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The Lucky Lancer: Destruction

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The Lucky Lancer: Destruction
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

Head for the Corellian Museum of Starships in Axial Park and secure the Lucky Lancer's hangar bay for use as a landing site.
Tasks:
1)
Secure the Landing Site
2)
Disable the Security Field
3)
Defeat Imperial Forces
4)
Plant Explosives
5)
Use Your Personal Holocom
6)
Disable the Sensor Arrays: 0/3
7)
Speak to General Garza
Requires:Trooper
Mission Rewards
Credits:6855
Select One Reward:
Level 1-75
Corellian Boltblaster's Body Armor
Corellian Demolisher's Body Armor
The Lucky Lancer: Destruction
Tasks:
1)
Secure the Landing Site
2) The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. ...
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

The Lucky Lancer's hangar inside the Corellian Museum of Starships in Axial Park is now secured, but the security field protecting it is still in place. Disable the force field around the Lucky Lancer.
Disable the Security Field
3) The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. ...
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

Defeat the Imperial forces in the Lucky Lancer's hangar bay inside the Corellian Museum of Starships in Axial Park.
Defeat Imperial Forces
4) The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. ...
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

Now that you have gained access to the Lucky Lancer, plant explosives on it to clear a landing site for your forces inside the Corellian Museum of Starships in Axial Park.
Plant Explosives
5) The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. ...
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

The Lucky Lancer has been destroyed, giving your forces a clear landing site. Contact General Garza with your personal holocommunicator to update her on your status.
Use Your Personal Holocom
6) The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. ...
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

With the landing site now cleared, General Garza has ordered you to disable any Imperial sensor arrays active in Axial Park before they can detect your forces' arrival.
Disable the Sensor Arrays: 0/3
7) The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. ...
The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.

Now that the landing site has been cleared, rendezvous with General Garza in the Drall Library in the government district to plan how you will finally breach the gates of the Bastion.
Speak to General Garza
Command XP: 600
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: The Lucky Lancer: Destruction
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
Corellia won't fall to the Empire on my watch.
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
I'll crush the Imps here just like I've crushed them everywhere else.
  • Aric Jorgan:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
Just tell me where to begin, General.
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
If Rakton's in the Bastion, let's just flatten it from orbit.
  • Tanno Vik:
    200
I'll move out right away, General.
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
I'll move out right away.
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
I'm here to take out Rakton. Period.
  • Aric Jorgan:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
If I can help these people, I have to try.
  • Aric Jorgan:
    50
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Tanno Vik:
    50
  • Yuun:
    200
I have to do what's best for the mission.
  • Aric Jorgan:
    200
  • Elara Dorne:
    50
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    50
You're letting personal feelings cloud your judgment, Locke.
  • Aric Jorgan:
    200
  • Elara Dorne:
    50
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    50
It's more important to save lives than dropships.
  • Aric Jorgan:
    50
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Tanno Vik:
    50
  • Yuun:
    200
I'm up for anything that gives us a better shot at Rakton.
  • Aric Jorgan:
    200
  • Elara Dorne:
    50
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    50
I only did what had to be done.
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
You need to get those people somewhere secure.
  • Elara Dorne:
    200
  • Yuun:
    200
Be sure my fans know that Havoc is happy to accept gifts.
  • Tanno Vik:
    200
I didn't want this to happen, but there was no choice.
  • Elara Dorne:
    200
  • Yuun:
    200
Those bombings are nothing compared to what Rakton will do if we don't stop him.
  • Aric Jorgan:
    200
  • M1-4X:
    200
My squad can't be everywhere at once, Locke.
  • Aric Jorgan:
    200
  • Tanno Vik:
    200
I'll make the Imps wish they'd never left home.
  • Aric Jorgan:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
I'll make it happen, General.
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
Untrained irregulars will just get in my way.
  • Aric Jorgan:
    200
  • Tanno Vik:
    200
I won't risk the mission just to save one ship.
  • Aric Jorgan:
    200
  • Elara Dorne:
    50
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    50
We need to keep the people's spirits up. Destroying their history won't do that.
  • Elara Dorne:
    200
  • Tanno Vik:
    50
  • Yuun:
    200
Blasting this thing is going to be a lot of fun.
  • Elara Dorne:
    50
  • Yuun:
    50
We can't win this war with one hand tied behind our backs!
  • Aric Jorgan:
    200
  • Elara Dorne:
    50
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    50
I never wanted it to be this way.
  • Elara Dorne:
    200
  • Yuun:
    200
I'm here to protect the whole Republic, not just Corellia.
  • Aric Jorgan:
    200
  • M1-4X:
    200
Time to do some damage.
  • Aric Jorgan:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
Think you can handle detonating a priceless piece of Corellian history?
  • Tanno Vik:
    200
It's been a pleasure working with you, too.
  • Elara Dorne:
    200
  • Yuun:
    200
I'm glad to hear you won't be wasting any more of my time.
  • Elara Dorne:
    50
  • Tanno Vik:
    200
  • Yuun:
    50
This op has been a lot messier than I would've liked.
  • Elara Dorne:
    200
  • Tanno Vik:
    50
  • Yuun:
    200
Without you around, we can finally get something done.
  • Elara Dorne:
    50
  • Tanno Vik:
    200
  • Yuun:
    50
The Imps had better start interviewing for a new head general.
  • Aric Jorgan:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
Consider it done, General.
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Yuun:
    200
Havoc Squad is ready for action, General!
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    200
Are we ready to hit the Bastion with everything we've got?
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    200
I'm always up for joyriding in a hundred-tonne war machine.
  • M1-4X:
    200
  • Tanno Vik:
    200
This is your most ridiculous plan yet, Garza.
  • Aric Jorgan:
    50
  • Elara Dorne:
    50
  • Yuun:
    50
General Rakton won't defeat me, General.
  • Aric Jorgan:
    200
  • Elara Dorne:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
  • Yuun:
    200
I've gotten us this far, General. I'm not stopping now.
  • M1-4X:
    200
  • Tanno Vik:
    200
I'm going to cut a path of destruction straight into Rakton's face.
  • Aric Jorgan:
    200
  • M1-4X:
    200
  • Tanno Vik:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 573. <Conversation Exit>
  • 480. Player - Havoc calling General Garza. Objective complete. The Bastion gate is secure.
    • 482. - Excellent work, Major. Everything we've fought so hard to achieve is finally within reach.
      • 485. - Our forces will rendezvous with you inside the Bastion shortly. Once they do, the operation will be in your hands.
        • 488. - I cannot lead this final push from the outside, Major. I'm counting on you to assess Rakton's defenses and lead our forces to victory.
          • 489. Option - Understood.Player - I won't let you down, General.
          • 490. Option - Thank you very much.Player - It will be an honor to lead this operation.
            • 492. - Honor isn't part of the equation. You aren't there to lead a gallant charge; you're there to win--no matter what.
          • 491. Option - It's about time.Player - Nice to know you finally trust me to command more than five people.
            • 494. - Drop the sarcasm, Major. A field commander has no time for it.
              • 496. - Remember: General Rakton is one of the greatest enemies the Republic has ever faced. He is a very dangerous man, both mentally and physically.
                • 498. - He plans to use the information in the Bastion's databanks to command an unstoppable campaign against us. You must not fail.
                  • 499. Option - I won't.Player - General Rakton won't defeat me, General.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 500. Option - Don't sweat it.Player - I've gotten us this far, General. I'm not stopping now.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 505. - Just be sure your confidence doesn't lead you to underestimate the situation.
                  • 501. Option - Nothing will stand in my way.Player - I'm going to cut a path of destruction straight into Rakton's face.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 506. - Discretion is just as important as aggression. Don't lose sight of the overall tactical situation.
                      • 508. - The finest military units available are under your command now. Your Republic is counting on you to put them to good use.
                        • 512. - Good luck, Major. Garza out.
                          • 551. <Conversation Exit>
  • 532. - Good luck, Major.
  • 561. <Non-dialogue segment.>
  • 414. <Non-dialogue segment.>
    • 416. - Major, good work. Captain Phaeris's crews have already touched down with the Safecrackers and the Fifty-third Armored. They're approaching the Bastion now.
    • 415. - Major, excellent work. The Safecrackers and the Fifty-third Armored have already touched down, and the extra dropships you captured are bringing in the Eighty-first Infantry.
      • 418. - Our strategy has unfolded perfectly. Now, it's time to put the final phase into motion.
        • 441. Option - Let's go!Player - Havoc Squad is ready for action, General!
