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Captain Switts

Captain Switts
Heroic Mission
Level 47 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Switts
Other Sites:

Conversation:

  • 87. - You're back! I'm sure the scum quotient has been drastically reduced. Bet those pathetic pirates never knew what hit them.
    • 176. Option - They died like dogs.Player - I killed them.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 103. - At least they can serve entertainment purposes. The important thing is the stolen orders. Thanks to you, we'll know the Republic's plans and movements now.
    • 175. Option - It was tougher than expected.Player - I ran into some trouble, but it's all over now.
      • 106. - Hmm. Maybe I've been underestimating the opposition here. The important thing is the stolen orders. Thanks to you, they've been secured.
    • 90. Option - Enough bravado.Player - Just take the Republic orders and be grateful.
      • 91. - Sorry if I offended you, my lord. The important thing is the stolen orders. Thanks to you, we'll know the Republic's plans and movements now.
      • 92. - Yes, sir. The important thing is the stolen orders. Thanks to you, we'll know the Republic's plans and movements now.
      • 93. - Didn't mean to step on your toes, bounty hunter. The important thing is the stolen orders. Thanks to you, they've been secured.
        • 97. - It's a great day for the Empire.
          • 98. <Conversation Exit>
  • 83. - I'll be here to receive the stolen Republic orders you relieve from those idiotic pirates.
  • 3. - Ah, now here comes somebody with some real mettle. Nothing but lowlifes and opportunistic scum on this ice cube.
    • 15. <Non-dialogue segment.>
      • 119. - I'm on the trail of something big. High-level Republic orders up for grabs. Could use some high-powered help to bring them home.
        • 141. Option - Time is money.Player - My attention is valuable, Imperial. Better be worth it.
          +200 Influence : approves.
          +200 Influence : approves.
          • 142. - I have a discretionary fund, if that's what you mean. Shouldn't rely on the enlisted for something this important.
      • 118. - I'm on the trail of something big. High-level Republic orders up for grabs. Sith involvement would be much appreciated.
        • 136. Option - Speak, Captain.Player - Let's see if you can capture my ambition and rage.
          +200 Influence : approves.
        • 134. Option - I'm waiting.Player - You've attracted my attention, Captain. I hope for your sake you can keep it.
          +200 Influence : approves.
          • 135. - Yes, my lord. I hope you'll agree this is too important to rely on my grunts.
      • 117. - I'm on the trail of something big. High-level Republic orders up for grabs. Would appreciate your collaboration.
        • 130. Option - I'm intrigued.Player - Keep talking, Captain. You haven't lost my attention yet.
          +200 Influence : approves.
          • 131. - Right. Pretty confident you'll agree--this isn't something we should leave to my grunts.
      • 16. - I'm on the trail of something big. High-level Republic orders up for grabs. Could use someone like you to bring them home.
        • 18. Option - That better be a compliment.Player - By "someone like me," you better mean a "lethal killing machine."
          • 21. - To be sure. This is too big to trust to my grunts.
        • 154. Option - What's the big deal?Player - This had better be good.
          • 111. - Word from Intel is they lay out the enemy's movements, allocations and plans on Hoth. The advantage we would get is considerable.
        • 158. Option - Is it too much for you?Player - Why don't you do it yourself?
          +200 Influence : approves.
          • 20. - Look, it's a big opportunity--don't want to trust it to my grunts.
            • 23. - Idiot Republic flew a shuttle too low, even the yahoo pirates couldn't miss. Shot it down, pilfered a lock box with the military orders.
              • 25. - Luckily, pirates can't open the box. Republic shuttle crew has pieces of the cylinder key in their belts. Hoping you can salvage the key then secure the box's contents.
                • 52. Option - Nothing will stop me.Player - I'll get the orders. And I'll decimate any pirates who get in my way.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 51. Option - I'll kill many along the way.Player - Sounds like the Republic crew is already dead. Too bad--I'll have to destroy extra pirates.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 49. Option - You'll pay me.Player - I'll do it, but I better be paid well.
                  +200 Influence : approves.
                  • 62. - The Empire is generous when pleased with the results.
                • 50. Option - For the Empire.Player - The Republic orders will go a long way toward defeating our enemy.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 163. - Knew I could count on you.
                    • 165. - Makes sense to hit the crash site and salvage the key, then invade the pirate camp for the box.
                • 162. Option - No promises.Player - We'll see if I get to it.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 56. - Yeah, alright. If the mood strikes, you can hit the crash site to salvage the keys, then invade the pirate camp for the lock box.
                    • 167. - Feel free to waste as many pirate scum as you like along the way. I'll be here waiting to relay the Republic orders to High Command.
                      • 61. <Conversation Exit>
                • 53. Option - Not interested. [Refuse quest]Player - I'll find something else to do.
                  <Aborts Conversation>
                  • 54. - Hmph. Fine. Change your mind, come see me.
                    • 55. <Conversation Exit>
  • 109. - You've made Hoth more secure for the Empire. May our enemies tremble!
  • 84. - Our enemies on this planet are pathetic. I predict absolute victory here.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.hoth.bronze.imperial.pirated_lock_box.captain_switts
ID16140935601087772047
Appearance ID16141062220854385888
Body Typebms
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Captain Switts",
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    "Faction": 11,
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        "ImperialReaction": "cbtAttitudeFriendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "CommandXP": 16,
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    "first_seen": "1.0.0a",
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