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Captain Jerrod

Captain Jerrod
Heroic Mission
Level 47 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Jerrod
Other Sites:

Conversation:

  • 168. <Non-dialogue segment.>
    • 134. - We picked up comm chatter from the freed prisoners. So the Advozsec were pirates after all--huh.
      • 67. - You did good work, but why let the Republic prisoners go when you could have killed them?
        • 87. Option - It was an accident.Player - When I activated the controls, all the cages opened.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 93. - Really? That's a shame. But at least you succeeded in rescuing our people.
        • 88. Option - I do not kill helpless men.Player - We are citizens of the Empire, Captain. We have a system of honor. We do not kill unarmed soldiers.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 96. - Of... of course. My apologies, my lord.
        • 99. Option - Killing them wasn't my job.Player - If you want me to kill unarmed men, you better pay me first.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 103. Option - Killing is wasteful.Player - I thought it best to keep them alive. We may get some intel out of them.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 104. - Good thinking. I'll get my men on it.
        • 136. Option - That's not your concern.Player - I don't have to explain myself / justify myself to you.
    • 66. - Good work with the POWs. But what happened? My soldiers said something about the Republic soldiers and Advozsec fighting.
      • 72. Option - The Advozsec took over.Player - The Advozsec weren't guards--they were pirates.
        • 79. - Ah. Things are starting to make sense now.
      • 148. Option - I have my ways.Player - I'm not sure I'm supposed to talk about it.
      • 139. Option - Forget it.Player - Your prisoners are free, and the Advozsec are dead. That should be sufficient.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 140. - Yes, of course.
          • 75. - My orders are to ship the prisoners to Hoth Command for debriefing. I'll be sure to report your aid.
            • 84. <Conversation Exit>
  • 61. - You should hurry. No telling what those Advozsec will do to the prisoners if they get bored.
  • 171. <Non-dialogue segment.>
    • 1. - Uh... my lord. I know I told Command it was urgent, but I didn't think they'd send a Sith. I'm honored.
    • 3. - A bounty hunter? I guess Command agreed with my analysis after all.
    • 2. - A special operative? Command really did take my assessment seriously.
    • 4. - Seems Hoth Command took my request for help seriously after all.
      • 7. - I'm Captain Jerrod. For weeks now we've been here, listening in on Republic transmissions. I was ready to pack it in when we finally struck it lucky.
        • 9. - The Republic is holding Imperial soldiers in a makeshift POW camp nearby.
          • 19. Option - Why haven't you rescued them?Player - You know the target. Shouldn't you be doing something?
            • 24. - We tried, but we were caught off guard.
          • 22. Option - What are the enemy's numbers? Player - How many men are guarding the prisoners?
          • 23. Option - This isn't my job.Player - You mistake me for someone else.
            • 26. - My apologies. I thought you were my reinforcements, but maybe that's for the best. It's skills like yours that we really need.
              • 28. - The camp is guarded by Advozsec. Aliens. Frankly, I'm not sure what they're doing there.
                • 131. - We weren't expecting them--and half my men were taken before we could retreat.
                  • 115. Option - Only cowards retreat.Player - You should have fought to the death.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                  • 34. Option - You failed your men.Player - A leader should be prepared for every eventuality.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                  • 114. Option - I'm glad I'm not you.Player - You can't be very popular right now.
                    +200 Influence : approves.
                    • 35. - That's hardly fair. We were taken by surprise! Anyway, that's why I asked for help.
                  • 42. Option - So you need my help?Player - Let me guess. You want me to wipe out all the Advozsec and save the day.
                  • 33. Option - Why is this my problem?Player - What do you expect me to do about it?
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 36. - I was hoping you could infiltrate the base and take out the Advozsec so we can rescue our prisoners.
                      • 123. - I can't send my men in again. The Advozsec outnumber us two to one. This calls for someone with more direct field experience than me.
                        • 41. Option - I'll do it.Player - Sounds dangerous. I'm in.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 119. Option - I suppose I can look into it.Player - That much I can do.
                          • 54. - The POWs are in a cave not far from here. Be careful--the Advozsec will leave you bleeding in the snow as soon as take you prisoner.
                            • 111. <Conversation Exit>
                        • 40. Option - Not interested. [Refuse quest]Player - I have better things to expend effort on.
                          <Aborts Conversation>
                          • 53. - Really? I'm sorry to hear that. Then I won't keep you any longer.
                            • 59. <Conversation Exit>
  • 107. - Thanks again for your work. We're debriefing the prisoners now.
  • 60. - Sorry--I can't talk now. I'm about to lead a raid against Republic troops.
  • 5. - Imperial Command sent you? I guess they took my assessment seriously after all.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.hoth.world.imperial.static.captain_jerrod
Appearance FQNnpp.location.hoth.world.imperial.static.captain_jerrod
ID16141052292435935709
Appearance ID16140927759331801425
Body Typebmn
Gender0x00
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    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
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    "VisualDataList": [
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    "CommandXP": 16,
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    "first_seen": "1.0.0a",
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    "hash": "2933096604",
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    "LocalizedTitle": {
        "enMale": "Heroic Mission",
        "frMale": "Mission h\u00e9ro\u00efque",
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