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Cash Zarrin

Cash Zarrin
Level 52 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Cash Zarrin
Other Sites:

Conversation:

  • 5. - Thanks for the assist. Those civs would be under a pile of rubble now if not for you.
  • 20. - Tefani. Looks like your reinforcements are back.
    • 21. <Non-dialogue segment.>
      • 23. - There they are! The Supreme Chancellor's well-oiled machine. I see why you all keep together.
        • 237. <Non-dialogue segment.>
      • 24. - What a performance, Master Jedi! If we had ten more of you, the war would be over tomorrow.
        • 235. <Non-dialogue segment.>
      • 25. - It was a pleasure watching you work, Major. Makes me wish Havoc Squad needed an engineer.
        • 234. <Non-dialogue segment.>
      • 26. - One hired gun, a few dead mercs, and here we all are. We're lucky you're not on the Hutts' side.
        • 27. <Non-dialogue segment.>
          • 28. - One hundred percent of the building's occupants were rescued and accounted for. That's what I call a good day at the office.
            • 30. Option - Glad I could help.Player - You're a pleasure to work with, Tefani. The Protectors can call on me anytime.
              • 45. - No point in doing anything unless you're having fun, right?
            • 31. Option - It almost wasn't.Player - The Hutts had those people brainwashed. It took some doing to get them to leave.
              • 44. - No kidding? Glad you stuck with it. Fear makes people do crazy things.
            • 32. Option - What happens now?Player - Is there anyone else to evacuate on this mesa, or are the Protectors moving on?
          • 29. - We lost fifteen percent of the occupants when the building's interior collapsed, though. Roop Gawash and friends, I'm guessing?
            • 34. Option - Nothing I could do.Player - Roop and his family wouldn't listen to reason. I couldn't waste any more time on them.
              • 37. - You need to work on your people skills. Plenty of ways to lure a scared cat out of a trash compactor.
            • 33. Option - [Lie] They ran away.Player - Roop took off inside the building, and his family followed. There was nothing I could do.
              • 36. - Chased 'em, maybe. But then we might have lost you, too. Wouldn't want the heat for that.
            • 35. Option - Too stupid to live.Player - Those idiots deserved to stay behind. Better hope for the next generation without them.
              • 42. - Ouch. Sorry I asked.
                • 47. - Talaos City should be pretty well cleared in a few hours, thanks to you. I had Cash put a little something together to show our appreciation.
                  • 70. - Better get back to it. Next evac means repairing a light bridge. A bridge made of light! What'll they come up with next?
                    • 261. <Conversation Exit>
  • 3. - The numbers aren't getting better. You've got to get those civs out before that building comes down.
  • 7. - Sir, I've asked Chief Hurkwill three times. They can't spare anyone. Will you please come back now?
    • 9. - Nah, it's practically cozy out here. So Hurkwill's men aren't an option. There's got to be someone else back there with you.
      • 10. <Non-dialogue segment.>
        • 108. - Or a lot of someones. That's the Supreme Chancellor's squad. Over here, you guys!
        • 17. - Use your eyes, Cash. There's a Jedi, right there. Master Jedi! Can we have a minute?
        • 18. - Come on, you're letting the commander of Havoc Squad get away. This way, Major!
        • 11. - Look, an independent contractor, just looking for a job. Hey, you! Credits over here!
          • 84. - Cash Zarrin, Logistics Specialist Tefani. We're with the Protectors--Republic MedCorps, Second Battalion. Official evacuation forces for frightened civilians everywhere.
            • 111. Option - Glad to meet you.Player - Nice to see a friendly face in this chaos. How can I help you, Tefani?
              • 116. - And everyone says Jedi are cold! For starters, we could use that lightsaber of yours.
            • 114. Option - A fine mission.Player - The people of the Republic need a group dedicated to their safety.
              • 115. - You sound like my captain. But he's right--being a hero ain't a bad way to make a living.
            • 14. Option - Must be a new unit.Player - I've been with the military a long time, but I've never heard of you.
              • 106. - Captain doesn't like a lot of press. Me, I wouldn't mind a few medals.
            • 13. Option - Good place for it.Player - Between the mercs and the groundquakes, Makeb's kept you busy.
              • 113. - We're free as birds right now. How'd you like to put us back to work?
            • 112. Option - You're named "the Protectors"?Player - I assume you didn't come up with that title yourselves?
              • 120. - Nah, some orphaned kids from Corellia started it. Just kind of stuck after that.
            • 12. Option - Not much of a force.Player - You look like you need an evacuation, yourselves. Why aren't you armed?