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 442. Option - Full-frontal assault?Player - Are we ready to hit the Bastion with everything we've got?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 422. Option - Rakton's as good as dead.Player - The Imps had better start interviewing for a new head general.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 444. - We're very close now, but let's not get ahead of ourselves.
            • 438. - Before the full assault can begin, your team must complete two final objectives. The first is to block General Rakton's communications.
              • 426. - Once Havoc has placed signal jammers at key locations outside the Bastion walls, we can cut off all comm traffic.
                • 421. Option - Good, no enemy reinforcements.Player - Hopefully this will minimize any surprise Imperial backup.
                  • 447. - Hopefully it will prevent Imperial backup entirely.
                • 428. Option - That could raise alarms.Player - If the Empire's top general drops off comms, they're going to notice.
                  • 449. - Based on the comm traffic we've measured so far, we're confident you'll have enough time to complete your objectives before anyone notices the blackout.
                • 423. Option - Why am I doing all the work?Player - Can't the forces we brought in help with this stuff?
                  • 424. - Backup was brought in to help with the assault, not the preparations for the assault.
                    • 452. - When the jammers are in position, Havoc can proceed to the second objective--breaching the Bastion gate.
                      • 435. - The gate is effectively impervious to frontal assault, so you'll need to commandeer an Imperial crawler tank and use it to pass through undetected.
                        • 436. Option - Understood.Player - Consider it done, General.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 454. Option - Sounds like fun.Player - I'm always up for joyriding in a hundred-tonne war machine.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 455. Option - Easier said than done.Player - Grabbing a crawler isn't exactly a walk in the park.
                          • 457. - If you find hijacking an Imperial crawler your most difficult task on Corellia, I'll be very disappointed.
                            • 437. - Scouts have spotted a crawler operating at these coordinates with a minimal escort. It's your best bet.
                              • 461. - Once you've ridden the crawler through the Bastion gate, you'll secure the gate controls, then contact me via holo to begin the final assault. Is everything clear?
                                • 464. Option - Affirmative, General.Player - Plant jammers outside the gate, hijack the crawler, secure the gate controls. Clear.
                                • 465. Option - I could use a review.Player - Run me through the objectives one more time, please.
                                  • 470. - First, plant the jammers outside the Bastion. Then, hijack an Imperial crawler and pass through the gate. Contact me when the gate is secure.
                                • 466. Option - Clearly suicidal, yes.Player - This is your most ridiculous plan yet, Garza.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 467. - And the best plan available to us, Major.
                                    • 469. - Time is tight--that crawler won't be in the field forever. Set your jammers and get there as quickly as possible--don't let anything slow you down.
                                      • 477. - Dismissed. And good luck.
                                        • 478. <Conversation Exit>
  • 531. - What are you doing here, Major? Scans still show Imperial sensors active in Axial Park.
  • 391. Player - Havoc Squad calling General Garza. Operation complete. Landing zone is clear.
    • 392. - Excellent work, Major. I'll let Captain Phaeris know immediately.
      • 394. - Yeah, and be sure to let her know how you got this VIP landing pad. She'll be thrilled.
        • 395. <Non-dialogue segment.>
          • 396. - And you seemed like a decent person... I'm just glad my part in all of this is over now.
          • 397. - I could tell you were trouble right from the start. At least my part in this is done.
            • 398. Option - You're leaving?Player - What do you mean, your part is done?
              • 401. - It means I was here to help you get your troops on the ground, and I have. So now I'm leaving.
            • 399. Option - I really am sorry.Player - This op has been a lot messier than I would've liked.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 405. - Oh, I'm really sorry to hear that.
            • 400. Option - Good riddance.Player - Without you around, we can finally get something done.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 403. - I just hope you do half as much damage to Rakton as you did getting to him. So long.
  • 334. Player - Havoc Squad calling General Garza. Operation complete. Lucky Lancer has cleared the landing area.
    • 335. - I'm glad to hear it, Major.
      • 337. - You've done a great thing today. You've saved something that could never be replaced.
        • 338. <Non-dialogue segment.>
          • 339. - I can see that you're not just in it to win, you're in it to win the right way.
          • 340. - I can't say I agree with every move you've made, but you took a big risk for us on this one. It's appreciated.
            • 344. Option - It was nothing.Player - I'm just glad I could help.
              • 365. - So am I, believe me.
            • 345. Option - What's next?Player - Where do we go from here?
            • 346. Option - You owe me.Player - Just be sure you remember this down the road, Locke.
              • 370. - What, a Corellian forget a debt? Not a chance.
                • 367. - Now that you're getting your backup, I'd say my part is done. Been a pleasure working with you, Major--Rakton doesn't have a chance.
                  • 375. Option - Thanks.Player - It's been a pleasure working with you, too.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 382. - See you around.
                  • 380. Option - Stick around and help.Player - We could use a guy like you when we hit the Bastion.
                    • 385. - That's best left to the younger generation, and I'm needed elsewhere. Best of luck to you.
                  • 381. Option - Good riddance.Player - I'm glad to hear you won't be wasting any more of my time.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 388. - Charming--I miss you already. Best of luck.
                      • 376. - I'm relocating to a Republic safe house in the Drall Library for the final phase of our plan, Major.
                        • 378. - Before you report here, sweep the area around the museum for any Imperial sensor emplacements. We can't afford to have our plans discovered now. Garza out.
                          • 379. <Conversation Exit>
  • 530. - Get those pilots to the museum ASAP, Major. We don't have much time.
  • 529. - Move quickly, Major. There isn't much time.
  • 271. - Major, good. Let's get straight to it.
    • 273. - Captain Phaeris is returning with our forces, and we need to clear them a place to land.
      • 275. - The best bet here in Axial Park is the Corellian Museum of Starships--they have a big, open-air landing pad that our people can slip right onto.
        • 281. - Unfortunately, that landing pad is occupied by a famous Corellian warship, the Lucky Lancer. We need you to deal with it.
          • 276. Option - I'm not quite following you.Player - How exactly do you want me to "deal with it," General?
          • 278. Option - You want me to blow it up?Player - Are you asking me to destroy this thing, General?
            • 279. - I believe that would be the wisest course of action, yes.
          • 282. Option - Antiques aren't my specialty.Player - What do you want me to do with some busted old ship?
            • 286. - I'd prefer you simply destroy it, but Locke seems to feel it's very valuable.
              • 284. - The Lucky Lancer is the most famous Corellian ship in the galaxy! We can't just blow it up to clear a parking spot!
                • 292. - Look, I've got volunteers ready and willing to fly the Lancer out and hide it someplace safe. All you have to do is escort them to the museum.
                  • 294. - Escort missions are risky and time-consuming. Destroying the ship is a far better option.
                    • 295. Option - Agreed--I'll destroy the ship.Player - I won't risk the mission just to save one ship. +50
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                    • 296. Option - Let's get the ship out safely.Player - We need to keep the people's spirits up. Destroying their history won't do that. +50
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 299. - If you feel you can save the ship and still serve our objectives, so be it. But keep it quick.
                        • 302. - Thanks, Major. Everyone on Corellia is going to be singing your praises for saving that ship.
                          • 308. - Okay, people. The major will escort you to the museum--keep your heads down, follow orders and get the Lancer out of there.
                            • 306. - Yes, sir!
                              • 566. - We'll hang back and stay out of sight while you clear a path, then catch up inside the museum. Good hunting!
                                • 314. <Conversation Exit>
                    • 354. Option - Vik, prep your explosives.Player - Think you can handle detonating a priceless piece of Corellian history? +50
                      +200 Influence : approves.
                      • 355. - Only if I get to take credit every time we run into a Corellian from now on.
                        • 356. <Non-dialogue segment.>
                    • 297. Option - I do love a good detonation.Player - Blasting this thing is going to be a lot of fun. +50
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 298. - You know what? I give up on you people. It's like you're in a race with the Imps to do the most damage.
                      • 316. - I thought you weren't like her, Major. I thought you'd get it. Guess I was wrong.
                        • 323. Option - The mission comes first.Player - I'm here to protect the whole Republic, not just Corellia.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 330. - You're just taking the easy way out.
                        • 322. Option - I'm sorry, Locke.Player - I never wanted it to be this way.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 362. - Don't waste your apologies on me.
                        • 318. Option - You need to face reality.Player - We can't win this war with one hand tied behind our backs!
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 328. - What's the point of winning if we destroy everything we have in the process?
