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Locke

Locke
Level 46 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Locke
Other Sites:

Conversation:

  • 192. - Good luck, Major. Rakton doesn't know what he's in for.
  • 102. - Clear! That's the last of 'em!
      • 106. - That was incredible, Major. No wonder they call you the best. It was an honor to fight with you.
        • 107. Option - Likewise.Player - It was an honor to help you out, Locke.
          • 165. - Turns out the commander of Havoc Squad is a good person to know. We really appreciate your help here.
        • 108. Option - Did everyone make it?Player - Are all of the escaped prisoners alright?
        • 109. Option - Are we done here?Player - If that's all, I'd better move out.
          • 110. - Sure thing. I'd say you've already done more for us than we had any right to ask.
            • 112. - Major! You never moved on the walker--it's returned to base now! What were you thinking?
              • 113. Option - I'm sorry, General.Player - The resistance needed my help urgently.
              • 114. Option - Plans changed.Player - I had to help the resistance. We'll find another way into the Bastion.
                • 116. - Helping the resistance was not your mission. Your mission was to breach the Bastion.
                  • 117. <Non-dialogue segment.>
              • 115. Option - I made my own decision.Player - When I'm in the field, I make the calls, General.
                • 119. - You didn't make a call, you abandoned your objective and endangered our entire operation!
                  • 120. <Non-dialogue segment.>
                    • 171. - If not for her, Garza, a lot of Corellians would be dead right now.
                    • 121. - He just put his neck on the line to save a lot of lives, here.
                      • 123. - I'm not interested in anything the major has done unless it will get our forces access to the Bastion.
                        • 125. - Hmm. Vezok! Your team was digging near the Bastion when you were captured, right?
                          • 127. - Correct. The way was dangerous, but our tunnels could get you into the Bastion's perimeter, Major.
                            • 128. Option - Perfect.Player - Sounds like a plan to me.
                            • 130. Option - Won't your tunnels be closed?Player - Surely the Imps have sealed your tunnels off by now?
                              • 134. - Unlikely. We were not captured in the tunnels themselves.
                            • 129. Option - Hear that, Garza?Player - It sounds like I made the right choice after all.
                              • 131. - I don't care how you do it, Major. Just get it done. Garza out.
                                • 132. <Non-dialogue segment.>
                                  • 137. - You heard the lady, people! The major is short on time, and we owe her everything we've got. Get those tunnel coordinates together on the double!
                                  • 138. - Everyone, you heard the general! The major needs our help, so let's get him those tunnel coordinates ASAP!
                                    • 139. Option - Thank you.Player - I owe you one, Locke.
                                      • 142. - Let's just call it even.
                                      • 143. - Not at all. We all owe you a lot more than just some convenient tunnels.
                                    • 140. Option - Let's hope this works.Player - If these tunnels don't get me in, I'll be out of options.
                                      • 180. - Vezok knows his stuff. If it's underground, always bet on a Selonian.
                                    • 141. Option - You're useful after all.Player - Guess I was wrong to think you were a washed-up old man.
                                      • 149. - Yeah, you're welcome.
                                        • 151. - Here are the coordinates of the tunnel entrance. Imperials may remain inside, but their comms will not be strong enough to warn the Bastion.
                                          • 218. - My explosives were left behind when I was captured. Find them, then use them at the furthest point in the tunnel--this will clear the way into the Bastion.
                                            • 177. - Sounds like you're set, Major--good luck to you. It's been a real honor.
                                              • 179. <Conversation Exit>
  • 74. <Non-dialogue segment.>
    • 75. - They're here! Havoc Squad is here!
      • 85. - See? I told you we could count on Havoc.
    • 72. - It's him! The commander of Havoc Squad!
      • 83. - Welcome to the fight of a lifetime, Major.
    • 76. - It's her! The leader of Havoc made it!
      • 78. - I told you she'd make it. It's good to see you again, Major.
        • 80. Option - Give me a sitrep.Player - How are we holding up, Locke?
          • 86. - First wave of Imps is down, thanks to you. But that was just a taste.
        • 79. Option - I'm glad to help.Player - A good soldier doesn't leave anyone behind.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 162. - Hopefully you won't regret being a good soldier in the next few minutes.
        • 81. Option - You owe me big-time.Player - When this is all over, I'm expecting the full-on hero treatment.
          +200 Influence : approves.
          +200 Influence : approves.
  • 31. - Major, come in. This is Locke.
    • 32. <Non-dialogue segment.>
