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Mek-Sha Objectives

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Mek-Sha Objectives
Much work remains to be done on Mek-Sha, and many on the station require assistance from the Republic and its allies.

Travel to Mek-Sha and check the Mission Board to find out how you can aid the Republic's efforts in the area.
Tasks:
1)
Use the Mission Board on Mek-Sha
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:20
Tasks:
1)
Use the Mission Board on Mek-Sha
Command XP: 600
Category: Mek-Sha
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: Mek-Sha Objectives
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 2. <Non-dialogue segment.>
    • 5. <Non-dialogue segment.>
      • 7. - Commander. We need to meet--I would like to convey my master's congratulations on your recent success. We can use the same location as last time.
        • 38. Option - Very well.Player - I'll head there as soon as I'm free.
        • 47. Option - Your master, huh?Player - And will I have the chance to meet this mysterious master of yours?
          • 49. - We shall see.
        • 48. Option - Are you insane, calling me now?Player - Do you have any idea where I am right now? I can't talk!
          • 51. - I know where you are at all times.
            • 53. - Do not leave me waiting.
      • 6. - Commander. We need to meet--the same location as last time. Your... shortcomings demand explanation.
        • 18. Option - I did what I had to.Player - You told me to win their trust. I've done exactly that.
          • 21. - A competent agent could have allowed the shipyard's destruction without sacrificing their cover.
            • 22. <Non-dialogue segment.>
              • 26. - You achieved just that on Mek-Sha and Onderon. You could have done the same on Corellia.
              • 24. - You achieved just that on Mek-Sha. You could have done the same on Corellia.
              • 25. - In dealing with the Onderon situation, you achieved just that. You could have done the same on Corellia.
              • 23. - Not to mention your failures to act on Onderon and Mek-Sha.
                • 28. - As I said--a discussion is warranted. Meet me as soon as possible.
        • 19. Option - [End Saboteur Role Permanently]Player - You're right--we should talk in person. I'll see you soon.
          • 20. - Good.
    • 4. - The conquering hero. You've saved the day again--well done.
      • 8. Option - Thank you.Player - It wasn't easy, but we pulled it off.
      • 9. Option - [Flirt] We should celebrate.Player - I'd be happy to celebrate over dinner, if you're free.
        • 11. - If only I could. But when all the action ends, the spy's work begins.
      • 10. Option - I don't have time to chat.Player - I have places to be--what do you want?
        • 13. - What more could I possibly ask?
          • 15. - We're getting a mountain of good intel out of the captured soldiers and ship crews. Not to mention data from the wreckage.
            • 17. - Exciting times--but I won't keep you. Just wanted to pass on my congratulations. See you around.
  • 33. <Non-dialogue segment.>
    • 61. - Commander--it's good to see you still in one piece.
      • 63. <Non-dialogue segment.>
    • 62. - Well, if it isn't one of my new favorite people!
      • 64. <Non-dialogue segment.>
        • 65. - Tau and Arn both escaped with only minor injuries. They'll be along shortly.
          • 67. <Non-dialogue segment.>
        • 66. - Tau escaped with only minor injuries--she'll be along shortly. Arn's recovery will take longer, but... he'll be all right.
          • 68. <Non-dialogue segment.>
            • 69. - We still have teams searching the wreckage, but... it would seem Malgus has escaped us once again.
              • 72. <Non-dialogue segment.>
                • 77. - So many losses... and now, the shipyard? It's hard to accept.
                • 78. - To work so hard getting those reinforcements in place, and still lose the shipyard... it's hard to accept.
                  • 79. Option - I'm sorry.Player - I wish there was more I could have done. Some way that things could have worked out differently.
                    • 86. - You did your part. There's nothing to apologize for.
                  • 81. Option - What about Malgus?Player - Malgus is the reason for all of this. What are we doing to track him down?
                    • 82. - All of our remaining forces are on the alert. We haven't tracked any other ships leaving Corellia toward Imperial space, but with all of the damage... nothing is certain.
                  • 80. Option - Can't we rebuild?Player - So we lost a shipyard--can't we just rebuild it?
                    • 89. - Half the tech in that place was stripped out of the few Eternal Fleet ships we could get our hands on. Not a lot of those left, now.
