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Skadge

Skadge
Level 43-44 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Skadge
Other Sites:

Conversation:

  • 86. - Buzz off, I'm gettin' cozy.
  • 85. - You done?
  • 77. - Keep buggin' me an' you're gonna lose more than just your shot at this stash.
  • 84. - Don't even think about ditchin' me.
  • 76. - Stupid, rotten bounty hunters. Just wait, just you wait.
  • 71. - Ain't runnin' nowhere now, is he?
  • 74. - Gettin' close to somethin', already smell the blood.
  • 70. - Nothin' in this stinkin' pit's gonna stop me from guttin' Zale. Nothin'.
  • 356. - Thought I smelt somethin' burnin'. Found us a couple "volunteers."
    • 358. - You can't be serious. You want us to try and fix this? There's hardly anything here worth salvaging!
      • 360. Option - It is pretty much junked.Player - I guess you do have a point.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 363. Option - Nobody asked your opinion.Player - Shut up, and work.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 365. Option - Just pull the memory core.Player - I only need to get inside its head. Find me something telling me where this man is going.
          • 366. - I--I think we can handle that. Dean, grab a diagnostic pad and a holo-emitter. This might take a little while.
            • 135. - Check and... check. I think we found something. Boot her up.
              • 137. - --done all we can. If the Imperials want those prisoners, they'll have to crack them out of the tomb. It's out of our hands now.
                • 139. - You can evacuate, warden, but I've spent too many years putting those fiends away to let it all be for nothing. Come on, Em. We're heading to the tomb!
                  • 140. Option - That's all I needed to know.Player - Dispose of the droid, I'm finished here.
                  • 142. Option - We could be back on track.Player - Hopefully Zale hasn't changed his game plan since we last saw him.
                  • 144. Option - I was hoping for more.Player - Is that all this heap can remember?
                    • 145. - There are some other uncorrupted memory sectors, but we'd need more time to search through them.
                  • 148. Option - This mean anything to you two?Player - What's this tomb they're talking about?
                  • 150. Option - Well, that's a start.Player - Gives us an idea where he's headed.
                  • 152. Option - You call this helpful?Player - This is what you bothered me for?
                    • 153. - I'm sorry! I don't have a lot to work with. Just memory sectors and time stamps.
                      • 155. - If the little punk's tryin' to keep the Imps from gettin' in the tomb, he's only got one way to go.
                        • 157. - This man you're after, if he is already inside the tomb, you may as well forget about him. The things down there are loose.
                          • 159. - I didn't bust all the way outta max to miss my shot at that twerp!
                            • 160. Option - The tomb's not a problem.Player - I've been down there before.
                            • 162. Option - Calm down.Player - Leave them alone. I got it covered.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 164. Option - We'll follow the Imperials in.Player - If the Empire has a plan for getting in the tomb, I know someone who can clue us in.
                            • 166. Option - Calm down. I got it covered.Player - Leave them alone. I think I know someone who can help.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 168. Option - Take care of these two.Player - Thank our friends here for their help. I've got a call to make. +100
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 169. - My pleasure.
                                • 171. - No! Please don't! We did what you asked! No!
                                  • 174. <Non-dialogue segment.>
                                    • 180. Player - Barrows's trail leads to the tomb. I need you to help narrow the search.
                                      • 181. - No sightings of your target thus far, but very few of our forces have made it inside.
                                        • 183. - I'm transmitting the last known coordinates of Operations Group Two. They were searching for Imperial prisoners; following them should lead you toward Zale's objective.
                                          • 185. - Ground teams are trying to get us access to the tomb's computers, so by the time you reach those coordinates, I should have more to go on.
                                    • 189. Player - My target's last known destination is something the locals are calling "the tomb." What can you tell me?
                                      • 190. - Unfortunately, everything we know about the tomb comes from the Republic's limited records.
                                        • 192. - It appears that most of the interaction the Republic had was with the tomb's custodial droids, and only "samples" were normally allowed to enter.
                                          • 193. Option - What am I walking into?Player - My intel says the tomb's been overrun.
