You are not logged in.

English
Database
Site

Marshall Cavarat

Marshall Cavarat
Level 43 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Marshall Cavarat
Other Sites:

Conversation:

  • 539. <Non-dialogue segment.>
  • 355. <Non-dialogue segment.>
    • 462. - What are you doing here? Where's Ivory?
      • 464. - I just got a call from Commander Skylast--his troops saw an unauthorized ship approaching vault 806.
        • 466. - By the time they got there, the place was empty.
          • 467. Option - Who knows what's down there?Player - The Republic has no idea what's buried in those vaults. Skylast could have seen anything.
            +200 Influence : approves.
            +200 Influence : approves.
            • 471. - Why do I suspect that when you try to look innocent, that's the worst time to trust you?
              • 473. - If I find out you aided Ivory's escape in any way, Captain, I swear I'll see you back on Belsavis. In cuffs.
                • 475. - Now leave. You've worn out your welcome here.
          • 468. Option - Ivory's mine now.Player - I'm taking him offworld. He's not your problem anymore.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 477. - Ivory is a habitual offender, guilty of racketeering, murder, torture... in nearly every Republic protectorate!
              • 479. - He's serving a life sentence on Belsavis, and anyone who aids his crime is warranted for arrest as well.
                • 481. - Give me one good reason not to cuff you right here!
                  • 482. Option - I work for a Senator.Player - You want me, you've got to come through Dodonna.
                  • 483. Option - [Flirt] Go ahead.Player - You like it like that, hmm?
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 499. - You--! I should see you strung up by the neck!
                      • 501. - I should have you beaten. I should lock you in that cell and cut you down to synthcubes and water. I should... should....
                        • 502. <Non-dialogue segment.>
                          • 503. - That woman has serious problems.
                            • 504. <Non-dialogue segment.>
                              • 505. - Back away slowly. Shuttle. Now.
                          • 506. - Even when they hate you, they love you... it's unbelievable.
                          • 507. - You're incorrigible.
                          • 508. - Apparently warding Belsavis is a lonely job.
                            • 509. <Non-dialogue segment.>
                          • 511. - I'm gonna guess this is one fight where you don't want me coming to your rescue....
                          • 513. - Get in the cell, Captain. You and I have things to discuss....
                            • 533. [You awaken alone. There is a short note pinned to the bed. "Leave Belsavis now. I'm getting a warrant. If I see your face again, expect me to arrest you."]
                  • 485. Option - You're not my boss.Player - I don't have to explain myself / justify myself to you.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 493. - Just wait 'til Senator Dodonna hears that you used Republic money to start your own collection of wanted felons.
                  • 486. Option - He's out of your hair.Player - You can't possibly lock down every criminal, so I took one of the big ones off your plate.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 487. - Don't do me any more favors, Captain.
                      • 489. - I suggest you get the next shuttle off, and don't show your face on Belsavis again.
                        • 491. - Unless you're ready to be deloused and booked.
          • 469. Option - [Lie] Ivory's dead.Player - When I finished with Ivory, there wasn't more than a bloody smear left to find.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
    • 382. - Captain. Commander Skylast just told me his troops apprehended Ivory trying to escape vault 806 in some kind of alien vessel.
      • 384. - What happened? Did you not make it in time?
        • 386. Option - I knew you'd get him.Player - He was willing to trade the information I needed for his freedom. I figured he wouldn't get far.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 388. - You had him in your grasp and you let him go? You're lucky Commander Skylast was so close.
        • 385. Option - I let him go.Player - I got what I needed. What happens between you and Ivory now is your business.
          • 393. - You let him go? After everything I said... I went out of my way to help you. I risked my job!
            • 390. - I thought you had a greater sense of loyalty, but I shouldn't be surprised I was wrong.
        • 387. Option - [Lie] He escaped.Player - I tried my best, but I couldn't stop him.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 396. - Well, fortunately, Commander Skylast did.
            • 398. - I suppose you did your best, Captain. But I think Belsavis is out of your league.
    • 356. - I just heard from Commander Skylast that a unit of his troops apprehended Ivory.
      • 358. - Apparently, they did find some kind of alien escape craft in the vault with him and are in the process of disassembling it.
