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Therod-Ton

Therod-Ton
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Therod-Ton
Other Sites:

Conversation:

  • 391. <Non-dialogue segment.>
    • 386. Player - Signal trouble. I'll need a moment.
      • 271. - Too bad about the ship. But hey, we got the Shining Man's log. Scorched or not, must be something on the conspirators in there.
      • 273. - It's a shame about the Gormak, and the ship.
        • 290. - But that holodisc... damaged or not, it'll be a treasure trove of intelligence on the conspirators.
      • 275. - Cut that a little closer than I like, but the conversation with the Gormak was... sparkling.
        • 284. - I suppose it's up to headquarters now--to pull the conspirators' data off that disc, I mean.
      • 277. - Pity about the ship, but really, this worked out nicely.
        • 288. - That data disc holds proof of the Shining Man's connection to the conspirators. The Fixers on Dromund Kaas will be excited to examine it.
      • 279. - Particles from the ship's destruction will poison its chamber for eighty-one days.
        • 292. - But you walk away with proof of the Shining Man's connection to my former benefactors. Is that success?
          • 293. Option - I wish we knew more.Player - It's a good lead, but we still don't know what the Shining Man was doing here.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 294. Option - I'd call this a victory.Player - We got what we came for--hard evidence and information on the enemy.
            +200 Influence : approves.
            • 323. - Bully for us.
            • 325. - Then it's time to go.
            • 327. - No time to enjoy the scenery, then.
            • 329. - All ends well.
          • 295. Option - This is a disaster.Player - We have scraps of data, but we don't even know why the Shining Man came to Voss. Now we've lost our only lead.
            +200 Influence : approves.
            • 310. - Yeah, well--you get your comm working?
            • 312. - We'll find them. We'll stop them. That's what's important.
            • 314. - At least the scenery's been nice?
            • 316. - If these conspirators are any good, we won't ever know all they've done.
            • 318. - It is your nature to remain ignorant. Be grateful for understanding that much.
    • 282. <Non-dialogue segment.>
      • 285. - Daughter of my family. Forgive this demand.
      • 349. - Son of my family. Forgive this demand.
      • 286. - Friend of Bas-Ton. I hoped not to speak again.
        • 351. - The interpreters of prophecy contacted. They wish to give a message.
          • 357. Option - Interpreters of prophecy?Player - I've never heard of them. Something to do with the Mystics?
            • 367. - They study what Mystics see. They advise our leaders.
          • 360. Option - Go ahead.Player - All right. I'm curious.
          • 358. Option - Family is always trouble.Player - I haven't been married a week, and already I'm doing your friends favors.
            +200 Influence : approves.
          • 359. Option - Shouldn't you be in jail?Player - Say, aren't the commandos after you? Something about sacred carvings?
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 361. - I have not been judged.
              • 363. - The interpreters have been watching you and the Nightmare Lands. They say the Chamber of Ashes was set ablaze.
                • 365. - They say a prophecy speaks of this, of you. You will meet the Three--those who govern Voss.
                  • 371. Option - It would be an honor.Player - Tell them I'm on my way now.
                    +200 Influence : approves.
                  • 372. Option - A prophecy about me?Player - I don't understand--what prophecy? Why do the Three care?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 381. - I do not know.
                      • 382. <Non-dialogue segment.>
                  • 373. Option - I don't like this.Player - I'm in a bit of a hurry to get offworld. Maybe it can wait.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 374. - You would be an honored guest. But I can say nothing to convince you.
                      • 375. <Non-dialogue segment.>
                        • 376. - The Three await you in the capitol. I am proud of you, my kin.
                        • 397. - The Three await you in the capitol.
                          • 384. <Conversation Exit>
  • 267. - Go to the Sacred Flame. The marriage must be soon.
  • 263. - Please leave our home.
  • 243. - We mourn later. Make preparations. Go to the Sacred Flame in the city.
    • 246. - You will be married today. You will see the carvings of Nightmare Lands. Bas-Ton's wishes fulfilled.
  • 125. - I will return with what you need.
    • 131. <Non-dialogue segment.>
      • 132. - If he's not back in fifteen minutes, I say we torch this place before the commandos come.
      • 135. - He's been gone awhile. Perhaps threats weren't the best approach.
      • 136. - You're sure we can trust him?
      • 137. - I've examined our escape routes. If Therod-Ton is caught by the commandos, we'll need them.