      • 33. - I'd have been happy to never see you again, but... you're the only person I know who can help us.
      • 34. - I know you've got your own missions to deal with, but you're one of the only people I know I can count on.
        • 37. - A lot of people are going to die if you can't lend us a hand right away. Will you hear me out?
          • 38. Option - I'm not sure I can help now.Player - I'm in the middle of a time-critical op, Locke.
          • 39. Option - Of course I will.Player - I've always got time for a friend. What's the situation?
            • 49. - Just a few minutes ago, a huge group of prisoners managed to break out of an Imperial internment camp in this district.
          • 199. Option - You must be joking.Player - You must be joking.
            • 44. - Please--just let me explain. We just got word of a massive breakout from one of the Imperial internment camps in this district.
              • 43. - The escapees are on the run, but the Imps are going after them hard. If we don't get some backup together ASAP, every single one of those people is dead.
                • 48. Option - Can't the resistance help?Player - Don't you have your own people to help with this?
                  • 53. - Not nearly enough for the kind of heat the Imps are sending. If you can't help us, we may not make it.
                    • 209. Option - I won't let you die.Player - Of course.
                • 50. Option - I'll be glad to back you up.Player - Just give me coordinates and I'll double-time it.
                • 51. Option - Not possible.Player - If I help you now, I'll miss a critical objective.
                  • 55. - Dammit, Major, are you even listening? If Havoc doesn't come, it's going to be a slaughter!
                    • 201. Option - That won't happen.Player - Of course.
                    • 60. Option - Fine, I'll help.Player - Fine, you've convinced me.
                    • 202. Option - I hope this is worth it.Player - You better not be wasting my time.
                      • 54. - Thank you. I think you're going to make all the difference on this one.
                        • 68. - The escaped prisoners are holing up in the Hall of Records for now. That's where we'll make our stand.
                          • 70. - See you there, Major. And thanks again. Locke out.
                            • 71. <Conversation Exit>
      • 196. <Non-dialogue segment.>
        • 40. Option - Nope. [Disconnect.]Player - Solve your own problems, Locke. Havoc out.
          • 42. <Conversation Exit>
        • 56. Option - I'm sorry, but I can't help.Player - I want to give you a hand, but it just isn't possible.
          • 59. - Fine. Wish us luck at least, Major. It's about all we'll have going for us. Locke out.
        • 58. Option - You're on your own.Player - Havoc can't be everywhere at once, Locke. Deal with it.
          • 66. - Yeah. You'd rather let a lot of people die than go out of your way, I get it. Nice knowing you. Locke out.
            • 158. <Conversation Exit>
        • 197. <Conversation Exit>
  • 190. - Thanks for doing this, Major. You won't regret it.
  • 191. - I've got nothing to say to you. Just go.
  • 189. - Show those Imps what we're made of, Major.
  • 188. - Thanks for helping those people, Major. It means a lot.
  • 187. - You and Garza are unbelievable.
  • 185. - Good luck out there.
  • 1. - Need something, Major?
    • 2. Option - What did you do in SpecForce?Player - I'm just curious about your time in Special Forces.
      • 13. - It was quite a while ago, now. My squad did field training and support for resistance groups on Imp-occupied planets.
        • 15. - Never thought I'd be hip-deep in guerrilla fighting in my own backyard, though. Guess that's just how desperate things have gotten.
          • 16. <Non-dialogue segment.>
    • 3. Option - Tell me about Garza.Player - What was General Garza like in the old days?
      • 7. - Garza is Garza. She was the same taskmaster back then that she is now. I doubt there's anything that could take that edge off.
        • 9. - You probably know her better than I ever did. My team did long-term guerrilla training ops, so we didn't get much face time.
          • 10. <Non-dialogue segment.>
            • 11. - I understand you know a little something about guerrilla warfare yourself. It's good to know you've got experience in this kind of fighting.
              • 21. Option - Likewise.Player - My local contacts aren't usually SpecForce vets.
              • 19. Option - When did you leave SpecForce?Player - How long has it been since you were in the service?
                • 22. - Not as long as it feels like. I left a few months after the Treaty of Coruscant.
              • 20. Option - This will be easy.Player - I've seen much worse situations than this.
                • 23. - There hasn't been anything worse than this since the Sacking of Coruscant--trust me.
            • 12. - We'll have to catch a drink and talk shop sometime after this is all over. For now, though, you'd better get on with the op. Best of luck.
              • 29. <Conversation Exit>
    • 4. Option - No, I don't.Player - I don't need anything.
      • 5. - All right. Good luck on the op, then.
        • 6. <Conversation Exit>
  • 186. - Stay sharp, Major.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.corellia.class.trooper.multi.locke
ID16140999582396248572
Appearance ID16140914557066054195
Body Typebmn
Gender0x00
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