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Jonas Balkar

Jonas Balkar
Level 35 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Companion
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Jonas Balkar
Other Sites:

Conversation:

  • 297. - I can't be seen with you anymore.
  • 39. - --off the holo with a very angry Imperial diplomat.
    • 41. - Apparently, some Republic troopers broke into the Imperial detention center!
      • 43. - Hey, I just went to Hari's for a drink. They've got a new waitress there, real looker.
        • 45. - Don't get cute with me, Balkar. You know something.
          • 47. Option - That was our fault.Player - That breach was a Havoc Squad op. Balkar had nothing to do with it.
            • 62. - Nice of you to save me the trouble of hunting you down.
          • 46. Option - Am I interrupting?Player - Is this a bad time?
            • 49. - On the contrary. Now I know exactly where to stick my foot.
          • 48. Option - Blame Jorgan.Player - If you're looking for the mastermind behind the raid, he's right here.
            +50 Influence : disapproves.
            • 51. - Ah, yes, Sergeant Jorgan, the original "Deadeye" himself. Outstanding work on Ord Mantell.
            • 231. - Ah, yes, Lieutenant Jorgan, the original "Deadeye" himself. Outstanding work on Ord Mantell.
            • 232. - Ah, yes, Captain Jorgan, the original "Deadeye" himself. Outstanding work on Ord Mantell.
            • 298. - Ah, yes, Aric Jorgan, the original "Deadeye" himself. Outstanding work on Ord Mantell.
              • 229. - How did you--?
                • 53. - Senior Agent Zane, SIS. That little stunt you pulled ruined any chance we had of negotiating the Deadeyes' safe return.
                  • 59. - Check your facts, Zane. The Imperials already shipped them offworld.
                    • 61. - It's Senior Agent Zane, thank you. And storming an Imperial facility, guns blazing? It makes things worse. Your involvement ends now. Clear?
                      • 58. Option - Our comrades come first.Player - Our involvement ends when the Deadeyes are free.
                        +200 Influence : approves.
                        • 77. - Then you can tell your CO to expect a little love note from me.
                      • 124. Option - Got it.Player - Understood.
                      • 56. Option - Not really.Player - As clear as a Hutta swamp on a foggy night.
                        • 66. - Don't test me.
                          • 68. - Now, if you'll excuse me, I've got an Imperial ambassador to mollify. I trust you'll see yourselves off my planet.
                            • 70. - What were you thinking, coming back here? I told you I couldn't be connected to any of this.
                              • 72. - We found some encrypted coordinates in the prison's central computer. We think they'll tell us where the Deadeyes are.
                                • 197. Option - We shouldn't involve Balkar.Player - We were going to see if you could help us, but after that outburst....
                                  • 198. - Yeah, I'd rather keep my job, thanks.
                                • 118. Option - Can you help us?Player - Any chance you can decrypt those coordinates for us?
                                • 125. Option - This is getting risky.Player - Maybe we should stop before we get in even more trouble.
                                  +50 Influence : disapproves.
                                  • 126. - This is my old squad we're going after--I'll gladly take any heat that comes our way.
                                    • 115. - Look, a friend in Signal Intelligence owes me a favor. I'll put you in contact with him.
                                      • 109. - He may be able to make something of those coordinates. It's the best I can do.
                                        • 204. Option - It'll do.Player - Thanks for your help on this one.
                                        • 207. Option - Thank the nice man, Jorgan.Player - We couldn't have done this without Balkar. I think you owe him your thanks.
                                        • 110. Option - Your best isn't much.Player - Thanks for nothing.
                                          • 117. - It's my neck on the line here.
                                            • 202. - I'll connect with Balkar's contact once we get back to the ship. I'll report if I hear anything.
                                              • 302. <Conversation Exit>
  • 296. - You don't know me.
  • 1. - You're early. Haven't even had time to order us up a round.
    • 2. <Non-dialogue segment.>
      • 3. - So, how's that 4X unit treating you? Racking up plenty of kills, I hope.
      • 29. - Not that I need a drink to enjoy your company.
        • 5. - The Deadeyes, Balkar--what do you know?
          • 73. Option - Let's hear it, Jonas.Player - He's right. We didn't come for small talk.
            +200 Influence : approves.
          • 6. Option - Somebody's impatient.Player - You'll have to excuse Jorgan. He's a little on edge right now.
            • 8. - The man's anxious to get down to business.
          • 11. Option - [Flirt] Jealous, are we?Player - Just because Jonas knows how to talk to a woman, it's no reason to get upset.