                            • 319. - Enough. We don't have time for this. Major, here are the explosives. Be sure to report in when the job is done.
                              • 321. <Conversation Exit>
  • 253. Player - Havoc Squad calling General Garza. Objective complete. The ambush was a success.
    • 254. - Excellent news, Major. Rakton will think twice about sending reinforcements that way again.
      • 256. - Locke and I have relocated to a Republic safe house in Axial Park.
        • 258. - Report here immediately for new orders. Our forces will be arriving soon, and we need to clear them a safe landing zone.
          • 259. Option - Copy that.Player - I'm on my way, General.
          • 262. Option - They can't land where I did?Player - What's wrong with the blast-field shipyard?
            • 263. - The force is too large to move from there to the Bastion unnoticed. We need to land them closer to the actual mission area.
              • 265. - I'll give you the full details when you arrive. Garza out.
          • 267. Option - Just give me the details now.Player - Reporting in is a waste of time. Run me through the op now.
            • 268. - We can't trust the comms, Major. Get here on the double. Garza out.
              • 269. <Conversation Exit>
  • 528. - Move out, Major.
  • 191. <Non-dialogue segment.>
    • 192. - Major. Captain Phaeris reports that she and her fellow pilots successfully navigated the Imperial blockade. They'll rendezvous with our forces shortly.
      • 194. - I'm getting a dozen holocalls a minute from our people in the residential district. Havoc Squad's got a few hundred new fans on Corellia.
        • 195. Option - It was nothing.Player - I only did what had to be done.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 196. - You put your neck out to save defenseless people--our people. Corellians don't forget a thing like that.
        • 199. Option - They should go somewhere safe.Player - You need to get those people somewhere secure.
          +200 Influence : approves.
          +200 Influence : approves.
          • 347. - We're already on it. The Imps won't get a second shot at any of them.
        • 200. Option - Tell them to send credits.Player - Be sure my fans know that Havoc is happy to accept gifts.
          +200 Influence : approves.
          • 201. - Don't be ridiculous. We've wasted enough time as it is.
            • 220. - General Rakton means to assault the Republic and resistance positions in this sector. He's deployed a massive infantry force.
              • 222. - The main part of Rakton's force is going to move through a factory in Labor Valley--a great place for an ambush.
                • 223. Option - Count me in.Player - I'll make the Imps wish they'd never left home.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 225. Option - Do they know about Havoc?Player - Has Rakton found out that we're here?
                  • 226. - We don't believe so. This appears to be a standard infantry sweep, not any kind of specialized hunting party.
                • 228. Option - Why risk showing ourselves?Player - Can't the forces here defend themselves?
                  • 229. - This isn't the most defensible spot on Corellia. We need to hit the Imps in transit, before they can form up and attack.
                    • 231. - We've got three resistance cells hiding out in Labor Valley, all ready and willing to help out. Their coordinates are right here.
                      • 233. - Meet with each cell and tell them that the operation is beginning, then rendezvous with them all on the factory floor. Understood?
                        • 234. Option - Understood.Player - I'll make it happen, General.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 350. Option - Sounds like fun.Player - Time to do some damage.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 239. Option - Let me handle this alone.Player - Untrained irregulars will just get in my way.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 240. - I guarantee that every man and woman there has seen their share of gunfights. They won't disappoint you.
                            • 520. - When you meet with each cell, tell them "blazing spear is go." They'll know what to do.
                              • 242. - Once the operation is complete, contact me via holo. Good luck.
                                • 243. <Conversation Exit>
    • 204. - Ah, Major, good work out there. Captain Phaeris and her private fleet have breached the Imperial blockade. They're approaching our forces now.
      • 206. - And in the meantime, we've got more bodies in those burned-out buildings than we can count! What do I tell those people's families?
        • 207. Option - I'm sorry, Locke.Player - I didn't want this to happen, but there was no choice.
          +200 Influence : approves.
          +200 Influence : approves.
          • 208. - You had a choice. You chose to let those people die.
        • 211. Option - Look at the bigger picture.Player - Those bombings are nothing compared to what Rakton will do if we don't stop him.
          +200 Influence : approves.
          +200 Influence : approves.
          • 212. - I'm sure that will make everyone feel much better.
        • 215. Option - They aren't my problem.Player - My squad can't be everywhere at once, Locke.
          +200 Influence : approves.
          +200 Influence : approves.
          • 216. - No. But you were close enough to stop this, and you didn't.
            • 218. - Enough. We need to get on with the operation.
  • 135. Player - Havoc Squad to General Garza. Objective complete. The hangars are clear.
    • 136. - Good work. We'll get Captain Phaeris and her associates on the move right away.
      • 138. - General! Hey, you've got the major on the line, good. We've got a serious problem. Imperial troops are firebombing the residential districts.
        • 140. - The people still hiding there won't have a chance. You've got to move fast, Major. Take the Imperials out before it's too late.
          • 141. Option - You can count on me.Player - I'll move out right away.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 158. - Not so fast. We need to consider the overall operation before we act.
          • 142. Option - That's up to Garza.Player - General, what are your orders on this?
            • 155. - I have a different strategy in mind.
          • 143. Option - Not part of my mission, Locke.Player - I'm here to take out Rakton. Period.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 144. - Agreed. This situation offers us a much better tactical opportunity.
              • 146. - While the Imperials are wasting time with the residential area, Havoc can slip behind them and eliminate the men guarding their dropships.
                • 161. - Once the dropships are secured, Captain Phaeris's associates can hijack them and bring in more troops for our assault on the Bastion.
                  • 162. Option - Is that an order?Player - Are you ordering me to clear out the dropships, General?
                    • 165. - Your call, Major. But if we allow ourselves to be distracted by every small-scale raid, we'll never reach Rakton.
                  • 163. Option - We should stop the fires.Player - It's more important to save lives than dropships.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 166. - We will save more lives by stopping Rakton than by stopping this raid. We need to focus.
                  • 164. Option - More troops sounds good to me.Player - I'm up for anything that gives us a better shot at Rakton.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 148. - But those are families' homes... there's no telling how many people are still hiding out in there!
                      • 169. - Look how long it's taken Coruscant to recover. We can't let that happen again. Not here.
                        • 150. Option - We need those dropships.Player - I have to do what's best for the mission. +50
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 154. - The mission is to protect the people of the Republic!
                        • 149. Option - I'll save the civilians.Player - If I can help these people, I have to try. +50
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 152. - Thank you, Major. Corellia really needs people like you.
                            • 180. - Return to base when you've finished. Garza out.
                              • 181. <Conversation Exit>
                        • 151. Option - Fires aren't my problem.Player - You're letting personal feelings cloud your judgment, Locke. +50
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 153. - Personal feelings? I don't think it's personal to want the planet intact when you're done fighting Rakton!
                            • 175. - Enough. The matter is settled. Return to base when you've eliminated the guards around the Imperial dropships, Major. Garza out.
                              • 176. <Conversation Exit>
  • 527. - You have your orders, Major.
  • 99. - This is Locke, the CorSec officer I was telling you about. His associate is Captain Phaeris, a contract pilot who's volunteered to help us.
    • 182. - As I've explained, breaching the Bastion will require substantial manpower. Captain Phaeris and her associates will be responsible for bringing that manpower to Corellia unnoticed.
      • 104. Option - Sounds good.Player - If you can get our people here without the Imps noticing, we'll be in good shape.
        • 110. - It's what we do best. Just have to clear up one tiny detail, and we'll be ready to jet.
      • 105. Option - It's going to be dangerous.Player - Resistance is going to be heavy.
        • 184. - Everyone in my crew can slip a blockade in their sleep. That's the least of our worries.
      • 106. Option - That doesn't make any sense.Player - Are we so low on troop transports that we're hiring smugglers now?
        • 114. - Hey. Not a nice thing to say about someone in front of a police official.
          • 116. - If we bring our forces down in our own transports, Rakton will realize that we're making our move. We need the element of surprise.
            • 118. - Besides, my people know the ins and outs of this town a lot better than yours do. There's really just one downside.
              • 120. - The landing bays where the volunteers' ships are docked have been captured by Imperial forces. We need Havoc Squad to clear them out--fast. Understood?
                • 122. Option - Understood.Player - The ships will be freed up in no time.
                • 123. Option - So it's a favor for a favor?Player - We're getting their ships out, and they're helping us in return, right?
                  • 187. - What do you take us for? This is our home, and we're not about to let the Imps get their grimy claws on it.
                • 124. Option - This is a waste of my time.Player - Clearing security is kid's stuff, you don't need Havoc.
