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Hutt Hospitality

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Hutt Hospitality
Karagga the Unyielding, Supreme Mogul of the Hutt Cartel, has begun to aggressively expand the Cartel's territories, sending attack ships to seize neighboring territories by force.

Supreme Chancellor Saresh, leader of the Republic, has asked you to meet with Karagga and determine whether he intends to attack Republic territories next.

Take a shuttle to confront Karagga the Unyielding in his palatial estate.
Tasks:
1)
Defeat Karagga
2)
Return to P-3DB in the hangar of the Gav Daragon
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:10765
Hutt Hospitality
Tasks:
2) Karagga the Unyielding, Supreme Mogul of the Hutt Cartel, has been defeated. Supreme Chancellor Saresh needs to be informed of what's happened immediately....
Karagga the Unyielding, Supreme Mogul of the Hutt Cartel, has been defeated. Supreme Chancellor Saresh needs to be informed of what's happened immediately.

Return to the droid P-3DB in the hangar of the Gav Daragon at the Republic fleet.
Return to P-3DB in the hangar of the Gav Daragon
Command XP: 600
Category: Operation
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.1.0
Last Seen: 6.2.1a
Star Wars Name: Hutt Hospitality
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1. - I look forward to serving with you again.
  • 94. - ...Yes, Chancellor, they've just come in.
    • 3. Player - Karagga refused to talk. He tried to kill us as soon as we arrived.
      • 96. - You can't be serious.
        • 98. - Slimy, murdering filth! We'll blast that palace of his to rubble!
          • 100. - I... doubt that will be necessary. You didn't let Karagga escape, did you?
            • 101. Option - It was him or us.Player - We had no choice. He wouldn't back down.
            • 102. Option - What did you expect?Player - You had to know this might happen.
            • 103. Option - That scum had it coming.Player - He won't be double-crossing anyone else.
              • 271. Player - We did find one clue: Karagga's personal data key.
                • 106. - Sola, take a look--see if you can use this to access Karagga's systems.
                  • 108. - Aye, sir.
                    • 110. - Hmm... these maps show outside incursions into Hutt Space from some unknown force. Fifteen in all... they lost a lot of ground.
                      • 114. - Then the Cartel attacks weren't simple expansions--they were replacing territory they'd lost to some other enemy.
                        • 245. Option - We could be next.Player - These attackers may have started with the Hutts, but they could be a threat to anyone--even us.
                        • 244. Option - I sense there's more to this.Player - We've barely scratched the surface of what's happening, Chancellor--I can feel it.
                        • 115. Option - How do we proceed?Player - What's our next move? Gather intel on the Hutts' attackers?
                        • 116. Option - Didn't work too well, did it?Player - They should've stuck with crooked land deals if they wanted more territory.
                          • 277. - Karagga's replacement probably will.
                        • 246. Option - The Hutts still had no right.Player - None of this excuses Karagga's actions.
                        • 117. Option - Why does it matter?Player - Who cares if the Hutts are getting hit by someone else? We just took down their leader!
                          • 118. - Anyone who can cause this much trouble for the Hutts could be a threat to us as well. We need to know more.
                            • 120. - It's strange... there's no real information on the attackers anywhere in the data. Just a name: the Dread Masters.
                              • 122. - Who in blazes are the Dread Masters?
                                • 124. - That's all I can find, sir. Whoever they are... they're dangerous. None of the Hutt fleets sent to fight them reported back.
                                  • 130. - I'll have the SIS investigate immediately--we must learn everything we can about these Dread Masters. Once we do--you'll be the first people I contact.
                                    • 131. Option - We'll be ready.Player - You can always count on us.
                                    • 132. Option - Hope we can handle them.Player - Let's hope we give them a better fight than the Hutts did.
                                    • 133. Option - What about the Cartel?Player - We killed the head of the Hutt Cartel. Won't there be fallout?
  • 289. - Watch your back.
  • 7. Player - Captain Hardin?
    • 8. - Come. Let's get on with this.
      • 55. - A few Hutt ships move into the Vyron system--neutral territory--and we're supposed to drop everything and investigate.
        • 12. - Can't say I understand the Chancellor's concern. Hutts are crooks and schemers, not warriors. Not like the Imps.
          • 36. - This crew signed up to smash every Sith-lover from here to the Outer Rim, and instead, we're chasing a pack of glorified bandits.
