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Kira Carsen

Kira Carsen
Level 1-50 Kira Carsen
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ship
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Kira Carsen
Other Sites:

Conversation:

  • 534. - So. Ground rules? Master Kiwiiks let me do whatever, long as I wasn't in her way.
    • 537. Option - Just follow my lead, Kira.Player - Do what I do and you'll be fine.
      • 538. - We make it up as we go. Nifty.
    • 539. Option - You talk too much.Player - Are you planning to carry on like this for the whole trip?
      +50 Influence : disapproves.
      • 540. - Might also sing. That a problem?
    • 541. Option - I'm not her.Player - When I need you, do exactly as I say. The rest of the time, be invisible.
      +50 Influence : disapproves.
      • 542. - Too bad I lost the stealth field generator.
        • 295. - Question two... what's my job on the ship? Hate standing around. Makes me antsy.
          • 296. Option - Monitor comm traffic.Player - Listen to the starship broadcast frequencies. If the enemy makes a move, I want to know about it.
            • 301. - Thrilling work. But I'll take it.
          • 297. Option - Pick something.Player - It's a big ship. There's plenty of work. Do what comes naturally.
            +200 Influence : approves.
            • 303. - Reprogram the computer to call me "Master"? Done.
          • 298. Option - Get used to doing nothing.Player - Don't touch anything. Don't try to help. Stay out of my way.
            +50 Influence : disapproves.
            • 299. - Got it. My job: avoiding you.
              • 305. - We'd better get moving. Let's go save the galaxy.
                • 1350. <Conversation Exit>
  • 126. - Still remember the first time I met you on Tython.
    • 1109. <Non-dialogue segment.>
      • 1110. - All I could think was, "Why's Master Satele fawning over this guy?"
        • 1112. <Non-dialogue segment.>
          • 1116. - Not like I didn't understand the attraction. It's just... she's old. Never really stood a chance.
            • 1118. Option - Nobody does.Player - No one else even comes close to you.
              +200 Influence : approves.
              • 1129. - Pushed your luck on Voss--but that creepy red girl got nothing on me.
              • 1152. - I'll be keeping it that way.
            • 1119. Option - Is that so?Player - Master Satele couldn't steal me from you?
              • 1138. - She'd have to want to, first. Doesn't seem to be your biggest fan, lately.
              • 1128. - Please, "Master." I've got more to give you than a fancy rank.
              • 1140. - She could try. It'd be funny.
            • 1120. Option - You didn't impress me.Player - You were so cocky and full of yourself back then.
              • 1130. - Letting that slide, on account of the irony.
                • 1137. - Point is, I know a good thing when I see it--and you're not getting away.
                  • 1156. - Someday, let's retire from this Jedi business. Spend the rest of our lives having fun.
                    • 1157. Option - I like this plan.Player - That's a future worth fighting for.
                      +200 Influence : approves.
                    • 1158. Option - Maybe have children?Player - I enjoy fun, but what about our legacy?
                      +200 Influence : approves.
                      • 1171. Player - We're already breaking the Council's rules against relationships. Might as well have children, too.
                        • 1160. - Scary, not sure it's possible... but why not? Just don't complain when they start breaking their toys with the Force.
                        • 1161. - All right, but you're in charge of cleaning up after them. Force-sensitive children make big messes.
                          • 1172. - Here's to the future, tough guy.
                    • 1159. Option - Nobody retires from the Jedi.Player - Dream on, Kira. The Council doesn't allow vacations.
                      +50 Influence : disapproves.
                      • 1164. - We'll invent some mission very far away. Fake our deaths. Whatever. Trust me, it'll be great.
                        • 1166. - We could start a family. While we're breaking Jedi rules, may as well go for broke.
      • 1111. - All I could think was, "Why's Master Satele fawning over this girl?"
        • 1114. - Now I know. You're the best Jedi in the order--and a good friend.
          • 1124. Option - You're too kind, Kira.Player - Funny--that's exactly how I feel about you.
            +200 Influence : approves.
            • 1134. - I'll take the friend part, but we both know who wears the Jedi pants around here.
          • 1126. Option - We're an unstoppable team.Player - With you and me together, the Sith don't stand a chance.
            +200 Influence : approves.
            • 1135. - I'll always have your back, boss.
          • 1125. Option - I am pretty amazing.Player - That's why I like you, Kira. You acknowledge my incredible greatness so I don't have to.
            • 1136. - Single-handedly defeating the Empire keeps you busy. Try to help where I can.
              • 1147. - Not to get sentimental, but... if anything happens to you, I'll take care of your people. Don't worry about them.
                • 1176. Option - I won't.Player - Thank you, Kira. That means a lot.
                  +200 Influence : approves.
                  • 1292. - Figure you carry enough on your shoulders. Never hurts to have backup.
                • 1178. Option - This crew is tough.Player - Everyone on this ship is pretty good at taking care of themselves.
                  • 1180. - Please. Have you met Doc?
                • 1179. Option - Nothing will happen to me.Player - Don't be silly. You're much more likely to die first.
                  +50 Influence : disapproves.
                  • 1181. - Nice.
                    • 1183. - Let's go, partner. Still got plenty of work to do.
                      • 1348. <Conversation Exit>
  • 120. - Been thinking about that bad party we went to on Voss. Raises a lot of questions.
    • 1076. - If Tannac was being honest, the Children of the Emperor are still hearing his voice. That bother you?
      • 1077. Option - Yes.Player - The Sith shouldn't be receiving messages from a dead man.
        +50 Influence : disapproves.
      • 1078. Option - There's a lot we don't know.Player - Tannac could've been lying. There's no point worrying until we know more.
        • 1089. - Too bad he got our only lead killed. Poor Suri.
        • 1081. - Suri's not answering the holo. Big surprise.
      • 1079. Option - Not really.Player - Why should it? I'm still not convinced your friend wasn't just insane.
        +50 Influence : disapproves.
        • 1080. - Possibly... but something had to set her off.
          • 1084. - Plenty of Force users keep jabbering long after they're dead. Emperor might be one of them.
            • 1092. Option - It's something to consider.Player - He may be reaching out to his servants. Manipulating them toward some new goal.
              • 1095. - Ugh. Can't he just die already?
            • 1093. Option - Anything's possible.Player - We still haven't learned how the Emperor was able to control people. This could simply be a by-product of that.
              • 1107. - Just wish we knew for sure. Keep waiting for the other boot to drop.
            • 1094. Option - What do you believe?Player - You knew him better than I did. What's your gut tell you?
              • 1097. - Hey, you say he's dead. Doesn't matter what I think.
                • 1099. - One bright spot to this: I'm not hearing strange voices. The Emperor and me? Definitely over.
                  • 1346. <Conversation Exit>
  • 117. - Suri needs help. Let's not keep her waiting.
  • 114. - Just got an interesting holomessage. Childhood friend of mine. Think you'll want to see it....