                  • 128. - These are first-rate Imperial commandos, and our time frame is limited. It's a job for Havoc.
                    • 127. - There's your coordinates, Major--I look forward to seeing Havoc at work.
                      • 132. - Good luck, Major. Dismissed.
                        • 133. <Conversation Exit>
  • 81. - I'm not saying we're not on board, lady, I'm saying you're not the boss of me. Wouldn't kill you to show some respect.
    • 84. - This is war. If you can't join ranks and follow orders, then you're a liability.
      • 86. - Everybody just take it easy, all right? We're all on the same side. Now, General, it looks like your best and brightest is here--why don't we get started?
        • 90. Option - You must be Locke.Player - You're the Corellian Security officer, right?
          • 102. - It's CorSec around here, so yeah, that's me. It's a pleasure.
            • 107. - Locke's associate is Captain Phaeris, a contract pilot. She's leading a group of private ship owners who have volunteered to help our cause.
        • 92. Option - What's going on here?Player - What are you all arguing about?
          • 93. - Questioning authority. Standard operating procedure around here.
        • 91. Option - Bickering already?Player - Sounds like we're off to a great start.
          • 97. - Great minds don't always think alike.
  • 1. - Major, good. Now that you've arrived, we can begin operations in earnest.
    • 17. - Imperial forces, including General Rakton, have invaded Corellia in full force. Local resistance fighters have barely held them back from total victory.
      • 19. - Corellia is the tipping point for the entire war. If the Imperials win here, they could reverse all our hard-fought advances.
        • 20. Option - Then we'll stop them.Player - Corellia won't fall to the Empire on my watch.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 21. Option - What if we win?Player - If we beat the Imps here, will that be the end of it?
          • 23. - Not right away. But winning here should put an overall victory well within our reach.
        • 22. Option - I never lose.Player - I'll crush the Imps here just like I've crushed them everywhere else.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 25. - We're all counting on it.
            • 28. - Your target is the Bastion, one of the main centers for logistics and strategic planning in the entire Republic.
              • 30. - Rakton seized the Bastion during the invasion--he's clearly hoping to use the information inside to plan his next campaign against us. It's your job to stop him.
                • 33. Option - Understood.Player - Just tell me where to begin, General.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 34. Option - How did this happen?Player - How could Rakton capture such an important objective?
                  • 42. - Corellia's leadership betrayed us--practically sold their planet to the Empire.
                • 35. Option - Why not slag the whole place?Player - If Rakton's in the Bastion, let's just flatten it from orbit.
                  +200 Influence : approves.
                  • 36. - Unfortunately, even our most concentrated fire would barely make a dent.
                    • 38. - The Bastion is one of the most heavily secured fortresses in the galaxy. Your team will need a lot of support to take it.
                      • 40. - To get the necessary manpower into the field, we're working with a local resistance leader--a Corellian Security officer named Locke.
                        • 45. Option - Sounds good.Player - Local intel can make a big difference.
                        • 46. Option - Tell me about Locke.Player - What do we know about this guy, General?
                        • 47. Option - We don't need locals.Player - Havoc can pull this off fine on our own, Garza.
                          • 50. - I'm afraid not, Major. Besides, this contact isn't like most others.
                            • 52. - Before he entered CorSec, Locke served in Special Forces under my command. He's a dependable soldier, and he knows Corellia very well.
                              • 56. - We'll discuss the details once you arrive. We've set up our command center in a former cantina, the Gilded Descent.
                                • 57. Option - Will do.Player - I'll move out right away, General.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 58. Option - Are we going for a drink?Player - I never thought I'd see you inside a cantina, General.
                                • 59. Option - Sounds pathetic.Player - Can't we do better than some old dive?
                                  • 60. - We make due with what's available.
                                    • 62. - Watch for targets of opportunity, Major. Imperial commando teams are all over the area.
  • 533. - Major.
  • 535. <Non-dialogue segment.>
    • 311. Option - Hope you're ready.Player - This hike could get pretty exciting--just leave the fighting to me. Let's go.
    • 312. Option - Try to keep up.Player - I don't slow down for anything, so don't get left behind. Let's go.
    • 307. Option - Let's move!Player - Follow me!
    • 557. <Non-dialogue segment.>
      • 248. - Access to Labor Valley is currently cut off by an Imperial blockade.
        • 250. - General Aves will know how to deal with it. His assistant, Corporal Hartke, can point you to him--you'll find Hartke in the spaceport. Dismissed.
          • 251. <Conversation Exit>
      • 244. - As you may already know, access to Labor Valley is limited by an Imperial blockade. General Aves is working on a solution.
        • 246. - If you haven't already spoken to General Aves or his assistant, Corporal Hartke, do so. You'll find them at the spaceport. Dismissed.
          • 247. <Conversation Exit>
      • 481. - I'm very relieved to hear that, Major. I was worried that everything we'd worked for might have amounted to nothing.
MissionCategoryRequired LevelAdded In
Class501.0.0a
Class471.0.0a
Class481.0.0a
Class501.0.0a
Class491.0.0a
Class491.0.0a
MissionCategoryRequired LevelAdded In
Class501.0.0a
Class471.0.0a
Class471.0.0a
Class481.0.0a
Class491.0.0a
Class491.0.0a
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    "_id": {
        "$oid": "5fb3e68933180000cb06c88b"
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    "Name": "The Lucky Lancer: Destruction",
    "NameId": "2035539620397144",
    "LocalizedName": {
        "enMale": "The Lucky Lancer: Destruction",
        "frMale": "Le Lancier valeureux : destruction",
        "frFemale": "Le Lancier valeureux : destruction",
        "deMale": "Die Lucky Lancer: Zerst\u00f6rung",
        "deFemale": "Die Lucky Lancer: Zerst\u00f6rung"
    },
    "Icon": "cdx.locations.corellia.axial_park",
    "IsRepeatable": false,
    "RequiredLevel": 1,
    "XpLevel": 49,
    "Difficulty": "qstDifficultyNormal",
    "CanAbandon": false,
    "IsHidden": false,
    "IsClassQuest": true,
    "IsBonus": false,
    "BonusShareable": false,
    "CategoryId": "2466269005611289",
    "LocalizedCategory": {
        "enMale": "Class",
        "frMale": "Classe",
        "frFemale": "Classe",
        "deMale": "Klasse",
        "deFemale": "Klasse"
    },
    "Branches": [
        {
            "Id": "1",
            "DbId": 0,
            "Steps": [
                {
                    "Id": 1,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "",
                    "LocalizedJournalText": [],
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "ShowTracking": false,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                {
                    "Id": 2,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nHead for the Corellian Museum of Starships in Axial Park and secure the Lucky Lancer's hangar bay for use as a landing site.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nHead for the Corellian Museum of Starships in Axial Park and secure the Lucky Lancer's hangar bay for use as a landing site.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nRendez-vous au Mus\u00e9e Spatial de Corellia, au parc de l'Axe, et s\u00e9curisez la baie d'atterrissage o\u00f9 se trouve le Lancier valeureux.",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nRendez-vous au Mus\u00e9e Spatial de Corellia, au parc de l'Axe, et s\u00e9curisez la baie d'atterrissage o\u00f9 se trouve le Lancier valeureux.",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nBegib dich zum Corellianischen Raumschiffmuseum im Axial-Park und sichere den Hangar der Lucky Lancer als Landeplatz.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nBegib dich zum Corellianischen Raumschiffmuseum im Axial-Park und sichere den Hangar der Lucky Lancer als Landeplatz."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Secure the Landing Site",
                            "LocalizedString": {
                                "enMale": "Secure the Landing Site",
                                "frMale": "S\u00e9curiser la baie d'atterrissage",
                                "frFemale": "S\u00e9curiser la baie d'atterrissage",
                                "deMale": "Sichere den Landeplatz",
                                "deFemale": "Sichere den Landeplatz"
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                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
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                            "MapNoteB62Ids": [
                                "9yqccIT"
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                            "BonusMissionsIds": [],
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                    ],
                    "BonusMissionsIds": [],
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                {
                    "Id": 3,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nThe Lucky Lancer's hangar inside the Corellian Museum of Starships in Axial Park is now secured, but the security field protecting it is still in place. Disable the force field around the Lucky Lancer.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nThe Lucky Lancer's hangar inside the Corellian Museum of Starships in Axial Park is now secured, but the security field protecting it is still in place. Disable the force field around the Lucky Lancer.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nAu Mus\u00e9e Spatial de Corellia, au parc de l'Axe, vous avez s\u00e9curis\u00e9 la baie d'atterrissage o\u00f9 se trouve le Lancier valeureux. Cependant, son champ de s\u00e9curit\u00e9 est toujours actif. D\u00e9sactivez le champ de s\u00e9curit\u00e9 qui prot\u00e8ge le Lancier valeureux.",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nAu Mus\u00e9e Spatial de Corellia, au parc de l'Axe, vous avez s\u00e9curis\u00e9 la baie d'atterrissage o\u00f9 se trouve le Lancier valeureux. Cependant, son champ de s\u00e9curit\u00e9 est toujours actif. D\u00e9sactivez le champ de s\u00e9curit\u00e9 qui prot\u00e8ge le Lancier valeureux.",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDer Hangar der Lucky Lancer im Corellianischen Raumschiffmuseum im Axial-Park ist jetzt gesichert, aber das Sicherheitskraftfeld, das sie sch\u00fctzt, ist immer noch aktiv. Deaktiviere das Kraftfeld um die Lucky Lancer.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDer Hangar der Lucky Lancer im Corellianischen Raumschiffmuseum im Axial-Park ist jetzt gesichert, aber das Sicherheitskraftfeld, das sie sch\u00fctzt, ist immer noch aktiv. Deaktiviere das Kraftfeld um die Lucky Lancer."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Disable the Security Field",