      • 138. - Your reliance on family loyalty could become a vulnerability.
      • 139. - Outsider! It is done. The carvings... they will guide.
        • 141. - There is an outsider--Murbek Gehn--who can show safe passage. Go now, before the commandos find me.
          • 153. Option - Hope we don't meet again.Player - If this works, I'll be out of your life. Goodbye, Therod-Ton.
            +200 Influence : approves.
          • 152. Option - I hope you find peace.Player - Take care of yourself, and your family.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 167. - I tend to the wounded.
              • 172. <Non-dialogue segment.>
            • 168. - Go. We must mourn.
              • 179. <Non-dialogue segment.>
          • 154. Option - Confess, but don't involve me.Player - You'll take the fall for this, and you'll keep me out of it... or else I'll be back.
            +200 Influence : approves.
            +200 Influence : approves.
            • 155. - Nightmare Lands, Chamber of Ashes, prophecies... let's find where the Shining Man really came from.
            • 156. - Now we find where the Shining Man came from. We hope the answers are worth it.
            • 157. - You can't help but feel for them a little. But if the Shining Man really came out of the Nightmare Lands... I guess we need to know.
            • 158. - Let's hope the Shining Man left something in the Nightmare Lands for us to find.
            • 159. - The path of the Shining Man is before you.
            • 412. <Conversation Exit>
  • 75. - Perhaps it is destined.
    • 77. - The Mystics haven't spoken.
      • 79. - Not to us. We may hope.
        • 81. - Outsider. Where is my brother?
          • 82. Option - I'm sorry; he's dead.Player - I did everything I could, but I was too late. He died thinking of his family. +50
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 106. Player - He was also... helping me with something. With his dying breath, he told me to go to you.
              • 188. - Bas-Ton thought of you as family; mourn with us.
              • 189. - You were Bas-Ton's friend. This is time to mourn.
                • 107. - You would see the Nightmare Lands. Bas-Ton asked about the sacred carvings.
          • 83. Option - He had to go into hiding.Player - Bas-Ton's alive, but the men who took him were criminals. I had to get him offworld.
            +200 Influence : approves.
            +200 Influence : approves.
            • 96. - Offworld.
              • 97. Player - He needs to stay hidden for now--and I need your help to reach the Nightmare Lands.
                • 196. - You must rest. We must all...
                • 98. - This is not--we should wait...
          • 84. Option - No time for mourning--talk!Player - Bas-Ton's dead. He was helping me reach the Nightmare Lands, so now you're going to pick up his slack. +50
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 86. - How did this happen?
            • 87. - You didn't save him.
              • 85. - I know the Nightmare Lands. Bas-Ton asked about the sacred carvings. I did not know it was for you.
                • 92. - The carvings are protected heritage. Only a Voss may study them.
                  • 93. Option - Help me see them, please.Player - There must be a way. Bas-Ton thought you could show me.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                  • 94. Option - I'll find my own way in.Player - Just give me directions. Guards won't stop me.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 186. - You would violate every tradition.
                      • 201. - Bas-Ton prized your friendship. We must honor that.
                        • 204. - Only Voss see the carvings... you must be Voss. Become one of our family.
                          • 206. Option - How would that work?Player - What does joining your family entail?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 205. Option - That's very kind.Player - Nothing would please me more. I think Bas-Ton would say the same.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                          • 207. Option - No one would accept that.Player - Family or not, will anyone see me as Voss?
                            +200 Influence : approves.
                            • 208. - We would. It would last long enough.
                              • 209. <Non-dialogue segment.>
                                • 210. - Phi-Ton. Are you willing?
                                  • 220. - I am.
                                    • 225. - A father finds a wife. Bas-Ton never did this for me.
                                      • 227. - Join our family in marriage.
                                • 211. - Yana-Ton. Are you willing?
                                  • 217. - I am.
                                    • 221. - Bas-Ton was to choose my husband. He never did.
                                      • 223. - Join our family in marriage.
                                        • 229. Option - You're sure about this?Player - You don't have to do this. Not for me or your father. +50
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                        • 254. Option - [Flirt] You really do care.Player - I knew there was something special between us. +50
                                          +50 Influence : disapproves.
                                          • 239. - Bas-Ton wanted to help. So do I.
                                          • 240. - It isn't real.
                                        • 228. Option - A Voss marriage? Let's do it.Player - What can I say? We've got a wedding to plan. +50
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          • 257. - There is joy in that.
