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Quesh Showdown

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Quesh Showdown
Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.

Fight your way through the yards of the Quesh Venom Refinery, and make your way inside.
Tasks:
1)
Go to the Venom Processing Plant
2)
Find Broga the Hutt and Master Fraal
3)
Defeat Master Berin Fraal
4)
Talk to Master Berin Fraal
5)
Return to Moff Dracen
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:2170
Provided Rewards:
Level 1-75
Gilded Medium Credit Case
Select One Reward:
Bounty Hunter 1-75
Toxic Boltblaster's Body Armor
Imperial Agent 1-75
Toxic Targeter's Jacket
Powertech 1-75
Toxic Demolisher's Body Armor
Sith Assassin 1-75
Toxic Duelist's Robe
Sith Inquisitor 1-75
Toxic Force-Lord's Robe
Sith Juggernaut 1-75
Toxic Bulwark's Chestguard
Sith Warrior 1-75
Toxic Pummeler's Chestguard
Quesh Showdown
Tasks:
1)
Go to the Venom Processing Plant
2) Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery....
Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.

Locate Broga the Hutt and Master Fraal within the Quesh Venom Refinery.
Find Broga the Hutt and Master Fraal
3) Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery....
Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.

Master Berin Fraal is determined to protect Broga and undo your work. Defeat him.
Defeat Master Berin Fraal
4) Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery....
Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.

You have found Master Fraal inside the refinery, and defeated him in battle. See what he has to say.
Talk to Master Berin Fraal
5) After pursuing Broga the Hutt and Master Berin Fraal to the Quesh Venom Refinery, you have dealt with them both and ensured the Empire's supremacy on Quesh....
After pursuing Broga the Hutt and Master Berin Fraal to the Quesh Venom Refinery, you have dealt with them both and ensured the Empire's supremacy on Quesh.

Moff Dracen will be pleased by this news. Return to the Imperial Garrison Bunker and report to him.
Return to Moff Dracen
Command XP: 600
Category: Quesh
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Quesh Showdown
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1506. - Thanks to you, Quesh is nearly under Imperial rule. All that remains is the Republic army's complete annihilation.
  • 1668. <Non-dialogue segment.>
    • 1498. Player - The Jedi and his Hutt are dead.
      • 1501. - Excellent! The Republic will be furious.
    • 1499. Player - Master Fraal's dead. Broga's still breathing, but is sworn to the Empire.
      • 1500. - Excellent! I'd prefer the Hutt dead, but his cooperation will further infuriate the Republic.
        • 1513. - You have my thanks, and that of my council. We'd still be fighting over Quesh's mines if not for your help.
          • 1520. Option - No need to thank me.Player - Just doing my duty.
            • 1532. - Your dedication won't be ignored. And if you're still invested in our war, there's more work to be done.
          • 1518. Option - What happens to Quesh now?Player - Does the Empire have something in store for this planet?
            • 1529. - In time we will take over the Quesh venom industry. As for our military, there's still plenty to do.
          • 1517. Option - My talents are unsurpassed.Player - What can I say? I'm good at what I do.
            • 1523. - I couldn't agree more. That is why Quesh still needs you.
              • 1521. - The Republic's still fighting. Help us pile up enough bodies here, they'll retaliate on other planets. Then we'll have our war.
                • 1525. - But first enjoy your victory. Quesh will soon be ours, and the Republic grows more furious by the day.
                  • 1672. <Conversation Exit>
  • 1225. - The Republic thinks Master Fraal can save them. Prove them wrong.
  • 1659. <Non-dialogue segment.>
    • 1607. Player - Moff Dracen--I'm patched in to the Hutt's mainframe.
      • 1608. - This is it--everything the Three Families knew about processing Quesh venom. We can erase the Republic's head-start in minutes!
        • 945. Option - Fantastic.Player - Good to hear it.
          • 946. - The Empire owes you much. Thanks to you, the Republic is quickly losing control of Quesh.
            • 899. <Non-dialogue segment.>
        • 877. Option - I'll take your word for it.Player - Yeah, sure, whatever you say.
