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The Gangs of Mek-Sha

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The Gangs of Mek-Sha
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

Your allies are meeting with Republic forces before the ships arrive. Join them to discuss the plan to defend the fleet.
Tasks:
1)
Meet with Your Allies on Mek-Sha
2)
Speak to Junker Jott
3)
Defeat the Mysterious Assailant
4)
Speak to the Mysterious Assailant
5)
Go to Huttbreaker's Compound
6)
Speak to Hylo Visz
7)
Speak to Gang Leaders
8)
Speak to Tau
Mission Rewards
Credits:30
Tasks:
1)
Meet with Your Allies on Mek-Sha
2) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

Junker Jott is the Republic's contact on Mek-Sha. Speak with him in his headquarters to start planning the fleet's defense.
Speak to Junker Jott
3) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

A mysterious assailant has attacked your meeting in Junker Jott's headquarters. Stop the intruder!
Defeat the Mysterious Assailant
4) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

You've fought the mysterious assailant to a draw. Find out who they are and what they want.
Speak to the Mysterious Assailant
5) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

In order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to sway the most influential players on Mek-Sha. Go to the compound of Huttbreaker--the powerful gang leader and former revolutionary--and start making introductions.
Go to Huttbreaker's Compound
6) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

In order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to sway the most influential players on Mek-Sha. Speak to Hylo Visz and Gault Rennow about which leaders can be persuaded.
Speak to Hylo Visz
7) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

In order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to convince the most influential players on Mek-Sha to approve the sale. Speak to the gang leaders at Huttbreaker's auction to learn who can be swayed.
Speak to Gang Leaders
8) The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule. ...
The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.