                            "LocalizedString": {
                                "enMale": "Disable the Security Field",
                                "frMale": "D\u00e9sactiver le champ de s\u00e9curit\u00e9",
                                "frFemale": "D\u00e9sactiver le champ de s\u00e9curit\u00e9",
                                "deMale": "Deaktiviere das Sicherheitskraftfeld",
                                "deFemale": "Deaktiviere das Sicherheitskraftfeld"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 4,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nDefeat the Imperial forces in the Lucky Lancer's hangar bay inside the Corellian Museum of Starships in Axial Park.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nDefeat the Imperial forces in the Lucky Lancer's hangar bay inside the Corellian Museum of Starships in Axial Park.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nAu Mus\u00e9e Spatial de Corellia, au parc de l'Axe, \u00e9liminez les Imp\u00e9riaux qui se trouvent dans le hangar du Lancier valeureux.",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nAu Mus\u00e9e Spatial de Corellia, au parc de l'Axe, \u00e9liminez les Imp\u00e9riaux qui se trouvent dans le hangar du Lancier valeureux.",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nBesiege die imperialen Streitkr\u00e4fte im Hangar der Lucky Lancer im Corellianischen Raumschiffmuseum im Axial-Park.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nBesiege die imperialen Streitkr\u00e4fte im Hangar der Lucky Lancer im Corellianischen Raumschiffmuseum im Axial-Park."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Defeat Imperial Forces",
                            "LocalizedString": {
                                "enMale": "Defeat Imperial Forces",
                                "frMale": "Vaincre les forces imp\u00e9riales",
                                "frFemale": "Vaincre les forces imp\u00e9riales",
                                "deMale": "Besiege die imperialen Streitkr\u00e4fte",
                                "deFemale": "Besiege die imperialen Streitkr\u00e4fte"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "KU0ORk1"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 5,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nNow that you have gained access to the Lucky Lancer, plant explosives on it to clear a landing site for your forces inside the Corellian Museum of Starships in Axial Park.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nNow that you have gained access to the Lucky Lancer, plant explosives on it to clear a landing site for your forces inside the Corellian Museum of Starships in Axial Park.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nAu Mus\u00e9e Spatial de Corellia, au parc de l'Axe, vous avez atteint le Lancier valeureux. Placez des explosifs afin de lib\u00e9rer la baie d'atterrissage pour vos forces. ",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nAu Mus\u00e9e Spatial de Corellia, au parc de l'Axe, vous avez atteint le Lancier valeureux. Placez des explosifs afin de lib\u00e9rer la baie d'atterrissage pour vos forces. ",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDu hast Zugang zur Lucky Lancer und kannst nun Sprengladungen an ihr anbringen, um den Landeplatz f\u00fcr deine Streitkr\u00e4fte im Corellianischen Raumschiffmuseum im Axial-Park freizubekommen.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDu hast Zugang zur Lucky Lancer und kannst nun Sprengladungen an ihr anbringen, um den Landeplatz f\u00fcr deine Streitkr\u00e4fte im Corellianischen Raumschiffmuseum im Axial-Park freizubekommen."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Plant Explosives",
                            "LocalizedString": {
                                "enMale": "Plant Explosives",
                                "frMale": "Placer des explosifs",
                                "frFemale": "Placer des explosifs",
                                "deMale": "Bring Sprengladungen an",
                                "deFemale": "Bring Sprengladungen an"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 6,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nThe Lucky Lancer has been destroyed, giving your forces a clear landing site. Contact General Garza with your personal holocommunicator to update her on your status.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nThe Lucky Lancer has been destroyed, giving your forces a clear landing site. Contact General Garza with your personal holocommunicator to update her on your status.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nLe Lancier valeureux est d\u00e9truit, vos forces vont pouvoir atterrir. Contactez le G\u00e9n\u00e9ral Garza sur votre holocommunicateur personnel pour la mettre au courant.",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nLe Lancier valeureux est d\u00e9truit, vos forces vont pouvoir atterrir. Contactez le G\u00e9n\u00e9ral Garza sur votre holocommunicateur personnel pour la mettre au courant.",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDie Lucky Lancer wurde zerst\u00f6rt, deine Streitkr\u00e4fte haben jetzt einen freien Landeplatz. Kontaktiere General Garza per Holokommunikator, um ihr die aktuelle Lage zu berichten.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDie Lucky Lancer wurde zerst\u00f6rt, deine Streitkr\u00e4fte haben jetzt einen freien Landeplatz. Kontaktiere General Garza per Holokommunikator, um ihr die aktuelle Lage zu berichten."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Use Your Personal Holocom",
                            "LocalizedString": {
                                "enMale": "Use Your Personal Holocom",
                                "frMale": "Utiliser votre holocommunicateur personnel",
                                "frFemale": "Utiliser votre holocommunicateur personnel",
                                "deMale": "Benutze deinen Holokom",
                                "deFemale": "Benutze deinen Holokom"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 7,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nWith the landing site now cleared, General Garza has ordered you to disable any Imperial sensor arrays active in Axial Park before they can detect your forces' arrival.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nWith the landing site now cleared, General Garza has ordered you to disable any Imperial sensor arrays active in Axial Park before they can detect your forces' arrival.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nMaintenant que la baie d'atterrissage est libre, le G\u00e9n\u00e9ral Garza vous demande de neutraliser tous les dispositifs de d\u00e9tection actifs dans le parc de l'Axe, afin qu'ils ne rep\u00e8rent pas l'arriv\u00e9e de vos forces.",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nMaintenant que la baie d'atterrissage est libre, le G\u00e9n\u00e9ral Garza vous demande de neutraliser tous les dispositifs de d\u00e9tection actifs dans le parc de l'Axe, afin qu'ils ne rep\u00e8rent pas l'arriv\u00e9e de vos forces.",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDer Landeplatz ist gesichert. Nun hat General Garza angeordnet, dass du alle aktiven imperialen Sensorfelder im Axial-Park deaktivierst, bevor sie die Ankunft deiner Streitkr\u00e4fte registrieren.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDer Landeplatz ist gesichert. Nun hat General Garza angeordnet, dass du alle aktiven imperialen Sensorfelder im Axial-Park deaktivierst, bevor sie die Ankunft deiner Streitkr\u00e4fte registrieren."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Disable the Sensor Arrays",
                            "LocalizedString": {
                                "enMale": "Disable the Sensor Arrays",
                                "frMale": "Neutraliser les dispositifs de d\u00e9tection",
                                "frFemale": "Neutraliser les dispositifs de d\u00e9tection",
                                "deMale": "Schalte die Sensorfelder aus",
                                "deFemale": "Schalte die Sensorfelder aus"
                            },
                            "ShowTracking": true,
                            "ShowCount": true,
                            "CountMax": 3,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcIds": [
                                1.6141151921846434e+19
                            ],
                            "TaskPlcB62Ids": [
                                "U3j5Ho7"
                            ],
                            "MapNoteB62Ids": [
                                "wLcVMl7"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
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                    "ItemsTaken": []
                },
                {
                    "Id": 8,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nNow that the landing site has been cleared, rendezvous with General Garza in the Drall Library in the government district to plan how you will finally breach the gates of the Bastion.",
                    "LocalizedJournalText": {
                        "enMale": "The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton's position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.\r\n\r\nNow that the landing site has been cleared, rendezvous with General Garza in the Drall Library in the government district to plan how you will finally breach the gates of the Bastion.",
                        "frMale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nMaintenant que la baie d'atterrissage est libre, retrouvez le G\u00e9n\u00e9ral Garza \u00e0 la biblioth\u00e8que des Dralls, dans le quartier du gouvernement, afin d'\u00e9tablir un plan pour forcer l'entr\u00e9e du Bastion.",
                        "frFemale": "Les contrebandiers Corelliens sont en route avec les forces de la R\u00e9publique qui vous permettront d'attaquer le Bastion, o\u00f9 se trouve le G\u00e9n\u00e9ral Rakton. Le G\u00e9n\u00e9ral Garza vous a demand\u00e9 de lib\u00e9rer une baie d'atterrissage dans un mus\u00e9e proche. Elle est actuellement occup\u00e9e par un c\u00e9l\u00e8bre vaisseau Corellien, le Lancier valeureux.\r\n\r\nMaintenant que la baie d'atterrissage est libre, retrouvez le G\u00e9n\u00e9ral Garza \u00e0 la biblioth\u00e8que des Dralls, dans le quartier du gouvernement, afin d'\u00e9tablir un plan pour forcer l'entr\u00e9e du Bastion.",
                        "deMale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDer Landeplatz ist gesichert. Triff dich jetzt mit General Garza in der Drall-Bibliothek im Regierungsbezirk, um zu planen, wie du endlich durch die Tore der Bastion kommen kannst.",
                        "deFemale": "Die corellianischen Schmuggler sind mit den republikanischen Streitkr\u00e4ften, die f\u00fcr den Angriff auf General Raktons Stellung in der Bastion ben\u00f6tigt werden, auf dem R\u00fcckweg. General Garza hat dir die Aufgabe gegeben, einen Landeplatz innerhalb eines nahe gelegenen Museums zu sichern. Leider ist der Landeplatz derzeit von einem ber\u00fchmten corellianischen Schiff belegt - der Lucky Lancer.\r\n\r\nDer Landeplatz ist gesichert. Triff dich jetzt mit General Garza in der Drall-Bibliothek im Regierungsbezirk, um zu planen, wie du endlich durch die Tore der Bastion kommen kannst."