    • 1034. - He's gone. Everyone knows that. But his voice... still in my head.
      • 1036. - Can't sleep. Nothing makes sense. The Emperor is dead. Why is he still talking?
        • 1040. - You silenced him, Kira. Show me how. Please....
          • 1042. - Name's Suri. Trained with her on Korriban before I left. She's a Child of the Emperor.
            • 1043. Option - Why is she calling you?Player - A Child of the Emperor, seeking help from a Jedi?
              • 1048. - Not just any Jedi--the only ones to break the Emperor's control.
            • 1044. Option - Could he be alive?Player - Is there a chance the Emperor survived? Is he trying to contact his slaves?
              • 1047. - Don't look at me. I'm just the messenger.
            • 1045. Option - Has to be a trap.Player - The Sith know we killed the Emperor and want revenge. They're trying to draw us out.
              • 1046. - Come on--even the Sith aren't this obvious.
                • 1052. - Suri's gone rogue from the Empire. Holed up at one of our favorite vacation spots: Voss.
                  • 1056. - And whether or not we can help her, we sure don't need another crazy Sith wandering Voss.
                    • 1057. Option - Agreed.Player - We'll set course for Voss immediately.
                      +200 Influence : approves.
                    • 1058. Option - Be ready for a fight.Player - Even if this distress call is real, she doesn't sound too reasonable. She may attack us.
                      • 1064. - Fair enough, but let's give her a chance.
                    • 1059. Option - I don't care about Voss.Player - I already stopped the Emperor's plan for that world. What happens to the Voss now is their problem.
                      +200 Influence : approves.
                      • 1063. - Maybe, but the Sith will always be our problem--and they're still on Voss.
                        • 1062. - I have Suri's coordinates. We'll confront her together and figure this out.
                          • 1344. <Conversation Exit>
  • 123. - All right, tough guy. We need to have "the talk." Know the one I mean?
    • 900. Option - Possibly.Player - I think so, but maybe you could help me out....
    • 901. Option - Is it a relationship thing?Player - Whenever you call me "tough guy," I know kissing is somehow involved.
      • 904. - Don't pucker up just yet.
        • 907. <Non-dialogue segment.>
    • 902. Option - We're not doing this.Player - Our deep and meaningful chat will have to wait.
      +50 Influence : disapproves.
      • 923. - Uh-uh. Not getting away that easy.
        • 924. <Non-dialogue segment.>
          • 909. - Emperor's dead, galaxy's temporarily saved. Time to focus on us.
            • 912. <Non-dialogue segment.>
          • 910. - Just because the galaxy might implode any second, doesn't mean we drop everything else.
            • 911. <Non-dialogue segment.>
              • 913. - Fact: We love each other. Fact: We have to keep that secret. Question: How can we have a life together?
              • 914. - While back, you forced a confession out of me. Never told me how you felt, though. What's that say about our relationship?
              • 915. - We're good together. Question is, what kind of life are we going to have?
                • 931. Option - Let's take what we can get.Player - We're making the most of things. What more can we have, Kira?
                  • 953. - To not spend another night like that one on Voss.
                  • 934. - Something happened on Voss. Don't bother asking how I know. Just do.
                • 932. Option - We can get married.Player - I'm not fighting this war for anyone but the woman I love. The one who makes this ship into a home.
                  +200 Influence : greatly approves.
                  • 951. Player - I'll spend the rest of my life with you, Kira--if you'll let me.
                    • 975. - Course I will. Thanks for asking.
                • 933. Option - Maybe we shouldn't.Player - If anyone finds out about us, we'll never see each other again. Wouldn't you rather keep what little we have?
                  +50 Influence : disapproves.
                  • 936. - Key word there is "little." We need more.
                    • 965. <Non-dialogue segment.>
                      • 966. - Especially after Voss. Not a fan of you going off on sleepovers.
                      • 967. - You spent an extra night on Voss when you didn't have to. I can guess why.
                      • 955. - Thing about secret relationships is, it's easy to forget you're in one. Don't want to be forgotten.
                        • 962. Option - Duty comes first.Player - I can't imagine my life without you in it, but we can't ignore who we are.
                          +50 Influence : disapproves.
                          • 977. Player - As Jedi, we must place our service to the Republic above personal desires--or fears.
                            • 980. - This was stupid. Forget I said anything.
                              • 995. - We still have an Empire to defeat. Better get back to it.
                        • 963. Option - Then marry me.Player - Let me make sure you never feel forgotten.
                          +200 Influence : greatly approves.
                          • 983. Player - I love you, Kira. I commit my life to you and only you. Forever.
                            • 997. - Forever sounds about right....
                              • 1001. - Shame we can't throw a party and invite everyone--but this'll do.
                                • 1018. Option - I agree.Player - At least we don't have to sit through an awkward toast from a friend who's had too much to drink.
                                  • 1021. - Teeseven can really ramble when he's had a few oils.
                                • 1019. Option - Are you sure?Player - I could arrange a ceremony on some out-of-the-way planet.
                                  • 1022. - Don't bother. Couldn't top what we just did.
                                • 1020. Option - [Flirt] It's not over.Player - I'll send the others on a mission. We'll have the ship to ourselves.
                                  • 1023. - Make sure it's an especially long mission.
                                    • 1031. - A girl could get used to this. Probably best if I don't, at least until this war's over.
                                      • 1025. - Sooner we get rid of the Empire, sooner we can enjoy moments like this full-time. Let's get cracking, handsome.
                                        • 1342. <Conversation Exit>
                        • 964. Option - [Flirt] Stop worrying. Enjoy.Player - You're allowing fear and desire to control you. Jedi shouldn't be afraid of anything.
                          • 979. Player - I can't promise a life together, Kira--only what there is right now. In the end, that's all any of us have.
                            • 981. - Never know what the future holds, huh? Could both be dead tomorrow.
                              • 990. - Maybe we should focus on enjoying today--just in case....
                                • 1002. - Knowing every time we're together might be the last? Kind of a thrill.
                                  • 1004. Option - It really is.Player - Living in the moment sure beats worrying about the future.
                                  • 1005. Option - We're good, then?Player - This means we won't be having "the talk" again, right?
                                  • 1006. Option - You're so strange.Player - Personally, I try not to think about dying when I'm with you.
                                    • 1007. - Maybe you should start. It's fun.
                                      • 1009. - What are you waiting for, a post-mission debriefing? Back to work, tough guy.
                                        • 1340. <Conversation Exit>
  • 110. <Non-dialogue segment.>
    • 111. - Always hoped killing the Emperor would end this war. Wishful thinking, huh?
      • 859. Option - Yes, unfortunately.Player - The Empire seems more dangerous than ever.
        • 863. - Wouldn't call myself a history buff, but I've been thinking about the past a lot lately.
      • 860. Option - That isn't how wars are won.Player - Conflicts this large only end when both sides are ready for peace.
        • 862. - Hard to imagine the Empire signing a treaty they didn't force down our throats.