        • 360. - Good work, Captain. I was wrong about you.
          • 361. Option - Sigh. No one ever trusts me.Player - It's my face--I look shifty, right?
            • 365. - You've got no idea.
              • 370. <Non-dialogue segment.>
            • 366. - You look like the kind of guy you only bring home in handcuffs.
            • 367. - Let's just say you've got a reputation.
          • 362. Option - [Flirt] I was right about you.Player - I saw right through that tough-cop attitude. Inside, you're just a girl waiting for a hero.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 402. - Captain, I could call you a lot of things, but "hero" doesn't make the list.
              • 403. <Non-dialogue segment.>
                • 550. <Non-dialogue segment.>
                  • 404. - Just drop out of lightspeed right now, Captain. Say goodbye, tip your hat, get on the shuttle, don't make any sudden moves.
                • 555. <Non-dialogue segment.>
                  • 411. - Go no further, Captain. Were you Mandalorian, I could challenge you to the death for this insult.
                    • 406. - You two are...? Of course. And here I was thinking--just for a millisecond--that maybe you were a nice guy after all.
                      • 408. - You've got a girl, Captain. Don't insult either of us by doing this in front of her.
                • 414. - Fortunately, I was never looking for the kind of boy to bring home to mom.
                  • 415. Option - [Flirt] Then I'm your guy.Player - I've always wanted a woman with her own nightstick and handcuffs....
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 428. - My...private quarters are this way, Captain.
                      • 429. <Non-dialogue segment.>
                        • 430. - Your taste in women never ceases to amaze me.
                        • 431. - Didn't you two start out hating each other? Why can't I do that?
                        • 432. - I will be at the shuttle.
                        • 433. - Do these trysts never bore you?
                        • 434. - Again? We really need to work out some kind of signal, Captain....
                        • 435. - I'm waiting....
                          • 449. - You certainly weren't what I expected when I landed this post, Captain.
                            • 451. - I doubt this was smart, but I can't quite bring myself to regret it.
                              • 452. Option - I had a good time.Player - No regrets. Look me up if you ever get back to the real world.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 458. - And if we're still working the same side of the law?
                                  • 460. - Best of luck to you, Captain. I'll be thinking about you.
                              • 453. Option - I've got to go.Player - I've taken too much time here. I need to get back to my ship.
                                • 456. - Work on those goodbyes, Captain. You're a lot more likely to get invited back.
                              • 454. Option - I regret it.Player - Go ahead and regret it. It's sure not worth remembering.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                  • 416. Option - Let's just be friends.Player - Whoa, don't read too much into this, Marshall. I talk this way to everyone.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 423. - Then I'll tell you goodbye before I make a fool of myself.
                      • 425. - Thank you for your service to the Republic, Captain. It was more than I thought you'd do when you walked in here.
                  • 417. Player - Take a look in the mirror before you go any further, Marshall. You're not doing me any favors.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 418. - Get out!
                      • 420. - You've done some good for the Republic, Captain. I'll give you that much. But we're done.
                        • 392. - I think it'll be best for both of us if you take the next shuttle off.
          • 364. Option - We're on the same side.Player - We're all serving the Republic in our own way.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 378. - A few days ago, I wouldn't have thought I'd agree.
          • 363. Option - I'm done here.Player - Then my task is complete.
            • 375. - Too bad. We still got a lot of trouble to contain here; we could use someone like you.
              • 369. - But thanks for your help with Ivory. I wish you and Senator Dodonna luck with whatever you're trying.
                • 381. <Conversation Exit>
  • 267. - Captain! Thank goodness you called. The warden droids are going crazy.
    • 269. - They're reporting life signs and breaches in the innermost defenses.
      • 271. - Our troops in the area are under heavy fire from an unknown species. They can't respond.
        • 272. Option - Ivory's heading to the vaults.Player - He was raving about ancient technology down there that could conquer the galaxy. Crazy stuff... right?
        • 327. Option - [Flirt] I've got weird news...Player - If I say there's ruins down there of an ancient galaxy-spanning empire, would you think I'm crazy or kinda dashing?
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 348. - Never assume those are mutually exclusive....
          • 351. - Let's explore for ourselves, not waste time speculating.
