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Harrum

Harrum
Heroic Mission
Level 30-31 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Harrum
Other Sites:

Conversation:

  • 87. - No, not again! Please, I don't want no trouble.
    • 89. - Just keeping up the front. So, tell me, am I right? Are the mercs being trained to assault Republic cities?
      • 90. Player - Absolutely.
      • 91. Player - Yes, I think it is.
        • 28. - I see. Yeah, these orders are clear. Now we know we have to shut this operation down permanently.
          • 29. <Non-dialogue segment.>
            • 78. - The Republic would be lost without the Jedi Order, thanks.
            • 92. - Republic needs more soldiers like you, my friend.
            • 93. - Don't look now, spacer, but you're turning into one valuable Republic op. You have our thanks.
            • 95. - Thanks. You just made the Republic a much safer place.
              • 80. - Now, back into character....
                • 114. - I told you before, I don't know nothing! Please, just leave me to my work.
                  • 115. <Conversation Exit>
  • 24. - Please don't make me beg again. It's the mercs that pose a threat to you, not a simple worker like me.
  • 46. <Non-dialogue segment.>
    • 36. - Jedi, here? No, please, please don't kill me!
    • 47. - Republic soldier, here? Please, no, don't kill me!
    • 34. - You're one of those Republic sympathizers! Killing your way through here--please, please don't kill me, too!
    • 51. - No, no, please don't kill me!
      • 2. - Shh--I'm Republic military, undercover here. Just pretend everything's on the up-and-up, make some threatening gestures, call me names and what not.
        • 4. - I'm reconning the Empire's efforts to train mercs for urban assault. Was just a rumor, but preliminary observations suggest it's an extensive operation.
          • 104. Option - This is serious.Player - Nothing good could come of that.
          • 105. Option - Bad news.Player - Oh, that's just great.
            +200 Influence : approves.
            • 31. - Yeah, if I'm right, this has to be snuffed or the Republic will pay a heavy price.
          • 106. Option - Do you have proof?Player - How do you know this?
          • 107. Option - Can you prove it?Player - Well, don't keep me in suspense.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 10. - My mobility here is limited. All I got is some tactical observations and a sick feeling in my gut.
          • 108. Option - I'll pretend you're my enemy.Player - You're only making it harder on yourself.
            • 17. - Oh mercy, mercy, please spare me!
              • 6. - Seems to me the Imps are training these mercs for covert ground assaults on Coruscant. But to take decisive action, SIS needs proof.
                • 112. - Let's teach those mercs that working for the Empire is bad for their health, and secure some of their orders so I can show SIS.
                  • 83. Option - You can count on me.Player - I'm on it.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 84. Option - Leave it to me.Player - That's what I do for a living.
                    +200 Influence : approves.
                  • 68. Option - Piece of cake.Player - This will be trivial.
                    +200 Influence : approves.
                    • 71. - Good. These mercs aren't the sociable type, so take them down fast. Bring me what you find.
                  • 54. Option - Don't want to. [Refuse quest]Player - I'll find something else to do.
                    <Aborts Conversation>
                    • 69. - Well, that's a major disappointment. Sure glad I risked my cover talking to you.
                      • 76. - I didn't see nothing! I swear it! Just minding my own business, happy to be breathing.
                        • 70. <Conversation Exit>
  • 26. - Shh. The SIS is planning a full-scale strike against the mercs here. Thanks to you.
  • 1. - I'm no threat to you. Keep moving, please, nothing to see here.
  • 103. <Non-dialogue segment.>
    • 9. Option - They tried to kill you?Player - Any reason they'd go after you?
    • 14. Option - That's against the rules.Player - Doesn't that violate the neutrality on Nar Shaddaa?
      • 19. - Show me an Imperial who plays by the rules, and I'll show you an Imperial who hasn't been caught cheating yet.
        • 15. - The Hutts don't tolerate open warfare on their turf. Makes dealing with the Imps sticky, but we can use it.
          • 22. - All we need is some evidence of the Empire's involvement in these attacks. I figure the mercs will have something. Think you can get it?
    • 43. Option - The Imperials?Player - Why do you say that?
      • 13. - They haven't stolen anything. Must mean someone else is making it worth their while.
    • 40. Option - That's not a bad idea.Player - Ever think about paying off the mercenaries, have them do the same to the Empire?
      • 65. - I don't negotiate with mercs.
    • 56. Option - I'll deal with the mercs.Player - Just say the word, and I'll make those mercenaries wish they'd never taken this job.
      • 41. - Appreciate the offer, but the Empire will only hire more guns if we wipe out this batch.
    • 55. Option - You're probably right.Player - Makes sense. The Imperials wouldn't get their hands dirty if they didn't have to.
      • 62. - Bunch of gutless scum.
    • 39. Option - They won't get away with it.Player - Then we'll take the fight back to the Empire.
      • 59. - Not so fast.
    • 27. Player - You were right. The Imperials were paying the mercenaries to attack you. Here's the evidence.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.bronze.republic.hired_guns.sergeant_harrum
Appearance FQNnpp.location.nar_shaddaa.bronze.republic.hired_guns.sergeant_harrum
ID16140966696937510913
Appearance ID16140982074164103459
Body Typebms
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69633180000cb07332a"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Harrum",
    "NameId": "630939285716992",
    "LocalizedName": {
        "enMale": "Harrum",
        "frMale": "Harrum",
        "frFemale": "Harrum",
        "deMale": "Harrum",
        "deFemale": "Harrum"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 30,
    "MaxLevel": 31,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.nar_shaddaa.bronze.republic.hired_guns.sergeant_harrum",
    "CnvB62": "weVzBr4",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bms",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141065598699752252",
            "RangedWepB62Id": "FCl6cg4",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140982074164103459",
            "AppearanceFqn": "npp.location.nar_shaddaa.bronze.republic.hired_guns.sergeant_harrum",
            "SpeciesScale": -8840845156487710804
        }
    ],
    "CharRef": "chr.sergeant_harrum_nar_shaddaa",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
    "Id": "16140966696937510913",
    "Base62Id": "0TXUFh1",
    "Fqn": "npc.location.nar_shaddaa.bronze.republic.hired_guns.sergeant_harrum",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "891696672",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ],
    "LocalizedTitle": {
        "enMale": "Heroic Mission",
        "frMale": "Mission h\u00e9ro\u00efque",
        "frFemale": "Mission h\u00e9ro\u00efque",
        "deMale": "Heldenmission",
        "deFemale": "Heldenmission"
    },
    "Title": "Heroic Mission"
}