      • 861. Option - We'll have to keep killing.Player - I'll personally execute every Sith who replaces the Emperor. Sooner or later they'll take the hint.
        • 864. - Now that's wishful thinking.
    • 858. - Keep wondering what it'll take to put the Sith Empire down for good. Kill the Emperor? Destroy Korriban?
      • 868. Option - Whatever it takes for peace.Player - Our goal is to force the enemy to surrender, and we'll fight until that happens.
        • 871. - When have the Sith ever surrendered?
      • 869. Option - There must be a better way.Player - Genocide is a poor method of securing peace.
        • 872. - Beginning to agree with you there.
      • 870. Option - For starters.Player - No reason to stop there. The Sith have plenty of other strongholds.
        • 873. - Exactly. We could stay busy the rest of our lives.
          • 875. - No "victory" over the Sith ever lasts. We wipe them out, they turn up again. Doesn't feel like we're winning.
            • 879. Option - We can't afford to quit.Player - It isn't about winning and losing, Kira. It's about the people we protect.
              • 882. - Good slogan. Really think it's enough?
            • 878. Option - A wise insight, Kira.Player - The cycle of war has to end. Maybe you'll discover how to break it.
              +200 Influence : approves.
              • 881. - Solve a millennia-old problem by myself? No pressure there.
            • 880. Option - Stop this cowardly talk.Player - That attitude is the reason we don't win. People like you refuse to see this through the end.
              +50 Influence : disapproves.
              • 883. - The end of what? You have a plan besides "blow up everything"?
                • 885. - Guess there is one thing we can count on: No matter how many times they come back, the Sith always go down in flames.
                  • 1338. <Conversation Exit>
  • 108. - Finally got the skinny on how we become an official Jedi twosome. Short version? Not happening.
    • 787. - We'd only ever see each other on Tython. Senior Council members would review us monthly. Make sure we stay "detached."
      • 788. <Non-dialogue segment.>
        • 790. - Not the worst part. Council only grants approval to Jedi raised by the order from birth. We're disqualified.
        • 791. - The kicker? Deal's only offered to Jedi raised by the order from birth. Don't know about you, but I'm disqualified.
        • 789. - The clincher is, only Jedi who were raised by the order from birth get permission. I'm automatically disqualified.
          • 793. Option - There's nothing to be done.Player - At least we have our answer.
            • 797. - Still plenty of questions left. What happens when Master Satele catches us, for starters.
              • 801. <Non-dialogue segment.>
          • 792. Option - We have limited options.Player - All we can do is keep our relationship a secret.
            • 795. - How much longer can we pull the hood over Master Satele's eyes? The lady's not stupid.
              • 800. <Non-dialogue segment.>
          • 794. Option - Forget the Council's rules.Player - We can do what we want. We don't need permission.
            • 796. - Maybe not, but we might need a good alibi someday. Master Satele? Smart lady.
              • 798. <Non-dialogue segment.>
                • 799. - We push this any further, might end up like Jomar and Leeha.
                • 810. - The longer we keep things going, the harder they'll be to stop.
                  • 815. - Not going to ruin your life, tough guy. You want out of this? Just say so.
                    • 817. Option - [Flirt] Never.Player - I'd rather face down the whole Council than lose what we have.
                      +200 Influence : greatly approves.
                      • 820. - For a man of action? Got a way with words.
                    • 818. Option - What do you want?Player - Don't make me decide everything. This affects both of us.
                      +200 Influence : approves.
                      • 821. - Gonna make me say it, aren't you? Fine.
                        • 823. - I love you, dummy. Always will. I don't want this to end. There. Happy?
                          • 824. Option - Yes.Player - I want this, too. Very much.
                            +200 Influence : approves.
                            • 838. - Could've just said so. Saved me the speech....
                          • 825. Option - [Flirt] Thrilled.Player - Just needed to hear you say the words. And I love you too--"dummy."
                            +200 Influence : approves.
                            • 835. - That's only funny when I say it....
                              • 836. <Non-dialogue segment.>
                                • 837. - So much for upholding the Jedi Code. Guess we're outlaws.
                                  • 841. Option - Not necessarily.Player - We're only outlaws if we get caught. So let's not.
                                    • 845. - A simple plan. I like it.
                                  • 840. Option - [Flirt] Pretty much.Player - We'll find a way to live with the guilt... somehow.
                                    • 846. - Won't be easy, but we have to try. And try, and try....
                                      • 847. <Non-dialogue segment.>
                                        • 848. - Nope, still feel guilty. You'll have to try harder next time....
                                  • 842. Option - I like the sound of that.Player - I've always wanted to be an outlaw.
                                    • 850. - Consider your wish granted, tough guy.
                                      • 853. - Better get back to saving the galaxy. Don't want people thinking we've gone soft.
                                        • 1336. <Conversation Exit>
                          • 826. Option - We shouldn't be together.Player - I can't shake this feeling what we're doing is wrong. I don't want either of us getting hurt.
                            +50 Influence : disapproves.
                            • 831. - That's as good a way as any to end things. Fun while it lasted.
                              • 833. - Back to saving the galaxy, then....
                    • 819. Option - It's over, Kira.Player - From now on, we're just friends.
                      +50 Influence : disapproves.
                      • 827. - Don't kid yourself. All we can do is pretend.
                        • 829. - And now I'll just go pretend to do important work. I... I'll see you.
                          • 1334. <Conversation Exit>
  • 102. - So when do I get my own Padawan? Always wanted to be a teacher.
    • 737. Option - The Council decides that.Player - When Master Satele thinks you're ready for the responsibility, she'll tell you.
      • 742. - Bet a good word from you would speed that along.
    • 738. Option - [Flirt] You already are.Player - It's true. I'm learning all kinds of things from you.
      +200 Influence : approves.
      • 741. - Helps that you're an excellent student--but that's not what I mean.
    • 739. Option - You'll be great.Player - Patience. You'll have your wish, someday--and that student will be in excellent hands.
      +200 Influence : approves.
      • 745. - Be a shame not to share my wisdom. Been racking it up fast, lately.
    • 740. Option - Try being a student, first.Player - Just because you're a Knight doesn't mean you know how to train another Jedi.
      +50 Influence : disapproves.
      • 747. - True enough. Keep thinking Jedi are supposed to be nice.
        • 749. - Here, pretend you're my Padawan. Got a hypothetical moral dilemma for you.
          • 754. - Say you could only save the Republic or the Jedi Order. Which would you choose and why? Don't think--answer.
            • 755. Option - Thinking is important.Player - That's too big a question not to put a little thought into.
              • 764. - Bzz! Too late. The Jedi Order and the Republic are both dead. Happy?
                • 766. - Correct answer was "Jedi Order," by the way. Without us around to protect it, the Republic can't survive.
            • 756. Option - I'd save the Republic.Player - Jedi are guardians of peace and justice, but the Republic embodies those qualities. It comes first.