                    },
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                                "enMale": "Speak to General Garza",
                                "frMale": "Parler au G\u00e9n\u00e9ral Garza",
                                "frFemale": "Parler au G\u00e9n\u00e9ral Garza",
                                "deMale": "Sprich mit General Garza",
                                "deFemale": "Sprich mit General Garza"
                            },
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    "ConversationGains": {
        "CompanionsParsed": {
            "5FtJ3I7": {
                "enMale": "Aric Jorgan",
                "frMale": "Aric Jorgan",
                "frFemale": "Aric Jorgan",
                "deMale": "Aric Jorgan",
                "deFemale": "Aric Jorgan"
            },
            "hhqIyzA": {
                "enMale": "Elara Dorne",
                "frMale": "Elara Dorne",
                "frFemale": "Elara Dorne",
                "deMale": "Elara Dorne",
                "deFemale": "Elara Dorne"
            },
            "Q2JoNeD": {
                "enMale": "M1-4X",
                "frMale": "M1-4X",
                "frFemale": "M1-4X",
                "deMale": "M1-4X",
                "deFemale": "M1-4X"
            },
            "E6mQvzF": {
                "enMale": "Yuun",
                "frMale": "Yuun",
                "frFemale": "Yuun",
                "deMale": "Yuun",
                "deFemale": "Yuun"
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            "hQf5ofD": {
                "enMale": "Tanno Vik",
                "frMale": "Tanno Vik",
                "frFemale": "Tanno Vik",
                "deMale": "Tanno Vik",
                "deFemale": "Tanno Vik"
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        "NodeText": {
            "JJib7YA_20": {
                "enMale": "Corellia won't fall to the Empire on my watch.",
                "frMale": "Corellia ne tombera pas entre les mains de l'Empire si je suis l\u00e0.",
                "frFemale": "Corellia ne tombera pas entre les mains de l'Empire si je suis l\u00e0.",
                "deMale": "Unter meinen Augen wird Corellia nicht an das Imperium verlorengehen.",
                "deFemale": "Unter meinen Augen wird Corellia nicht an das Imperium verlorengehen."
            },
            "JJib7YA_22": {
                "enMale": "I'll crush the Imps here just like I've crushed them everywhere else.",
                "frMale": "Je vais an\u00e9antir les Imp\u00e9riaux comme je l'ai toujours fait partout.",
                "frFemale": "Je vais an\u00e9antir les Imp\u00e9riaux comme je l'ai toujours fait partout.",
                "deMale": "Ich werde die Imperialen zerschmettern - so, wie ich es anderswo auch schon getan habe.",
                "deFemale": "Ich werde die Imperialen zerschmettern - so, wie ich es anderswo auch schon getan habe."
            },
            "JJib7YA_33": {
                "enMale": "Just tell me where to begin, General.",
                "frMale": "Dites-moi par o\u00f9 commencer, G\u00e9n\u00e9ral.",
                "frFemale": "Dites-moi par o\u00f9 commencer, G\u00e9n\u00e9ral.",
                "deMale": "Sagt mir einfach, wo ich anfangen soll, General.",
                "deFemale": "Sagt mir einfach, wo ich anfangen soll, General."
            },
            "JJib7YA_35": {
                "enMale": "If Rakton's in the Bastion, let's just flatten it from orbit.",
                "frMale": "Si Rakton est dans le Bastion, pourquoi ne pas lancer une petite attaque a\u00e9rienne ?",
                "frFemale": "Si Rakton est dans le Bastion, pourquoi ne pas lancer une petite attaque a\u00e9rienne ?",
                "deMale": "Wenn Rakton in der Bastion ist, k\u00f6nnten wir sie einfach aus dem Orbit plattmachen.",
                "deFemale": "Wenn Rakton in der Bastion ist, k\u00f6nnten wir sie einfach aus dem Orbit plattmachen."
            },
            "JJib7YA_57": {
                "enMale": "I'll move out right away, General.",
                "frMale": "Je pars tout de suite, G\u00e9n\u00e9ral.",
                "frFemale": "Je pars tout de suite, G\u00e9n\u00e9ral.",
                "deMale": "Ich mache mich sofort auf den Weg, General.",
                "deFemale": "Ich mache mich sofort auf den Weg, General."
            },
            "JJib7YA_141": {
                "enMale": "I'll move out right away.",
                "frMale": "J'y vais tout de suite.",
                "frFemale": "J'y vais tout de suite.",
                "deMale": "Ich bin schon auf dem Weg.",
                "deFemale": "Ich bin schon auf dem Weg."
            },
            "JJib7YA_143": {
                "enMale": "I'm here to take out Rakton. Period.",
                "frMale": "Je suis ici pour \u00e9liminer Rakton. Point.",
                "frFemale": "Je suis ici pour \u00e9liminer Rakton. Point.",
                "deMale": "Ich bin hier, um Rakton zu erledigen. Punkt.",
                "deFemale": "Ich bin hier, um Rakton zu erledigen. Punkt."
            },
            "JJib7YA_149": {
                "enMale": "If I can help these people, I have to try.",
                "frMale": "Si je peux sauver ces gens, je dois essayer.",
                "frFemale": "Si je peux sauver ces gens, je dois essayer.",
                "deMale": "Wenn ich diesen Leuten helfen kann, muss ich es versuchen.",
                "deFemale": "Wenn ich diesen Leuten helfen kann, muss ich es versuchen."
            },
            "JJib7YA_150": {
                "enMale": "I have to do what's best for the mission.",
                "frMale": "Je dois faire ce qui est n\u00e9cessaire pour la mission.",
                "frFemale": "Je dois faire ce qui est n\u00e9cessaire pour la mission.",
                "deMale": "Ich muss tun, was f\u00fcr die Mission am besten ist.",
                "deFemale": "Ich muss tun, was f\u00fcr die Mission am besten ist."
