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endplanet_crawl

Reward Level Range: -
endplanet_crawl
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Command XP: 600
Category:
Can Abandon: No
Hidden: Yes
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: endplanet_crawl
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • Starts: camp_rep
  • 375. <Non-dialogue segment.>
    • 376. - Your actions are... confusing, to say the least. I don't appreciate being left in the dark.
      • 378. - Does the Supreme Commander share these concerns, Chancellor?
        • 380. - He does not. But that is hardly--
          • 382. - The two of us have been fighting this war for quite some time now. We know what we're doing--and we appreciate your trust in us.
            • 384. - Just as I'll appreciate being informed when your fleet is back in position. Saresh out.
              • 386. - I guess ignoring the boss runs in the family.
                • 387. Option - What's our next move?Player - Where are we planning to go from here?
                  • 619. - Back to toeing the line, at least for a while.
                • 388. Option - We were done here anyway.Player - There's nothing left for us on Yavin Four anyway. No point in staying.
                • 389. Option - I've never liked Saresh.Player - Ignoring Saresh is always a good idea.
                  • 390. - Never knew you were so political.
                    • 392. - Our forces are preparing to launch.
                      • 394. - I should make sure ours are ready to do the same.
                        • 396. - It's strange. The next time we meet, our circumstances will be... quite different.
                          • 398. - Well, don't take it personally, but I'm hoping that you'll never see me again.
                            • 400. - Hah. And I'll hope that I do.
                              • 401. <Non-dialogue segment.>
                                • 403. - I'm gonna see if Satele needs any help. Catch me later.
                                  • 405. - Well. Our time has come, even sooner than I'd feared.
                                    • 408. - Revan is gone. We've accomplished what we set out to do. But now we have an entirely new problem, and no truce to face it.
                                      • 409. Option - Does the Empire have a plan?Player - Do you know if the Dark Council has a plan for how to move forward?
                                        • 626. - I don't, though Marr did ask to speak with me as soon as we've launched.
                                          • 627. <Non-dialogue segment.>
                                      • 410. Option - So let's get the truce back.Player - We've shown that it's possible to ignore our differences. Maybe there's hope for a real treaty.
                                        • 631. - Despite our work here, trust is still in short supply. We can thank the Revanites for that.
                                          • 632. <Non-dialogue segment.>
                                      • 411. Option - We can handle it.Player - I'm not afraid of the Emperor. He'll be taken care of soon enough.
                                        • 412. - I wish I shared your optimism.
                                          • 413. <Non-dialogue segment.>
                                            • 414. - What's next for the illustrious Jedi? It sounded as though your Grand Master is about to become quite busy.
                                              • 417. Option - Whatever the Order requires.Player - I will go wherever the Council decides I'm needed. That's the life of a Jedi.
                                                • 420. - We aren't so different after all.
                                              • 418. Option - We'll see.Player - I walk whatever path the Force lays out for me.
                                                • 422. - You always seem to find your way into the middle of grand things regardless.
                                              • 419. Option - Depends, will you defect?Player - If you were to abandon the Sith, I imagine I'd be busy teaching you our ways.
                                                • 424. - I'm afraid that won't be possible.
                                            • 415. - What's next for the Republic's most decorated soldier? Surely even Havoc Squad gets vacations every now and then?
                                              • 426. Option - No time for a break.Player - With everything that's happened, I doubt I'll have the chance for any vacation.
                                              • 427. Option - Vacation would be nice.Player - Maybe I'll just disappear for a bit. Surely the Republic can get by without me for a little while.
                                                • 639. - I'd say you've earned it. Though I doubt your superiors would be interested in my opinion.
                                              • 428. Option - Depends, will you defect?Player - Bringing in a Sith defector will mean lots of forms to fill out. It'd be worth it, though.
                                                • 642. - I appreciate the offer, but... no.
                                            • 416. - What's next for the galaxy's most notorious smuggler? After everything that's happened, I imagine you're even more in-demand than ever.
                                              • 429. Option - You've got that right.Player - I go where the work is, and the Republic's bound to have a lot of it coming up.
                                              • 430. Option - A break would be nice.Player - I'm sure the Republic will ask me for one thing or another. Parades, banquets... few medals, of course.