          • 909. - Excuse me. Our top researchers will pour over these findings. I can't thank you enough.
            • 910. <Non-dialogue segment.>
        • 924. Option - Where's your gratitude?Player - That's some gratitude.
          • 879. - Thank you, of course. The Republic will be furious once we use this data to ramp up our own Quesh venom operation.
            • 880. <Non-dialogue segment.>
              • 881. - I see you've killed Jeelta and Portho. Outstanding. I wish there was time to celebrate, but our fight's not over yet.
              • 882. - I see you've killed Jeelta and... Portho? You're still alive?
                • 884. - What? Oh, hello, Moff. Just took a few adrenals. Care to join me?
                  • 886. - Foolish slug. I suppose we can use him--after we fix his adrenal habit. But our fight's not over yet.
                    • 928. - We have a Hutt on the loose--Broga, the last leader of the Three Families. He escaped before your assault.
                      • 1606. - As if losing that Hutt slime wasn't enough, we have a new problem. A powerful Jedi Master named Berin Fraal just landed on Quesh.
                        • 1198. Option - I know. I met the Jedi.Player - Fraal was talking to the Hutts when I arrived. He didn't appreciate the interruption.
                          • 1216. - You must have scared him. Master Fraal is wasting no time.
                        • 1214. Option - The Republic's regrouping.Player - They're digging in for something big. We better hit them first.
                          • 1215. - I'll deploy our army at once. Master Fraal mustn't have time to strike.
                            • 1540. - He's already amassing forces with Broga the Hutt. Slay them both, and the Republic's stranglehold on Quesh will crumble.
                              • 1490. Option - As you wish.Player - They will bow to my power. Then they will die.
                                • 1553. - Thank you, my lord. Show the Republic how weak they are.
                              • 1492. Option - They won't live another day.Player - This planet will soon belong to the Empire. Leave the details to me.
                              • 1493. Option - They're as good as dead.Player - I'll bag the Jedi and his Hutt pet.
                              • 1560. Option - I'll give it a shot.Player - No promises, but I'll try.
                                • 1561. - Do your best to kill them. That's all I ask.
                              • 1537. Option - I'll kill 'em for the credits.Player - As long as I get my credits.
                                • 1543. - I assure you, the Empire will pay well for their deaths.
                              • 1634. Option - Anything to end this battle.Player - Quesh deserves some peace. If that means killing these agitators, so be it.
                                • 1635. - Don't forget--we're here to spark war, not extinguish it.
                                  • 1574. - Find Master Fraal and Broga in the Quesh venom plant. Tear the facility apart. Make sure they don't leave the place alive.
                        • 1199. Option - They'll both die by my hands.Player - All enemies of the (Empire / Republic) will die before me.
                          • 1200. - I was hoping you'd jump at their throats.
                            • 1485. - Master Fraal's hiding out with Broga the Hutt. They're in the central Quesh venom processing plant.
                              • 1488. - Tear that plant apart. Kill the Jedi and his Hutt friend.
                                • 1674. <Conversation Exit>
  • 869. - Kill the Republic's Hutt friends, and the Three Families will fall.
  • 713. - I just spoke with Graag. He said you shut down the factories, and the fight's under control. Well done.
    • 716. - Without adrenals or their Quesh venom supply, the Republic is finally vulnerable! We must hit the Three Families with everything we have.
      • 757. - Slay the Hutt slime, their secrets die with them--the Republic can't process Quesh venom.
        • 922. - And they'll be pushed to the brink of galactic war. All we must do is kill the leaders of the Three Families.
          • 847. Option - I will lead the assault.Player - The Hutts will fall under my lightsaber.
          • 848. Option - I'll slay them myself.Player - When I'm through, the Hutts will beg me to kill them.
            • 860. - I'm glad you're so eager, my lord. We'll prepare for your attack at once.
          • 849. Option - I'll execute them.Player - Hutts make easy targets.
            • 858. - No one is better equipped for the job. We'll prepare for your operation immediately.
          • 850. Option - Three bounties will cost you.Player - You want these Hutts dead? Pay me their weight in credits.
            • 857. - I'll see that your payment matches the prey.