You've made a few promising contacts with the gang leaders of Mek-Sha. Reconvene with Tau and Junker Jott and discuss your next steps.
Speak to Tau
Command XP: 600
Category: Onslaught
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: The Gangs of Mek-Sha
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 14. <Non-dialogue segment.>
    • 15. - Then Savik's cooperation is sincere? She's actually told you the Empire's plan?
      • 17. - Seems that way. I checked with General Daeruun, and we have a fleet headed to Mek-Sha for refueling. The pieces fit.
        • 99. - Arn and I will head there right away to meet with the fleet's commander. See if we can't start rooting out the Imps.
          • 102. <Non-dialogue segment.>
            • 103. - I just hope we're getting there in time to stop them. Without those reinforcements, Corellia won't stand much of a chance.
              • 106. Option - We won't fail again.Player - Don't worry, I'm not letting an attack like that happen again. Never again.
              • 107. Option - [Lie] We'll beat them next time.Player - The Empire is tough to beat, but I'm sure we'll manage this time.
            • 104. - If we can stop them on Mek-Sha like we did here, we might just stand a chance of defending Corellia.
              • 101. Option - We won't fail.Player - We'll stop the Empire, no matter what they have planned.
                • 113. - Then let's get to it.
              • 100. Option - Any other Imperial attacks?Player - Have any of the Republic's other reinforcements come under attack?
                • 168. - Not yet, but we have all ships on alert. Let's hope they don't try anything else as elaborate as they did here.
              • 108. Option - Don't mess up.Player - Don't get in over your head and ruin things before I get there.
                • 110. - As encouraging as ever...
                  • 112. - See you on Mek-Sha. Senator, thanks for everything.
                    • 129. - Safe travels.
                      • 130. <Non-dialogue segment.>
                        • 136. - We've got Savik on an Alliance shuttle, ready to move out. She says she wants to stay with us... well, with you, mainly.
                        • 119. - Darth Savik is locked aboard one of our ships for transport. She's repeatedly requested that she remain in Alliance custody for further questioning.
                          • 121. - Of course, the Republic prefers that we transfer her to their control. How would you like to proceed?
                            • 122. Option - Send her to the Republic.Player - Transfer Savik to Republic custody. It's best if they handle her questioning.
                              • 126. - General Daeruun will be very pleased.
                            • 123. Option - She could be an asset. Keep her.Player - Take Savik to Odessen. She could become a real asset to the Alliance.
                              • 124. - Right away.
                                • 128. - What about the mighty Jakarro? Fighting side-by-side was even more fun than I remembered!
                                  • 132. - Please don't make us find some other idiot to work for. That is... we'd much rather work for you!
                                    • 134. Option - Welcome to the team.Player - We'll be glad to have you. Lana can set you up with quarters back on Odessen.
                                      • 139. - I call the top bunk!
                                        • 141. - Oh, that's just ridiculous!
                                          • 143. - For now, though, we will meet you on Mek-Sha!
                                    • 135. Option - Find some other idiot.Player - You're on your own. The Alliance doesn't have room for you.
                                      • 148. - Bah! This is all your fault, droid!
                                        • 150. - This won't end well...
                                          • 145. - We have your ship fueled and ready, whenever you wish to depart.
                                            • 147. - Using Savik's information, we've sent troops to follow King Petryph. We expect to have him back in a matter of days.
                                              • 155. - His trial will be... interesting, of course. But I'm more concerned with what will come after. If the nobles can't agree, the question of leadership could turn violent.
                                                • 156. Option - I'm sure you'll sort it out.Player - The nobles will have you to guide them. They'll make a smart choice.
                                                  • 165. - Thank you. I can only hope you're right.
                                                • 157. Option - You should be the new queen.Player - You'd make a good queen, Nebet. They should choose you.
                                                  • 159. - Thank you, but I don't want to rule my people. I only want to speak on their behalf and share their wisdom with the rest of the galaxy.
                                                • 158. Option - Not my problem.Player - Onderon's problems are up to Onderon to solve. The rest of us have a war to win.
  • 71. - Hate... was supposed to make me stronger. All of my rage, all of these years... it still wasn't enough...
    • 73. - I've studied... trained... risen to the Dark Council! What does it take to beat you? How can you be so powerful?
      • 74. Option - I fight for others, not myself.Player - I'm strong because I fight for others.
        • 77. <Non-dialogue segment.>
          • 78. Player - The Force is a part of all living things. How could anyone hope to master it when they only focus on themselves?
          • 79. Player - People are counting on me--people who can't fight for themselves. If I fail, they suffer the consequences. So, I can't fail.
          • 80. Player - I mean, the credits don't hurt. Or the fame. But still, you've got to be about something more than just yourself.
      • 75. Option - No mystery. Just hard work.Player - I work hard, I train, practice my skills... there's nothing more to it than that.
        • 91. - Impossible... there must be more. There has to be more!
      • 76. Option - I'm not telling you anything.Player - You want me dead. Why would I tell you anything?
        • 84. - Clearly... you have nothing to fear from me. I'm at your mercy.
          • 81. - Please... it's clear that I'll never beat you. I don't... I don't think I even want to, anymore. I just want to understand.
