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Veek the Sneak

Veek the Sneak
Level 75 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 03
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: Veek the Sneak
Other Sites:

Conversation:

  • 342. - Is there something you need, Commander?
  • 341. - Thank you again for the assistance, Commander!
  • 214. - Commander! How did it go? Not too much trouble for you, I assume.
    • 216. - So, where is the Hutt representative?
      • 389. Player - Dead. It was an ambush--she was working with the Exchange all along.
        • 238. - What do you mean? None of this makes sense.
          • 239. Player - The Hutts and the Exchange made a deal to kill you and split your resources between themselves. They didn't count on anyone else getting involved.
            • 246. - I'm glad it was you Commander, otherwise I might not be alive!
              • 248. - Well, it is disappointing that this was all a ruse. I had hoped to start healing the anger between Mek-Sha and the Hutts.
                • 249. Option - That won't be easy.Player - It seems that will take some time.
                  • 250. - More than I would like, and more than Mek-Sha deserves.
                • 251. Option - Seriously?Player - You must be joking.
                  • 253. - It's not wrong to want to make Mek-Sha more prosperous.
                • 252. Option - A waste of time.Player - I don't think you'll ever make that happen.
                  • 254. - Perhaps not now, but at least someone tried.
                    • 256. - Regardless, I'll have to arrange more security for my territory, the pilots, associates... I refuse to allow Harido Wald to fall to these, these... upstarts!
                      • 264. - I don't suppose you're open to bodyguard duty, eh Commander?
                        • 265. Option - Sorry, no.Player - I have other priorities right now.
                        • 266. Option - I'm too expensive.Player - Trust me--you can't afford me.
                        • 267. Option - You're lucky I don't kill you.Player - You sent me into an ambush. If you need protection from anyone, it's me.
                          • 268. - A joke, Commander, a joke from your good friend Veek!
                            • 270. - Now, what's done is done. Thank you for unraveling this plot against me.
                              • 274. - As promised, I will vote to have the Republic fleet refueled.
                                • 275. <Non-dialogue segment.>
                                  • 276. - You are sure that is what you want?
                                    • 277. Player - It's exactly what I need.
                                  • 280. - I presume our business is concluded, then.
                                    • 317. Option - That's all.Player - Yes, that should be all. +50
                                      • 318. - Excellent. If you'll excuse me, I'll need to make some arrangements before attending the vote.
                                        • 320. - Until we meet again, Commander!
                                    • 282. Option - [Blackmail Veek]Player - Almost. It would be a shame if anyone found out about you and the Hutts.... +50
                                      • 287. - You--
                                        • 288. - I mean--I'm sure we can come to an agreement that satisfies both our needs.
                                          • 289. Option - Help the Alliance.Player - Anything Hylo or Gault needs, you get for them. You work for the Alliance now.
                                            • 331. - Of course, Commander. I am at the service of the Alliance.
                                          • 292. Option - Support the Republic.Player - Anything the Republic needs, anything they want, you get for them. Understand?
                                            • 330. - Of course, Commander. I am at the service of the Republic.
                                          • 307. Option - Support the Empire.Player - Whatever the Empire wants, you will supply for them. Understand?
                                            • 329. - Of course, Commander. I am at the service of the Empire.
                                          • 295. Option - Never help the Republic.Player - Steer clear of the Republic. After the vote, they're a blind spot to you, understand?
                                          • 300. Option - Never help the Empire.Player - Stay away from the Empire. Once the vote is done, they don't even exist to you, understand?
                                            • 397. - I'm not sure I---is that really what you want?
                                              • 399. - Whatever you say! I will keep a very far distance from now on.
                                                • 332. Player - I look forward to hearing the outcome of the fuel vote.
                                                • 393. Player - Can't wait to hear how the fuel vote goes.
                                                  • 333. - I have no doubt the Republic fleet will be refueling in no time.
                                                    • 316. Player - Good.
                                                      • 403. <Non-dialogue segment.>
                                                        • 439. <Conversation Exit>
                                                        • 404. <Conversation Exit>
  • 181. - You're not Veek.
    • 183. - You weren't invited to this meeting, Commander.
      • 184. Option - This isn't what I expected.Player - I gather your meeting with Veek is cancelled, then?
        • 185. - As if the Hutts would deal with the scum that helped end their rule of Mek-Sha.
      • 190. Option - You're allies? Weird.Player - The Hutts and the Exchange, working together. Who would've thought?
        • 191. - The enemy of my enemy is my friend.
      • 193. Option - Can you really stop me?Player - Veek sent me to deal with this little situation. That's what I plan to do.
        • 194. - I would have thought you had better things to do than meddle in small-time criminal affairs.
          • 196. - I must say, I am surprised Veek chose his reputation over saving a potential deal with the Hutts.