            },
            "JJib7YA_151": {
                "enMale": "You're letting personal feelings cloud your judgment, Locke.",
                "frMale": "Vous laissez vos sentiments personnels influencer votre jugement, Locke.",
                "frFemale": "Vous laissez vos sentiments personnels influencer votre jugement, Locke.",
                "deMale": "Ihr lasst Euer Urteilsverm\u00f6gen von pers\u00f6nlichen Gef\u00fchlen vernebeln, Locke.",
                "deFemale": "Ihr lasst Euer Urteilsverm\u00f6gen von pers\u00f6nlichen Gef\u00fchlen vernebeln, Locke."
            },
            "JJib7YA_163": {
                "enMale": "It's more important to save lives than dropships.",
                "frMale": "Il est plus important de sauver des vies que des vaisseaux de transport.",
                "frFemale": "Il est plus important de sauver des vies que des vaisseaux de transport.",
                "deMale": "Leben zu retten ist wichtiger als Transportschiffe.",
                "deFemale": "Leben zu retten ist wichtiger als Transportschiffe."
            },
            "JJib7YA_164": {
                "enMale": "I'm up for anything that gives us a better shot at Rakton.",
                "frMale": "Tout ce qui nous donne plus de chances contre Rakton me convient.",
                "frFemale": "Tout ce qui nous donne plus de chances contre Rakton me convient.",
                "deMale": "Ich bin f\u00fcr alles, was uns bessere Chancen auf Rakton gibt.",
                "deFemale": "Ich bin f\u00fcr alles, was uns bessere Chancen auf Rakton gibt."
            },
            "JJib7YA_195": {
                "enMale": "I only did what had to be done.",
                "frMale": "J'ai seulement fait ce qu'il fallait.",
                "frFemale": "J'ai seulement fait ce qu'il fallait.",
                "deMale": "Ich habe nur getan, was ich tun musste.",
                "deFemale": "Ich habe nur getan, was ich tun musste."
            },
            "JJib7YA_199": {
                "enMale": "You need to get those people somewhere secure.",
                "frMale": "Vous devez emmener ces gens \u00e0 l'abri.",
                "frFemale": "Vous devez emmener ces gens \u00e0 l'abri.",
                "deMale": "Ihr m\u00fcsst die Leute an einen sicheren Ort eskortieren.",
                "deFemale": "Ihr m\u00fcsst die Leute an einen sicheren Ort eskortieren."
            },
            "JJib7YA_200": {
                "enMale": "Be sure my fans know that Havoc is happy to accept gifts.",
                "frMale": "Assurez-vous de dire \u00e0 mes fans que le Chaos accepte les r\u00e9compenses.",
                "frFemale": "Assurez-vous de dire \u00e0 mes fans que le Chaos accepte les r\u00e9compenses.",
                "deMale": "Richtet meinen Anh\u00e4ngern aus, dass der Chaostrupp gerne Geschenke annimmt.",
                "deFemale": "Richtet meinen Anh\u00e4ngern aus, dass der Chaostrupp gerne Geschenke annimmt."
            },
            "JJib7YA_207": {
                "enMale": "I didn't want this to happen, but there was no choice.",
                "frMale": "Je ne voulais pas que \u00e7a se passe comme \u00e7a, mais je n'avais pas le choix.",
                "frFemale": "Je ne voulais pas que \u00e7a se passe comme \u00e7a, mais je n'avais pas le choix.",
                "deMale": "Ich wollte nicht, dass das passiert, aber ich hatte keine andere Wahl.",
                "deFemale": "Ich wollte nicht, dass das passiert, aber ich hatte keine andere Wahl."
            },
            "JJib7YA_211": {
                "enMale": "Those bombings are nothing compared to what Rakton will do if we don't stop him.",
                "frMale": "Ces bombardements n'\u00e9taient rien \u00e0 c\u00f4t\u00e9 de ce que Rakton fera si on ne l'arr\u00eate pas.",
                "frFemale": "Ces bombardements n'\u00e9taient rien \u00e0 c\u00f4t\u00e9 de ce que Rakton fera si on ne l'arr\u00eate pas.",
                "deMale": "Diese Bomben sind nichts im Vergleich dazu, was Rakton anrichten wird, wenn wir ihn nicht aufhalten.",
                "deFemale": "Diese Bomben sind nichts im Vergleich dazu, was Rakton anrichten wird, wenn wir ihn nicht aufhalten."
            },
            "JJib7YA_215": {
                "enMale": "My squad can't be everywhere at once, Locke.",
                "frMale": "Mon escouade ne peut pas \u00eatre partout en m\u00eame temps, Locke.",
                "frFemale": "Mon escouade ne peut pas \u00eatre partout en m\u00eame temps, Locke.",
                "deMale": "Mein Trupp kann nicht \u00fcberall gleichzeitig sein, Locke.",
                "deFemale": "Mein Trupp kann nicht \u00fcberall gleichzeitig sein, Locke."
            },
            "JJib7YA_223": {
                "enMale": "I'll make the Imps wish they'd never left home.",
                "frMale": "Je vais faire regretter aux Imp\u00e9riaux d'\u00eatre sortis de chez eux.",
                "frFemale": "Je vais faire regretter aux Imp\u00e9riaux d'\u00eatre sortis de chez eux.",
                "deMale": "Diese Imperialen werden sich w\u00fcnschen, sie w\u00e4ren zu Hause geblieben.",
                "deFemale": "Diese Imperialen werden sich w\u00fcnschen, sie w\u00e4ren zu Hause geblieben."
            },
            "JJib7YA_234": {
                "enMale": "I'll make it happen, General.",
                "frMale": "Ce sera fait, G\u00e9n\u00e9ral.",
                "frFemale": "Ce sera fait, G\u00e9n\u00e9ral.",
                "deMale": "Ich bin dran, General.",
                "deFemale": "Ich bin dran, General."
            },
            "JJib7YA_239": {
                "enMale": "Untrained irregulars will just get in my way.",
                "frMale": "Ces amateurs sans entra\u00eenement ne feront que me ralentir.",
                "frFemale": "Ces amateurs sans entra\u00eenement ne feront que me ralentir.",
                "deMale": "Schlecht ausgebildete Irregul\u00e4re stehen mir nur im Weg.",
                "deFemale": "Schlecht ausgebildete Irregul\u00e4re stehen mir nur im Weg."
            },
            "JJib7YA_295": {
                "enMale": "I won't risk the mission just to save one ship.",
                "frMale": "Je ne vais pas mettre la mission en p\u00e9ril pour un vaisseau.",
                "frFemale": "Je ne vais pas mettre la mission en p\u00e9ril pour un vaisseau.",
                "deMale": "Ich werde die Mission nicht gef\u00e4hrden, um ein einzelnes Schiff zu retten.",
                "deFemale": "Ich werde die Mission nicht gef\u00e4hrden, um ein einzelnes Schiff zu retten."
            },
            "JJib7YA_296": {
                "enMale": "We need to keep the people's spirits up. Destroying their history won't do that.",
                "frMale": "Le moral des gens doit rester au plus haut. D\u00e9truire leur histoire n'arrangera pas les choses.",
                "frFemale": "Le moral des gens doit rester au plus haut. D\u00e9truire leur histoire n'arrangera pas les choses.",
                "deMale": "Wir m\u00fcssen den Kampfgeist der Leute erhalten. Das geht schlecht, indem wir ihre Geschichte zerst\u00f6ren.",
                "deFemale": "Wir m\u00fcssen den Kampfgeist der Leute erhalten. Das geht schlecht, indem wir ihre Geschichte zerst\u00f6ren."
            },
            "JJib7YA_297": {
                "enMale": "Blasting this thing is going to be a lot of fun.",
                "frMale": "Faire exploser cette chose va \u00eatre tr\u00e8s amusant.",
                "frFemale": "Faire exploser cette chose va \u00eatre tr\u00e8s amusant.",
                "deMale": "Das Ding hochzujagen macht sicher jede Menge Spa\u00df.",
                "deFemale": "Das Ding hochzujagen macht sicher jede Menge Spa\u00df."
            },
            "JJib7YA_318": {
                "enMale": "We can't win this war with one hand tied behind our backs!",
                "frMale": "On ne peut pas gagner cette guerre avec une main dans le dos.",
                "frFemale": "On ne peut pas gagner cette guerre avec une main dans le dos.",
                "deMale": "Wir k\u00f6nnen diesen Krieg nicht gewinnen, wenn uns eine Hand auf den R\u00fccken gebunden ist!",
                "deFemale": "Wir k\u00f6nnen diesen Krieg nicht gewinnen, wenn uns eine Hand auf den R\u00fccken gebunden ist!"