            • 83. - I can't return to the Sith now, not after this. They cannot help me become more than I am. Only you can.
              • 87. - Hey there. Sounds like we won.
                • 8. Player - Everyone all right?
                  • 9. - Some of the city guards were hit by the air strikes, but we're pretty sure they'll make it.
                    • 11. - Looks like you have one prisoner... was Petryph in the other shuttle that launched?
                      • 58. Player - Yes, he left as soon as I got here.
                        • 63. - I can help you! You can easily track him down with his sensor jammer's algorithm. I'll give you the algorithm, whatever you want!
                          • 65. - Yeah? How about the other fleets the Empire is targeting? Where will your friends strike next?
                            • 67. - Mek-Sha. It's an old mining outpost that was converted to a fueling station. I don't have the details, but that's our... err... Malgus's next target.
                              • 69. - Really? Just like that?
                                • 96. - Don't complain, droid. I love Mek-Sha!
                                  • 68. Player - Let's get back to the palace. We can sort all of this out there.
                                    • 97. - Sounds good to me.
                                      • 12. <Conversation Exit>
  • 3. - Not so fast. The diversion was impressive, but... I know your moves too well to be fooled by a mere imitation.
    • 20. Option - Just give up.Player - You're not going to escape, Savik. Just surrender.
      • 21. - Ah, Malora would have enjoyed this. "The insect threatening the spider from within its web," she'd say. I sometimes miss her particular insanity.
    • 22. Option - I might remember you.Player - Now that I see you in person, you do seem familiar... was it Corellia?
    • 23. Option - You don't know me at all.Player - If you actually believe you have any chance of winning, you have a lot to learn about me.
      • 25. - We'll see.
        • 27. - You're clear for launch, Petryph. The sensor jammers will activate when you exit orbit. You'll be all but impossible to track.
          • 29. - Await my return, dear Onderon! You shall know the splendor of my rule once again!
            • 56. - Let's ensure a bit of privacy, while we're at it. Shuttle Two, commence aerial assault on hostiles in zone five.
              • 31. - Now, then. I've prepared for this day for so long now... where to even begin?
                • 41. - You struck me down in my prime, then moved on without a second thought. Corellia would've been my tomb, had my droids not found me.
                  • 37. - In truth, I should thank you. You made me what I am. Taught me the best way to move forward.
                    • 39. - I haven't risked direct combat in a decade. I send my droids, or manipulate fools like Petryph to fight for me.
                      • 43. - But now, at last, the Force has reunited us. I've spent years studying you, crafting the ideal response to your every tactic. Shall we test what I've learned?
                        • 44. Option - You don't have to do this.Player - I regret harming you. If I had any other choice now, I'd take it.
                          • 51. Player - You have another choice now. Take it. Revenge can't heal... it can only destroy.
                        • 49. Option - You don't have to do this.Player - You've carried that grudge a long time, Savik. It must feel pretty heavy by now.
                          • 53. Player - Don't let it drag you down into nothing. Let it go. You still have a choice.
                        • 45. Option - If that's what it takes.Player - It doesn't sound like you're giving me any other choice.
                          • 174. - That's the beauty of my plans... I leave nothing to chance.
                        • 46. Option - You're nothing compared to me.Player - When you fought me, it changed your entire life. When I fought you, I won so easily that I forgot it ever happened.
                          • 48. Player - Whatever you've learned since then... it won't be enough.
                            • 4. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Onslaught06.0.0
MissionCategoryRequired LevelAdded In
Onslaught06.0.0
06.0.0
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                        "enMale": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nYou've fought the mysterious assailant to a draw. Find out who they are and what they want.",
                        "frMale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nVous avez immobilis\u00e9 le myst\u00e9rieux assaillant. D\u00e9couvrez qui il est et ce qu'il veut.",
                        "frFemale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nVous avez immobilis\u00e9 le myst\u00e9rieux assaillant. D\u00e9couvrez qui il est et ce qu'il veut.",
                        "deMale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nDu hast den mysteri\u00f6sen Angreifer \u00fcberw\u00e4ltigt. Finde heraus, wer er ist und was er will.",
                        "deFemale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nDu hast den mysteri\u00f6sen Angreifer \u00fcberw\u00e4ltigt. Finde heraus, wer er ist und was er will."
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                    "JournalText": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nIn order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to sway the most influential players on Mek-Sha. Go to the compound of Huttbreaker--the powerful gang leader and former revolutionary--and start making introductions.",
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                        "enMale": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nIn order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to sway the most influential players on Mek-Sha. Go to the compound of Huttbreaker--the powerful gang leader and former revolutionary--and start making introductions.",
                        "frMale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nPour ravitailler la flotte de la R\u00e9publique avant que l'Empire ne s'interpose, vous devrez convaincre les personnalit\u00e9s les plus influentes de Mek-Sha. Allez vous pr\u00e9senter au complexe d'Huttbreaker, puissant chef de gang et ancien r\u00e9volutionnaire.",