                      • 101. - Our techs will eventually reverse engineer it all, but that's a lot of time to lose.
                        • 91. - Without fresh ships, we have to put every major offensive on hold. It's going to be a bloodbath out there.
                          • 97. - We were already behind in ship numbers and resources... account for everything we lost in the battle, and we've got a tough run ahead of us.
                            • 99. - This won't be the end of us, Chancellor. We'll find a way to keep going--we have to.
                              • 326. - I know--you've got every bit of my faith.
                                • 343. - It's a good thing we've got the Alliance to back us up--we'll need your help now more than ever.
                                  • 328. Option - Glad to help.Player - You can always count on us, Chancellor.
                                    • 345. - Glad to hear it. In fact, we've got something new in the works that I want you involved with right away. General?
                                  • 344. Option - What's our next move?Player - How are you planning to move forward from here?
                                    • 348. - A lot of falling back, to start with. But I've got something else in mind for you--a special new project we're spinning up. General?
                                  • 329. Option - Should've brought me in sooner.Player - If I'd been brought in on this entire situation earlier, things would have worked out differently.
                                    • 335. - You might be right. So why don't I bring you in on our next initiative right now?
            • 70. - All Corellia forces are still on alert, but... it would seem Malgus has escaped us once again.
              • 103. - One miss in a day full of hits. We'll get him eventually.
                • 105. - The production lines are firing back up in a matter of days. We'll get new ships to our frontline units in no time.
                  • 107. - The Empire committed a lot to this attack. They're going to be hurting for a while--and we'll be ready to press the advantage.
                    • 108. Option - That's good to hear.Player - We've spent a lot of time with our backs to a wall--it will be good to finally take the initiative.
                      • 365. - Couldn't agree more.
                        • 366. <Non-dialogue segment.>
                    • 178. Option - What about Malgus?Player - Malgus almost had us with this attack--what are we doing to track him down?
                      • 372. - All of our forces are on the alert. If any ships had exited the system toward Imperial space, we'd know about it... perplexing, to say the least.
                        • 373. <Non-dialogue segment.>
                    • 179. Option - Don't overdo it.Player - Winning one battle doesn't mean we're suddenly winning the war.
                      • 368. - You are a cautious one.
                        • 369. <Non-dialogue segment.>
                          • 582. - So, here we are. If there was anyone left who needed proof that we're lucky to have the Alliance on our side, they've got it.
                            • 584. - As it happens, we've got another initiative spinning up that I think you could be a big help on. General?
                          • 109. - So, what am I supposed to do with you? The Hero of the Republic who's not in the Republic--at least, not for some years now.
                            • 111. - I believe there's a simple solution, Chancellor.
                              • 113. - I agree. Consider this your formal invitation, Commander: come back to us. Join the Republic. And bring all your friends and your planet with you.
                                • 114. Option - I would love to!Player - I've looked forward to this day for a long time, Chancellor. I'd be proud to return to the Republic.
                                  • 127. - We'd be honored to have you. But let me give you the details before we sign anything.
                                • 115. Option - What about former Imperials?Player - All of my people? You know that some of them were part of the Sith Empire.
                                  • 130. - I do. And if you were willing to give them a chance, then so am I.
                                • 116. Option - I like being independent.Player - I've been enjoying my independence, Chancellor. I'm not sure this is what I want.
                                  • 117. - Hear me out. I think you might change your mind.
                                  • 118. - I've heard you know a good deal when you hear one--so try this.
                                    • 121. - Odessen becomes a member world of the Republic, with a Senator and everything.
                                      • 123. - Every one of your people--even the ones with criminal charges or intelligence files with frowny faces on them--they all get clean records and citizenship, if they want it.
                                        • 124. <Non-dialogue segment.>
                                          • 137. - What's more, you'll be heading a new initiative we're cooking up. One I think you'll like--General?
                                          • 138. - What's more, we've got a special assignment for you--top priority. A new initiative we're cooking up--General?
                                          • 125. - What's more, you'll be overseeing a new initiative we're cooking up. Very important, very prestigious. General?
                                            • 134. - Task Force Nova. A joint military and civilian effort to help the Jedi rebuild their order.
                                              • 136. - My research suggests that there are still countless Jedi scattered across the galaxy. We will find them, and we will build them a new home.