          • 328. - I'd think you're smarter than we were counting on.
            • 330. - I've done some digging of my own, and I think that's exactly the secret the Republic wants to conceal. Ivory may be about to blow it wide open.
              • 331. Option - [Flirt] I'll stop him.Player - So, if I bring him back in handcuffs, will you pin the little gold star on me... personally?
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 334. - I know the Republic's in trouble when you're our best hope.
                  • 336. - You stop Ivory, Captain, and keep whatever's down there contained, and I'll make sure you like your reward.
              • 332. Option - Or maybe I will....Player - What if I decide to take their little secrets for myself? Are you going to stop me?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 343. - You know I can't leave the prison while it's in this shape--!
                  • 345. - You're trying to get a rise out of me... right?
        • 300. Option - Who built Belsavis?Player - Ivory says it was part of some ancient empire?
          +200 Influence : approves.
          +200 Influence : approves.
          • 308. - If Ivory's been in the vaults, he knows more than I do.
        • 302. Option - I'll check it out.Player - Someone needs to get to the bottom of this.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 311. - Go carefully.
            • 305. - I can't do anything here if the Republic doesn't trust me. I pulled some files above my clearance, searching for the breach....
              • 307. - What I saw... I don't think we were the first ones on this planet.
                • 315. Option - Tell me everything.Player - If you know something that could save my life... or just spare me some pain--I don't like pain... you'd better start talking.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 314. Option - What do you mean?Player - Why do you say that?
                  • 317. - All I know is that the breach is at vault 806--a vault that pre-dates the Republic's landfall.
                    • 319. - It's marked top secret, never-to-be-opened, off-limits even to military researchers.
                • 316. Option - Just tell me where to go.Player - If you've got a possible target on Ivory, that's all I need.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 323. - The breach I'm seeing is at vault 806, part of the inner prison that's been marked off-limits even to the military.
                    • 321. - If you think Ivory's going there, you'd better follow. Fast.
                      • 633. <Conversation Exit>
  • 188. Player - Sraja wouldn't talk, but I've got a list of what looks like cell blocks and numbers from one of Rogun's allies.
    • 189. - Send me a transmission. I'll run a cross-check on the locations.
      • 191. - Did you find anything else?
        • 192. Option - A corrupt guard.Player - One of your uniformed officers is working with Ivory.
          • 195. - What? Give me his name and badge number... never mind. He's dead, isn't he?
        • 194. Option - Rogun the Butcher's men.Player - How could someone like Rogun sneak an assassin onto Belsavis?
          • 198. - He wouldn't be the first.
            • 197. - Since the breakout, I've suspected there's a few bad eggs. I'll look into it.
              • 204. <Non-dialogue segment.>
                • 223. - My father always said a bitter cop is your best ally.
                • 224. - So prisoners and Imperials aren't enough? Now we need to watch out for guards, too?
                • 225. - These guards are traitors.
                • 226. - If these guards knew they would be killed for their treason, fewer would try it.
                • 227. - Cozying up to corrupt Republic officials is kind of Rogun's signature. That and butchering people.
                • 205. - All right. I'm getting the results. Looks like your list is just the cells Ivory's collaborators already cracked...
        • 193. Option - Nothing important.Player - The list seemed like the only relevant thing.
          • 201. - So far, everything checked off corresponds to Ivory's collaborators. Too bad we didn't have this before they cracked and ran.
            • 203. - Wait... no. There's one that's still unbreached. Maximum security ward, cell block 2018.
              • 208. Option - That's where Ivory's heading.Player - Sraja said something about him assembling his team....
              • 209. Option - Whose cell is it?Player - Another of Ivory's collaborators?
                • 211. - No. No known ties... but he's a monster all on his own.
              • 261. Option - [Flirt] Tell me more.Player - I love a girl who knows her way around a prison.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 262. - I can see how that'd be handy for someone like you.
                  • 264. - I'd get over there fast. You don't want Ivory getting his hands on this guy.
              • 210. Option - Let's head them off.Player - I'm on my way.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 214. - You don't want Ivory teaming up with this one.
                  • 213. - Gen'Dai, Force user, spice addict--records say he killed Jedi during his arrest.