              +50 Influence : disapproves.
              • 761. - Wrong answer, Padawan. If the Jedi Order is destroyed, who will save the Republic? The Jedi have to come first.
                • 767. Option - That premise is flawed.Player - Without a Republic to defend, would we still be Jedi? Or would we become something else?
                  • 773. - Interesting point, Padawan. I'll answer your question... later.
                • 768. Option - Intriguing theory.Player - Jedi can exist without the Republic, but not the other way around? Interesting notion.
                  +200 Influence : approves.
                  • 775. - Puts this war in perspective, doesn't it? We're not fighting for them. They're fighting for us.
                    • 781. - This teaching thing's fun. Have to do it again sometime.
                • 769. Option - You're an idiot.Player - You don't know what you're talking about. And stop calling me "Padawan."
                  +50 Influence : disapproves.
                  • 776. - Don't get your robes in a twist. It was only a game.
                    • 778. - Still say I'd make a great teacher. Just need to find a better student....
            • 757. Option - Jedi, of course.Player - We're all that prevents the Sith from conquering the galaxy. Without us, there'd be no Republic.
              +200 Influence : approves.
              • 758. - Excellent answer, my Padawan. Have a sweet flatcake.
                • 760. - See? I'd make a nifty Master. Learned from the best, after all.
                  • 1332. <Conversation Exit>
  • 99. - Want to hear something crazy? I've done more fighting as a Jedi than during my entire Sith training.
    • 703. Option - How sad.Player - I wish it didn't have to be this way.
      • 708. - On the bright side? Still alive.
    • 704. Option - You were only a child.Player - I doubt even the Sith would force children to duel.
      • 707. - Are you kidding? Killed my first tuk'ata--big scary thing--when I was six.
    • 705. Option - That's why Sith fail.Player - Jedi always win because Sith don't practice enough. Case closed.
      • 706. - More like Jedi don't have to worry about getting stabbed in the back by their peers. Well, usually....
        • 710. - Not easy playing backup to the greatest Jedi warrior in the galaxy.
          • 716. - Won't even pretend we'll ever be equals, but I've got some new moves to try out next time we're in a fight.
            • 717. Option - Temper your eagerness.Player - Don't be so enthusiastic. Those "new moves" are designed to hurt people.
              • 721. - Nobody who doesn't have it coming.
            • 718. Option - [Flirt] You tease.Player - Don't save all your new moves for the enemy.
              +50 Influence : disapproves.
              • 722. - Still got plenty of tricks you've never seen. Have to save something for a rainy day.
            • 719. Option - Give me a preview.Player - Don't surprise me with anything. What kind of stunts are you planning?
              +50 Influence : disapproves.
              • 723. - Just taking a few pages from your flashy playbook. Promise not to upstage you.
            • 720. Option - Remember your role.Player - Don't forget who's in charge. I call the shots on the battlefield.
              +50 Influence : disapproves.
              • 724. - Of course, General. I just deliver the payload.
                • 1330. <Conversation Exit>
  • 105. - Been doing some light reading lately. Amazing, what's tucked away in the Jedi Archives.
    • 647. - Still hunting down exact details, but get this: The Council can grant Jedi the right to "attach" under certain circumstances.
      • 649. - Heavily monitored, of course. Probably need a special license, but still... interesting.
        • 650. Option - I see your point.Player - We could openly declare our relationship.
          +200 Influence : approves.
          • 660. - You just admitted we have a relationship. Gotcha.
        • 651. Option - Sounds too good to be true.Player - The Council expressly forbids Jedi from romantic involvement. There has to be a catch.
          • 662. - Being the Jedi who saved Tython from certain destruction might earn us special consideration.
        • 655. Option - [Flirt] That's the fun part.Player - Don't you get a little thrill from going behind the Council's back?
          +200 Influence : approves.
          • 656. - Who doesn't? But I worry about tarnishing my perfect reputation.
            • 658. - We wouldn't be the first, you know. I've even found records of Jedi who were married. Had children.
              • 666. - Not that I'm suggesting we... you know. I like things the way they are.
                • 667. Option - [Flirt] But we could be more.Player - If there's any chance we could have the same happiness as normal people, don't you want to try?
                  +200 Influence : approves.
                  • 672. - Lot of hurdles to cross. We're not exactly a perfect genetic match.
                  • 673. - Never said I was opposed to making changes....
                • 668. Option - Are you sure?Player - You're the one who brought this up. Isn't there a reason?
                  • 676. - Trying to make life less complicated, that's all.
                • 669. Option - [Flirt] Me, too.Player - Let's not ruin a good thing by making it official.
                  • 684. - Just gathering information, tough guy. Nothing wrong with that.
                    • 680. - Mmm... eyes are tired. Too much reading. Need to relax.
                      • 686. Option - [Flirt] I'll take care of you.Player - Meet me in my quarters in two minutes.
                        +200 Influence : approves.
                        • 689. - Actually, sneaking around can be kind of fun....
                          • 691. - I'm suddenly motivated to find out more about the Council's special permission. Let you know when I do, tough guy....
                      • 687. Option - Keep reading the archives.Player - You can't stop researching now. We need to know how the Council's permission works.
                        • 692. - Fine--but you're coming to keep me awake....
                          • 694. - That was three hours completely wasted. Must be in some obscure entry. I'll search again later.
                            • 696. - Don't know about you, but all I can think about right now is sleep. Sweet dreams....
                      • 688. Option - I'm not in the mood.Player - Think I'll go see what the others are up to. Have a nice nap.
                        +50 Influence : disapproves.
                        • 697. - You rarely miss, but when you do, it's by a light-year. Have fun playing with the boys.
                          • 699. - If I find anything more about how the Council's permission works, I'll let you know. Maybe....
                            • 1328. <Conversation Exit>
  • 96. - Funny trivia... that gang on Nar Shaddaa I wiped out? The Ur'kossags? Tried to recruit me away from the refugees.
    • 607. - Said I'd be better off with them. They had credits, food, cute little clubhouse. All I'd have to do is kill a rival gangster.
      • 608. Option - I'm glad you refused.Player - If you'd joined that gang, we probably wouldn't be here.
        +200 Influence : approves.
        • 615. - Still the hardest choice I ever made. I'd been living in a cargo crate for years, eating leftover food from the Promenade.
      • 609. Option - They would've twisted you.Player - Your obligations wouldn't have ended there. They'd have asked much worse things from you.
        • 614. - Know it now, knew it then. Still considered joining them.
      • 610. Option - Why didn't you take the offer?Player - Security in exchange for killing a criminal? Might have been worth it.
        • 611. - Spent a sleepless night back then wondering that same thing.
          • 613. - Had the Force and Sith training to use it. Could've been running that gang, if I'd wanted. Instead, I did the right thing. Mostly.
            • 621. - Violence is wrong--I get that. But my friends are safe because the other gangs are scared of ending up like the Ur'kossags. Ironic.