            • 12. - Sorry, sir. Just hoping to find the Deadeyes before the Imperials execute them.
          • 7. Option - Don't be rude.Player - That's enough, soldier.
            +50 Influence : disapproves.
            • 10. - Yes, sir.
              • 14. - I dug up what info I could, but frankly, there isn't much to report.
                • 16. - Far as I can tell, the Deadeyes tried to off some Imperial bigshot. Things went south and they got themselves captured.
                  • 17. Option - Tell me everything.Player - We both know the SIS has more intel than that.
                    +200 Influence : approves.
                    • 148. - There's more at stake here than you know.
                  • 26. Option - Is a rescue in the works?Player - What's the Republic doing to get the Deadeyes back?
                  • 90. Option - That makes no sense.Player - The Deadeyes were trained professionals. No way they would have been taken so easily.
                    +200 Influence : approves.
                    • 107. - Even the best make mistakes.
                      • 23. - We're on the verge of an incident. The Imperials are out for blood, so the Republic is distancing itself from the operation.
                        • 25. - I shouldn't even be talking to you about all this. Those boys are on their own.
                          • 32. <Non-dialogue segment.>
                            • 161. - These are Republic soldiers, sir--good men, all of them.
                              • 170. Option - We can't do anything.Player - You heard Balkar. The Deadeyes are off-limits.
                                +50 Influence : disapproves.
                                • 171. - Right, I forgot--regulations outweigh our comrades' lives.
                            • 33. - That's unacceptable. The Deadeyes are one of the Republic's top outfits.
                              • 82. Option - We'll rescue them ourselves.Player - If the Republic won't do anything, then Havoc Squad will.
                                +200 Influence : approves.
                              • 83. Option - They knew the risks.Player - The Deadeyes knew what they were getting themselves into, Jorgan.
                                +50 Influence : disapproves.
                                • 86. - Doesn't mean we shouldn't do everything we can to bring them home.
                              • 34. Option - Pipe down, Jorgan.Player - Speak out of turn again and you'll be scrubbing the ship's hull for a month.
                                +50 Influence : disapproves.
                                • 92. - Sir.
                                  • 35. - Look, I know this stinks, but my hands are tied on this one.
                                    • 163. - I've got major players breathing down my neck. Otherwise I'd tell you to investigate that prison the Imperials set up in Shadow Town.
                                      • 169. Option - Finally, some real news.Player - Now we're getting somewhere.
                                        • 182. - You didn't hear this from me.
                                      • 164. Option - You mean a traditional prison?Player - The Imperials have a facility besides the normal Shadow Town areas?
                                        • 165. - Keep it down. This isn't your usual cantina gossip.
                                      • 166. Option - Just tell us what you know.Player - We don't have time for your games, Balkar.
                                        +200 Influence : approves.
                                        • 167. - I'm just trying to cover my butt.
                                          • 188. - Now, rumor has it--and I'm just talking here--that the Imperials built themselves a makeshift prison not too far from here.
                                            • 37. - That's where they dump any local riffraff that get out of line. Could be they took the Deadeyes there.
                                              • 89. Option - The Imperial prison. Got it.Player - It's a start. We'll look into it.
                                                • 134. - The less I know, the better.
                                              • 94. Option - I appreciate the info.Player - Thanks for the tip, Balkar.
                                                • 95. - I'm just making conversation.
                                                  • 224. - Now, if you'll excuse me, I've got an alibi to work on. Remember--this meeting never happened.
                                              • 97. Option - You better be right.Player - I hope you're not wasting our time.
                                                • 100. - When have I ever wasted anyone's time?
                                                  • 220. - The lead sounds solid. Least we can do is scope it out.
                                                    • 186. - Me, I've got an alibi to establish. Remember--this meeting never happened.
                                                      • 187. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.multi.class.trooper.jonas_balkar
ID16141051134455141647
Appearance ID16140916106591739625
Body Typebmn
Gender0x00
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