          • 953. Option - They'll anticipate our attack.Player - We've got the Republic on edge. The Hutts will be well-guarded.
            • 954. - Indeed. We have an inside contact who should help us level the playing field.
          • 1624. Option - Is killing them necessary?Player - There are other routes than violence.
            • 1625. - We have no choice. Showing the Three Families mercy weakens our position.
              • 768. - Colonel, wake Portho the Hutt from whatever adrenal-addled haze he's drowning in.
                • 1620. - Moff Dracen? Should've known you'd attack soon--and during my afternoon adrenals!
                  • 1146. - Too bad my compatriots just upped security. There's no getting past the front doors now.
                    • 1147. Option - Nothing will hold me back.Player - Your pathetic Hutt defenses can't stop a Sith.
                    • 1149. Option - We'll see about that.Player - Even the best security can be bypassed.
                      • 1150. - You could try taking out the main gate's shields. But there's another way...
                    • 1153. Option - Wanna bet?Player - I've busted down plenty of doors. This won't be any different.
                      • 1154. - I didn't mean it's impossible. There's just another way you could get in...
                    • 1157. Option - Is there an alternate way in?Player - Prove your worth, Portho. There must be another entrance.
                      • 1158. - Well--I suppose there is one thing we could try.
                    • 1161. Option - Then why do we need you alive?Player - Remember, Portho: A useless Hutt is a dead Hutt.
                      • 1162. - Don't be hasty! I can work something out!
                        • 1164. - My Chevin adviser, Norvaan Kel--he could smuggle a small group past security using my best adrenals.
                          • 1166. - They're strong enough for Hutts--you'll be knocked out cold. Norvaan can give you the adrenal then sneak you in.
                            • 1169. Option - Seems risky.Player - I'd rather not be comatose in the middle of a firefight.
                              • 1170. - You'll be awakened once inside. And the after effects are clean, I promise.
                            • 1173. Option - You'll pay if this is a trap.Player - If you try to double-cross me, you're dead.
                            • 1177. Option - I love a nap before murder.Player - I could use some shut-eye before slaughtering your friends.
                              • 1178. - If you say so. I'll make the arrangements, just in case.
                                • 1180. - We'll take your recommendation under advisement, Portho. Use your adrenals. When you awake, you'll be the only surviving member of the Three Families.
                                  • 1184. - You heard the fool: either fight through the front, or take Portho's adrenals and be smuggled in. Your choice.
                                    • 1185. Option - I prefer a direct fight.Player - The Hutt can keep his concoction. I'd rather fight on my feet.
                                      • 1186. - Portho gave us schematics on the palace's security. You'll need these EMP charges to scramble the generators shielding the main door.
                                        • 1188. - Excellent. Once you're inside, kill the leaders of the Three Families--Portho, too. Then upload their data on Quesh venom processing to me.
                                          • 1189. <Conversation Exit>
                                    • 1190. Option - The adrenal's the safest path.Player - I'll take the Hutt's concoction. Best to save my energy for the fight inside the palace.
                                      • 1191. - Norvaan Kel's hiding out behind the palace grounds. Security should be light during the battle.
                                        • 1193. - Take that Chevin's adrenal to infiltrate the palace. Once inside, kill the leaders of the Three Families--including Portho. Then transmit their data on Quesh venom processing to me.
                                          • 1196. <Conversation Exit>
  • 659. - The factories won't fall without you!
  • 108. Player - The mines are poisoned. The Republic's running scared.
    • 1483. - Excellent work. You also did a fine job razing their emplacements. My forces will have no trouble cleaning up your scraps.
    • 109. - Fantastic. We won't give them a chance to recover.
      • 69. - Our next move is to hit the Republic again. Hard.
        • 588. - Hello, Imps. Graag the Hutt is here. You ready?
          • 269. - Send him in. Quickly.
            • 271. - Graag is a leader of the Hutt Cartel. He keeps repulsive company, but he's proven a valuable ally.
              • 610. Option - I don't need his help.Player - I can take down the next target without Hutt interference.
                • 634. - That may be. But we can't afford to turn away Graag's support just yet.