              • 117. - We're non-combat, staffed by civilians and ex-military volunteers. Worked out fine--until now.
                • 119. - Big seismic event coming up. We're talking big enough to devour Talaos City. Got to get these people out now if we're going to beat the clock.
                  • 147. - Problem is, Talaos City's on lockdown. The Hutts have turned all the keys and put the Regulators on street patrol. I think one of 'em's eyeing me now....
                    • 149. Option - Stay put, I'm coming.Player - Keep your head down and don't engage. I'll be there as quick as I can.
                      • 155. - No, no, I'm fine. Me and a couple scouts got ourselves a nice piece of cover.
                    • 148. Option - You need a rescue?Player - So you need someone to take on the Regulators while the Protectors escape?
                    • 150. Option - Then get out of there, fool.Player - What are you talking to me for? Run back to camp before he sees you!
                      • 151. - Thank you.
                        • 153. - The Regulators aren't a problem for me, they're a problem for our evac. They're sitting guard on some buildings at the corner of Groundquake and Epicenter.
                          • 160. - If the quake hits while the buildings are still full... well, it'll definitely lower the property values. We need the mercs out of our way so we can evacuate.
                            • 166. Option - I can handle that.Player - Just point me towards the buildings, and those mercs will be history.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 163. Option - Property values?Player - You've got a very strange way of saying things, Tefani.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 193. - I'll take "strange." Not the worst thing I've been called.
                            • 170. Option - Do it yourselves.Player - You're out there already. Pick up a blaster and start shooting.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 172. - I'm an engineer. I could try calculating them to death, but they'd need to stand still first.
                                • 175. - I'll transmit you coordinates, soon as this seismic scan is done... uh-oh. Better hang on to something.
                                  • 181. - That was a warning, and we're not getting another. Cash, get the speeders ready. Our reinforcements will clear the mercs and get inside the buildings.
                                    • 183. - Once you're in, hit the emergency alarm. The civs will run out, the speeders will pick them up, and we all meet back here to shake hands. Sound good?
                                      • 185. Option - I'm excited, actually.Player - I'm usually on the front lines. It's rare I get to rescue civilians.
                                        • 221. - Captain's always looking for new recruits.
                                      • 184. Option - An excellent plan.Player - I can see why the Protectors made you their logistics specialist.
                                        • 232. - Aww, don't make me blush, Master Jedi.
                                      • 189. Option - Affirmative.Player - Take down the mercs, move out the civs. Easy enough.
                                        • 227. - I like your attitude, Major.
                                      • 200. Option - Why stop there?Player - We should hit the cantina, play a few hands of pazaak.
                                        • 203. - I'll have to take a groundquake check on that one, Captain.
                                      • 186. Option - [Flirt] Could be better.Player - Shaking hands is a little impersonal for me.
                                        • 201. - Too bad I'm married. Cash here might kiss you, though.
                                      • 187. Option - Let's make it fast.Player - I've got plenty to do on this planet before it falls apart.
                                        • 199. - Don't we all.
                                          • 207. - Here are the coordinates. Speeders are fueled up and ready to go. We'll be in position when you are.
                                            • 223. <Conversation Exit>
                                      • 188. Option - No good. [Refuse quest]Player - Get some battle skills and do it yourself.
                                        <Aborts Conversation>
  • 2. - We're in the middle of an evac here. Talk to Chief Hurkwill if you need information.
  • 255. <Non-dialogue segment.>
    • 259. - Almost done. We've got to be setting some kind of record.
    • 256. - Another building emptied. Can we keep you?
    • 257. - All clear here. Head on down to the next one!
    • 258. - First building's evacuated. Keep those mercs busy!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.exp.01.makeb.world.republic.hub_1.unstable.cash_zarrin
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Appearance ID16141066701845498635
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Gender0x00
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