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GE-31

GE-31
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Qtr
SubCategory: 1x2
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.2.0
Last Seen: 6.2.1a
Star Wars Name: GE-31
Other Sites:

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Conversation:

  • 250. Player - Captain... Supreme Chancellor... Kephess is dead and his army is broken. Denova is back under Republic control.
    • 251. - You delivered a message to everyone who thinks they can defy us without consequence.
      • 253. - We monitored the battle transmissions. Kephess kept referring to his "masters." Any clue who he was talking about?
        • 254. Option - None.Player - Whoever these "masters" are, they weren't on Denova.
          • 257. - We have intel on forces invading Hutt Space. Could this be related?
        • 255. Option - Could this be a Sith plot?Player - Follow a puppet's strings far enough and there's usually a Sith holding them.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 256. Option - The Trandoshan was insane.Player - I wouldn't take his ranting too seriously. For all we know, he was just hearing voices in his head.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 259. - Regardless, you've done us a great service by eliminating him.
            • 261. - Empty victories, celebrated by dead heroes.
              • 265. - The Republic mistakes nightfall for dawn.
                • 267. - The six herald rebirth. Of power... order... domination.
                  • 269. - Submit, and be spared. Resist, and be swept aside. Choose.
                    • 270. Option - You've picked the wrong fight.Player - The Jedi will never submit--and we won't be swept aside. We will defend the Republic to our dying breath.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 271. Option - That's no choice at all.Player - Your negotiating skills leave much to be desired. May I offer you some instruction?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 272. Option - That's not going to happen.Player - Havoc Squad never backs down from a fight--and those robes look plenty flammable. I'd say the choice is yours.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 273. Option - Better idea: You shut up.Player - "We will crush you," blah, blah, blah. Don't you Sith ever get sick of hearing yourselves talk?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 274. Option - Who are you?Player - How did you get in here? Identify yourselves.
                    • 275. Option - Choose this. [Attack]Player - When you put it like that, there's only one response.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 278. - We are prisoners no more. Free of the Republic. Free of the Empire. Both will fall before the Dread Masters.
                        • 291. - I will find you again, Republic children. Next time, you will die.
                          • 292. - I've never felt fear like that before, not even as a Padawan. Who were those people? How is Kephess alive?
                            • 294. - They appeared in my Senate chamber, as well. Security systems didn't register their presence.
                              • 296. - But we know their names. The Dread Masters were powerful Sith serving the Emperor. They laid waste to whole fleets during the last war.
                                • 321. - We imprisoned them on Belsavis. When the Empire stormed our maximum security wing, the Dread Masters broke free.
                                  • 297. Option - But now they're on their own.Player - They're no longer serving the Empire. They want the galaxy all for themselves.
                                  • 298. Option - How did they get away?Player - Escaping their cells is one thing--how did they get off the planet? We had ships in orbit.
                                  • 299. Option - This time, we execute them.Player - Imprisonment is no longer an option. Time to kill that scum.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
  • 117. - Captain Exteen, Jedi Knight and commanding officer of the Vanguard's Blade. Welcome.
    • 118. <Non-dialogue segment.>
      • 21. - This is a genuine honor. I flew bombing runs on Darth Angral's battle cruiser when he attacked Tython. That's a fight I'll never forget.
        • 45. Option - Nice to meet a fellow veteran.Player - There were far too few Jedi starfighters in the sky that day. The Force was with you to survive against those odds.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 48. - Once you boarded his ship, Darth Angral didn't stand a chance.
        • 49. Option - I want to hear about this.Player - I was far from Tython when that battle occurred. When this mission is over, perhaps you two can tell me about it?
          +200 Influence : approves.
          +200 Influence : approves.
          • 51. - I'd be honored, Master. I'd just arrived for my final trials the day you saved Tython's ancient Forge.
        • 96. Option - Interesting career you've had.Player - How did a Jedi fighter pilot wind up in charge of a Republic cruiser? Did you even go through officer training school?
          +200 Influence : approves.
          +200 Influence : approves.
        • 97. Option - Fighter jockeys amuse me.Player - Piloting a chair strapped to a bunch of bombs... that takes a special kind of crazy.
          +200 Influence : approves.
          +200 Influence : approves.