              • 272. Option - He's an ally?Player - Why is a Hutt working with the Empire?
                • 275. - You could say Graag was forced to cooperate.
              • 636. Option - Never trust a Hutt.Player - I don't think that's a good idea.
                • 637. - Don't worry--Graag is dependable.
                  • 277. - He's here to make amends for the Three Families, a band of venom-sniffing Hutts.
                    • 1603. - They violated the Cartel's neutrality to help the Republic's mining operation on Quesh.
                      • 281. - Such favoritism deeply upset the Empire. The Cartel claimed ignorance and disowned the Three Families.
                        • 649. Option - The Three Families are doomed.Player - With the rogue Hutts isolated, all that's left is the killing blow.
                          • 660. - But first we must sever their source of income: the Republic's adrenal factories. Only then can we destroy the Three Families.
                        • 641. Option - The Cartel must have known.Player - I'm sure they took kickbacks from the Three Families and looked the other way.
                          • 644. - You're probably right. To make amends, the Cartel sent Graag--one of their finest leaders--to help us punish the Three Families.
                        • 643. Option - Spare me the Hutt trivia.Player - Get to the point.
                          • 645. - I simply remind you that the Empire's not alone. As a Cartel leader, Graag kindly "volunteered" to help us punish the Three Families.
                            • 653. - Don't mention those traitors! They make my blood boil!
                              • 296. <Non-dialogue segment.>
                                • 677. - Graag, good of you to join us! Allow me to introduce our newest allies on Quesh.
                                  • 700. Option - The honor is yours.Player - Gaze upon me, Hutt. You won't see someone so powerful again in your lifetime.
                                  • 679. Option - The honor is yours.Player - I'd ask you to bow to my magnificence, but... well, you know.
                                    • 706. - You've made quite the impression on Quesh, Sith. Finally, we'll have the Force on our side as well.
                                  • 680. Option - I'm watching you.Player - It's a pleasure, Graag. Imperial Intelligence will be glad to hear of your cooperation.
                                    • 701. - I--I understand. Good to have your organization's support.
                                  • 681. Option - Watch yourself, slug.Player - I've dealt with your kind before. Don't try me.
                                    • 682. - I thought I recognized you. Nem'ro's friend, right? If his stories are true, I'm glad you're on our side.
                                  • 1613. Option - Hello, Graag.Player - Pleased to meet you.
                                    • 1616. - The pleasure's mine. But I'm afraid I bring bad news--our forces are in trouble.
                                  • 1615. Option - Let's stick to business.Player - I didn't sign on for handshakes. What's the next target?
                                    • 684. - Jedi have joined the defense of the Republic's factories. Even the Cartel's droid army can't maintain the assault for long.
                                      • 690. - The Three Families won't be vulnerable until we sever their income. Are you ready to kill these Jedi and cripple the Republic's adrenal production?
                                        • 691. Option - Let's do it.Player - Time to hit the Republic where it hurts.
                                        • 347. Option - I guess I'm ready.Player - Yeah, sure, whatever you say.
                                        • 755. Option - This will be too easy.Player - Hardly worthy of my talents, but sure.
                                          • 693. - Don't discount the Republic's strength. They're far more familiar with Quesh.
                                            • 350. - Graag--have your army hold the factories. Don't allow the Republic a second's rest.
                                              • 354. - Cut down the Jedi defenders. Then either destroy the adrenal production lines or kill the Selkath scientists operating them.
                                                • 1591. Option - No Selkath will survive.Player - The scientists chose the wrong day to show up for work. +100
                                                • 1592. Option - The machinery will fail.Player - The scientists are just doing their job. I'll cripple their equipment. +50
                                                  • 1593. - If that's your choice. Just don't return until those factories have ground to a halt.
                                                    • 357. <Conversation Exit>
                                • 301. - Graag, you finally grace us with your presence! Let me introduce the Empire's greatest weapon on Quesh.
  • 254. - The Republic's held Quesh for too long. Rip those mines from their grasp.
  • 70. - The Empire can't afford another loss, major. We must crush the Republic immediately!
    • 72. - They've been on Quesh for years--we can't destroy their entire mining operation overnight!