                                          • 256. - With time, we would overwhelm with ceremonial beauty. Not now.
                                        • 230. Option - I'm tired of pathetic games.Player - How about this--get me to those carvings, and you don't lose any more family members. +50
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 233. - You insult our father.
                  • 95. Option - Do I have to threaten you?Player - Look, just get me to those carvings, or you're going to lose more family members. +50
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 110. - Bas-Ton felt you were family!
                      • 114. - The carvings are safe. Commandos guard them.
                        • 116. - But I could enter. I could record.
                          • 119. - This is wrong.
                            • 118. - Bas-Ton is dead. I will not mourn his children.
                              • 121. Option - Smart choice.Player - Just act natural and don't warn anyone. I'll be waiting.
                                +200 Influence : approves.
                              • 122. Option - Don't take it personally.Player - You're feeling betrayed, but if it helps, it's just business.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 430. Option - Be quick. [Hurt Yana-Ton]Player - +50
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 123. Option - Be quick. [Hurt Yana-Ton]Player - She'll bleed, but she won't die. Consider it incentive.
                              • 432. Option - Be quick. [Hurt Phi-Ton]Player - +50
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 124. Option - Be quick. [Hurt Phi-Ton]Player - He'll bleed, but he won't die. Consider it incentive.
                                  • 129. - You shot me...
  • 72. - Find my brother. Find Bas-Ton.
  • 2. <Non-dialogue segment.>
    • 3. - ...this is why commandos exist.
      • 4. - I was one, uncle. They are imperfect.
        • 12. - Outsider. Forgive us. No tea is prepared. Would you... look at something?
          • 16. Option - [Flirt] Kind of forward...Player - Show me what you've got. I'll return the favor.
            +200 Influence : approves.
            • 62. - I was unclear.
    • 7. - You believe in the commandos.
      • 6. - I believe in my father's judgment.
        • 11. - Outsider. There's something you must see.
          • 13. Option - What's going on?Player - Something's wrong. Tell me.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 14. Option - [Flirt] For you? Anything.Player - Now how can I resist a line like that.
            • 65. - This is not the time.
          • 17. Option - I need to see Bas-Ton.Player - I'm not interested. Where's your father?
            • 19. - This came to us. It speaks to you.
              • 21. - Hello, agent. Hope you get this in time, because your friend Bas-Ton doesn't have long.
                • 24. - He's safe for now, but... you know the drill. This stays between us.
                  • 26. - You want him back, come to these coordinates. It's out in the Gormak lands, but that shouldn't be a problem for you.
                    • 28. - We do not know him. The message came when Bas-Ton went into the city.
                      • 29. Option - I'll take care of it.Player - Stay here. I'm going to find him.
                        +200 Influence : approves.
                        • 45. - My father says you are like none other, so I must trust you.
                      • 47. Option - I'm truly sorry about this.Player - I've put your father in danger. I'll do everything I can to bring him back.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 55. - If he dies--if you die--I will put aside tea and avenge you.
                          • 56. <Non-dialogue segment.>
                        • 46. - My father trusted you, outsider. I trust you. Call on us, we come to your side.
                          • 48. <Non-dialogue segment.>
                      • 31. Option - Tell no one, understand?Player - I need to go. Breathe a word to your commandos, and Bas-Ton isn't the only one who'll suffer.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 33. - You're great with families. And by the way--no ransom demand means Bas-Ton's probably dead already....
                        • 36. - His family does care for him. Let's try to bring him back, shall we?
                        • 38. - My first hostage crisis. I'll follow your lead.
                        • 39. - The kidnapper called him by his Voss name. I don't think he knows who Bas-Ton really is.
                        • 40. - I've never rescued anyone. I will pay attention.
                        • 35. <Conversation Exit>
  • 264. - I cannot help you, outsider.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.voss.class.spy.multi.therod_ton
Appearance FQNnpp.location.voss.class.spy.multi.therod_ton
ID16140942475806307442
Appearance ID16141023728251510960
Body Typebma
Gender0x00
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    "MaxLevel": 45,
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        "FactionString": "friendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.voss.class.spy.therod_ton",
    "CnvB62": "NtwNBA8",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "FqnCategory": "location",
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    "CommandXP": 16,
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    "first_seen": "1.0.0a",
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        "1.3.0",
        "1.4.0",
        "1.5.0",
        "4.0.0",
        "5.2.0",
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}