          • 99. - It was much worse than it sounds, Captain--and it's a pleasure to meet you. Master Sumalee praised your actions on Corellia.
      • 22. - Master, it's an honor. I'd just arrived on Tython when you saved the ancient Forge from Nalen Raloch. Your trials inspired all the Padawans.
        • 46. Option - That was a long time ago.Player - So much has happened since those days. My battle with Nalen Raloch feels like another life.
          +200 Influence : approves.
          +200 Influence : approves.
          • 53. - Masters at the temple still talk about what you did then--and everything since.
        • 47. Option - We've all come a long way.Player - It's hard to believe the Jedi trials were ever our biggest worry. Of course, neither of ours were exactly by the book....
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 55. - I'm surrounded by heroes. I flew bombing runs on Darth Angral's battle cruiser over Tython. Quite a day.
        • 107. Option - Your trials sound easy.Player - You Jedi have all the luck. For my first mission, my CO sold me out to the Empire.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 113. - You remade Havoc Squad into the greatest special ops team in the Republic, Major. I've tried to follow your example.
        • 108. Option - I suppose I'm impressed.Player - I don't know what half those words meant, but you sure make them sound fancy.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 109. - Captain, it's a pleasure. Master Sumalee told me about your heroism on Corellia.
      • 23. - Major, it's an honor to serve Havoc Squad. When I assumed command, I learned everything about military service by studying your career.
        • 32. Option - Then you didn't learn much.Player - Datapads won't teach you how to be a soldier. You only learn that in the field.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 69. - Yes, sir. That's why I logged two hundred deep recon missions before accepting this promotion.
        • 33. Option - You seem right at home here.Player - It's rare to see a Jedi focused on the art of war.
          +200 Influence : approves.
          +200 Influence : approves.
          • 72. - I flew bombing runs on Darth Angral's cruiser when he attacked Tython. Your victory over him inspired me to follow this path.
        • 34. Option - War is never our best choice.Player - The major is impressive, but I hope we won't need his expertise. Peace should always be a Jedi's first path.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 75. - As you learned saving the ancient Forge, peace is only possible when both sides pursue it. I'm honored to meet you, Master.
        • 35. Option - Now learn from me.Player - That's great, kid--but there's more to this galaxy than uniforms and salutes. I'll show you how to retire a rich man.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 78. - Unnecessary, Captain--but it's a pleasure. I heard of your heroism on Corellia from Master Sumalee.
      • 24. - You're becoming a celebrity even in Jedi circles, Captain. Master Sumalee can't stop talking about you.
        • 62. Option - Admit it. She thinks I'm cute.Player - I knew she had a thing for me. Even Jedi women find me irresistible.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 63. Option - She's my kind of Jedi.Player - I should call her. She still owes me a drink for what I did on Corellia.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 84. - She mentioned that, too. Master Sumalee is... unconventional.
        • 66. Option - Impressive, if true.Player - Gaining a Jedi Master's respect is no small feat, Captain. I trust you achieved that through legitimate means?
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 87. - The hero of Tython. I flew bombing runs against Darth Angral's cruiser when he attacked our homeworld. Never thought I'd meet you in person.
        • 64. Option - Jedi don't have celebrities.Player - Don't let the flattery go to your head, Captain. Jedi are above hero worship.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 90. - That isn't entirely true. I was a Padawan when you saved the ancient Forge on Tython, Master--and I'm truly honored to meet you.
        • 65. Option - The captain can take point.Player - I love going on missions with celebrities. They're great at drawing fire.
          +200 Influence : approves.
          +200 Influence : approves.
          • 93. - Major, it's an honor to meet you in person. Your mission records were required reading when I joined the military.
      • 25. - When High Command said special reinforcements were coming, I wasn't expecting anyone so high profile. Your accomplishments are legendary to my troops.
        • 125. Option - No need to flatter me.Player - It's an honor just to serve. We're all heroes in this war.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 126. - I don't know how you maintain that humility, considering all you've done.
        • 26. Option - You're a Jedi soldier?Player - I didn't realize Jedi were serving in the Republic military these days. How does that work?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 27. - I'm part of a new program initiated by Chancellor Saresh to integrate the Jedi Order and Republic military.
        • 28. Option - No time for pleasantries.Player - We're not here to reminisce. What's the situation?
