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Assistant Warden Graal

Assistant Warden Graal
Level 44 Boss
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Assistant Warden Graal
Other Sites:

Conversation:

  • 304. - The Condemned may be pacified, but there are still plenty of other prisoners on the rampage.
  • 303. - Kill every last one of them.
  • 215. - It's too late. We held them off for a while, but they broke through. Most of our personnel fell back to the armory, but Kelsa....
    • 269. - She was a model officer... those animals cut her down without a second thought.
      • 287. - Would've been a massacre if you hadn't warned us about that disruptor. They'll die for this--the Condemned, the Imperials... and Nyranos.
        • 289. Option - Where's your restraint?Player - I thought you wanted to resolve all this without violence.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 295. - I've exhausted my mercy. If those maniacs want a bloodbath, I say we give it to them.
        • 270. Option - Are you wounded?Player - Are you hurt?
        • 288. Option - I'll get them for you.Player - I'll hunt down every last one of them.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 291. - Do what you have to do.
            • 275. - They're barricaded in the control room. We prevented them from slicing the central terminal remotely--now they're trying to access it manually.
              • 276. <Non-dialogue segment.>
                • 277. - I saved one of the magnetar rifles for you. Should get you through the security fields. Get in there and finish this.
                • 297. - I saved a few magnetar rifles for you. Should get you through the security fields. Get in there and finish this.
                  • 298. <Conversation Exit>
  • 216. - It's high time we restored order to this place.
  • 112. - Welcome back. Glad to see you made it--and with all the rifles, no less.
    • 120. <Non-dialogue segment.>
      • 165. - I appreciate you keeping the body count to a minimum. Last thing we need is to provoke the rioters even further.
      • 121. - With the shield generator online and the magnetar rifles back in our hands, we'll be safe for a while. Thank you.
        • 122. Option - No more surprises?Player - Any other weapons I should be worried about the prisoners getting their hands on?
        • 155. Option - My pleasure.Player - Glad I could help.
        • 152. Option - I know. I'm amazing.Player - What can I say? I'm good at what I do.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 153. - Wish I had fifty more like you.
            • 113. - Good news--we finally have a lead on the Condemned's ringleader. Found this holorecording on one of Playt's assassins. Take a look.
              • 168. - Brothers, sisters--I am Nyranos. Like you, I was born into captivity, shackled by the crimes of my ancestors.
                • 170. - Our forefathers rot in the bowels of this prison, their debt to the Republic repaid in full. Yet here we remain, guiltless.
                  • 172. - We must stand united against this injustice. Together, we will tear down these walls and seize our freedom!
                    • 174. - He goes on from there, but you get the idea. This guy is bad news--he's cunning, ruthless, and worst of all, charismatic.
                      • 175. Option - He actually has a point.Player - Sounds like he has every reason to be upset.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 200. - Don't buy into the whole "hero of the people" routine. He's injected just enough truth into his rants to rally his followers.
                      • 247. Option - I'll take him.Player - Nobody scares me.
                        • 248. - Don't underestimate him. He was born and raised on Belsavis, and we don't breed pushovers here.
                      • 177. Option - That wasn't much of a lead.Player - So we've got a name and a face. Doesn't bring us any closer to stopping him.
                        • 178. - Actually, this little tirade told us more about him than we could have hoped for.
                          • 180. - Nyranos is dangerous, but he's just a puppet. The Empire's been using him to provoke the inmates. Fortunately, they slipped up.
                            • 182. - That's right. I isolated several audio cues from the recording and got a fix on its origin. Could be their headquarters.
                              • 218. - This is the break we've been waiting for. Now that we know where they're hiding, we can finally take the fight to them.
                                • 203. Option - No time to waste.Player - The sooner we quell this riot, the better.
                                • 211. Option - Why is the Empire involved?Player - Why are Imperials fraternizing with convicts?
                                  • 212. - The Empire's been egging them on in hopes of escalating the riots. May get more than they bargained for.
                                • 194. Option - About time we hit them.Player - I've been itching for a little payback.
                                  • 195. - I hear that. Won't feel right until they've paid for Warden Playt's murder.
                                    • 197. - Nyranos and his Imperial cohorts are the brains behind the Condemned. We take them out, we end this riot.
                                      • 199. - Get to their hideout. If Nyranos is there, eliminate him; otherwise, find out what they're up to. Any insight could go a long way.
                                        • 219. Option - I'll do what I can.Player - Hopefully the Force will provide an alternative to violence. You just stay here and keep an eye on the station.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 220. Option - Killing him could backfire.Player - Won't Nyranos's death just rile the prisoners even further?
                                          • 237. - I hate to make a martyr out of him, but letting him run loose is even riskier.
                                            • 238. <Non-dialogue segment.>
                                        • 221. Option - I like the first option.Player - Hopefully this Nyranos is there--I'll take a fighting mission over recon any day.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 224. - In that case, good hunting.
                                            • 225. <Non-dialogue segment.>
                                        • 222. Option - This'll be good.Player - I can't wait to see the look on their faces when I roll in there.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 223. - I'm sorry I won't be around to see it.
                                            • 226. <Non-dialogue segment.>
                                        • 228. Option - Will do.Player - Understood.
                                        • 229. Option - Why me?Player - Why don't you do it yourself?
                                          • 230. - Too overt. They'll run if they think we're onto them.