            • 140. Option - We fight against all dangers.Player - If the Hutts are a threat to innocent people, they must be stopped--just like the Sith.
              • 250. - Suppose so. Still--seems we could prioritize a little better.
            • 139. Option - This situation is serious.Player - There seems to be more happening here than mere theft--we have to investigate.
              • 253. - I'm not seeing it. But if the Chancellor says "jump"....
            • 39. Option - Orders are orders.Player - We don't pick the ops, we just make them happen.
              • 43. - Ought to make that the armed forces' motto.
            • 42. Option - Hunting criminals is a waste!Player - Absolutely! A beautiful ship like this should be fighting battles, not crime.
            • 40. Option - You clearly impressed someone.Player - You've got a special mission from the Supreme Chancellor of the Republic--that doesn't happen every day.
              • 255. - I'm more interested in what I'm doing than who's telling me to do it.
            • 41. Option - Whine to someone else.Player - We didn't come here to listen to your complaints, Captain.
              • 50. - Then I'll spare you.
                • 10. - Tarev, get us moving--objective alpha, Vyron system.
                  • 57. - Aye, sir!
                    • 59. - Sola, do we have the Chancellor patched in?
                      • 53. - Yes, sir--as soon as we drop out of hyperspace, the Chancellor will have a direct link to observe the operation.
                        • 14. - My orders were very clear--once we find the Cartel's goons, I just run the ship. You're the ones calling the shots. You ready?
                          • 32. Option - I'm ready.Player - Let's proceed, Captain. And may the Force be with us.
                          • 31. Option - Always.Player - A Jedi must be prepared for anything.
                          • 159. Option - Affirmative.Player - Havoc Squad is always ready.
                          • 160. Option - This is going to be fun.Player - Don't worry, Captain. You'll get your baby back in one piece.
                          • 161. Option - Hopefully.Player - We're about to find out....
                          • 15. Option - You doubt us.Player - Are you worried we can't handle this?
                            • 151. - Just don't get us all killed, huh?
                              • 153. - Arriving at objective alpha, sir.
                                • 17. - Tarev, report!
                                  • 19. - Multiple Hutt frigates--all with shields and weapons charged. Local defenders are already in retreat--the Hutts are just picking off stragglers. This battle is over, sir.
                                    • 157. Option - We watch from here.Player - Hold here. The Chancellor wants us to investigate, not get involved.
                                      • 167. - Full stop, Tarev. Shields up, gunnery crews at the ready.
                                        • 169. - Sir--incoming transmission from the Hutt commander.
                                          • 171. - Republic warship! You have no business here--this is Hutt Cartel territory! Leave immediately!
                                    • 158. Option - Back off--don't provoke them.Player - Pull us back--we don't want to be seen as hostile.
                                      • 178. - Pull us around, Tarev--half thrust away. All shields and weapon batteries, align aft.
                                        • 180. - Sir! Transmission coming in--the Hutts have spotted us.
                                          • 182. - You made a mistake coming here. Continue your course and leave immediately--this is Hutt Cartel territory.
                                            • 172. Option - Let's discuss this.Player - We're not here for a fight--we just want to know your intentions.
                                            • 174. Option - Not very polite. [Warning shot]Player - I think you should show a little more respect.
                                              • 191. Player - Fire a warning shot--show him we mean business.
                                                • 175. - Primary battery--single volley, across the bow!
                                    • 62. Option - Let's go! [Attack]Player - Take us in! Engage the Hutts!
                                      • 63. - Tarev, full speed. Primary battery, fire a full volley on the command ship!
                                        • 183. - Command ship's shields at forty percent, Captain--the others are scrambling to come about.
                                          • 65. - Incoming transmission from the Hutts!
                                            • 16. - Stop shooting, you fools! You can't attack us! This is Hutt Cartel territory, you have no right to be here!
                                              • 201. Option - Let's discuss this.Player - We don't want to hurt anyone--we only want to know your intentions.
                                              • 173. Option - Cartel territory?Player - Just how long has this been Hutt Cartel territory?
                                                • 195. - That isn't important!
                                                  • 199. - We are here to carry out the will of Karagga the Unyielding, Supreme Mogul of the Hutt Cartel!
                                              • 25. Option - Talk, or you die. [Attack]Player - Keep shooting, Captain. Don't stop until this fool tells us why he's here.