                                                • 645. - Of course.
                                                  • 646. Player - But I'll probably just take off on my own for a bit first. It's about time I enjoyed some of my credits again.
                                                    • 647. - As sound a plan as I've ever heard.
                                              • 431. Option - Depends--will you come with me?Player - I was figuring we'd be going on a tour of the galaxy's finer hot spots.
                                                • 432. - If only.
                                                  • 434. - I'm not at all sure what my future holds. But the future doesn't have to start for a while yet.
                                                    • 436. - For now... I'd like to make the most of the present.
                                                      • 440. Player - There's nothing I'd like more.
                                                        • 443. - I'm going to miss you.
                                                          • 444. Option - The feeling is mutual.Player - I'm going to miss you, too, Lana.
                                                          • 445. Option - You can still defect.Player - Give me a call if you ever want to change sides.
                                                            • 459. - You'll be the first to know.
                                                          • 446. Option - Don't get sentimental.Player - Come on. Sith aren't supposed to go in for all that mushy nonsense.
                                                            • 447. - Sith do whatever they like.
                                                      • 438. Option - We need to move on.Player - We've gone as far as we can go, Lana. Any further, and we'll both regret it.
                                                        • 462. - Hm. Suit yourself. But I would rather regret something I did, than something I was afraid to do.
                                • 407. - I'm glad we could put aside our differences and achieve so much. It's been quite interesting.
                                  • 467. Option - Agreed.Player - It's been a pleasure working with you, Lana. Strange, but a pleasure.
                                  • 468. Option - Why return to the Empire?Player - You don't have to go back, Lana. You aren't like them.
                                    • 656. - I appreciate the invitation. But the Empire is my home.
                                  • 469. Option - From now on, you're the enemy.Player - This truce ends the moment you're gone. If we meet again, don't expect any mercy.
                                    • 471. - A traditional Sith farewell. You're so thoughtful.
                                      • 473. - Until next time.
                                        • 475. - Well. Quite a ride, huh? Revan's down, the conspiracy's over... I even got my job back. Wonders never cease.
                                          • 476. Option - Well deserved.Player - The SIS is lucky to have you back.
                                            • 659. - Can I get that in writing?
                                              • 660. <Non-dialogue segment.>
                                          • 477. Option - The ride isn't over yet.Player - With the Emperor back, I have a feeling things are going to get even more interesting.
                                            • 664. - I'd bet on it.
                                              • 665. <Non-dialogue segment.>
                                          • 478. Option - We could've done better.Player - The Emperor still managed to come back. I'd call that a mixed result at best.
                                            • 479. - We did everything we possibly could have.
                                              • 480. <Non-dialogue segment.>
                                                • 481. - It's funny. You're this famous Jedi, but since we started working together, you've been a spy, a saboteur, a fake pirate... How'd you pull it all off so well?
                                                  • 484. Option - Jedi must be adaptable.Player - A Jedi's responsibilities can lead to many different situations. Adaptability is important.
                                                    • 669. - Our jobs have a lot in common.
                                                  • 486. Option - Teamwork is everything.Player - With help as good as you, everything is easy.
                                                    • 672. - I could say the same about you.
                                                  • 485. Option - I never fit in with the Jedi.Player - Honestly, I feel more at home with all of that than I ever have meditating in the temple.
                                                    • 675. - Can't say that surprises me too much.
                                                • 482. - I always knew you were one hell of a soldier. But it turns out you can swing the spy game, work undercover, even run with a bunch of pirates.
                                                  • 684. Option - Training is everything.Player - Soldiers are only as good as their training, and I went through my share.
                                                    • 687. - Then your teachers deserve some medals.
                                                  • 685. Option - It's all about teamwork.Player - I did it all because I had your help every step of the way.
                                                    • 690. - Other than when I was captured. But I appreciate the sentiment.
                                                  • 686. Option - This was the fun stuff.Player - Following orders, staying in formations... I've never been big on any of it. Missions like this are much more exciting.
                                                    • 693. - Don't have to convince me.
