put traps in the sewer?Player - Somehow, even on non-poisonous planets, I don't think many assassins are brave enough to sneak through Hutt waste.
                              • 619. - Assassins? Ha! I put the traps in there to keep my slaves from sneaking out.
                            • 522. Option - Once I'm inside, what then?Player - What else do you know about the area?
                              • 525. - There's an entire army in the palace, but nearly all of them will be guarding the front. Pass them, and you have Dracen.
                                • 527. - I doubt my commandos can make it through the front doors alive but they will go down trying.
                                  • 532. Option - The front is deadly, I'll go.Player - I have a better chance of making it through the doors than your men. +100
                                    • 535. - That's... very noble of you. Thank you.
                                  • 533. Option - You get the front, I'll sneak.Player - I'll take my chances with the noxious gas and traps in the sewers. +100
                                    • 534. - Very well.
                                      • 538. - If all goes well, rendezvous with the second strike team once you're in.
                                        • 546. - I'll be here with enough men to defend Broga in case the Empire decides to retaliate.
                                          • 540. - I will meet you here when the mission is complete. Good luck. The entire Republic is hoping for your success.
                                            • 709. <Conversation Exit>
  • 7. - Very impressive, indeed. My master is most anxious to meet you. I am Roshal Bek, major domo to Broga the Hutt.
    • 72. - Mighty Broga will wish to know you are here. I will bring him at once. Please, excuse me.
      • 24. - When our own attempts to process the Quesh venom failed, we were forced to find outside assistance.
        • 328. - Be careful what you say to Broga. He's a very dangerous Hutt.
          • 330. Option - Don't worry.Player - I'll be a model of tact and diplomacy.
          • 602. Option - Is there any other kind?Player - Dealing with Hutts is never safe or wise.
          • 603. Option - I'm not afraid of any Hutt.Player - I can handle this guy.
          • 604. Option - Oh, this could get ugly.Player - I get along fine with Hutts... as long as there's half a galaxy between us.
          • 331. Option - Is there trouble here?Player - Is there something wrong?
            • 420. - This alliance is precarious. We need the Hutts, but they are... less than trustworthy.
              • 74. - Major Treeg! General Korvan! It is always so good to see your smiling faces!
                • 99. <Non-dialogue segment.>
                  • 100. - You must be the warriors I was told about. I hear you are better than a whole Imperial army.
                  • 101. - And you must be the Jedi I hear so much about. I hoped I would meet you.
                  • 102. - And you must be the commanding officer of Havoc Squad. I hear you are the best of all the Republic's Special Forces.
                  • 103. - You must be the ship captain Treeg told me about. I think I have some business you'd find interesting.
                  • 104. - You must be the one Treeg spoke of. I hear you are very good at getting things done around here.
                    • 347. Option - What is this all about?Player - No one has told me what the purpose of this meeting is.
                      • 370. - Ask your general. He called this meeting.
                    • 105. Option - It's true.Player - I am the one to see if you need results.
                    • 349. Option - Greetings, Broga.Player - Pleased to meet you.
                      • 350. - We must talk more later. Privately.
                        • 374. - An army of Hutt Cartel droids are advancing on our factories.
                          • 729. <Non-dialogue segment.>
                            • 730. <Non-dialogue segment.>
                              • 381. Option - How can we stop them?Player - So what's next?
                                • 90. - I may have a plan, General.
                                  • 221. - If you can draw the attention of the droids at the factory, my men can flank their army.
                                    • 611. Option - How big is this droid army?Player - What will I be facing in the factory?
                                      • 612. - Reports suggest the Hutt Cartel is using every last battle droid they brought to Quesh.
                                    • 610. Option - That shouldn't be a problem.Player - Of course.
                                      • 256. - Your courage is a model for every soldier on this planet. Thank you.
                                    • 609. Option - I'll do something crazy.Player - I'll get their attention--even if I have to tell knock-knock jokes.
                                      • 267. - I'll leave this in your hands, then. Stop the droids. Protect any workers left inside the factory, then report back here. Good luck.
                                        • 265. - I'd better get the troops marching.
                                          • 277. - By the way, there are a few... special adrenal shipments in the factory.
                                            • 282. - You bring them back here to me, I make it worth your while. And Treeg and Korvan don't need to hear of this.
                                              • 691. <Conversation Exit>
                              • 380. Option - Why are Hutts attacking?Player - I thought we were fighting the Empire, not Hutts.
                                • 383. - The Three Families are technically working with us without the permission of the Hutt Cartel. The Empire has forced the Cartel to label them traitors.
                              • 379. Option - What defenses are in place?Player - There must be some soldiers at the factory--can they hold off the droids?
                                • 382. - The factories are lightly defended, as the Imperial force was concentrating on the venom mines. Our workers will be slaughtered.
  • 671. <Non-dialogue segment.>
    • 625. Player - I secured our mine. The Empire will think twice before striking our workers again.
      • 627. - Fantastic. We mustn't lose a drop of Quesh venom to the Empire. Wouldn't you agree, major?
        • 629. - Of course. Granted the Imperial base won't likely be vulnerable again, but at least we have the miners on our side.
    • 2. Player - I caught the Empire by surprise. Their base is in pieces.
      • 631. - Excellent! Unfortunately, we lost our mine while you were engaging the enemy.
        • 633. - A necessary loss, sir. Now the Imps know we're willing to hit back.
  • 599. - I'll meet you at the Three Families' war camp when your objective is complete. Move out.
  • 694. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Quesh371.0.0a
MissionCategoryRequired LevelAdded In
Quesh371.0.0a
Quesh371.0.0a
MissionCategoryRequired LevelAdded In
Quesh371.0.0a
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