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Jax Dumont

Jax Dumont
Heroic Mission
Level 31 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Jax Dumont
Other Sites:

Conversation:

  • 77. - Not a bad escape. Now act normal. You never know if an Imperial's watching.
    • 2. - We'll question Phalanx, then change his look to help smuggle him offworld.
      • 44. - He should be safe until then. The Imperials rely on those cortexers so heavily their manhunting skills are a little rusty.
        • 46. Option - Did our work pay off?Player - So is his intel useful?
          +200 Influence : approves.
          • 47. - Yes. Turns out the Hutt Cartel has internal disagreements about transporting the Empire's starfighter parts.
        • 53. Option - I'm just here to help.Player - I did nothing noteworthy.
          +200 Influence : approves.
          +200 Influence : approves.
          • 54. - You've done a service. It turns out the Hutts have internal disagreements about Imperial starfighter shipments.
            • 49. - If we can drive a wedge between them, we can cut off starfighter air support on half a dozen planets.
              • 51. - We push here, and the blocks fall down somewhere else. That's how the game is played.
        • 78. Option - I should go.Player - All right, then. Goodbye.
          +200 Influence : approves.
          • 80. - Good thinking. I was about to tell you what this could mean to us, but you don't really need to know.
            • 82. - Just understand that the intel Phalanx found will help the war on many planets, that's for certain.
              • 52. <Conversation Exit>
  • 3. - Quickly, get in there before he's prepped for surgery.
  • 93. - Hold your fire. Jax Dumont here, with the Stardogs. I was told you were in the area.
    • 95. - I'm on your side. The less said about how I got this uniform, the better.
      • 97. - We're getting a friend out of the Empire's prize prison, and I thought it would come in handy.
        • 102. Option - Who are you again?Player - I've never heard of your organization.
          +200 Influence : approves.
          +200 Influence : approves.
          • 163. - We're mostly former Republic soldiers--free to fight the Empire in our own way. Right now, we could use some help in an extraction.
        • 151. Option - What do you mean "we"?Player - Slow down. You're the one with an Imperial cover, not me.
          +200 Influence : approves.
          • 152. - I need your help. This outfit gets me into Shadow Town, but it won't work in the secured labs where our man is held.
            • 105. - His code name is Phalanx. He has vital information on Hutt dealings with the Sith.
        • 150. Option - All right. Brief me.Player - Let's get down to business, then.
          • 109. - One of our guys, Phalanx, got himself captured to gather intel on the Imperial-Hutt connection.
            • 111. - He succeeded, but we weren't expecting him to be transferred here to Shadow Town. We need him out, fast.
              • 113. - In a few hours, Imperial surgeons will fit a cortex charge in his skull.
                • 114. Option - Fit a what?Player - I could help more if I knew what a cortex charge was.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 115. - A bomb in his head that detonates if he leaves prison grounds. Once it's implanted, our rescue window closes for good.
                    • 117. - We're not sure of his number or what cell he's in. So we need you to get inside and access the main computer.
                      • 119. - From there, find the cell and lead Phalanx out so we can hide him here. Can you do this?
                • 124. Option - What happens then?Player - Does he stand any chance of escape after one is installed?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 125. - Only if you know a very brave brain surgeon with experience disarming explosives.
                • 128. Option - I can do it.Player - Sounds straightforward enough.
                  +200 Influence : approves.
                  • 129. - It's not. We're not sure where he is in the prison. That's why I've been gathering passcodes--you or whoever breaks in will need them.
                    • 131. - Now, you can get his location from the prison databank. I have a code that'll get you access.
                      • 133. - Unfortunately, you'll need to be inside the prison to use it. Guards will be everywhere. Can you do this?
                        • 158. Option - Not a problem.Player - Your friend is safe with me.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 159. Option - In my sleep.Player - I'm Havoc Squad. The question is, what can't I do?
                          +200 Influence : approves.
                        • 136. Option - No sweat.Player - Oh, I know prisons. I'm an escapee's best friend.
                          • 137. - Okay, here's today's passcode. Get inside and use it on their main databank.
                        • 140. Option - Well, if I were paid....Player - I think we can work something out.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 143. - Oh, I see... well, it happens that this uniform's former owner wasn't exactly poor. You'll be taken care of.
                            • 155. - Now, here's the passcode. Use it before it changes.
                              • 145. - Open the computer, find Phalanx's cell, and bring Phalanx here to hide him. Search and rescue, am I right?
                                • 157. <Conversation Exit>
                        • 147. Option - No. [Refuse quest.]Player - You guys got into this mess. You're getting yourselves out of it.
                          <Aborts Conversation>
                          • 148. - You're condemning Phalanx to die in there. I hope you realize that.
                            • 149. <Conversation Exit>
  • 5. - Nothing unusual here. Move along.
  • 1. - Phalanx says thanks for keeping his head bomb-free.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance ID16141172735184682510
Body Typebmn
Gender0x00
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    "Faction": 39,
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        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
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    "CnvB62": "4aG3TVA",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bmn",
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    "CharRef": "chr.jax_dumont",
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    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
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