                                            • 194. - I can confirm that. Samples were released after Operations Group One and Two forced their way inside. Something called Esh-kha.
                                          • 197. Option - Could the droids be persuaded?Player - Would presenting myself to the custodians be an option?
                                            • 198. - The droids retreated inside the tomb when Operations Group One and Two forced their way through. All contact has been lost.
                                          • 201. Option - Samples?Player - What do you mean by "samples"?
                                            • 202. - Best guess? Life-forms, based on the contents of the vaults thus far. For what purpose? Your guess is as good as mine.
                                              • 204. - We do know the Republic turned their Imperial prisoners over to the tomb's custodians to prevent their recovery.
                                                • 206. - All of our efforts are focused on regaining entry.
                                                  • 207. Option - Who's in charge of getting in?Player - Put me in touch with your officer on the ground.
                                                  • 209. Option - We should cooperate.Player - I'd like to help.
                                                    • 210. - That would be appreciated. The situation on the ground appears to be rapidly deteriorating.
                                                  • 213. Option - Regaining entry?Player - I thought nobody's been inside.
                                                    • 214. - A few of our teams were able to force their way inside, but their actions appear to have set loose things best left imprisoned.
                                                      • 216. - Commander Grang is in charge of gaining re-entry to the tomb. He'll be able to give you the current situation.
                                                        • 218. - However you get through, if you can reach these coordinates, contact me. I'll bring you up to speed on any discoveries.
                                                          • 220. - I'm comin' along. I ain't been waitin' this long for someone else to have the pleasure of killin' Zale.
                                                            • 222. - You get me that twerp, I show you where the law hides all the contraband on this rock. Deal?
                                                              • 223. Option - Just don't cross me.Player - Follow my lead, or I cut you loose. Got it?
                                                                • 224. - Gonna boss me around, huh? Fine.
                                                                  • 225. <Non-dialogue segment.>
                                                                    • 226. - But your friend takes a hike, too--case you're thinkin' you can pull somethin'.
                                                              • 229. Option - I should keep an eye on you.Player - I don't like this, but it has to be done.
                                                              • 232. Option - That's more like it.Player - You should let your money do the talking more often.
                                                                • 233. - Don't push it.
                                                                  • 234. <Non-dialogue segment.>
                                                                    • 235. - Your friend takes a hike, too--case you're thinkin' you can pull somethin'.
                                                                      • 236. <Non-dialogue segment.>
                                                                        • 237. - Boss really want Blizz to leave boss alone with big ugly man?
                                                                        • 241. - Suits me just fine.
                                                                          • 243. Option - Calling it a day already?Player - All these cells starting to make you nervous?
                                                                            • 244. - After today, I think I've done more than my time.
                                                                          • 246. Option - You could pretend to care.Player - Your concern is touching.
                                                                            • 247. - I'm sure you two will get along fine. You can compare knee-breaking techniques.
                                                                            • 249. - What? I think even he knows better than to get fresh with you.
                                                                            • 251. - Next time, I'll pack your lunch and bring your coat.
                                                                        • 253. - Don't trust him.
                                                                        • 257. - What? No way.
                                                                          • 258. <Non-dialogue segment.>
                                                                            • 260. Player - I've got it for now, Blizz. Don't wander too far.
                                                                              • 261. - Blizz be ready! Boss be careful... ugly man too.
                                                                            • 282. Player - Don't get too comfy. I might need you.
                                                                              • 283. - That'll be the day.... I'll keep my comm handy.
                                                                            • 289. Player - I don't plan to. Keep your comm open.
                                                                            • 293. Player - Do as he says, Mako. I'll be in touch if I need you.
                                                                          • 296. Option - He won't give me any trouble.Player - I can handle myself.
                                                                            +200 Influence : approves.
                                                                            +50 Influence : disapproves.
                                                                            +200 Influence : approves.
                                                                            +200 Influence : approves.
                                                                          • 302. Option - Relax, it's easy money.Player - If the Houk wants to pay for an escort, I'll let him.
                                                                            +50 Influence : disapproves.
                                                                            +200 Influence : approves.
                                                                            +50 Influence : disapproves.