      • 76. - Gentlemen. We have company.
        • 84. - I'm Moff Dracen. Head of Quesh Imperial forces. You're here to join our war against the Republic?
          • 358. Option - War? I can't wait.Player - My lightsaber's itching for Republic victims.
          • 411. Option - Consider me your best weapon.Player - Not just join--I'll win it.
            • 389. - This operation's under control. We don't need Sith running wild down here.
              • 613. Option - Oh good. I smell a fight.Player - Insult the dark side. Sith love that.
          • 360. Option - Correct, sir.Player - I can't pass up the Empire's favorite pastime.
            • 393. - The Imperial military has the situation well in hand. We don't need Intelligence down here playing games!
              • 617. Option - I'll keep things simple.Player - No games. Just tell me who to kill.
          • 361. Option - Sure, but it'll cost you.Player - My rates skyrocket during wartime.
            • 443. - I'm sure we can work out a deal.
              • 363. - The Empire has the situation in hand. We don't need stinking mercenaries to win!
                • 611. Option - But you do need a Sith.Player - Your forces are nothing compared to the power of the dark side.
                • 614. Option - I'll keep my people in line.Player - Don't worry, Major. I keep my companions on a tight leash.
                  • 621. - That's not my point. The Empire can win this war!
                    • 623. - The Empire must use all of its assets to crush the Republic.
          • 131. Option - Tell me about the conflict.Player - What's the situation?
            • 433. - Quesh is a valuable planet, if you can believe it. We're here to stop the Republic's operation.
              • 434. <Non-dialogue segment.>
          • 414. Option - It's your war, not mine.Player - Why should I care?
            • 415. - Quesh is valuable. To the Republic, and to the Empire.
              • 416. <Non-dialogue segment.>
                • 417. - This is absurd! We don't need their kind interfering with our war!
                  • 376. Option - Oh really? [Force Choke]Player - There's more power in my fist than in your entire army. +50
                  • 378. Option - Oh really? [Shock him]Player - Let me remind you of the dark side's power, Major. +50
                  • 380. Option - Is that so? [Punch him]Player - Your manners need polish, Major. +50
                  • 382. Option - Oh really? [Punch him]Player - Maybe a broken jaw will improve your perspective. +50
                    • 383. - Enough. Save it for the Republic.
                  • 366. Option - Go on, major.Player - I suppose you have your own victory plan.
                    • 367. - That's right. My men take the mines, make the Republic panic. Then we propose a truce and ambush their leaders.
                      • 441. - Quaint theatrics won't work. Brutality, carnage--that's how you break the Republic.
                  • 543. Option - What a pitiful display.Player - I find your empty chatter amusing.
                    • 585. - I won't stand for this outrage!
                      • 373. - Yes, you will, major. Take your anger out on the Republic.
                        • 124. - They're responsible for our assignment to this toxic rock. The Republic went digging and found the source of this planet's poison.
                          • 1610. - The miners call it "Quesh venom." Lies just below the planet's surface.
                            • 1612. - We distill the stuff into Quell, a lethal poison. But the Republic knows how to refine it into high-grade adrenals.
                              • 130. - They've been processing the toxins into adrenals for years, with Hutt help no less. We've come to conquer their operation and claim Quesh's venom for the Empire.
                                • 406. Option - Destroy them all.Player - Tear down the Republic. Grind them into Quesh's soil.
                                • 407. Option - Make the Republic suffer.Player - Turn Quesh into a monument of Imperial cruelty.
                                  • 445. - I knew you'd have the appetite for this work. The Republic's defeat must be devastating.
                                • 408. Option - Make a show of it.Player - Carve their defeat into Quesh.
                                  • 448. - My goal exactly. Their ruin must be cataclysmic.
                                • 409. Option - That's a tall order.Player - If this is Republic territory, they won't go down easy.
                                  • 457. - But they will be ruined. The Empire won't settle for less.
                                • 132. Option - You're after something else.Player - The Empire wouldn't wage war on this scale just for resources.
                                  • 428. - Correct. The adrenals are a bonus. Our primary goal is to test the Republic.
