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Pressurized Gas Switch

Pressurized Gas Switch
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Pressurized Gas Switch
Other Sites:

Conversation:

  • 150. [The bomb is armed with redundant triggering mechanisms, including a weight sensor on the Senator's chair, an antenna for remote detonation, and a heated gas switch.]
    • 281. [Any of the triggers can detonate the bomb, and they all seem resistant to tampering.]
      • 285. [However, if the room's atmospheric controls could be used to create a temporary vaccuum, the gas switch might fail without causing detonation.]
        • 288. <Conversation Exit>
  • 52. [The bomb is armed with redundant triggering mechanisms. Disabling any one trigger could cause another to detonate the explosives.]
    • 100. [The bomb is connected to three triggers: a weight sensor on the Senator's chair, an antenna, and a heated gas switch. Any of the triggers can detonate the bomb.]
      • 56. [This sensor monitors the Senator's weight in the chair. If he leaves, the bomb will detonate.]
        • 58. [The weight sensor is connected to the heated gas switch and an antenna. Disconnecting it will detonate the bomb if the other triggers are still active.]
      • 78. [The antenna remotely detonates the bomb if it receives a signal from Wraith, or if any of the other trigger mechanisms are disabled.]
        • 80. [An attached power supply keeps the antenna active, and also sends power to the heated gas switch. Strangely, it has a simple on-off switch.]
      • 66. [This heated gas switch detonates the bomb if its internal pressure isn't maintained.]
        • 68. [Wires connect this trigger to the weight sensor and the antenna's power supply, creating a circuit that heats the gas and maintains the pressure.]
          • 72. [Interrupting any part of the circuit will make it impossible for the gas to resist the exterior air pressure, causing detonation.]
    • 90. [The area is filled with weapons and various chemicals. A series of large ventilation ducts are also visible throughout the room.]
      • 94. [Apparently, the chamber is equipped with an emergency atmosphere cycling system. You may be able to use that system to briefly create a vacuum inside the chamber.]
    • 117. [The bomb wiring appears to be partially exposed on the control panel...]
      • 127. [The exposed wiring connects to the failsafe switches.]
        • 129. [It may be possible to shoot the bomb and cause a partial, potentially non-fatal explosion.]
          • 131. [Mark the control panel for attack?]
            • 137. [You will now shoot the control panel when interacting with it.]
              • 142. [You can still inspect the bomb by inspecting the gas switch.]
      • 123. <Non-dialogue segment.>
        • 143. [Remove the mark for attack from the bomb control panel?]
        • 125. <Conversation Exit>
  • 148. [The bomb appears to be a complex mechanism but with a key vulnerability.]
    • 224. [The wiring directly behind the Senator is exposed. By blasting the control panel you could interrupt the primary detonation.]
      • 226. [Although the Senator will be injured by the smaller explosion, improperly disarming the bomb may kill both of you.]
        • 232. [You will now shoot the control panel when interacting with it.]
          • 234. [You can still inspect the bomb by inspecting the gas switch.]
        • 227. <Conversation Exit>
  • 121. <Non-dialogue segment.>
    • 1. [The explosive appears to be armed with multiple sensors.]
      • 39. Option - [Inspect the bomb]Player - [Inspect the bomb]
        • 41. - [Wires connect the chair to a small gray box and an antenna which then connect to a small green cylinder]
          • 2. Option - [Inspect the small gray box]Player - [Inspect the small gray box]
            • 5. [The small box appears to be a pressure monitor]
              • 7. - [It is connected to the chair and to the green cylinder]
                • 9. [It is also connected to the antenna control box]
                  • 12. [Disarming this first may alert a remote sensor to detonate]
          • 3. Option - [Inspect the green cylinder]Player - [Inspect the green cylinder]
            • 15. - [The pliable green cylinder houses a heated gas suspending a mercury switch]
              • 18. [Wires connect the device to a small gray box, the primary detonator and the antenna]
                • 20. [The wires create a circuit, providing energy to a heating element]
                  • 23. - [Interrupting the circuit will make it impossible for the gas to resist the exterior pressure, causing detonation...]
                    • 25. - [It appears there is no direct way you can interact with this object safely]
          • 4. Option - [Inspect the antenna]Player - [Inspect the antenna]
            • 28. [The antenna is connected to a small box on the floor by two wires]
              • 30. [The box appears to be a power supply and a remote relay kit]
                • 32. [Any attempt to disarm the bomb may trigger a remote detonation unless this is disabled]
                  • 34. - [Closer inspection reveals possible tamper protection mechanisms]
                    • 36. [Strangely amidst the security you discover a simple off switch to disable the battery, apparently unprotected]
      • 40. Option - [Inspect the area]Player - [Inspect the area]
        • 43. [The area is filled with weapons and various chemicals]
          • 45. [A series of large ventilation ducts are visible throughout the room]
            • 47. [It appears this chamber is equipped with an emergency atmosphere evacuation system]
              • 49. [If necessary you may be able to create a vacuum within the chamber]
      • 42. Option - [Exit]Player - [Exit]
    • 249. [The bomb is armed with redundant triggering mechanisms. Disabling any one trigger could cause another to detonate the explosives.]
      • 251. [The bomb is connected to three triggers: a weight sensor on the Senator's chair, an antenna, and a heated gas switch. Any of the triggers can detonate the bomb.]
        • 253. [This sensor monitors the Senator's weight in the chair. If he leaves, the bomb will detonate.]
          • 255. [The weight sensor is connected to the heated gas switch and an antenna. Disconnecting it will detonate the bomb if the other triggers are still active.]
            • 257. [The antenna remotely detonates the bomb if it receives a signal from Wraith, or if any of the other trigger mechanisms are disabled.]
              • 259. [An attached power supply keeps the antenna active, and also sends power to the heated gas switch. Strangely, it has a simple on-off switch.]
                • 261. [This heated gas switch detonates the bomb if its internal pressure isn't maintained.]
                  • 263. [Wires connect this trigger to the weight sensor and the antenna's power supply, creating a circuit that heats the gas and maintains the pressure.]
                    • 265. [Interrupting any part of the circuit will make it impossible for the gas to resist the exterior air pressure, causing detonation.]
                      • 267. [The area is filled with weapons and various chemicals. A series of large ventilation ducts are also visible throughout the room.]
                        • 269. [Apparently, the chamber is equipped with an emergency atmosphere cycling system. You may be able to use that system to briefly create a vacuum inside the chamber.]
                          • 270. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.npc.default.bmn
ID16141159483814191841
Appearance ID16141168936432784379
Body Typebmn
GenderNPC_GENDER_NEUTRAL_PROPER
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
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    "DifficultyFlags": 0,
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    "CnvB62": "zp78GkI",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bmn",
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            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
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            "RangedWepId": "0",
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    "CharRef": "chr.cinematics_placeholder_no_lines",
    "Gender": "NPC_GENDER_NEUTRAL_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "877541721",
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