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 31. - Stand by. We're making the jump to hyperspace. I'll continue your briefing on arrival.
            • 317. - Launch delta wing. Initiate aerial reconnaissance.
              • 315. - This is Denova. Republic scouts discovered it last year. An unremarkable planet, except for its vast deposits of baradium--a key component in high-yield explosives.
                • 68. - Three months ago, the Empire discovered Denova's location, learned of the baradium deposits, and invaded.
                  • 129. Option - Baradium must be worth a lot.Player - I assume this substance we're fighting over is rare enough to warrant a major assault?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 132. - Our stockpile of rockets and torpedoes is running out. We can't resupply our ground and space forces without more baradium. Neither can the Empire.
                  • 130. Option - Tell me about the invaders.Player - I don't see any Imperial warships in orbit. If the enemy is still on Denova, they must have landed some heavy forces.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 133. - The Empire lacks enough ships to control the airspace--so they landed an entire armored battalion.
                  • 131. Option - We're late to the party.Player - The Supreme Chancellor took her sweet time sending reinforcements. Why the holdup?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 134. - Until last week, we had defenders holding off the Empire.
                      • 136. - We couldn't spare our own forces to secure Denova, so we contracted a Trandoshan mercenary army: the Warstalkers. Tough warriors. Never lost a fight.
                        • 142. - The Warstalkers' leader, Kephess, has honored every contract he's taken--he's no Imperial sympathizer. His betrayal caught us completely off guard.
                          • 143. Option - It shouldn't have.Player - Mercenaries work for the highest bidder. Obviously, the Empire offered Kephess more.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 146. - The Warstalkers aren't working for the Empire. They've gone rogue--and taken our enemies with them.
                          • 144. Option - What do we know about Kephess?Player - Was there anything in Kephess's background to suggest he'd turn against us?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 148. - The Republic doesn't normally hire mercenaries to defend its territory, but Kephess had a reputation for loyalty. We don't know what changed.
                          • 145. Option - All traitors will die.Player - None of those details matter. Kephess stabbed us in the back, and his Warstalkers will pay the price with him.
                            +200 Influence : greatly approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 149. - We aren't just facing traitorous mercenaries down there.
                              • 155. - Kephess convinced the Imperial forces to desert the Empire and side with him. They've combined armies and declared Denova independent territory.
                                • 235. - Republic children... you could not hold Denova--and Imperial fools will not take it. My masters gave me all I need to destroy you. Stay away, or die.
                                  • 236. Option - So much for loyalty to us.Player - Sounds like Kephess isn't as trustworthy as he was cracked up to be--and he's taking orders from someone else.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 239. - That's the strangest part. We've monitored Denova's communications since the invasion. This was the only transmission.
                                  • 237. Option - His masters?Player - Who does Kephess serve? The Empire? The Hutts?
                                    • 240. - No idea. We initially thought he was referring to the Trandoshan "Scorekeeper" deity, but this is something else.
                                  • 238. Option - Don't count on it, freak.Player - I've met some overconfident fools in my time, but he is by far the ugliest. I'll enjoy putting him out of the galaxy's misery.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 241. - I think that's the reaction High Command was hoping for.
                                      • 222. - The Supreme Chancellor's orders are clear: Take down Kephess and neutralize his army. The Republic needs Denova and its baradium stores.
                                        • 246. - A strike shuttle's waiting for you. This vessel and its fighters will provide support. May the Force be with us.
                                          • 249. <Conversation Exit>
  • 330. <Non-dialogue segment.>
    • 124. Option - No need to flatter me.Player - I'm just doing what I can to win this war. Becoming a celebrity wasn't part of the plan.
      • 119. - Regardless, it'll be an honor to see you in action.
    • 339. <Conversation Exit>
    • 345. <Non-dialogue segment.>
      • 6. - It's been an honor serving with you.
      • 20. - I'm overseeing a delicate op. Excuse me.
      • 8. - The shuttle to Denova is standing by. We'll monitor your progress as best we can. May the Force be with you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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FQNnpc.qtr.1x2.raid.explosive_conflict.republic.shuttle_droid
Appearance FQNnpp.droid.protocol_droid.courier_a01
ID16141162489376827141
Appearance ID16141057175975103913
Body Typeprotocol
Gender0x00
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