                                                • 483. - I wasn't surprised that you could hold your own with the underworld crowd. But all this spycraft, sabotage, tracking down targets... not exactly textbook smuggler stuff.
                                                  • 487. Option - I'm just that good.Player - I don't know how else to explain it. I'm just really good at everything.
                                                  • 488. Option - There's a textbook?Player - If I'd known there was a textbook, I'd have pretended to read it by now.
                                                    • 678. - There can't be much left to learn anyway.
                                                  • 489. Option - You may have helped a little.Player - It's possible you might have pitched in a little bit along the way.
                                                    • 490. - I guess there's at least an outside chance.
                                                      • 492. - Before we get going... there's just one last thing I had in mind. If you think you can keep up.
                                                        • 755. <Non-dialogue segment.>
                                                          • 493. Option - You're on. [Kiss him]Player - ...Is that what you had in mind?
                                                            • 500. - It's a start.
                                                              • 501. <Non-dialogue segment.>
                                                                • 504. - Just like I thought. Good at everything.
                                                                  • 506. - Come on. Let's go see what's next for the best in the Republic.
                                                        • 494. Option - We shouldn't.Player - I've had fun, Theron. But you have your life, and I have mine. We'd never match up.
                                                          • 495. - Hm. Can't win 'em all, I guess.
                                                            • 497. - Come on. Let's go check up on the bosses.
                                                • 723. - Come on. We'd better go check up on the bosses.
    • 454. - The Imperials are leaving a small force of volunteers behind to watch for any further activity from the Revanites or the Emperor. We'll be doing the same.
      • 508. - Don't count me as one of your volunteers!
        • 510. - As it happens, Jakarro and I have received several lucrative business offers. Various acquaintances made on Rishi, nothing to concern yourselves with.
          • 512. - That being said, we have sincerely enjoyed our time with you, and would gladly provide our services again at any time!
            • 514. - The droid babbles, but speaks the truth. This has been fun!
              • 515. Option - Good luck to you both.Player - I hope these new opportunities go better than the Manaan job. Take care.
                • 529. - We will do that! No one will fool the mighty Jakarro again!
              • 516. Option - You should join my crew.Player - Why go work with someone else? I'd be happy to have you stick around and join my crew.
                • 523. - A tempting offer!
                  • 525. - The mighty Jakarro will consider it--but for now, these deals are too good to pass up!
                    • 527. - Farewell!
              • 517. Option - Good riddance.Player - I honestly can't believe we put up with you as long as we did. Beat it.
                • 518. - How dare you! After everything we've done!
                  • 520. - Forget this, we have credits to make!
                    • 696. - There's more for us to discuss.
                      • 697. <Non-dialogue segment.>
                        • 522. - Your work against Revan and his followers has been truly exceptional. And your expertise in combating the Emperor is second to none.
                          • 535. <Non-dialogue segment.>
                            • 536. - You embody every ideal in the Jedi Code. The Council is unanimous in its decision to name you Battlemaster of the order.
                            • 537. - The Council has often sensed darkness in your actions, and we hope to guide you away from such influence. But your prowess cannot be dismissed.
                            • 538. - You do not always follow a path the Council understands. But we have seen the results of your unorthodox approach time and again.
                              • 540. - I hereby name you Battlemaster of the Jedi Order.
                                • 544. - As Battlemaster, your strategic insights will guide the Council's decisions, and you will share your lightsaber skills with the order's most promising students.
                                  • 548. - But most important of all, you will lead the charge against the Sith Emperor, along with any who choose to follow him.
                                    • 549. Option - Thank you very much.Player - I am honored to be chosen for this role in the order. I will do everything I can to fulfill my duties with wisdom and skill.
                                      • 594. - With your help, I believe we can finally bring an end to the Emperor's assaults on the galaxy.
                                    • 550. Option - When do we start?Player - I'm ready. How should we begin?
                                    • 551. Option - Finally, proper acknowledgment.Player - It's good to know that the Council finally appreciates what I'm capable of.
                                      • 552. - What we are capable of and what we accomplish are often different. We're hoping you'll accomplish a great deal of good in the galaxy.
                        • 532. - Your role in bringing light to the Revanites' conspiracy is only further proof of your tremendous skill and connection to the Force.