            • 198. - I'm not--that scum let the Hutts catch my brother smuggling weapons into Mek-Sha, just before the rebellion. Left him to die.
              • 199. Option - So you want revenge.Player - So this was just a way to get back at Veek?
                • 202. - The Hutts needed to take out Veek, I wanted revenge, the Exchange wanted into Mek-Sha. It was convenient.
              • 200. Option - Why help each other?Player - Is the Exchange helping the Hutts take back Mek-Sha? Why else would you let the Exchange grow so quickly?
                • 204. - Nothing that elaborate. We just don't get in each others' way. Unlike Veek.
              • 201. Option - You're going to die next.Player - Funny. Now Veek will be the one who got you killed, too.
                • 386. - I doubt it. No way all of those stories about you are true. And once you're gone, we can finish what we came here to do.
                  • 206. - In truth, both of our organizations lose millions of credits to Harido Wald, every month. It's getting expensive.
                    • 208. - When we found out Veek wanted to get into Hutt territory, we made a deal with the Exchange.
                      • 210. - Once Veek and his ilk are out of the way, we'll divvy up his routes and crews between ourselves.
                        • 212. - We just need to make sure our plan succeeds.
                          • 213. <Conversation Exit>
  • 340. - Have you located the Hutt representative?
  • 337. - No time to waste, Commander. The Hutt envoy needs to be rescued.
  • 370. - Welcome back! Have you reconsidered helping with my problem? I would love to vote your way....
    • 455. Option - Yes.Player - I'll help you. Tell me what you need.
      • 457. - Allow me to explain.
        • 460. - You see, my smugglers operate in a lot of territories across the galaxy.
          • 462. - All but one, actually, a very profitable one at that.
            • 464. - They recently sent a representative to discuss possible terms, but with our recent history...
    • 372. Option - No.Player - I'm still not interested.
      • 374. - Please, think on it some more. I will still be here!
        • 375. <Conversation Exit>
    • 376. Option - Indigo is plotting against you.Player - Indigo wants you dead. He tried to get me to kill you.
      • 377. - Of course he did. Killing is all he knows. So tiring.
        • 379. - I appreciate you bringing this to my attention--I will triple my security. But still, my other problem remains.
          • 381. - You have helped me once by telling me about Indigo. Won't you help me again?
            • 371. Option - Yes.Player - I'll help you. Tell me what you need.
  • 7. - Commander! Harido Wald welcomes you to our humble abode!
    • 9. - Now, let's discuss those Republic ships and the fuel they need. I believe I can help you, my friend.
      • 422. Option - Indigo wants you dead.Player - Indigo was willing to vote my way, in exchange for killing you.
        • 406. - I'm not surprised. The only business he truly understands is killing.
          • 408. - Thank you for letting me know--though he'll likely do you no favors after this.
      • 423. Option - I'm sure you can.Player - Your help will certainly go a long way.
        • 425. - I am glad you're here, as I believe we're all on a tight schedule.
      • 12. Option - Straight to the point.Player - You don't waste time.
        • 11. - Time is of the essence in these matters, as I understand.
      • 424. Option - This is just business.Player - We're not friends, just tell me how you're going to help.
        • 429. - Yes of course, I imagine we don't have much time for getting to know each other.
          • 15. - So, you need the vote to go your way, and that requires a majority.
            • 13. - Huttbreaker and Junker will be in favor, of course.
              • 20. - The Brothers have no love for the Republic, and will be against the deal.
                • 21. Player - Who do you support?
                  • 22. - Republic, Empire--it doesn't matter to me either way.
                    • 24. - What matters is what you need.
                      • 10. <Non-dialogue segment.>
                        • 103. - And you need one more vote for the deal to be accepted.
                        • 104. - And you need my vote to stop the deal from going through.
                          • 25. Player - What makes you think I want to stop it?
                            • 105. - Ah, well, I won't pretend to understand how Sith minds work.
                            • 106. - Ah, well, I won't pretend to understand Imperial schemes.
                              • 108. - Either way, you need my vote.
                                • 112. - Something came up recently that you're the best person for--help me solve my problem, and my vote is yours.
                                  • 350. Option - Fair enough.Player - What exactly do you need?
                                  • 118. Option - Why do you need me?Player - Why me? Can't your own people handle it?
                                    • 119. - I wish it were so simple.
                                      • 121. - You see, my smugglers operate in a lot of territories across the galaxy.
                                        • 123. - All but one, actually, a very profitable one at that.
                                          • 134. - They recently sent a representative to discuss possible terms, but with our recent history...
                                            • 136. - Harido Wald might not survive if Mek-Sha were to find us doing business with their previous rulers.
                                              • 137. Player - You want to do business with the Hutts?
                                              • 138. Player - Expanding into Hutt territory? Bold move.