              • 622. Option - Killing is always wrong.Player - The Force is generated by living things. Jedi should never grow comfortable with death.
                • 638. Player - Master Satele once told me we should reflect on the lives we take. Have you ever done that?
                  • 630. - Don't think about it much. Gives me bad dreams.
              • 623. Option - The future isn't set.Player - Your friends are safe for now, but that can change. As solutions go, violence is a temporary one.
                • 625. - Doesn't exactly fill me with confidence about defeating the Sith.
              • 642. Option - [Flirt] Intentions matter.Player - You protected people you cared about. That's a good thing.
                +200 Influence : approves.
              • 624. Option - No--appropriate.Player - Some people in this galaxy just need to die. We shouldn't worry about reasoning with them.
                +200 Influence : approves.
                • 626. - Tell myself that every time we charge into a fight. It's them or us.
                  • 628. - Still don't know if what I did on Nar Shaddaa was right or wrong. But it was... necessary.
                    • 1326. <Conversation Exit>
  • 533. - Relief supplies ready for delivery. My friends are waiting--let's go.
  • 90. - Need a time-out. Got something on Nar Shaddaa that can't wait.
    • 485. - Some old friends are in a tight spot. Promised I'd help. Simple delivery, done in a jiff.
      • 486. Option - Sounds interesting.Player - You've never mentioned having friends.
        +200 Influence : approves.
        • 504. - I was popular before I joined the Jedi. Now I'm really popular.
      • 488. Option - There isn't time for that.Player - Your old friends aren't my priority. There's a war on.
        +50 Influence : disapproves.
        • 489. - Emperor's dead. We've got time for side projects.
        • 490. - Right, right--Emperor destroying the galaxy, gotta keep people alive. That's what I'm doing.
        • 491. - We're not just soldiers. We're allowed to help people. Look it up.
      • 487. Option - Give me more information.Player - "Old friends"? "Delivery"? You need to do better than that.
        • 502. - Gonna give me the third degree, huh? Shocking.
          • 494. - Nar Shaddaa has lots of refugees. The Hutts? Not known for their charity. People are starving.
            • 507. - My friends don't need anything fancy--just medpacs and nutrient paste. Stuff I can easily provide.
              • 508. Option - It's a worthy cause.Player - We'll set course for Nar Shaddaa as soon as possible.
                +200 Influence : approves.
                • 513. - Swell. They're already expecting us.
              • 509. Option - [Flirt] I'll learn your past.Player - If we do this, I'll ask these friends for stories about your misspent youth.
                +200 Influence : approves.
                • 514. - I'll have them make up good ones.
                  • 527. - Get me to my friends, and I'll handle the rest.
              • 510. Option - You're attached to them.Player - Jedi leave families and friends when they join the order. Maintaining attachments draws you off balance.
                +50 Influence : disapproves.
                • 515. - Lecturing me about helping people. I've officially heard everything.
              • 511. Option - No promises.Player - If we're still alive tomorrow and have some free time, I'll think about it.
                • 512. - Your commitment is inspiring.
                  • 517. - Nar Shaddaa. Refugee relief. Quick in-and-out. That's all I'm saying.
                    • 1324. <Conversation Exit>
  • 87. - This is a nice ship. Shame we don't spend more time here.
    • 405. - Always up to our necks in bad guys... finding new ones to beat up. Fun--but not relaxing.
      • 406. Option - That's our mission.Player - Until the Sith have been defeated, there isn't time for much else.
        • 410. - Loosen up. You're already a shoo-in for "Jedi of the Year."
      • 407. Option - You sound tired.Player - If you're feeling exhausted, Jedi mediation will clear your mind and replenish your energy.
        • 409. - Sit around pretending not to think? Never worked for me.
      • 408. Option - I live to fight.Player - Destroying Sith is my favorite way to unwind.
        • 411. - It's restful for them, too--permanently.
          • 413. - You know what they say about all work and no play. We could use a hobby, or something.
            • 420. Option - We could play a game.Player - I hear sabacc and pazaak are entertaining, although Jedi should never gamble.
              • 424. - Cut the evasive maneuvers. You know what this is about.
                • 430. <Non-dialogue segment.>
            • 421. Option - [Flirt] Is that so?Player - I can't recommend any hobbies... but I could help you with an "or something."
              +200 Influence : approves.
              • 428. - About time. Starting to think that kiss was a fluke.
              • 429. - I didn't even have to draw you a picture. Nifty.
            • 422. Option - Pull yourself together.Player - Don't go stir-crazy on me. I need you focused.
              +50 Influence : disapproves.
              • 423. - I know you're not this dense. Do I have to draw a star chart?
                • 425. <Non-dialogue segment.>
                  • 427. - We kissed. Got me thinking.
                  • 426. - The Jedi Code only forbids attachments. Never says we can't enjoy ourselves. What do you say to that, tough guy?
                    • 439. Option - I care about you too much.Player - I don't think I can enjoy myself with you and not form an attachment.
                      +200 Influence : approves.
                      • 442. - Wow. You mind-tricked me out of this conversation without even trying.
                        • 448. - At least I have something new to think about--which is kind of like a hobby.
                    • 440. Option - This. [Kiss Kira]Player - I think we've put this off long enough.
                      +200 Influence : approves.
                      • 449. - Glad we finally got that out of the way. Whoever said all the fun's in the anticipation was just lazy.
                        • 457. Option - I agree.Player - I don't know about you, but I feel a lot more relaxed.
                          +200 Influence : approves.
                          • 459. - Told you we needed a hobby.
                        • 460. Option - [Flirt] Not true.Player - Speak for yourself. I'm already anticipating next time.
                          +200 Influence : approves.
                          • 465. - Down, boy. Be mindful of attachments.
                            • 467. - Now we have a reason to come back to the ship more often. Convenient.
                              • 1322. <Conversation Exit>
                        • 461. Option - Our romance is over.Player - This was wrong, Kira. We need to end things before they go any further.
                          +50 Influence : disapproves.
                          • 463. - Too much for you to handle? Your loss.
                    • 441. Option - No thanks. Not ever.Player - We're better off the way things are. My life's already too complicated.
                      +50 Influence : disapproves.
                      • 443. - I could've made it simpler. Your loss.
                        • 479. - Tell you what: I'll mind-trick myself into forgetting this conversation ever happened. You should, too.
                          • 1320. <Conversation Exit>
  • 84. - Know what gets me? Wasting all our time blowing up bad guys.
    • 368. - Imagine how much better the galaxy would be if we focused on helping the needy. Not fighting Sith.
      • 369. Option - We have no choice.Player - Until the Sith are defeated, there's only so much we can do.
        • 599. - Not arguing that, just planning for the future.
      • 386. Option - [Flirt] More time for us.Player - I wouldn't mind a nice long vacation with someone special.
        +200 Influence : approves.
      • 370. Option - Speculation is fruitless.Player - The galaxy is what it is. We can't change that. We can only adapt.