                          • 554. - What's more, you've battled against the Children of the Emperor and triumphed where so many others fell.
                            • 555. - The order needs to remain vigilant against the Emperor's influences, and to uncover the true origins of his power so that we can fight him more effectively.
                              • 558. <Non-dialogue segment.>
                                • 556. - The Council is proud to have such an ideal Jedi to lead those efforts.
                                • 559. - Despite the darkness we have sensed in you, the Council can think of no one better suited to lead those efforts.
                                • 560. - You walk a... unique path, but your insights are equally unique, and the council believes that you are the best choice for our investigations.
                                  • 562. - Congratulations, Barsen'thor. You will be the light that guides us through the coming darkness.
                                    • 563. Option - Thank you very much.Player - This is a grave task, and I'm honored that you would entrust it to me.
                                      • 601. - Knowledge will be our greatest weapon in the battles to come.
                                    • 564. Option - I should begin immediately.Player - There's no time to waste--the Emperor is already far ahead of us. Where can I begin?
                                    • 565. Option - Not much of a reward.Player - After all that I've accomplished, you think this is a suitable reward?
                                      • 699. - It was not intended as a reward.
                        • 533. - Thanks to your old boss, SpecForce division is going through some changes. We can't afford to lose Havoc Squad in that mire of bureaucracy.
                          • 571. - A special joint task force is being assembled between the Jedi, the SIS, and the military. Destroying the Sith Emperor is the group's sole purpose.
                            • 573. - On the recommendation of Supreme Commander Malcom, you have been appointed to serve as the task force's primary military advisor. Congratulations.
                              • 574. Option - Thank you very much.Player - I can't think of a more important mission to be a part of. I'm honored.
                                • 706. - We're lucky to have you.
                              • 575. Option - What do we know so far?Player - Do we have any intel to act on yet?
                              • 576. Option - Don't pull me out of the field.Player - I'll take whatever title you want. But don't expect me to sit behind a desk.
                                • 702. - Wouldn't dream of it. "Primary military advisor" just sounded nicer than "head bad-guy killer."
                        • 534. - If this situation with the Revanites has proven anything, it's the value of having eyes and ears outside of the Republic.
                          • 578. - You've done good work as a licensed privateer, but the SIS wants you to be able to go even further.
                            • 580. - This card is programmed with authorization codes from the director of the SIS himself. Complete immunity from Republic prosecution of any kind.
                              • 582. - Take any job you can find, if you think it might lead to information on the Emperor and his followers. I mean it.
                                • 583. Option - You can count on me.Player - The minute I hear anything useful, I'll send it your way.
                                • 584. Option - I can't wait to try it!Player - This has to be the best reward I've ever gotten for a job. I can't decide where to go first!
                                  • 712. - Just remember, that only works for Republic security forces. You get arrested on some unaligned planet nobody's heard of, you're on your own.
                                • 585. Option - [Lie] Of course! You've got it!Player - Yeah, sure, I'll get right on that.
                                  • 586. - Just don't make us regret trusting you, all right?
                                    • 588. - We're attempting to calculate where the Emperor might have gone, but we don't know enough about his capabilities to determine anything for sure.
                                      • 590. - While we get the task force up and running, we're going to need you out there, acting on your own. Follow every lead you can find.
                                        • 715. - And remember, the threat of the Empire remains--they will not hesitate to use this situation to gain an advantage over us.
                                          • 592. - Until the Emperor is destroyed for good, the entire galaxy is in danger. We must be ready.
                                            • 740. <Conversation Exit>
  • 733. <Non-dialogue segment.>
    • 188. Player - My team shut down the Sith device. Revan tried to intervene, but we managed to drive him away.
      • 189. - Impressive. We have prepared a joint assault force to secure the area and pacify any remaining enemies.
        • 372. - All units report success. The temple is secured, and all remaining Revanites have been downed. Just one left, now.
    • 202. Player - Are we ready?
      • 203. - All teams report ready. You've done very well--all of the soldiers here look up to you, Imperial and Republic both.
        • 205. - Let's proceed.
          • 207. - All units--move out!