                    • 219. - See if you can get to him before Ivory does. Find out how he ties into the plan. And call me when you're done.
                      • 631. <Conversation Exit>
  • 615. Player - Oh, that's just great.
    • 140. - Hang tight. I'm trying to get a fix on your location... I'm just going to zoom in....
      • 142. - Look how smooth that stone is. That's not new work!
        • 222. - Ivory could have been loose in the wards for years!
          • 145. Option - Kind of a big security gap.Player - So, prison management maybe isn't the Republic's strong suit.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 154. - Locking our worst offenders together, in a place we don't even understand... only a bunch of Senators sitting safe on Coruscant could have thought that up.
          • 254. Option - [Flirt] You like him!Player - You're impressed. I can hear it. You've got a thing for the bad boys.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 258. - Get your head out of your pants, Captain. We're on a mission.
            • 255. - Too bad you're one of the good guys now.
          • 146. Option - Where do you think he went?Player - I don't see any sign of him.
          • 147. Option - I'll get him.Player - He can't hide from me.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 148. - I do have good news--we've still got one of Ivory's collaborators in custody.
              • 150. - Number 91406; female Rattataki; name, ah, Sraja. She's part of a classified prisoner rehabilitation program not far from here.
                • 152. - I suggest you find out what she knows... before Ivory makes her disappear. Call me.
                  • 159. <Conversation Exit>
  • 137. - Keep looking. There must be some clue....
  • 71. - Saw that the door was opened. Your man Ivory, is he there? You reach him in time?
    • 72. Option - He's not here.Player - Unless he's got a way to turn invisible, this place is empty.
    • 73. Option - In time?Player - In time for what?
    • 74. Option - What's it to you?Player - What happened to "I've got real work"?
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 75. - I've got alerts in every ward. There's a new breakout, super-max cells across the planet, places that weren't touched by the strike.
        • 77. - Turns out every one was part of Ivory's syndicate.
          • 79. - He's gathering his people, Captain. And the worst part is, they're not going for the surface. They're heading further in. To the heart of Belsavis.
            • 84. Option - What's the big deal?Player - The place is lousy with escaped prisoners. What's a few more?
            • 85. Option - Isn't that good?Player - Wouldn't you rather have them here than escaping offworld?
              +200 Influence : approves.
              +200 Influence : approves.
            • 86. Option - [Flirt] I want an apology.Player - Come on, let me hear you say it: "I'm sorry, Captain. I should have been nicer to you..."
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 176. - Some things I don't do, even for the Republic.
            • 87. Option - Say you're sorry.Player - Don't start acting like we're partners until you apologize for the attitude.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 274. - Look, I know there's secrets down in those vaults way above my clearance.
                • 276. - Secrets important enough for the Republic to spend billions to hide and dangerous enough that they keep us marshals up here and send SpecForce to the vaults.
                  • 280. - And Ivory is the last man who should get his hands on whatever they're protecting.
                    • 123. Option - And you want me to stop him?Player - If you'd helped me before, I might have reached him before he managed this.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 286. - You're right. But don't ask me to say it again. We need each other, Captain.
                        • 288. - Now, I can't start chasing Ivory into I-don't-even-know-what kind of dangers. But I think you will, and I want to help you.
                    • 122. Option - [Flirt] I can help....Player - Ask me nicely. Pretty please with sugar on top.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 251. - If it works... because I need you, Captain. I've got no one else.
                    • 294. Option - I'll go after him.Player - You don't need to ask. I'm following him anyway.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 295. - Thank you, Captain. I misjudged you.
                        • 297. - Be careful the further in you get. Most of the soldiers come back corpses.
                    • 124. Option - What can I expect?Player - So what exactly is in these "vaults"?
                      +200 Influence : approves.
                      • 125. - Gossip says there's aliens down there no one's ever seen--and they're fighting to get out.
                        • 133. - If that question means you're willing to take point on hunting Ivory, thank you. I had no one left to ask.
                          • 130. - Search Ivory's cell for any clues where he might have gone. And call me if you find anything.
                            • 627. <Conversation Exit>
  • 70. - That's all you're getting, Captain. So, quit bugging me.
  • 1. - You're wasting my time.
    • 3. - We're in a crisis. There are over ten thousand prisoners running loose; most of the wardens are dead.
