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Traitor's Burden

Reward Level Range: -
Traitor's Burden
You've discovered the location of a group of Imperial traitors who've joined the Revanites.

Fight your way into the traitors' bunker and confront their leader.
Tasks:
1)
Enter South Bunker
2)
Confront Lord Ivress
Tasks:
1)
Defeat Lord Ivress
Defeat Lord Ivress's Guards
2)
Speak to Lord Ivress
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:12200
Provided Rewards:
Level 1-75
Select One Reward:
Bounty Hunter 1-75
Sky Ridge Boltblaster's Boots
Imperial Agent 1-75
Sky Ridge Targeter's Boots
Mercenary 1-75
Sky Ridge Med-tech's Boots
Operative 1-75
Sky Ridge Mender's Boots
Powertech 1-75
Sky Ridge Demolisher's Boots
Sith Assassin 1-75
Sky Ridge Duelist's Boots
Sith Inquisitor 1-75
Sky Ridge Force-Lord's Boots
Sith Juggernaut 1-75
Sky Ridge Bulwark's Boots
Sith Sorcerer 1-75
Sky Ridge Force-Healer's Boots
Sith Warrior 1-75
Sky Ridge Pummeler's Boots
Traitor
Tasks:
1)
Enter South Bunker
2) You've discovered the location of a group of Imperial traitors who've joined the Revanites. ...
You've discovered the location of a group of Imperial traitors who've joined the Revanites.