        • 373. - And adapting is exactly what I have in mind.
      • 371. Option - I prefer fighting.Player - I'm a soldier, not an engineer. Without enemies, I don't have much to do.
        • 374. - Not me. Already got big plans when the war's over.
          • 376. - It's time Jedi got political. Letting Senators run the Republic? Not working out.
            • 378. - We get the big picture, have the power to make things better. We should have control. Tell me I'm wrong.
              • 379. Option - You're wrong.Player - The Force is for knowledge and defense, never to attack--or rule others.
                +50 Influence : disapproves.
                • 393. - Not saying we'd be dictators. There'd be elections--which we'd win because we're better.
              • 390. Option - This sounds familiar.Player - If Jedi controlled the Republic, we'd be like the Voss--or Sith.
                • 391. - Voss and Sith aren't Jedi, they're creepy cults. People love Jedi--and they'd vote for us.
              • 380. Option - I don't know.Player - There's a good reason Jedi stay out of politics. We can't afford to compromise our ideals.
                • 392. - What if the Republic's how it is because the Jedi won't take charge? What if a little compromise is exactly what's needed?
              • 381. Option - I agree with you.Player - The Senate's useless. If Jedi were in charge, there's nothing we couldn't do.
                +200 Influence : approves.
                • 394. - Exactly. Tell you what--I'll be Supreme Chancellor. You run the military. Play to our strengths.
                  • 399. - No point running for office until the war's over. Let's go win it already.
                    • 1318. <Conversation Exit>
  • 81. - Ever since our dance with Darth Angral, I've felt different--"good" different. No more Emperor in my head.
    • 347. - Sick creep was dragging me down, holding me back. Being free from that? Nifty.
      • 311. Option - Yes, it is.Player - What the Emperor did to you was wrong--and he'll never do it again.
        +200 Influence : approves.
        • 1294. - Mostly because he's dead--but the sentiment's nice.
        • 348. - Thought I was dead when we got captured--but he didn't even say hello. Kinda rude.
        • 318. - All that time he stole. Years I could've been... me.
      • 312. Option - Are you sure he's really gone?Player - You're positive the Emperor can't influence your mind?
        • 323. - All that's left are bad memories and an aversion to creepy old men--which is healthy.
          • 324. <Non-dialogue segment.>
      • 313. Option - Don't fool yourself.Player - You aren't free. The dark side will always be part of you.
        +50 Influence : disapproves.
        • 327. - You're the expert on dark things.
          • 328. <Non-dialogue segment.>
        • 314. - Never said I was pure as Alderaanian snow. Not my style.
          • 315. <Non-dialogue segment.>
            • 316. - You don't talk about what the Emperor did to you. Must've been bad.
              • 335. Option - There isn't much to tell.Player - I don't remember anything from that time. It's a blank.
                • 341. - Lucky you. Can't regret what you can't recall.
                  • 342. <Non-dialogue segment.>
              • 334. Option - He made me his puppet.Player - He took away my self-control. Forced me to do terrible things.
                +200 Influence : approves.
                • 344. - Happens to the best of us. Wasn't your fault.
                  • 345. <Non-dialogue segment.>
              • 336. Option - I don't want your sympathy.Player - Mind your own business. I don't need a shoulder to cry on.
                +50 Influence : disapproves.
                • 340. - At least he didn't hurt your cheerful attitude.
                  • 343. <Non-dialogue segment.>
                    • 356. - The Emperor's not our problem anymore--just his Empire. Don't know about you, but I'm looking forward to toppling it.
                    • 602. - Best way to forget the past is to focus on the future. Let's make sure the Emperor gets what's coming.
            • 326. - Sad thing is, there's plenty more people out there still under the Emperor's thumb.
              • 337. Option - We'll free everyone.Player - The Emperor won't be enslaving anyone for much longer. That's a promise.
                +200 Influence : approves.
                • 352. - I'll give you this: You're consistently on-task.
              • 338. Option - How many?Player - Any estimate on the number of people the Emperor controls?
                • 351. - Could be thousands. To help them, we need to get rid of him.
              • 339. Option - He's a dead man.Player - I'll cut off that thumb--then his head.
                +200 Influence : approves.
                • 350. - I'd start the other way around. Sith get nasty when they lose a thumb.
                  • 357. - We've still got a galaxy to save. Let's get back to it.
                    • 1316. <Conversation Exit>
  • 78. - That whole "Jedi aren't allowed to feel emotions" rule? Don't get it. Sure, anger's bad. Why cross off everything else?
    • 260. - Anyone tell the troops they can't enjoy shore leave? Would we have a government if Senators couldn't throw wild parties?
      • 261. Option - Jedi are different.Player - Soldiers and Senators can't use the Force. Jedi who let their emotions lead them to the dark side can cause tremendous damage.
        • 268. - So? Bad soldiers can sabotage a whole army. Bad Senators could do even worse.
      • 262. Option - You have a point.Player - They almost treat us like children.
        +200 Influence : approves.
        • 594. - Pretty far past "almost," don't you think?
      • 263. Option - The Empire has it better.Player - At least Sith are allowed to indulge themselves once in a while.
        • 264. - In the Empire, "indulgence" means a license to ravage--but you get my point.
          • 270. - We're expected to throw ourselves into the fire? Fine. Let us off the leash.
            • 591. - No reason we can't live it up a little before we die.
              • 288. Option - I tried, during my training.Player - There was a girl back on Tython. Not a Jedi, but... we had something. It didn't end well.
                • 289. - News flash: Most relationships end badly. Half the fun. Don't let it stop you.
              • 275. Option - That's dangerous.Player - The Jedi Code exists for a reason, Kira. Indulging our passions is a risk.
                • 284. - Bottling up our feelings? Even riskier. What are you so afraid of?
              • 277. Option - [Flirt] Ladies, first.Player - You can start anytime--or do you like talking more than doing?
                +200 Influence : approves.
                • 281. - You asked for it....
                  • 282. <Non-dialogue segment.>
                    • 597. - Lot of buildup behind that. It was worth it.
                    • 592. - See? I'm all about the doing.
              • 276. Option - No reason at all. [Kiss Kira]Player - So shut up and start living....
                +200 Influence : approves.
                • 279. Player - What do you know? The galaxy didn't end.
                  • 280. - We'll try harder, next time.
                    • 286. - To be continued, tough guy....
                      • 1314. <Conversation Exit>
  • 205. - You're not like most Jedi. That's a compliment.
    • 207. - No offense to the Council, but if I stood around moralizing all day, I'd need a padded zero-G cell.
      • 208. Option - Have some respect.Player - The Council is responsible not just for our order, but the entire Republic. They have to be careful.
        • 209. - Know what I learned from my first Council meeting? I can sleep standing up.
          • 210. <Non-dialogue segment.>
      • 212. Option - [Flirt] We prefer action.Player - That's why you and I get along. We're not afraid of diving into trouble.