                                                                            +50 Influence : disapproves.
                                                                            • 303. - Boss know best. Bye, ugly man.
                                                                            • 308. - Cross her, you'll regret it.
                                                                            • 313. - Cross him, you'll regret it.
                                                                            • 315. - All right, but bantha-neck over there doesn't strike me as a safe bet.
                                                                              • 316. <Non-dialogue segment.>
                                                                                • 317. - Why do I get the feeling you two working together is going to be trouble?
                                                                                • 322. - Just be careful.
                                                                    • 333. - Let's go.
                                                                      • 396. <Conversation Exit>
  • 75. - We done, right? We better be done. I wanna kill 'em. I wanna kill 'em right now.
  • 4. - Dirty! Rotten!
    Grants:
    • 5. Option - Where's Zale?Player - What happened to Barrows?
    • 6. Option - What, exactly, are you doing?Player - Any particular reason you trashed that droid?
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 23. - 'Cause it was here!
    • 7. Option - Let me guess. Got outsmarted?Player - You let him get away, didn't you?
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 21. - It ain't my fault!
        • 8. - The rat scurried down this little hole while you were takin' your sweet time wreckin' the place.
          • 9. - Tin can wouldn't give up where he was goin'. Guess I broke it.
            • 10. Option - That was my only lead.Player - You just became a problem for me, Houk. You've got three seconds to come up with a solution.
            • 11. Option - Blizz, anything you can do?Player - Can you fix what's left of this thing?
              +200 Influence : greatly approves.
              • 28. - Blizz fix anything for boss! Um, this look like it used to be manipulator arm... no, maybe scomp link actuator....
            • 27. Option - That's an understatement.Player - It'd be in better shape if it fell from orbit.
              • 29. - Yeah? Wait 'til you see what I do to its boss.
            • 12. Option - So you smashed it... idiot.Player - You can't beat answers out of a droid, moron.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 30. - Moron's what I call runty bounty hunters dumb enough to pick fights.
                • 87. - I got an idea how to get this heap talkin'. There's lots more junk like this thing, walkin' around keepin' the runts in line.
                  • 89. - They get built at a plant deeper in. Bet there's parts to hot-wire this trash an' shock some answers out of it.
                    • 90. Option - Take me there.Player - Show me this droid plant.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 92. Option - Worth a shot.Player - Not the worst idea I've ever heard.
                      • 93. - Course it ain't.
                    • 96. Option - You better hope you're right.Player - If this is a dead end, you're taking a one-way trip.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 97. - I ain't takin' the trip, yet.
                        • 99. - Place's inside max lockup. Ain't gettin' in there without some major boom-booms and I only got this dinky piece.
                          • 101. - You blast the place up; I'll haul this junk over and grab us a couple tech heads on the way. Deal?
                            • 102. Option - Deal.Player - Let's get down to business, then.
                            • 104. Option - Good excuse to blow stuff up.Player - Sounds like a good excuse for action.
                            • 106. Option - I'll go along with it.Player - That much I can do.
                              • 114. <Non-dialogue segment.>
                                • 407. <Conversation Exit>
  • 72. - Start blastin' generators or I'm gonna beat down this field with your face.
  • 73. - This ain't a show. Scram!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.class.bounty_hunter.multi.skadge
Appearance FQNnpp.companion.bounty_hunter.skadge
ID16141157477074475023
Appearance ID16141022383236275218
Body Typebmf
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Skadge",
    "NameId": "486555370127360",
    "LocalizedName": {
        "enMale": "Skadge",
        "frMale": "Skadge",
        "frFemale": "Skadge",
        "deMale": "Skadge",
        "deFemale": "Skadge"
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    "MinLevel": 43,
    "MaxLevel": 44,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.class.bounty_hunter.multi.skadge",
    "CnvB62": "LRH6qSD",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "VisualDataList": [
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    "CharRef": "chr.skadge",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 16,
    "Id": "16141157477074475023",
    "Base62Id": "3nYgj34",
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2756627311",
    "removed_in": "",
    "changed_fields": [
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        "1.3.0",
        "4.0.0",
        "5.2.0",
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}