            • 211. - All units report success. The weapon has been shut down, and all Revanites neutralized. Only one more left to deal with.
              • 191. - Iven told us where Revan might go. The Emperor's final sanctuary.
                • 192. <Non-dialogue segment.>
                  • 193. - We've got speeders prepped. You won't be facing him alone.
                    • 194. Player - Then let's begin.
                    • 195. Player - I'll take all the backup I can get. Let's move.
                    • 196. Player - Well, then. Let's settle this so we can all go home.
                      • 198. <Conversation Exit>
                  • 780. <Conversation Exit>
  • 105. <Non-dialogue segment.>
    • 227. - This was an Imperial matter. Your Jedi had no place in it.
    • 225. - I told you this was an Imperial matter. Your soldier's involvement was... unwelcome.
    • 228. - This was an Imperial matter. Your... associate... was not needed.
      • 231. - We're supposed to be working together. If the situations were reversed, wouldn't you have done the same thing?
        • 235. - You don't trust us.
          • 236. Option - And you trust us?Player - If you trusted us, having me involved wouldn't have been an issue.
            • 244. - This is a dangerous game you play.
          • 237. Option - You're right--and we're sorry.Player - We were concerned, and we acted. We should have left this to you. Apologies.
            • 243. - You don't speak for them.
          • 238. Option - Get over it.Player - Betrayal is the core of your beliefs! You can't honestly find this surprising.
            • 239. - Is it surprise that you hear in my voice?
              • 241. - Kill each other now, wait until later, it's all the same! It all fuels the flame!
                • 106. - Enough. I will wrench the information we need from this... man. The rest can be settled later.
                  • 107. Option - Satele should question him.Player - Why not let Master Satele have a try at that? +50
                    • 109. - Do not push me further.
                      • 110. Player - Violence is what drove him into his current state. More will only make him worse.
                        • 114. Player - You're welcome to observe everything. But a gentler hand will be more successful--I'm sure of it.
                      • 111. Player - I'm betting the Guard are trained to resist torture.
                      • 112. Player - I've got a feeling torture is something this guy has seen plenty of.
                        • 119. Player - It can't hurt to try something different. You're free to watch--no secrets.
                          • 115. - Let's get this over with.
                            • 744. <Non-dialogue segment.>
                              • 117. - It's more like therapy in there than an interrogation. I think we're close to a breakthrough, though.
                              • 127. - Master Satele's techniques are... interesting. And rather effective, I must admit. I think we'll have the information we need very soon.
                  • 108. Option - Proceed, Marr.Player - Interrogate him however you see fit. +50
                    • 122. - I encourage you to observe. I have no need for secrets.
                      • 254. - Allowing this torture makes us no better than Revan.
                        • 255. Player - We can be better than Revan after he's dealt with.
                          • 256. - I need to meditate on the path ahead. There must be a way forward without such sacrifices.
                            • 258. - And at least a few of us had better check up on Marr and Lana.
                              • 742. <Non-dialogue segment.>
                                • 251. - It's not pretty in there. Don't think the guy can hold out much longer, though.
                                  • 213. - We cut it pretty close on this one. Doesn't take a Jedi to see how angry Marr was.
                                    • 215. - How are you holding up? Everything has been happening so fast....
                                      • 217. Option - I'll be all right.Player - I've been through my share of tough times. I can handle this.
                                        • 262. - Good to hear. I have a feeling things are only going to get tougher.
                                      • 218. Option - What about you?Player - You had mentioned that you weren't particularly close to your mother... has working together been good or bad?
                                        • 223. - Honestly, I'm not sure. There hasn't been a lot of time to think about it. But we work well together.
                                      • 219. Option - I'm ready to finish this.Player - We've been chasing Revan down long enough. I just want to end this.
                                • 125. - Darth Marr's techniques are quite effective. I don't believe we'll have much longer to wait.
                                  • 307. - I want you to know, I advised against Marr's plan with the Guard facility.
                                    • 309. - We've come so far together... I'd hate to see that progress ruined by territoriality.
                                      • 310. Option - I agree.Player - This truce is only as strong as our trust in each other.
                                        • 313. - Then with our guidance, I think it can only become stronger as we proceed.