        +200 Influence : approves.
        • 213. - Trouble's only a problem if you can't handle it.
      • 1286. Option - You and me both.Player - I'd rather be out in the galaxy, making a difference.
        +200 Influence : approves.
      • 223. Option - Who needs the Council anyway?Player - Let the Masters have their long, boring meetings. Keeps them from bothering us.
        • 224. - Master Satele would be crushed. You're her favorite.
          • 225. <Non-dialogue segment.>
            • 226. - Jedi need to get out more. Using the Force? It's fun. Mind and body supercharged. Everything's more intense.
              • 229. Option - Be mindful of emotions.Player - The Force makes us strong, but it can also tear us apart if we don't use it wisely.
                • 231. Player - We do what we must to protect others, Kira. Any personal benefits are incidental.
                  • 232. - You enjoy moralizing as much as the Council. Too bad.
              • 235. Option - [Flirt] Everything?Player - What about something that's already intense? A kiss, for instance.
                +200 Influence : approves.
                • 236. - Some experiences are downright explosive--if you do them right.
              • 239. Option - [Flirt] Show me.Player - I like intense experiences. How about a demonstration?
                +50 Influence : disapproves.
                • 240. - Whoa, tough guy. The Council would wag its finger at this conversation. Not that I care.
                  • 253. - Should probably get moving. Galaxy in peril, and all that....
                • 578. - Intense experiences... like what you did to me on Korriban? Still getting over that.
            • 243. - All I'm saying is, using the Force can be fun. The order needs to lighten up.
              • 246. Option - We carry a heavy burden.Player - The fate of the galaxy depends on us, Kira. Never forget that.
                • 247. - Already running for a seat on the Council, huh? Oh well.
              • 244. Option - You're right.Player - Being a Jedi is more than just rules and responsibilities.
                +200 Influence : approves.
                • 582. - Someday, I'll put a shock buzzer in Master Satele's chair, just to liven things up. You'd better have my back.
              • 250. Option - Nobody asked what you think.Player - If you spent less time criticizing things you don't understand, you might learn something.
                +50 Influence : disapproves.
                • 251. - Gee, you're right. I just learned about irony.
                  • 1312. <Conversation Exit>
  • 9. - Ever wonder who you'd be, if the Jedi hadn't taken you in?
    • 13. Option - This is what I've always been.Player - I was born to be a Jedi Knight. I could never be anything else.
      • 555. - We both ran from the Sith. How much of us getting away was dumb luck?
      • 554. - I'm sure the Empire destroying your homeworld had nothing to do with it.
      • 17. - Life's a straight line, huh? That's very... you.
    • 14. Option - A Jedi avoids speculation.Player - Imagining alternate paths only takes one out of the moment. Jedi should always remain grounded in the present.
      • 25. - People say Jedi lack creativity. Can't imagine why.
    • 15. Option - I'm not sure I am one.Player - Some days, I don't feel like a Jedi at all.
      • 18. - Been there, still going. Every day.
        • 560. - I should be dead or worse a thousand times over. The first months after I escaped Korriban? Exciting.
          • 20. - Not easy staying alive when you're a ten-year-old Sith fugitive. No friends, no food, no home.
            • 30. Option - You could have come to Tython.Player - It never occurred to you to seek out the Jedi Order?
              • 33. - "Run to my mortal enemies" seemed like a bad plan. Stuck it out on Nar Shaddaa instead.
            • 31. Option - How did you flee the Sith?Player - Leaving Korriban sounds hard enough. How'd you manage that?
              +200 Influence : approves.
              • 36. - Helps if you're small. A head for Imperial transport schedules doesn't hurt.
                • 38. - One day, a big freighter dropped off slaves and left with a stowaway. Jumped ship on Nar Shaddaa.
                  • 40. - Spent eight years sleeping in alleys. Good times. Finally got caught stealing a starship hyperdrive. Should've seen Master Kiwiiks's face.
                    • 44. Option - That's how you met her.Player - I wondered how you two found each other. Stealing from a Jedi... that took some fortitude.
                      • 49. - Didn't know she was a Jedi. Lots of people wear robes.
                    • 45. Option - What a strange crime.Player - Hyperdrives aren't much good without a starship.
                      • 50. - Flying's hard. Taking stuff apart and selling it? Easy.
                    • 46. Option - She didn't have you jailed?Player - Being trained as a Jedi was your punishment? How was that fair?
                      • 51. - Felt pretty harsh to me, too.
                        • 53. - Still remember when Master Kiwiiks realized I was Force sensitive and asked me to be her Padawan. It was... weird.
                          • 59. - Nobody ever gave me a choice before. Still getting used to that.
                            • 60. Option - It's why we fight.Player - If the Empire conquers the galaxy, freedom will be the first casualty.
                              +200 Influence : approves.
                              • 571. - Along with phaseball, mom and sweet flatcakes. I get it.
                            • 61. Option - How long since you joined us?Player - You should be comfortable with it by now. When did Master Kiwiiks recruit you?
                              +200 Influence : approves.
                              • 63. - Couple of years ago. What can I say? Old habits.
                                • 67. - Point is, I know what I'd be if I weren't a Jedi--and I'm never going back.
                            • 62. Option - Don't get too comfortable.Player - Maybe it's better if I remove that distraction. I expect you to obey me without question.
                              +50 Influence : disapproves.
                              • 65. - Of course you do. I breathlessly await your next command.
            • 32. Option - Skip the pity party.Player - When you're done feeling sorry for yourself, let me know.
              +50 Influence : disapproves.
              • 35. - Right. Keep forgetting everything's about you. Let's get back to your big important mission.
                • 1310. <Conversation Exit>
  • 129. - Starting to see why the Council disapproves of Jedi getting involved with each other.
    • 1208. - It may be better to cool things off.
      • 1209. Option - I'm sorry.Player - Whatever I've done, I apologize. Forgive me?
        +200 Influence : approves.
        • 1214. - Huh. A straightforward apology. Didn't see that coming.
          • 1219. - Not trying to start a fight. I... still like you. Just don't want things getting complicated.
      • 1210. Option - What's the problem?Player - At least give me a reason why you'd want that.
        • 1212. - Just a bad feeling. Maybe it'll pass, maybe it won't.
      • 1211. Option - Suit yourself, crybaby.Player - I don't have time for your temper tantrums.
        +50 Influence : disapproves.
        • 1213. - Next time you think about dropping by my quarters for a chat? Think again.
          • 1308. <Conversation Exit>
  • 140. - Spent enough time with Master Kiwiiks to know how Jedi should behave. You? Not doing it.
    • 1192. - If the Council could see how you handle things, they'd yank you back to Tython in a heartbeat.
      • 1193. Option - Maybe you're right.Player - I'm trying my best, but there's room for improvement.
        +200 Influence : approves.
        • 1201. - Nice to see you admit it. Just don't stop there.
      • 1195. Option - No, they wouldn't.Player - I do things this way for a reason. The Council understands.
