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Settling Scores

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Settling Scores
Lieutenant Quorr has asked you to attack Warpost Kinelory and retrieve the Jedi defense strategy.

Defeat the Jedi generals at Warpost Kinelory and take their defense plans.
Tasks:
1)
Take Defense Plans from Jedi Generals: 0/2
2)
Return to Lieutenant Quorr
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:5935
Settling Scores
Tasks:
1)
Take Defense Plans from Jedi Generals: 0/2
2) Lieutenant Quorr has asked you to attack Warpost Kinelory and retrieve the Jedi defense strategy. ...
Lieutenant Quorr has asked you to attack Warpost Kinelory and retrieve the Jedi defense strategy.

Return to Lieutenant Quorr at the Voss command center.
Return to Lieutenant Quorr
Command XP: 600
Category: Voss
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Settling Scores
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 6. - I've sent those plans you recovered to my superiors. Soon the Jedi won't have any secrets left.
  • 141. <Non-dialogue segment.>
    • 64. Player - I found these while I was clearing out the Jedi outpost.
      • 65. - This looks like part of the Jedi's defensive strategy for Voss! I'll get this to my superiors immediately.
        • 121. - Between these plans and annihilating their base, you've struck a real blow against the Jedi.
    • 63. Player - The Jedi won't be using their little outpost anymore.
      • 67. - We intercepted a distress call; I wondered if it might be your handiwork.
        • 69. - They'll be too busy trying to rebuild to interfere much with our truce with the Voss. Nice work.
          • 71. Option - I enjoyed that too much.Player - I hate to think of it as work; taking care of the Jedi is fun.
            • 72. - Fun? If you say so, but I'm glad you handled them instead of us.
          • 74. Option - I did what had to be done.Player - Any responsible citizen could see the Jedi were a threat.
            • 75. - They'll be less of a concern now, thanks to you.
          • 76. Option - My part in this is done.Player - Well, it's your problem now.
            • 77. - With their communications disrupted, we should be able to handle anything the Jedi can organize. Thank you.
              • 150. <Conversation Exit>
  • 83. - We've picked up some distress signals from the outpost I mentioned--I thought you might like to know there're still survivors up there.
  • 86. <Non-dialogue segment.>
    • 87. - I'm glad you're here, my lord, I've just received important news from our spies.
    • 89. - Sir, I've just received important intel from one of our advance recon teams.
    • 88. - Excuse me, I don't want to seem presumptuous, but I've got important intelligence that needs to be shared.
      • 93. - We've uncovered a hidden Jedi outpost in the cliffs not far from here; they don't know we've found them yet.
        • 95. Option - Ready your men for an attack.Player - The Jedi must be dealt with, immediately.
          • 105. - I'm sorry, I can't send troops out there. My commander has really tied my hands on this one.
        • 94. Option - Have you told your commander?Player - This sort of information is vital to the Empire's plans; your commander needs to be informed.
          • 98. - He's busy dealing with the Voss. I'm telling you because you might be able to do something.
        • 100. Option - Tell me you've dealt with it.Player - Well, don't keep me in suspense.
          • 101. - That's just it, I'm telling you about it because I can't deal with it.
            • 103. - We're not allowed to initiate an attack. The higher-ups say we can't breach the supposed peace.
              • 108. - I've been told it's important to keep the Voss happy, but this is a special circumstance--surely something can be done.
                • 109. Option - I'll handle this quietly.Player - Leave it to me. The Jedi will regret ever coming to Voss, and the natives won't ever know.
                • 111. Option - You want to break the peace?Player - You're asking me to defy your superiors.
                • 113. Option - This sounds like your problem.Player - What do you expect me to do about it?
                  • 116. - I was hoping you'd be able to do what I can't. I said I'm not allowed to send troops to attack the base.
                    • 117. <Non-dialogue segment.>
                      • 127. - The Jedi think we won't risk the truce, my lord, but you could wipe them out without the Voss ever knowing. It's perfect.
                      • 124. - Of course, a Sith of your skill and authority could handle the Jedi, and the Voss would never know about it.
                      • 125. - Of course, as an independent operator, you're not technically bound by the truce. You could go after the Jedi yourself.
                      • 126. - It'd be improper to suggest abandoning regulations, sir, but you've freedom enough to attack the Jedi yourself--the Voss'd never know.
                      • 118. - That doesn't rule out an independent strike, however--you'd have the advantage of surprise; they'd be defenseless against you.
                        • 45. Option - Leave the Jedi to me.Player - They think they're safe from the Empire. They're wrong.
                        • 46. Option - Treachery is my business.Player - The "peace" is amusing, but it shouldn't define our actions.
                        • 43. Option - Makes sense tactically.Player - Taking out their outpost should disrupt their activities for a while.
                        • 47. Option - You've got a deal.Player - Hitting a hidden Jedi outpost sounds like my kind of fun.
                          • 56. - I don't envy them having to face you in a closed space. They'll wish we'd never found them.
                        • 48. Option - I'll do it if I find the time.Player - No promises, but I'll try.
                          • 52. - I understand. I'm just passing the information along to you.
                            • 54. - Of course, if you find anything that hints at the Jedi's activities, Captain Mereel will want to see it.
                              • 55. <Conversation Exit>
                        • 49. Option - Await orders. [Refuse quest]Player - When your commander decides what to do, you can take care of it.
                          <Aborts Conversation>
                          • 50. - I understand. I'll compile my report for Captain Mereel's return and hope the Jedi don't pull up stakes before he gets back.
                            • 51. <Conversation Exit>
  • 81. - These earthquakes are driving me crazy. I've swallowed enough dust to build Voss another moon.
  • 84. - With their outpost destroyed, the Jedi can't interfere with our negotiations with the Voss.
MissionCategoryRequired LevelAdded In
Voss461.0.0a
MissionCategoryRequired LevelAdded In
Voss461.0.0a
MissionCategoryRequired LevelAdded In
Voss471.0.0a
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