      • 5. - Senator Dodonna is seriously overstepping herself if she thinks I'm going to drop that to help you offer some madman an extra bedtime story.
        • 6. Option - That was vehement.Player - I guess you feel strongly about this....
        • 7. Option - [Flirt] Let's start over.Player - I think we got off on the wrong foot. Marshall Cavarat, I presume?
          • 18. - You blasted well know who I am, so shut off the charm. Here's what you need.
        • 9. Option - That's rough.Player - I'm sorry to hear that.
          • 15. - Yeah, look, I know you've just got a job to do. I'll give you what the Senator asked, but I can't go on the line for you.
        • 8. Option - Are you going to help or not?Player - Should I tell the Senator you refused to assist a high-priority mission?
          +200 Influence : approves.
          • 10. - Oh, I'll help. To the letter of the law.
            • 14. - Whatever your guy did to land on Belsavis is reason enough to lock him up and wipe the keycode.
              • 12. - Prisoner number 91403, cell block 923-A. This code'll get you in his cell. Beyond that, I'm not interested.
                • 27. Option - Where do I go?Player - Can you at least give me a hint where cell block 923 is? We could play "hot and cold..."
                • 28. Option - We don't have to be enemies.Player - Look, I'm not here to make things difficult.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 33. - Yeah, I get it. But when someone with your pull comes down, I'd rather see you working to make things right.
                • 29. Option - Watch your tone.Player - You wouldn't talk this way to Senator Dodonna.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 30. - You bet I would! You think she's going to step up and do this job?
                    • 32. - The cells you're looking for were damaged in the strike.
                      • 160. - We're spread too thin to retake everything, so we threw that lot to the mob. Some prison gang took over, shut down all access.
                        • 161. Option - Is there a way in?Player - They won't have locked themselves up without an escape route.
                        • 162. Option - You threw it to the mob?Player - So you picked a cell block holding one of the most brutal gangsters in history?
                        • 163. Option - They can't stop me.Player - I'm not afraid of a bunch of half-starved inmates.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 171. - This isn't county jail, Captain.
                            • 166. - Look, you want to figure out which gang claims what and how hard they'll fight you for it, you got to ask someone on the inside, same as us.
                              • 45. - Talk to Amikab. He's our best snitch; we've got him set up in the minimum security yard.
  • 604. <Conversation Exit>
  • 139. Player - There was a tunnel in the cell. It came out here.
    • 21. - You saw what they did to the wardens. A good orbital strike's the best solution to the whole mess.
      • 22. <Non-dialogue segment.>
        • 55. - I love a cop who thinks positive.
        • 56. - That sounds a little extreme....
        • 57. - Haha.
        • 58. - It's rare to find a woman of the Republic so enlightened.
        • 59. - If she asks, my name is Rolando Barackan. You've never heard of Languss Tuno.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.class.smuggler.multi.marshall_cavarat
Appearance FQNnpp.location.belsavis.class.smuggler.multi.marshall_cavarat
ID16141133969778385747
Appearance ID16141005775316442084
Body Typebfb
GenderNPC_GENDER_FEMALE_PROPER
{
    "_id": {
        "$oid": "5fb3e69233180000cb070903"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Marshall Cavarat",
    "NameId": "500681517563904",
    "LocalizedName": {
        "enMale": "Marshall Cavarat",
        "frMale": "Marshall Cavarat",
        "frFemale": "Marshall Cavarat",
        "deMale": "Marschall Cavarat",
        "deFemale": "Marschall Cavarat"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 43,
    "MaxLevel": 43,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.class.smuggler.marshall_cavarat",
    "CnvB62": "6D4Fax1",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfb",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140940026372298659",
            "MeleeWepB62Id": "enVEX6F",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141052856734036320",
            "RangedWepB62Id": "OB5luWD",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141005775316442084",
            "AppearanceFqn": "npp.location.belsavis.class.smuggler.multi.marshall_cavarat",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.marshall_cavarat",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 16,
    "Id": "16141133969778385747",
    "Base62Id": "KwEXVD3",
    "Fqn": "npc.location.belsavis.class.smuggler.multi.marshall_cavarat",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1539240557",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}