        • 1204. - Keep telling yourself that.
      • 1194. Option - I'll tell them you're a Sith.Player - What would happen if they knew the truth about you? I could arrange that.
        +50 Influence : disapproves.
        • 1197. - That right there? Not Jedi behavior. Point made.
      • 1196. Option - Don't threaten me.Player - Watch what you say, Kira. I'm your superior.
        +50 Influence : disapproves.
        • 1198. - No, you're my boss. Big difference.
          • 1306. <Conversation Exit>
  • 132. - Not a great time, all right? Don't we have a planet to save somewhere?
    • 1221. Option - Always, but we can still talk.Player - That doesn't mean we can't take time out for ourselves.
      +200 Influence : approves.
      • 1223. - It kinda does. When billions of innocent lives aren't on the line, we'll chat.
    • 1220. Option - I'm worried about you.Player - You seem upset. Talk to me about it.
      +200 Influence : approves.
      • 1224. - Nothing to talk about. Just trying to simplify our lives.
        • 1230. - Used to think we had a lot in common, but lately... not so sure.
          • 1231. Option - Help me understand.Player - Kira, if I'm doing something that hurts you, tell me how to fix it.
            +200 Influence : approves.
            • 1234. - It's not gonna get fixed overnight. I need time alone, that's all.
          • 1232. Option - [Flirt] You're tense.Player - Maybe we need to do something about the tension between us. Something... direct.
            +50 Influence : disapproves.
            • 1235. - Wow. Where'd you get that line, a smuggler's holo collection? Bad play.
          • 1233. Option - Me neither.Player - It's true. I used to think you were strong, smart and mature.
            +50 Influence : disapproves.
            • 1236. - Not getting dragged into this with you. Save it, all right?
    • 1222. Option - You're being childish.Player - I knew you couldn't handle this. You pretend to be in control, but you're just a spoiled brat.
      +50 Influence : disapproves.
      • 1225. - That make it easier for you? Think whatever you want.
        • 1304. <Conversation Exit>
  • 142. - Don't know what Master Satele was thinking, sending you out to save the galaxy. The Jedi must be hard up.
    • 1241. - You're either cracking under the pressure, or you're not the person the Council thinks. Either way, bad news for everybody.
      • 1242. Option - I've saved many lives.Player - There are people across this galaxy who owe their existence to me.
        • 1245. - They make up for all the people who don't exist, thanks to you? Don't bother answering. Rhetorical question.
      • 1243. Option - Then help me change.Player - If you know better, speak up. I'll listen.
        +200 Influence : approves.
        • 1246. - What do you want, a list? Won't help.
          • 1251. - Can't believe I'm saying this... you need to meditate on the choices you've made.
            • 1253. - Take a good long look at the person you're becoming, before it's too late.
      • 1244. Option - Especially you.Player - It's only bad news for the people who cross me. I suggest you keep out of my way.
        +50 Influence : disapproves.
        • 1247. - Planning to, trust me.
          • 1302. <Conversation Exit>
  • 135. - This thing we've got? Biggest mistake of our lives.
    • 1256. - Good news is, fixing it's easy. We stop. Forever. Put the past in a box and focus on being better Jedi.
      • 1257. Option - If that's what you want.Player - I'll respect your feelings. Our relationship is over.
        +200 Influence : approves.
        • 1260. - Thanks for being a grown-up. Let's never have this talk again.
      • 1258. Option - Can't we try again?Player - We always knew having a secret relationship wouldn't be easy. Let's not quit now.
        +200 Influence : approves.
        • 1261. - Quitting now? Smartest thing we'll do all year.
          • 1267. - Don't make this harder. It's over. Let it go.
      • 1259. Option - Good luck with that.Player - You'll never be much of a Jedi, but watching you try could be amusing.
        +50 Influence : disapproves.
        • 1262. - Thank you for the life lesson. You can go, now.
          • 1300. <Conversation Exit>
  • 144. - Been making an effort lately to increase my openness. I'm even extending the courtesy to people like you.
    • 1269. - Requested a transfer back to Tython. Master Satele shot it down--for now. Sooner or later? I'm off this ship.
      • 1274. Option - That's for the best.Player - We don't make a good team. I look forward to your replacement.
        +50 Influence : disapproves.
        • 1278. - Good luck. Word's getting out what kind of Jedi you are. Not from me--but people still know.
      • 1275. Option - I'm sorry to hear that.Player - I knew you were unhappy, but I thought it would work itself out. You'll be missed.
        +200 Influence : approves.
        • 1279. - Pretending you care? Disturbing.
      • 1276. Option - You can leave now.Player - If you're unhappy, the air lock's right over there. You're welcome to get spaced anytime.
        +50 Influence : disapproves.
        • 1277. - By the way, I set up new security protocols in my quarters. Don't drop by unannounced. You need to reach me, leave a message.
          • 1298. <Conversation Exit>
  • 11. - When we're back at the ship, don't run off to practice your lightsaber forms. I'd like a chat--in private.
  • 10. - Next time we stop to catch our breath, let's talk.
  • 1408. <Non-dialogue segment.>
    • 12. - Let's talk later. Feels like we ought to be saving the galaxy right now.
    • 1409. - Don't mind me.
    • 1410. - If I had something to say, I wouldn't hold back. You know me.
    • 1411. - If you say so.
    • 1412. - Never a dull moment. We should visit war zones more often.
    • 1413. - Someday, let's retire from this Jedi business. Spend the rest of our lives having fun.
    • 1414. - Let's go, partner. Still got plenty of work to do.
    • 1415. - Always up to our necks in bad guys... finding new ones to beat up. Fun--but not relaxing.
    • 1416. - You know what they say about all work and no play. We could use a hobby, or something.
    • 1417. - We've still got a galaxy to save. Let's get back to it.
    • 1418. - You're not like most Jedi. That's a compliment.
    • 1419. - Know what I learned from my first Council meeting? I can sleep standing up.
    • 1422. - Should probably get moving. Galaxy in peril, and all that....
    • 1423. - Not a great time, all right? Don't we have a planet to save somewhere?
    • 1424. - Have you seen what the Sith are wearing? It's like every fashion designer in the galaxy went over to the dark side.
    • 1425. - We're outnumbered, underpowered and one step behind the enemy. Just once, I'd like to try it the other way.
    • 1426. - You'll be glad to have me before this is done. I promise.
    • 1427. - May the Force be with us.
    • 1428. - I'm with you to the end, but I hope it's a long ways off.
    • 1429. - Isn't teamwork grand?
    • 1430. - If you mashed Hoth together with Tatooine, would it make a decent planet with nice weather?
  • 1366. <Non-dialogue segment.>
    • 1373. <Non-dialogue segment.>
    • 1369. <Non-dialogue segment.>
    • 1397. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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Appearance ID16141060181260046817
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "VendorPackages": [],
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    "CharRef": "chr.kira_carsen",
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