                        "frFemale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nPour ravitailler la flotte de la R\u00e9publique avant que l'Empire ne s'interpose, vous devrez convaincre les personnalit\u00e9s les plus influentes de Mek-Sha. Allez vous pr\u00e9senter au complexe d'Huttbreaker, puissant chef de gang et ancien r\u00e9volutionnaire.",
                        "deMale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nUm den Treibstoff f\u00fcr die republikanische Flotte zu besorgen, bevor sich das Imperium einmischen kann, musst du die einflussreichsten Personen auf Mek-Sha \u00fcberzeugen. Begib dich zum Komplex der Huttenbrecherin - der m\u00e4chtigen Bandenanf\u00fchrerin und ehemaligen Revolution\u00e4rin - und stell dich allen vor.",
                        "deFemale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nUm den Treibstoff f\u00fcr die republikanische Flotte zu besorgen, bevor sich das Imperium einmischen kann, musst du die einflussreichsten Personen auf Mek-Sha \u00fcberzeugen. Begib dich zum Komplex der Huttenbrecherin - der m\u00e4chtigen Bandenanf\u00fchrerin und ehemaligen Revolution\u00e4rin - und stell dich allen vor."
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                        "enMale": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nIn order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to sway the most influential players on Mek-Sha. Speak to Hylo Visz and Gault Rennow about which leaders can be persuaded.",
                        "frMale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nPour ravitailler la flotte de la R\u00e9publique avant que l'Empire ne s'interpose, vous devrez convaincre les personnalit\u00e9s les plus influentes de Mek-Sha. Discutez avec Hylo Visz et Gault Rennow des dirigeants \u00e0 persuader.",
                        "frFemale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nPour ravitailler la flotte de la R\u00e9publique avant que l'Empire ne s'interpose, vous devrez convaincre les personnalit\u00e9s les plus influentes de Mek-Sha. Discutez avec Hylo Visz et Gault Rennow des dirigeants \u00e0 persuader.",
                        "deMale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nUm den Treibstoff f\u00fcr die republikanische Flotte zu besorgen, bevor sich das Imperium einmischen kann, musst du die einflussreichsten Personen auf Mek-Sha \u00fcberzeugen. Sprich mit Hylo Visz und Gault Rennow dar\u00fcber, welche Anf\u00fchrer \u00fcberredet werden k\u00f6nnen.",
                        "deFemale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nUm den Treibstoff f\u00fcr die republikanische Flotte zu besorgen, bevor sich das Imperium einmischen kann, musst du die einflussreichsten Personen auf Mek-Sha \u00fcberzeugen. Sprich mit Hylo Visz und Gault Rennow dar\u00fcber, welche Anf\u00fchrer \u00fcberredet werden k\u00f6nnen."
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                    "JournalText": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nIn order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to convince the most influential players on Mek-Sha to approve the sale. Speak to the gang leaders at Huttbreaker's auction to learn who can be swayed.",
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                        "enMale": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nIn order to secure fuel for the Republic fleet before the Empire can interfere, you'll need to convince the most influential players on Mek-Sha to approve the sale. Speak to the gang leaders at Huttbreaker's auction to learn who can be swayed.",
                        "frMale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nPour ravitailler la flotte de la R\u00e9publique avant que l'Empire ne s'interpose, vous devrez convaincre les personnalit\u00e9s les plus influentes de Mek-Sha. Parlez aux chefs des gangs \u00e0 l'h\u00f4tel des ventes d'Huttbreaker pour savoir qui vous devez influencer.",
                        "frFemale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nPour ravitailler la flotte de la R\u00e9publique avant que l'Empire ne s'interpose, vous devrez convaincre les personnalit\u00e9s les plus influentes de Mek-Sha. Parlez aux chefs des gangs \u00e0 l'h\u00f4tel des ventes d'Huttbreaker pour savoir qui vous devez influencer.",
                        "deMale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nUm den Treibstoff f\u00fcr die republikanische Flotte zu besorgen, bevor sich das Imperium einmischen kann, musst du die einflussreichsten Personen auf Mek-Sha \u00fcberzeugen, dem Verkauf zuzustimmen. Sprich mit den Bandenanf\u00fchrern auf der Auktion der Huttenbrecherin, um herauszufinden, wen du \u00fcberzeugen kannst.",
                        "deFemale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nUm den Treibstoff f\u00fcr die republikanische Flotte zu besorgen, bevor sich das Imperium einmischen kann, musst du die einflussreichsten Personen auf Mek-Sha \u00fcberzeugen, dem Verkauf zuzustimmen. Sprich mit den Bandenanf\u00fchrern auf der Auktion der Huttenbrecherin, um herauszufinden, wen du \u00fcberzeugen kannst."
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                    "JournalText": "The Empire has set its sights on the Republic fleet bound for Mek-Sha, a settlement of mercenaries, criminals, and scavengers living free of any major galactic faction's rule.\r\n\r\nYou've made a few promising contacts with the gang leaders of Mek-Sha. Reconvene with Tau and Junker Jott and discuss your next steps.",
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                        "frMale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nVous avez fait la connaissance de quelques chefs de gang prometteurs sur Mek-Sha. Retrouvez Tau et Junker Jott afin de discuter de la suite.",
                        "frFemale": "L'Empire s'int\u00e9resse \u00e0 la flotte de la R\u00e9publique en approche de Mek-Sha, une colonie de mercenaires, de criminels et de pillards peu soucieux de se conformer aux grandes factions galactiques.\r\n\r\nVous avez fait la connaissance de quelques chefs de gang prometteurs sur Mek-Sha. Retrouvez Tau et Junker Jott afin de discuter de la suite.",
                        "deMale": "Das Imperium hat es auf die republikanische Flotte auf dem Weg nach Mek-Sha abgesehen, eine Siedlung von S\u00f6ldnern, Kriminellen und Pl\u00fcnderern, die von keiner Gruppierung kontrolliert werden.\r\n\r\nDu hast ein paar vielversprechende Kontakte zu den Bandenanf\u00fchrern von Mek-Sha gekn\u00fcpft. Triff dich mit Tau und Schrotti Jott, um die n\u00e4chsten Schritte zu besprechen.",
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