                                                • 192. - Primary battery--another volley!
                                                  • 194. - Enemy shields at five percent.
                                                    • 177. - Are you insane? We're here by the order of Karagga the Unyielding, Supreme Mogul of the Hutt Cartel!
                                                      • 197. - Karagga commanded us to seize this territory, so we have! Now leave!
                                                        • 203. Option - Very well.Player - Captain, take us away from here--we should contact the Chancellor.
                                                          • 211. - Tarev, full speed away--but keep the shields up.
                                                        • 205. Option - [Force Persuade] You can leave.Player - Your mission is complete. You can leave this place.
                                                          • 209. - My... mission is complete. Let's leave this place!
                                                        • 204. Option - Why don't we all leave?Player - You've done your work here--you might as well go, too.
                                                        • 206. Option - You first--or else.Player - You're the one who's leaving--Captain?
                                                          • 214. - All batteries, prepare to fire!
                                                            • 216. - No! No, blast you... all ships! Retreat!
                                                              • 219. - Sola--contact the Chancellor.
                                                                • 224. - I saw everything. It's exactly what I feared--coordinated, Cartel-approved military actions. Karagga the Hutt had better have a good explanation.
                                                                  • 73. - Set course for Hutta, Captain--your guests are going to have a word with the head of the Hutt Cartel. I want to know exactly what he's planning.
                                                                    • 226. Option - Consider it done.Player - We won't leave until we've discovered the truth.
                                                                    • 74. Option - You can count on us.Player - I'm certain we can settle this matter reasonably.
                                                                    • 75. Option - Rules of engagement?Player - Are we authorized to use force?
                                                                      • 232. - I hope it won't be necessary for you to defend yourselves, but don't hesitate to do so. Otherwise, no aggressive actions.
                                                                    • 227. Option - What a business opportunity!Player - It's always good to meet important people.
                                                                    • 228. Option - Why would he tell us?Player - Karagga may not be interested in talking. Especially if he actually is planning something.
                                                                      • 239. - Refusing to talk to you would be an answer on its own. I won't pull forces from the front lines without more information.
                                                                    • 76. Option - This is suicide.Player - Showing up at the head of the Cartel's palace uninvited sounds like a great way to get killed.
                                                                      • 77. - That's why I can't send normal diplomats. I need someone who won't be trifled with.
                                                                        • 79. - Speak to Karagga. Be respectful, but firm--the Republic doesn't need another enemy, but we won't ignore what's happening here.
                                                                          • 85. - I'll have my best pilot shuttle you down to Karagga's palace as soon as we're in range of Hutta.
  • 6. - Not now.
  • 138. - Hyperdrive is ready, and our course is plotted. We'll have you at Karagga's palace in no time!
MissionCategoryRequired LevelAdded In
Operation501.1.0
MissionCategoryRequired LevelAdded In
Operation501.1.0
Operation501.1.0
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                    "JournalText": "Karagga the Unyielding, Supreme Mogul of the Hutt Cartel, has begun to aggressively expand the Cartel's territories, sending attack ships to seize neighboring territories by force. \n\nSupreme Chancellor Saresh, leader of the Republic, has asked you to meet with Karagga and determine whether he intends to attack Republic territories next. \n\nTake a shuttle to confront Karagga the Unyielding in his palatial estate.",
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                        "deFemale": "Karagga der Unbeugsame, Obermogul des Huttenkartells, hat damit begonnen, die Gebiete des Kartells aggressiv auszuweiten und Angriffsschiffe ausgesendet, um die benachbarten Territorien mit Gewalt einzunehmen. \n\nDie Oberste Kanzlerin Saresh, Oberhaupt der Republik, hat dich gebeten, dich mit Karagga zu treffen und herauszufinden, ob er vorhat, als n\u00e4chstes Territorien der Republik anzugreifen. \n\nNimm eine F\u00e4hre, um Karagga den Unbeugsamen auf seinem Palastgel\u00e4nde zu konfrontieren."
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                    "JournalText": "Karagga the Unyielding, Supreme Mogul of the Hutt Cartel, has been defeated. Supreme Chancellor Saresh needs to be informed of what's happened immediately.\n\nReturn to the droid P-3DB in the hangar of the Gav Daragon at the Republic fleet.",
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