                                                • 139. - Now you understand why I can't trust a local to handle this matter.
                                                  • 142. - Coordinating the meeting was tricky, but it's gotten more complicated.
                                                    • 144. - The envoy was captured by the Exchange almost as soon as they arrived.
                                                      • 145. Option - The Exchange operates here?Player - I didn't know the Exchange was on Mek-Sha.
                                                      • 147. Option - They've been expanding.Player - The Exchange must be growing--I have someone working on cutting them off from Zakuul.
                                                      • 148. Option - They've been expanding.Player - Interesting. I've also heard the Exchange is setting up operations on Zakuul.
                                                        • 151. - They are new to Mek-Sha, have few friends, but somehow they managed to seize some territory and are growing daily.
                                                      • 149. Option - I see your problem.Player - That's not a good start to your negotiations.
                                                        • 360. - Yes. The Exchange is new here, with few friends, but still they gain more ground by the day.
                                                      • 150. Option - Pathetic.Player - You're supposed to be smugglers, but you can't get one person onto this station without being noticed?
                                                        • 363. - Had we been trusted enough to do so, it would have been done. Sadly, we were not, and so the Exchange profits.
                                                          • 164. - Now that they have the envoy, they can reveal my dealings with the Hutts.
                                                            • 166. - I would be ruined, Harido Wald pushed off Mek-Sha, and the Exchange would take our place. I need you to make sure that doesn't happen.
                                                              • 416. Option - Indigo would love this.Player - Indigo wanted me to kill you. He was hoping he could get a better price for his weapons from whoever took over.
                                                                • 417. - Of course he would. He just doesn't understand the smuggling economy. How tedious.
                                                                  • 419. - I appreciate you telling me--I'll tighten my security. In the meantime, your help dealing with the Exchange would be much appreciated.
                                                              • 169. Option - I'll take care of it.Player - I'll bring the envoy back, safe and sound.
                                                              • 170. Option - Just rescuing the envoy.Player - I'm not here to take down the Exchange, but I'll rescue the envoy.
                                                              • 434. Option - Doesn't sound worth it.Player - I'm not sure I can support a smuggler who can't keep his business in order.
                                  • 171. Option - I'm not interested. [Leave]Player - Deal with your own problems. I'll get my votes somewhere else.
                                    • 366. - And I so hoped we could become friends. Please, if you reconsider... I will be here.
                                      • 367. <Conversation Exit>
  • 338. - Come find me in Harido Wald's territory after the party.
  • 339. - Have you figured out what I supplied to the auction? Hint: the most exotic items of the lot!
  • 34. - What, Hylo couldn't bother to introduce me to the great Commander of the Alliance?
    • 36. - Or Gault? After all the business we've done together. I thought we were friends.
      • 51. - Perhaps you would like to be friends, Commander?
        • 37. Option - Yes, I would.Player - One can never have too many friends.
          • 53. - There's so much potential in new friends.
        • 42. Option - Yes, I would.Player - It's always better to do business with friends.
        • 46. Option - It depends.Player - It depends on how well you treat your friends.
          • 47. - That depends on how well my friends treat me.
        • 54. Option - Not exactly.Player - I'm not looking for friends.
          • 55. - So what are you looking for, Commander?
            • 39. - I supplied some of the items for auction here--at a reasonable mark-up.
              • 41. - Or perhaps you need something else acquired?
                • 48. Player - I'm curious--what's your stance on fueling the Republic ships?
                • 44. Player - So, what do you think about those Republic ships out there?
                  • 49. - Selling fuel to the Republic puts credits directly into Huttbreaker's pocket.
                    • 72. - Which is wonderful! I do like to see my friends succeed.
                      • 74. - But voting to support the sale doesn't do much for me or mine.
                        • 76. - I imagine you would like to see those ships flying off with fat fuel cells.
                          • 79. Player - The sooner the better.
                        • 78. - I imagine you aren't keen on seeing that happen.
                          • 82. Player - It'd be better to discuss this in private.
                            • 83. - I'm open to a mutually beneficial deal, if you're interested.
                              • 85. Option - Let's make a deal.Player - I'm sure we can figure something out.
                              • 86. Option - I'm listening.Player - What do you have in mind?
                              • 87. Option - What's your angle?Player - You know what I want, but what is it that you want?
                                • 90. - Just a little business transaction between friends.
                              • 88. Option - Not interested.Player - I don't care about what you want.
                                • 91. - Let me know if you change your mind.
                                  • 94. - Come to Harido Wald's territory, near the market district.
                                    • 96. - We can talk business there later. For now, let us enjoy this party!
                                      • 98. - And don't forget to look at the auction!
                                        • 343. <Non-dialogue segment.>
                                          • 510. <Conversation Exit>
                                          • 509. <Conversation Exit>
  • 443. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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