                                                • 143. Option - A very worthy goal.Player - To help the Jedi rebuild all that we've lost... I'd be honored.
                                                • 362. Option - A very worthy goal.Player - I've worked with a lot of great Jedi over the years. I'd be honored to help you.
                                                  • 363. - Thank you. This will be a difficult undertaking--your help will be invaluable.
                                                    • 375. <Non-dialogue segment.>
                                                • 330. Option - Why not return to Tython?Player - You're not planning to rebuild on Tython?
                                                  • 352. - Tython will remain a stronghold of the Jedi, but we have been separated from the rest of the galaxy for too long.
                                                    • 354. - Our new home should be found amongst the people of the Republic, not hidden away.
                                                      • 355. <Non-dialogue segment.>
                                                • 331. Option - You don't need me for this.Player - The Jedi have gotten by fine without me for a long time now.
                                                  • 333. - I think the current state of the Jedi Order is strong evidence to the contrary.
                                                    • 334. <Non-dialogue segment.>
                                                      • 144. - Rebuilding the Jedi means rebuilding the Jedi High Council. I can think of no one I would rather welcome as this new council's first member.
                                                        • 147. <Non-dialogue segment.>
                                                          • 151. - After all: in times like these, the role of Battlemaster becomes more important than ever.
                                                          • 152. - Your unique experiences and wisdom must be documented for future generations. A crucial task for the Master of Hidden Knowledge.
                                                            • 168. - I'll be your liaison with the Republic military. We'll provide security, reconnaissance, and intelligence support.
                                                • 332. Option - You don't need me for this.Player - I'm no Jedi. I don't really see how I'd be any help.
                                                  • 383. - With all that's happened... I don't think we could possibly do it without you.
                                                    • 384. <Non-dialogue segment.>
                                                      • 356. - For the Republic to survive the troubles ahead, we need the Jedi back at full strength. And we can't make that happen without you and your Alliance.
                                                        • 385. - Master Gnost-Dural and I will stay in contact as we work out the details. For now--rest, and recover. You've earned it.
                                                      • 155. - To achieve victory in this war--to secure the future of the Republic--we will need the military and the Jedi, fighting side-by-side once more.
                                                        • 145. - I will serve as a liaison to the task force, but we want you to take direct command of its military aspects.
                                                          • 149. - To that end, you will be reinstated in the Republic Army Special Forces Division at the rank of Colonel.
                                                            • 170. - I look forward to working alongside you.
                                                      • 146. - We need the Jedi and the military, working together, to win this war. But they need you.
                                                        • 160. - You took a tiny resistance group, and you turned it into a paramilitary force strong enough to overthrow the most powerful empire in the galaxy.
                                                          • 162. - If you can do that, just imagine what you can do for the Jedi and the Republic.
                                                            • 164. - Officially, you'll be a "citizen privateer". Separate from the military, but with the effective rank of commodore, and control over all of the task force's civilian and logistical aspects.
                                                              • 166. - Plus, priority fuel access, and your ships are authorized to go anywhere, anytime.
                                                                • 167. Player - That's quite an offer.
                                                                  • 175. - Of course, if you'd rather keep the Alliance as it is, that's fine too. You'll still be our top ally, and we'll still want your help with the task force.
                                                                    • 177. - But the rest--the titles, the areas of responsibility--that's all a package deal for signing up.
                                                                      • 180. <Non-dialogue segment.>
                                                                        • 181. - So: back to the Republic and the Jedi? Or stick with the Alliance as-is?
                                                                          • 186. Option - We'll join the Republic.Player - I've been away from the Republic--and the Jedi--for too long. Count me in.
                                                                          • 187. Option - The Alliance stays as it is.Player - I've worked hard to build the Alliance. I'm not ready to give that up.
                                                                        • 182. - So, back to the Republic? Back to military life? Or stick with the Alliance as-is?
                                                                          • 185. Option - We'll join the Republic.Player - The Republic is my home--it's where I belong. Sign me up.
                                                                          • 188. Option - The Alliance stays as it is.Player - I've worked hard to build the Alliance. I'm not ready to give that up.
                                                                        • 183. - So, what do you say? Back to the Republic? Or stick with the Alliance as-is?