            },
            "JJib7YA_322": {
                "enMale": "I never wanted it to be this way.",
                "frMale": "Je ne voulais pas que \u00e7a se passe comme \u00e7a.",
                "frFemale": "Je ne voulais pas que \u00e7a se passe comme \u00e7a.",
                "deMale": "Ich wollte nie, dass es so kommt.",
                "deFemale": "Ich wollte nie, dass es so kommt."
            },
            "JJib7YA_323": {
                "enMale": "I'm here to protect the whole Republic, not just Corellia.",
                "frMale": "Je suis ici pour sauver toute la R\u00e9publique, pas uniquement Corellia.",
                "frFemale": "Je suis ici pour sauver toute la R\u00e9publique, pas uniquement Corellia.",
                "deMale": "Ich bin hier, um die ganze Republik zu besch\u00fctzen, nicht nur Corellia.",
                "deFemale": "Ich bin hier, um die ganze Republik zu besch\u00fctzen, nicht nur Corellia."
            },
            "JJib7YA_350": {
                "enMale": "Time to do some damage.",
                "frMale": "Pas de piti\u00e9.",
                "frFemale": "Pas de piti\u00e9.",
                "deMale": "Jetzt wird gek\u00e4mpft!",
                "deFemale": "Jetzt wird gek\u00e4mpft!"
            },
            "JJib7YA_354": {
                "enMale": "Think you can handle detonating a priceless piece of Corellian history?",
                "frMale": "Vous pensez que vous \u00eates capable de faire sauter une pi\u00e8ce inestimable de l'histoire Corellienne ?",
                "frFemale": "Vous pensez que vous \u00eates capable de faire sauter une pi\u00e8ce inestimable de l'histoire Corellienne ?",
                "deMale": "Kommt Ihr damit klar, ein unbezahlbares St\u00fcck corellianischer Geschichte hochzujagen?",
                "deFemale": "Kommt Ihr damit klar, ein unbezahlbares St\u00fcck corellianischer Geschichte hochzujagen?"
            },
            "JJib7YA_375": {
                "enMale": "It's been a pleasure working with you, too.",
                "frMale": "Ce fut un plaisir pour moi aussi.",
                "frFemale": "Ce fut un plaisir pour moi aussi.",
                "deMale": "Das Vergn\u00fcgen war ganz meinerseits.",
                "deFemale": "Das Vergn\u00fcgen war ganz meinerseits."
            },
            "JJib7YA_381": {
                "enMale": "I'm glad to hear you won't be wasting any more of my time.",
                "frMale": "Heureux de savoir que vous ne me ferez plus perdre mon temps.",
                "frFemale": "Heureuse de savoir que vous ne me ferez plus perdre mon temps.",
                "deMale": "Gut zu wissen, dass Ihr nicht noch mehr von meiner Zeit verschwendet.",
                "deFemale": "Gut zu wissen, dass Ihr nicht noch mehr von meiner Zeit verschwendet."
            },
            "JJib7YA_399": {
                "enMale": "This op has been a lot messier than I would've liked.",
                "frMale": "Cette op\u00e9ration ne s'est pas d\u00e9roul\u00e9e comme je l'esp\u00e9rais.",
                "frFemale": "Cette op\u00e9ration ne s'est pas d\u00e9roul\u00e9e comme je l'esp\u00e9rais.",
                "deMale": "Diese Operation lief nicht so elegant, wie ich gewollt hatte.",
                "deFemale": "Diese Operation lief nicht so elegant, wie ich gewollt hatte."
            },
            "JJib7YA_400": {
                "enMale": "Without you around, we can finally get something done.",
                "frMale": "Sans vous dans nos pattes, on va enfin pouvoir faire quelque chose.",
                "frFemale": "Sans vous dans nos pattes, on va enfin pouvoir faire quelque chose.",
                "deMale": "Jetzt, wo Ihr weg seid, k\u00f6nnen wir endlich mal etwas erledigen.",
                "deFemale": "Jetzt, wo Ihr weg seid, k\u00f6nnen wir endlich mal etwas erledigen."
            },
            "JJib7YA_422": {
                "enMale": "The Imps had better start interviewing for a new head general.",
                "frMale": "Les Imp\u00e9riaux feraient bien de recruter un nouveau g\u00e9n\u00e9ral.",
                "frFemale": "Les Imp\u00e9riaux feraient bien de recruter un nouveau g\u00e9n\u00e9ral.",
                "deMale": "Die Imperialen sollten sich schon mal nach einem neuen obersten General umsehen.",
                "deFemale": "Die Imperialen sollten sich schon mal nach einem neuen obersten General umsehen."
            },
            "JJib7YA_436": {
                "enMale": "Consider it done, General.",
                "frMale": "Ce sera fait, G\u00e9n\u00e9ral.",
                "frFemale": "Ce sera fait, G\u00e9n\u00e9ral.",
                "deMale": "So gut wie erledigt, General.",
                "deFemale": "So gut wie erledigt, General."
            },
            "JJib7YA_441": {
                "enMale": "Havoc Squad is ready for action, General!",
                "frMale": "L'escouade du Chaos est pr\u00eate, G\u00e9n\u00e9ral !",
                "frFemale": "L'escouade du Chaos est pr\u00eate, G\u00e9n\u00e9ral !",
                "deMale": "Der Chaostrupp ist bereit zum Einsatz, General!",
                "deFemale": "Der Chaostrupp ist bereit zum Einsatz, General!"
            },
            "JJib7YA_442": {
                "enMale": "Are we ready to hit the Bastion with everything we've got?",
                "frMale": "On est pr\u00eats \u00e0 attaquer le Bastion de toutes nos forces ?",
                "frFemale": "On est pr\u00eats \u00e0 attaquer le Bastion de toutes nos forces ?",
                "deMale": "Greifen wir die Bastion jetzt mit allem an, was wir haben?",
                "deFemale": "Greifen wir die Bastion jetzt mit allem an, was wir haben?"
            },
            "JJib7YA_454": {
                "enMale": "I'm always up for joyriding in a hundred-tonne war machine.",
                "frMale": "C'est toujours un plaisir de s'amuser avec une machine de guerre d'une centaine de tonnes.",
                "frFemale": "C'est toujours un plaisir de s'amuser avec une machine de guerre d'une centaine de tonnes.",
                "deMale": "F\u00fcr eine kleine Spritztour in einem Hunderttonner bin ich immer zu haben.",
                "deFemale": "F\u00fcr eine kleine Spritztour in einem Hunderttonner bin ich immer zu haben."
            },
            "JJib7YA_466": {
                "enMale": "This is your most ridiculous plan yet, Garza.",
                "frMale": "J'ai jamais entendu un plan aussi ridicule, Garza.",
                "frFemale": "J'ai jamais entendu un plan aussi ridicule, Garza.",
                "deMale": "Das ist Euer bisher l\u00e4cherlichster Plan, Garza.",
                "deFemale": "Das ist Euer bisher l\u00e4cherlichster Plan, Garza."
            },
            "JJib7YA_499": {
                "enMale": "General Rakton won't defeat me, General.",
                "frMale": "Le G\u00e9n\u00e9ral Rakton ne me vaincra pas, G\u00e9n\u00e9ral.",
                "frFemale": "Le G\u00e9n\u00e9ral Rakton ne me vaincra pas, G\u00e9n\u00e9ral.",
                "deMale": "General Rakton wird mich nicht besiegen, General.",
                "deFemale": "General Rakton wird mich nicht besiegen, General."
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                "enMale": "I've gotten us this far, General. I'm not stopping now.",
                "frMale": "Si je suis arriv\u00e9 aussi loin, ce n'est pas pour m'arr\u00eater, G\u00e9n\u00e9ral.",
                "frFemale": "Si je suis arriv\u00e9e aussi loin, ce n'est pas pour m'arr\u00eater, G\u00e9n\u00e9ral.",
                "deMale": "Ich habe uns bis hierher gebracht, General. Ich werde jetzt nicht nachlassen.",
                "deFemale": "Ich habe uns bis hierher gebracht, General. Ich werde jetzt nicht nachlassen."
            },
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                "enMale": "I'm going to cut a path of destruction straight into Rakton's face.",
                "frMale": "Je vais semer la destruction juste devant les yeux de Rakton.",
                "frFemale": "Je vais semer la destruction juste devant les yeux de Rakton.",
                "deMale": "Ich werde einen Pfad der Verw\u00fcstung schlagen - und zwar genau in Raktons Gesicht.",
                "deFemale": "Ich werde einen Pfad der Verw\u00fcstung schlagen - und zwar genau in Raktons Gesicht."
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