                                      • 311. Option - Is this about the truce, or us?Player - Are you worried about keeping the truce together, or were you thinking more about the two of us?
                                      • 312. Option - So take Marr down.Player - If you don't agree with Marr, why follow him? Just kill him and take his place--that's how it works for Sith, isn't it?
                                        • 315. - Short-sighted infighting is what brought the Empire to its current state. I won't take part in that.
                                • 267. - The guard broke! He is telling them everything!
                                  • 268. <Non-dialogue segment.>
                                    • 265. - I thought the interrogation we faced on Manaan was severe... Darth Marr made that little session seem like a picnic!
                                    • 266. - I must say, Master Satele is quite a pleasant interrogator. Theron should be quite proud!
                                      • 269. Player - Let's find out what we're up against.
                                        • 274. - A "device for mass ritual sacrifice"? That's seriously what he called it?
                                          • 277. - Capable of killing every living thing on this moon, as fuel for the Emperor's resurrection.
                                            • 279. - And housed within the very temple the Revanites are using as their base of operations.
                                              • 286. Player - So we'll have to breach the temple and shut the weapon down before Revan can activate it.
                                                • 289. - Getting inside at all will be challenging enough.
                                                  • 291. - The temple entrance has a locking system that can be overridden from the outside, provided we find the right mechanisms.
                                                    • 293. - On it.
                                                      • 295. - It is strange that one bad deal could lead us to such bizarre circumstances.
                                                        • 299. - I certainly never thought we'd be killed by an ancient Sith murder machine!
                                                          • 301. - The life of Jakarro has been full of fine adventures, but this one is the greatest of all.
                                                            • 728. - I thank you, tiny friends.
                                                              • 296. Option - I'm glad to have your help.Player - We're fortunate to have run into each other.
                                                                • 612. - This has all been much more fun than dying at the bottom of an ocean!
                                                              • 297. Option - Thank me when we win.Player - You might not be so grateful if we don't get that weapon shut down.
                                                                • 609. - I have never seen you fail before! You will not start now.
                                                              • 302. Option - I can't seem to get rid of you.Player - We didn't exactly have a choice. Everywhere we go, you follow.
                                                                • 303. - You need our help! There is no shame in admitting it.
                                                                  • 607. - Think I've found the locks Iven mentioned. You'd better get out there and take a look--we'll feed you info as we find it.
                                                                    • 608. <Non-dialogue segment.>
  • 39. - You sense it too. Not the ancient Sith, or the Emperor. Not Revan. Another presence... different from the rest.
    • 41. - Yes. It is more like you.
      • 42. Player - I sense it too. Is it really possible that a light side presence could exist here?
      • 43. Player - Are you saying there's another Jedi somewhere near us?
        • 48. - No Jedi could survive here alone. It is a vestige at most.
          • 50. - You sell us a bit short, Marr.
            • 52. - But, in answer to your question, no: the presence isn't exactly that of a Jedi, either. It's still very difficult to pinpoint.
              • 54. - Sensors are picking up something a bit more solid. Large structures, mixture of ancient and modern materials... looks like they've been ransacked. Lots of debris.
                • 56. - Check for broadcasts in signal range forty-seven point two.
                  • 58. - What am I seeing here? It's encoded.
                    • 60. - The facts behind a rumor. That signal range is used only by the Imperial Guard. The structure we've found must be their training facility.
                      • 61. Option - The Imperial Guard are tough.Player - I fought the Imperial Guard on Corellia. They were dangerous opponents.
                        • 339. - Among the most dangerous in the galaxy.
                      • 63. Option - What are they broadcasting?Player - They might be broadcasting something we could use. Can you decode it?
                        • 68. - No--only the Guard has that capability. But given the destruction Theron describes, it's most likely a distress call.
                      • 62. Option - A rumor? What do you mean?Player - Rumor? Are you telling us you never knew where the Imperial Guard came from?
                        • 64. - The Emperor's inner circle guards its secrets carefully.
                          • 66. - If the Guard has a facility here, they may have information on the Emperor's hiding place--that would lead us straight to Revan.
                            • 83. - Agreed. As this concerns only Imperial interests, I will assemble a team of my own to investigate. Beniko--with me.