                                                                          • 184. Option - We'll join the Republic.Player - This deal is too good to pass up--count me in.
                                                                          • 189. Option - The Alliance stays as it is.Player - I've worked hard to build the Alliance. I'm not ready to give that up.
                                                                            • 190. - Fair enough.
                                                                              • 196. <Non-dialogue segment.>
                                                                                • 198. - Though you may not be an official Jedi any longer, we will still welcome your insights.
                                                                                • 199. - Republic or Alliance, I'm proud to serve at your side.
                                                                                • 200. - I'll still get you that priority fuel authorization. Consider it payment for yet another job well done.
  • 34. <Non-dialogue segment.>
    • 606. <Non-dialogue segment.>
      • 226. - I'm told I may need to invest in some brighter clothing?
        • 227. <Non-dialogue segment.>
          • 242. - Never hurts to change things up a bit.
          • 229. - It will take some time to redecorate Odessen to coincide with our new allegiance, but I'll have the process started as soon as possible.
            • 262. - Fitting in with the Republic--with the Jedi--should be interesting. Gnost-Dural, at least, seems open-minded enough.
              • 266. <Non-dialogue segment.>
                • 473. - Told you he was all right.
                • 267. - Even so, I think I'll keep my more... proactive methods to myself from this point on.
                  • 278. <Non-dialogue segment.>
      • 225. <Non-dialogue segment.>
        • 402. - The body count is too high.
          • 404. - Soldiers die in war. The reasons are immaterial.
            • 406. - Those people the Imps bombarded on Corellia weren't soldiers.
              • 407. Player - Theron?
                • 408. - I know you didn't pull the trigger on all of those civilians. But you're helping the people who did.
                  • 410. - I trust you to make the right calls. But it doesn't seem like you can trust them to do the same.
                    • 577. - A spy should really be more... flexible.
        • 393. - Task Force Nova... an impressive undertaking. I'm surprised it took the Republic this long to prioritize the revitalization of the Jedi.
          • 396. - Our own forces came out of the battle largely unscathed. We'll be back to full operational readiness in a matter of days.
            • 414. - The Alliance remains a force to be reckoned with.
              • 416. <Non-dialogue segment.>
                • 417. - Joining the Republic wouldn't have been so bad. Definitely would've helped with funding.
                  • 420. - I prefer the operational flexibility of our present relationship.
                    • 435. - Of course you do.
                      • 436. <Non-dialogue segment.>
                • 418. - Even so... can't help but feel like we didn't win our share this time around. Not used to that feeling.
                  • 432. - No one wins every fight.
                    • 434. - I guess not.
                      • 437. <Non-dialogue segment.>
                • 439. - Maintaining our independence ensures our operational flexibility. You've made the right choice.
                  • 442. <Non-dialogue segment.>
                • 468. - As for our mutual acquaintances... I'm sure they'll be glad to see your relationship with the Republic continuing to flourish.
                  • 469. <Non-dialogue segment.>
                    • 422. - Want to hit the cantina? I heard about a general who's buying rounds for anyone with good Corellia stories.
                      • 440. - Suddenly, I care less about drinks.
                    • 443. - Shall we stop by the cantina? I understand one of the generals is offering free drinks for anyone with an impressive Corellia story.
                      • 447. - Not the cantina, then.
                      • 424. Option - Sounds fun!Player - After the action we saw, we'll bankrupt the poor guy.
                        • 426. - If he wasn't ready for the risks, he shouldn't have started the tab.
                        • 453. - Hardly our problem.
                      • 425. Option - I'll pass.Player - You go on. I'm not interested.
  • 268. <Non-dialogue segment.>
    • 269. - Hey. Need a minute of your time.
      • 270. <Non-dialogue segment.>
        • 479. - Catch up with you later.
          • 480. <Non-dialogue segment.>
        • 481. - I'll find you later.
        • 271. - By all means.
          • 274. <Non-dialogue segment.>
            • 275. - Arn is still in the med bay on one of the corvettes. They didn't want to risk moving him. Still a lot of work to do.
              • 286. - I tried to help him as we fell, to reach out in the Force, but... we just weren't synced up.
                • 293. - Even so... we both survived. Against Darth Malgus.
            • 280. - Well, if it isn't the improvised free climbing champion of Corellia.