                                • 188. Option - Yet the Republic's still here.Player - So what are we waiting for?
                                  • 155. - The Republic's downfall must be cataclysmic. Devastation on that level takes time.
                                    • 146. - Push them enough on Quesh, and the Republic will be provoked into open warfare across the galaxy.
                                      • 148. - Once they violate the Treaty of Coruscant, the Empire can strike without risking neutral worlds joining in. We must rile their temper.
                                        • 1598. Option - Let me anger them.Player - I have a talent for rousing the Republic's fury.
                                          • 1599. - I can't wait to see you test their restraint.
                                        • 219. Option - They'll be hard to push.Player - Provoking them to all-out war won't be easy.
                                          • 222. - That's why we must bend them to their breaking point.
                                        • 234. Option - Politics aren't my concern.Player - You say that like I should care.
                                          • 235. - Let me rephrase. We must goad the Republic into open warfare. Help, and you'll be compensated.
                                            • 224. - First, we strike the Republic's venom mines.
                                              • 226. - The venom produces noxious gas. That's why Quesh is so lovely. It's most lethal in the mines, so the Republic installed specialized filters.
                                                • 228. - Destroy those filters, release the poisonous gas, and the Republic will have to flee the mines.
                                                  • 238. Option - Consider it done.Player - They'll declare the mines a disaster site when I'm finished.
                                                  • 239. Option - I'm kind of busy.Player - I'll see if I can find the time.
                                                    • 240. - Don't delay. Our forces already siege the mines.
                                                      • 242. - Take out every weapon emplacement you can, then get inside and destroy the filtration units. Don't stop until the mines are choked with poison.
                                                        • 243. <Conversation Exit>
                                                  • 161. Option - Count me out. [Refuse quest]Player - I don't want any part of this.
                                                    <Aborts Conversation>
                                                    • 162. - Then we'll proceed according to plan. Enjoy your time on Quesh.
                                                      • 163. <Conversation Exit>
                • 423. - Enough! We don't need his help!
                • 420. - Don't waste your energy on her. A woman has no place on the battlefield.
  • 67. - This is a private council. Leave us.
  • 1656. <Non-dialogue segment.>
    • 1583. - Be careful--the Republic's discovered Portho's treachery. Hurry, before the Hutts escape!
    • 1255. - Portho fulfilled his promise, for once. Consider these mercenaries his payment for your mercy.
MissionCategoryRequired LevelAdded In
Quesh371.0.0a
Quesh371.0.0a
Quesh371.0.0a
Quesh371.0.0a
Quesh371.0.0a
MissionCategoryRequired LevelAdded In
Quesh371.0.0a
Quesh371.0.0a
Quesh371.0.0a
Quesh371.0.0a
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                    "JournalText": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nFight your way through the yards of the Quesh Venom Refinery, and make your way inside.",
                    "LocalizedJournalText": {
                        "enMale": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nFight your way through the yards of the Quesh Venom Refinery, and make your way inside.",
                        "frMale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nFrayez-vous un passage \u00e0 travers les cours de la raffinerie de venin de Quesh et introduisez-vous \u00e0 l'int\u00e9rieur.",
                        "frFemale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nFrayez-vous un passage \u00e0 travers les cours de la raffinerie de venin de Quesh et introduisez-vous \u00e0 l'int\u00e9rieur.",
                        "deMale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nK\u00e4mpfe dich durch die H\u00f6fe der Quesh-Giftraffinerie ins Innere vor.",
                        "deFemale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nK\u00e4mpfe dich durch die H\u00f6fe der Quesh-Giftraffinerie ins Innere vor."