                                            • 231. <Non-dialogue segment.>
                                              • 232. - Hang onto those stun grenades Kelsa gave you. Kill the Imperials if you like, but again, I'd prefer the prisoners were subdued non-lethally.
                                              • 234. - Contact me when you've cleared out the base. I'll be waiting for your report.
                                                • 343. <Conversation Exit>
  • 329. - That should do it. Throw the switch and cross your fingers.
    • 60. - Graal, here. Looks like that did it--the security fields just went up. And not a moment too soon.
      • 62. - Even better, that boost jump-started the station's internal generators. We're rerouting power to them now.
        • 63. Option - So the station's secure?Player - That means the prisoners won't be able to knock out the fields again, right?
        • 71. Option - Excellent.Player - Good to hear it.
        • 66. Option - This is just the beginning.Player - We've got a lot more work cut out for us, don't we?
          • 67. - Afraid so.
            • 75. - You did good. And thank you for looking after Kelsa. She's only a junior corrections officer--I'd hate to see anything happen to her.
              • 77. - On that note, I just received intel from Republic Command that those Condemned lunatics have already responded to our shield restoration.
                • 86. - They just hit another armory. This one's unique, though--stocked with all kinds of prototype weaponry, including our new magnetar rifles.
                  • 90. Option - Magnetar rifles?Player - I'm assuming that's a weapon of some kind?
                  • 140. Option - I'll assume that's bad.Player - I take it we don't want a horde of angry prisoners getting their hands on these rifles?
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 129. Option - Magnetar rifles?Player - Not ringing any bells. Must be some kind of new ordnance.
                  • 128. Option - Magnetar rifles?Player - A magna-whatsit?
                  • 89. Option - What's the big deal?Player - How does this affect the station's security?
                  • 91. Option - This has to stop.Player - Those prisoners really have the run of the place, don't they?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 92. - Told you it was bad. This latest development certainly doesn't help.
                      • 94. - The magnetar rifles were specifically designed to disrupt energy shields. The technology's experimental, but effective.
                        • 96. - Our security fields won't last against one of those things. A single shot takes a while to load up, but it could punch right through our defenses.
                          • 98. Option - I'll secure those rifles.Player - Send me the armory's coordinates. I'll deal with the Condemned myself.
                          • 256. Option - We'll secure those rifles.Player - Send us the armory's coordinates. We'll deal with the Condemned ourselves.
                            • 137. - Just make sure you get all the weapons--a single unaccounted rifle could compromise the station's security.
                          • 97. Option - Odd thing for you to have.Player - Why would you even carry that kind of weaponry?
                            +200 Influence : approves.
                            • 111. - Kept a few on hand after some prisoners got loose and barricaded themselves in their cells. Never thought they might be used against us.
                          • 99. Option - You didn't expect this?Player - How is this a surprise? Of course they'd go after a shield-destroying weapon.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 100. - Did we anticipate it was possible? Yes. Did we have the manpower to do anything about it? No.
                              • 103. - I need you to get to that armory and secure those weapons. Those maniacs escape with even one rifle, it's over for us.
                                • 105. - Try not to kill anyone, if you can. There's been enough death already.
                                  • 305. - Bring the rifles back to the station once you've retrieved them. Graal out.
                                    • 109. - Here, these stun grenades should take the fight out of them.
                                      • 345. <Conversation Exit>
  • 84. - Get Kelsa to that generator in one piece. I'm counting on you.
  • 1. - Seal off the wing! No one gets in or out without my say-so. Kelsa--how's the warden?
    • 3. - Dead, sir. Clean shot to the head. I think that makes you the new warden.
      • 13. - Ah. I... hadn't thought of that....
        • 6. Option - You can do this.Player - Now isn't the time for doubt, warden. These people need you.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 35. Option - You'll do fine.Player - Playt wouldn't have chosen you as his successor if he didn't trust you.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 29. Option - Accept your responsibility.Player - The chain of command is there for a reason, warden. Time to buck up and take charge.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 30. Option - Always a silver lining.Player - Congrats on the promotion. Too bad about Playt, though.
          +200 Influence : approves.
          +200 Influence : approves.
          • 145. - Playt may have been a bit of a curmudgeon, but he performed his duties admirably.
        • 32. Option - Your security is lacking.Player - How'd those prisoners even get in here?
          • 33. - Like Playt said, our defenses are pretty much nil right now. Didn't realize just how vulnerable we were, though.
        • 8. Option - Less talk. More action.Player - Quit stalling and give us a game plan.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 9. - Sorry, this is just... unexpected. The warden was a good man.
            • 15. - Securing this station is our first priority--another ambush like that and we're through.
              • 20. - Our security fields should keep the prisoners out. But some Condemned saboteurs trashed the field generator-- the whole network is down.
                • 25. - Leave it to me, sir. A few tools, a little elbow grease, and I'll have that generator back up in no time.
  • 321. <Conversation Exit>
  • 53. Option - Won't be me. [Refuse quest]Player - This isn't my line of work.
    <Aborts Conversation>
    • 107. - That'll do. Bring the rifles back to the station once you've retrieved them. Graal, out.
    • 47. - That's more like it. I'll be waiting for you just outside the station. Come get me when you're ready to head out.
    • 54. - Cancel that, Kelsa. I don't want you going out there alone.
      • 55. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc20 seconds30m10011.0.0
Npc60 seconds5m30m5011.0.0
Npc6 seconds30m3011.0.0
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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