The leader of the formerly-Imperial Revanites is a Sith named Lord Ivress. Locate him and confront him.
Confront Lord Ivress
Tasks:
1)
Defeat Lord Ivress
Defeat Lord Ivress's Guards
2)
Speak to Lord Ivress
Command XP: 600
Category: Shadow of Revan
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Traitor's Burden
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1. - You're new.
    • 2. Player - Are you in charge here?
      • 3. - We don't really operate that way, but I can act as that sort of figure if you require it of me. How might I help?
        • 4. Option - Will you provide sanctuary?Player - My allies and I would like to stay here.
          • 7. - Do what you like. No Rishii will have an issue with your presence.
        • 5. Option - Tell me about this place.Player - What do you call this place?
          • 9. - The village doesn't have a name. It's just where we Rishii live.
            • 29. - Rishii or otherwise, anyone living here chooses when and for how long of their own accord.
        • 6. Option - Surrender control to me.Player - I'm taking over here. You can help by not getting in the way.
          • 8. - There really is nothing to take over in the village; no ownership or hierarchy. You're welcome to do as you will.
            • 13. - More bird people.
              • 15. - I suppose now that we've left Raider's Cove, you're going to start complaining about them instead of the pirates?
                • 17. - No--those pirates are still the worst!
                  • 19. - You cleared the path well. And made a friend?
                    • 25. - I am called Arankau.
                      • 26. Player - The other inhabitants on this island--are you in contact with them? Do you know what they're up to?
                        • 27. - If an individual Rishii chooses to get involved with others, that's that Rishii's choice. Otherwise, we tend to see no reason to inquire.
                          • 31. - These other inhabitants, they have also kept to themselves. Strangely, their encampment appears to be segregated. One group looks like her. The other is less... intense.
                            • 32. Option - I see.Player - Imperial and Republic traitors working side by side but still wary of one another.
                            • 34. Option - [Flirt] Multiple Lanas?Player - If they have more of you in their roster, I might be joining the Revanites.
                              • 37. - You flatter me.
                                • 42. - If their Sith Lords are anywhere near as deadly as Lana, we're in deeper trouble than when we almost became fish food on Manaan!
                            • 36. Option - They're all enemies.Player - No matter what they look like, they're as good as dead.
                              • 45. - So--there's a camp for Imperial traitors and one for Republic Revanites. And they're not exactly friends.
                                • 38. - This may provide an opportunity--either to exact atonement for their deception, or to employ a little deception of our own.
                                  • 50. - It's an opportunity to thin the ranks, is what it is.
                                    • 53. - Your zeal for making heads roll never ceases to surprise me, Deefour. Don't worry yourself; it may yet come to that.
                                      • 54. Player - I'll take a closer look at these Revanite camps.
                                        • 55. - And we'll attempt to establish a better grasp of their activities.
                                          • 57. - I hope we can establish where Agent Shan is being held.
                                            • 59. - As do I....
                                              • 64. - We Rishii would be grateful for your help around the village--if you choose to provide it, of course.
                                                • 66. - Savor your travels.
                                                  • 62. <Conversation Exit>
  • 75. - Greetings! We watched you fighting on the beach--the other offworlders were very unkind. We are much friendlier.
    • 77. - Have you come to trade? Do you need lodgings? Outsiders are always welcome here.
      • 78. Option - That's very kind of you.Player - Thank you for the warm welcome. I'm surprised you're so open to outsiders.
        • 79. - We love outsiders. You all have such interesting things to say.
      • 82. Option - Nobody is this friendly.Player - You seem a little too friendly to be believed.
        • 83. - We've been told our ways are strange, but we don't see why that should be so. Shouldn't everyone be kind to neighbors and guests?
      • 86. Option - Shut up and step aside.Player - My friends and I are going to be staying here a while. Do yourself a favor and stay out of our way.
        • 87. - If you say so. As long as you don't trouble our people, we'll be happy to leave you to your business.
          • 89. - This place is a dump! Intelligent creatures actually live here?
            • 91. - An entirely new offworlder! We've never encountered your language--please, speak more!
              • 93. - Oh, there's no need for that, I assure you. I can speak quite well for both of us! Allow me to introduce--
                • 95. - The second head speaks too! I assumed it was decorative, how fascinating!
                  • 96. Player - You mentioned the other offworlders earlier--the ones who attacked me. What do you know about them?
                    • 97. - We don't know much, I'm afraid--they usually avoid us. It seems a little rude, but we know that our ways are different.
                      • 99. - They have some camps on the island. They wear different colors--dark in one, light in the other--but they all work together. Like you.
                        • 100. Player - Revanites. Some from the Republic, some from the Empire.
                          • 101. - I think you're right. I'm still going over the data Theron decoded from the Nova Blades--go to those camps and interfere any way you can.
                            • 102. Option - Right away.Player - We'll break up the Revanites' plans before they do any serious damage. I'm sure of it.
                            • 104. Option - Perhaps we can turn them back?Player - It may still be possible to turn them away from Revan's teachings--if so, I'll find a way.
                              • 105. - Whatever works. Just don't take too long.
                            • 107. Option - I'm on it.Player - Sounds like a plan. I'll contact you once I've put a dent in their operations.
                            • 110. Option - Mess with some cultists? Easy.Player - I've got this. All I need are some stilts and a giant Revan mask....
                              • 111. - Please feel free to take a more direct approach as well.
                            • 113. Option - [Flirt] Join the fun!Player - Save the reading for later. It'd be nice to have you along for once.
                              • 114. - I'd like to, but... I really don't think you'll need my help. My time is better spent here.
                                • 116. - May the Force serve you well.
                            • 118. Option - Don't tell me what to do.Player - You do not command me, Sith.
                            • 120. Option - Don't tell me what to do.Player - I don't take orders from you, Sith.
                            • 122. Option - Don't boss me around.Player - I'm not one of your slaves. You don't tell me what to do.
                              • 123. - Then stay here and waste time while our enemies move against us.
                                • 126. <Conversation Exit>
  • 142. - Oh, for the days when I could rip apart a tonitran with my beak! But She Who Greedily Devours is yours, if you wish it.
    • 144. - If you do not, a hunting flock must be gathered... before our whole village becomes prey.
  • 74. - I thank you. The village thanks you.
    • 131. - Whatever hospitality we can give is yours.
  • 133. Player - The creature that preyed on Rishii is dead.
    • 134. - Oh! You bring most excellent news. Our fallen will glide on a warm breeze to their fate.
      • 136. - Thank you, outsider. Let us feast on the beast's remains, and prize your triumph today.
  • 139. - Go with our best wishes to your hunt.
  • 147. - Yes... the leavings of the beast! I know the hunter's signs--it must be near.
  • 153. - We must locate the beast that hunts Rishii. It will leave a trail.
  • 156. - There have been sightings of a great beast--"She Who Greedily Devours." Now we know her ferocity outstrips our scouts and hunters.
    • 158. - With your eyes so close to the ground, will you seek the beast's spoor? She must be tracked for the sake of the village.
  • 160. Player - I found your scouts. They're dead.
    • 161. - That is terrible news. The fledglings will grieve the most. Yet for you and I, there is no time for grief.
  • 167. - Should you encounter our scouts, do let me know.
  • 172. - Several of our scouts have not returned. We don't believe outsiders are involved, but we're puzzled nonetheless.
    • 174. - Our scouts are quick on their wings, sharp with their talons--delay is unusual. Kindly alert us if you encounter them?
  • 177. - Your company is appreciated and respected, as always.
  • 170. - My outsider friend, perhaps you would like to trade? We have shared what we've seen with you; consider sharing your eyes with us.
    • 171. Player - What is it you're looking for?
MissionCategoryRequired LevelAdded In
Shadow of Revan573.0.0
MissionCategoryRequired LevelAdded In
Rishi573.0.0
Rishi573.0.0
Shadow of Revan573.0.0
Shadow of Revan573.0.0
Rishi573.0.0
MissionCategoryRequired LevelAdded In
Shadow of Revan573.0.0
573.0.0
CodexCategoryAdded In
LoreEmpire573.0.0
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