                    },
                    "Tasks": [
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                            "Id": 1,
                            "DbId": 0,
                            "String": "Go to the Venom Processing Plant",
                            "LocalizedString": {
                                "enMale": "Go to the Venom Processing Plant",
                                "frMale": "Se rendre \u00e0 l'usine de traitement du venin",
                                "frFemale": "Se rendre \u00e0 l'usine de traitement du venin",
                                "deMale": "Geh zur Gift-Aufbereitungsanlage",
                                "deFemale": "Geh zur Gift-Aufbereitungsanlage"
                            },
                            "ShowTracking": true,
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                {
                    "Id": 3,
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                    "JournalText": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nLocate Broga the Hutt and Master Fraal within the Quesh Venom Refinery.",
                    "LocalizedJournalText": {
                        "enMale": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nLocate Broga the Hutt and Master Fraal within the Quesh Venom Refinery.",
                        "frMale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nTrouvez Broga le Hutt et Ma\u00eetre Fraal dans la raffinerie de venin de Quesh.",
                        "frFemale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nTrouvez Broga le Hutt et Ma\u00eetre Fraal dans la raffinerie de venin de Quesh.",
                        "deMale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nFinde Broga den Hutten und Meister Fraal in der Quesh-Giftraffinerie.",
                        "deFemale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nFinde Broga den Hutten und Meister Fraal in der Quesh-Giftraffinerie."
                    },
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                            "Id": 1,
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                            "String": "Find Broga the Hutt and Master Fraal",
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                                "enMale": "Find Broga the Hutt and Master Fraal",
                                "frMale": "Trouver Broga le Hutt et Ma\u00eetre Fraal",
                                "frFemale": "Trouver Broga le Hutt et Ma\u00eetre Fraal",
                                "deMale": "Finde Broga den Hutten und Meister Fraal",
                                "deFemale": "Finde Broga den Hutten und Meister Fraal"
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                    "JournalText": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nMaster Berin Fraal is determined to protect Broga and undo your work. Defeat him.",
                    "LocalizedJournalText": {
                        "enMale": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nMaster Berin Fraal is determined to protect Broga and undo your work. Defeat him.",
                        "frMale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nMa\u00eetre Berin Fraal est d\u00e9termin\u00e9 \u00e0 prot\u00e9ger Broga et \u00e0 faire \u00e9chouer votre mission. D\u00e9barrassez-vous de lui.",
                        "frFemale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nMa\u00eetre Berin Fraal est d\u00e9termin\u00e9 \u00e0 prot\u00e9ger Broga et \u00e0 faire \u00e9chouer votre mission. D\u00e9barrassez-vous de lui.",
                        "deMale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nMeister Berin Fraal ist entschlossen, Broga zu sch\u00fctzen und deine Arbeit zu vernichten. Besiege ihn.",
                        "deFemale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nMeister Berin Fraal ist entschlossen, Broga zu sch\u00fctzen und deine Arbeit zu vernichten. Besiege ihn."
                    },
                    "Tasks": [
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                            "Id": 1,
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                            "String": "Defeat Master Berin Fraal",
                            "LocalizedString": {
                                "enMale": "Defeat Master Berin Fraal",
                                "frMale": "Vaincre Ma\u00eetre Berin Fraal",
                                "frFemale": "Vaincre Ma\u00eetre Berin Fraal",
                                "deMale": "Besiege Meister Berin Fraal",
                                "deFemale": "Besiege Meister Berin Fraal"
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                    "JournalText": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nYou have found Master Fraal inside the refinery, and defeated him in battle. See what he has to say.",
                    "LocalizedJournalText": {
                        "enMale": "Two of the Three Families leaders are dead, but Broga the Hutt escaped. He is being aided by the Jedi Master Berin Fraal, who recently landed on Quesh. Both Broga and Master Fraal have gone to the Quesh Venom Refinery.\n\nYou have found Master Fraal inside the refinery, and defeated him in battle. See what he has to say.",
                        "frMale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nDans la raffinerie, vous avez trouv\u00e9 et vaincu Ma\u00eetre Fraal. D\u00e9couvrez ce qu'il a \u00e0 dire.",
                        "frFemale": "Deux des chefs des Trois Familles sont morts, mais Broga le Hutt s'est enfui. Il b\u00e9n\u00e9ficie de l'aide du Ma\u00eetre Jedi Berin Fraal, r\u00e9cemment arriv\u00e9 sur Quesh. Broga et Ma\u00eetre Fraal se sont tous deux rendus \u00e0 la raffinerie de venin de Quesh.\n\nDans la raffinerie, vous avez trouv\u00e9 et vaincu Ma\u00eetre Fraal. D\u00e9couvrez ce qu'il a \u00e0 dire.",
                        "deMale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nDu hast Meister Fraal in der Raffinerie gefunden und im Kampf besiegt. H\u00f6r dir an, was er zu sagen hat.",
                        "deFemale": "Zwei Anf\u00fchrer der Drei Familien sind tot, aber Broga der Hutte ist entkommen. Er wird vom k\u00fcrzlich auf Quesh gelandeten Jedi-Meister Berin Fraal unterst\u00fctzt Sowohl Broga als auch Meister Fraal haben sich in die Quesh-Giftraffinerie begeben.\n\nDu hast Meister Fraal in der Raffinerie gefunden und im Kampf besiegt. H\u00f6r dir an, was er zu sagen hat."