              • 282. <Non-dialogue segment.>
                • 493. - When he smashed the platform, I thought it was all over. I can't believe you managed to get back up there. If we'd just been faster....
                  • 495. - It was Malgus. We were lucky to survive at all.
                • 283. - When he smashed the platform, I thought it was all over. I can't believe you managed to get back up there and fix the shields.
                  • 285. - You're everything they say you are.
                    • 295. - And so was Malgus. We were lucky to survive at all.
                      • 486. - That wouldn't have happened if you hadn't been there. Thanks.
                        • 498. Option - I'm glad you're okay.Player - It could have gone a lot worse. I'm glad you made it through.
                          • 504. - On that subject....
                        • 488. Option - We make a good team.Player - The three of us are pretty hard to stop. We should work together more.
                          • 499. - Count me in.
                            • 501. - Before we go... there's something else we need to talk about.
                        • 489. Option - What's Arn's prognosis?Player - Do you know how long it will be before Arn is on his feet again?
                          • 535. - Weeks, probably. They might have to bring in a specialist from Dakot Seven to help with his cybernetics, apparently they're pretty complex.
                            • 537. - There's one other thing we should talk about....
                        • 534. Option - So what's next for you?Player - Do the two of you have a new mission yet?
                          • 540. - For now, we'll be helping to run relief supplies back to Corellia. Can't risk pirates grabbing any of them.
                        • 490. Option - Can we wrap this up?Player - Look, I have places to be, so if there's nothing else....
                          • 491. - Yeah, there's something else.
                            • 297. - When Arn and I were buried in all of that wreckage... we didn't dig ourselves out. We had help.
                              • 299. Player - From who?
                                • 300. - Someone who loves you.
                                  • 304. Player - Kira!
                                • 301. - From some long-lost friends.
                                  • 307. Player - Kira! Scourge!
                                    • 308. - We meet again at last.
                                      • 309. Player - Wait... you're the one who attacked me on Mek-Sha. You've been following me, watching me--why?
                                • 302. - From them.
                                  • 310. - Kira Carsen. Jedi Knight.
                                    • 312. - Lord Scourge. Not a Jedi Knight.
                                      • 313. Player - You attacked me on Mek-Sha.
                                        • 314. - And I gladly apologize. It was a necessary test.
                                          • 316. - A test that you passed.
                                            • 317. Player - What are you talking about?
                                              • 318. - The Emperor. Tenebrae, Vitiate, Valkorion... whatever his name, he was a part of you. We all felt his destruction, but... he has always been a master of deceit.
                                                • 324. - We had to be sure that he wasn't lingering in your mind, hidden, waiting to come out only in the most dire circumstances. Now, we are sure.
                                                  • 557. Option - I'm so happy to see you both.Player - I'm so glad to see you both. After all these years... I'd feared the worst.
                                                    • 560. - We'll never be apart like that again. Never. We have so much to tell you....
                                                    • 559. - Ours has not been an easy road. There is much to tell, but....
                                                  • 558. Option - Why were you gone so long?Player - Why didn't you come back sooner?
                                                    • 566. - I've wanted to... so badly. You'll understand.
                                                  • 547. Option - You owe me a better explanation.Player - The two of you are gone for years, then show up and attack me? I want a real explanation.
                                                    • 548. - We were fighting the same enemy you were, just... on a different front.
                                                  • 545. Option - Why test me?Player - If you were testing me, it must have been for a reason.
                                                    • 571. - We believe you might be the only one who can help us.
                                                  • 544. Option - You're an odd pair.Player - I don't see Jedi and Sith cooperating very often outside of my Alliance. How did you end up working together?
                                                    • 574. - That is a very long story.
                                                  • 546. Option - You expect me to accept that?Player - You try to kill me, and now you expect me to trust you? Just like that?
                                                    • 554. - I know it might be hard to believe, but we're all on the same side. I promise.
                                                      • 550. - We can't risk saying more here. Let's travel to your base on Odessen--it should be safe for us to talk there.
                                                        • 551. Player - About what?
                                                          • 552. - The final, gruesome weapon of Tenebrae.
                                                            • 553. <Non-dialogue segment.>
                                                              • 600. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Onslaught06.0.0
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