                              • 85. - We can't sit back and watch. There's no telling what they might pull out of that facility--we can't just take their word for it.
                                • 87. - Hurry--while Marr is gathering his team. Make your way out of the camp and search the Imperial Guard base, as quickly as possible.
                                  • 103. - We'll stall the Imps as much as we can. Let's just hope this doesn't turn ugly....
                                    • 94. <Non-dialogue segment.>
                                      • 92. Player - We'll need our full strength to defeat Revan when the time comes. Don't do anything to jeopardize that.
                                      • 91. Player - The Sith are prone to aggression as it is. Don't give them a reason to indulge their darkness.
                                      • 90. Player - Don't start a fight just to cover for me. It's not worth the risk.
                                      • 89. Player - Just don't get in over your heads. That's more my specialty.
                                    • 96. <Non-dialogue segment.>
                                      • 74. Player - No one knows betrayal better than Sith. They won't ignore what we're doing here.
                                      • 75. Player - Trust is in very short supply right now. I'm not sure it's best to gamble what little we have.
                                      • 80. Player - I've seen more than one covert op that backfired when the truth came out. Is this worth the risk?
                                      • 81. Player - Nobody likes getting conned, and Sith aren't exactly forgiving. Doing this could wreck the truce for good.
                                        • 349. - We don't have any other options. Trust is hard enough when we're on even footing. If they get an edge on us? Forget it.
                                          • 365. - Please, hurry. And may the Force be with you.
                                    • 97. <Non-dialogue segment.>
                                      • 98. Player - Try not to start any serious fighting until I'm back. I wouldn't want to miss out.
                                      • 99. Player - If I return, and all of the Imperials are dead? All the better.
                                      • 100. Player - If things get bloody, just be sure to leave some Imps for me.
                                      • 101. Player - I wouldn't mind seeing a few less Imps around camp when I get back.
                                        • 352. - Let's just hope it doesn't come to that, huh?
                                          • 357. - May the Force be with you.
                                            • 345. <Conversation Exit>
  • 3. - This place is worse than Rishi! No cantinas, no sabacc games, no fun at all!
    • 5. - My master wishes to report that the surrounding terrain is quite rugged. The Revanites are based in an ancient temple nearby. We found no usable supplies or shelter.
      • 7. - The other scouts gave similar reports. There has been some contact with Revanite patrols, but no heavy resistance as yet.
        • 31. Player - I can feel the Emperor's presence here. I'd know it anywhere. But that presence isn't alone.
        • 16. Player - There is so much darkness here... it's difficult to get any sense of specifics in the environment.
          • 28. - The Emperor isn't the only Sith to have left his mark on this place.
        • 8. Player - We've got a base camp, elevation, decent perimeter... bring me up to speed on the rest.
        • 17. Player - Looks like you've settled in pretty well. Catch me up.
          • 9. - We need better eyes on the region around us. Scouts can only patrol so far in brush this dense.
            • 11. - It is more than that. I sense their fear. Their distrust. This world is mired in ancient hatreds, and we have brought more than our share already.
              • 13. - Was there a suggestion somewhere in all that?
                • 15. - The troops are too distracted by each other to keep a proper lookout. They're expecting to be stabbed in the back.
                  • 19. - Then we'll set an extended perimeter past the outer guards, and make it impartial. Sensor equipment doesn't pick sides.
                    • 20. Player - I can take care of that.
                      • 26. - Good, I'm sick of this place already.
                        • 24. - Once our position is secure, we can focus on Revan.
                          • 25. Option - I'd better get to it, then.Player - I'm going to get those sensors running. Keep me informed.
                          • 21. Option - Any word on Revan's plans?Player - Do we know any more about how Revan is intending to bring the Emperor back?
                            • 329. - Everything about the Emperor is a mystery, even to the Dark Council. Speed is our only ally now.
                              • 332. - We'll keep in touch while you're getting those sensors up.
                          • 22. Option - Don't try anything, Marr.Player - If you're thinking about attacking the others while I'm gone? Think again.
                            • 718. - ...I'm sure we'll be fine. I'll stay in contact while you're getting those sensors up.
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