                    },
                    "Tasks": [
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                            "Id": 1,
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                            "String": "Talk to Master Berin Fraal",
                            "LocalizedString": {
                                "enMale": "Talk to Master Berin Fraal",
                                "frMale": "Parler \u00e0 Ma\u00eetre Berin Fraal",
                                "frFemale": "Parler \u00e0 Ma\u00eetre Berin Fraal",
                                "deMale": "Sprich mit Meister Berin Fraal",
                                "deFemale": "Sprich mit Meister Berin Fraal"
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                    "JournalText": "After pursuing Broga the Hutt and Master Berin Fraal to the Quesh Venom Refinery, you have dealt with them both and ensured the Empire's supremacy on Quesh.\n\nMoff Dracen will be pleased by this news. Return to the Imperial Garrison Bunker and report to him.",
                    "LocalizedJournalText": {
                        "enMale": "After pursuing Broga the Hutt and Master Berin Fraal to the Quesh Venom Refinery, you have dealt with them both and ensured the Empire's supremacy on Quesh.\n\nMoff Dracen will be pleased by this news. Return to the Imperial Garrison Bunker and report to him.",
                        "frMale": "Dans la raffinerie de venin de Quesh, vous vous \u00eates d\u00e9barrass\u00e9 de Broga le Hutt et de Ma\u00eetre Berin Fraal, permettant ainsi \u00e0 l'Empire d'asseoir sa domination sur Quesh.\n\nLe Moff Dracen sera ravi d'apprendre la nouvelle. Rejoignez-le au bunker de la garnison imp\u00e9riale et faites-lui votre rapport.",
                        "frFemale": "Dans la raffinerie de venin de Quesh, vous vous \u00eates d\u00e9barrass\u00e9e de Broga le Hutt et de Ma\u00eetre Berin Fraal, permettant ainsi \u00e0 l'Empire d'asseoir sa domination sur Quesh.\n\nLe Moff Dracen sera ravi d'apprendre la nouvelle. Rejoignez-le au bunker de la garnison imp\u00e9riale et faites-lui votre rapport.",
                        "deMale": "Nachdem du Broga den Hutten und Meister Berin Fraal in die Quesh-Giftraffinerie verfolgt hast, hast du dich um beide gek\u00fcmmert und die Vorherrschaft des Imperiums auf Quesh gesichert.\n\nMoff Dracen wird diese Neuigkeiten erfahren wollen. Kehre zum imperialen Garnisonsbunker zur\u00fcck und melde dich bei ihm.",
                        "deFemale": "Nachdem du Broga den Hutten und Meister Berin Fraal in die Quesh-Giftraffinerie verfolgt hast, hast du dich um beide gek\u00fcmmert und die Vorherrschaft des Imperiums auf Quesh gesichert.\n\nMoff Dracen wird diese Neuigkeiten erfahren wollen. Kehre zum imperialen Garnisonsbunker zur\u00fcck und melde dich bei ihm."
                    },
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                            "String": "Return to Moff Dracen",
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                                "enMale": "Return to Moff Dracen",
                                "frMale": "Rejoindre le Moff Dracen",
                                "frFemale": "Rejoindre le Moff Dracen",
                                "deMale": "Kehre zu Moff Dracen zur\u00fcck",
                                "deFemale": "Kehre zu Moff Dracen zur\u00fcck"
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