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ZAN-3L0

ZAN-3L0
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: ZAN-3L0
Other Sites:

Conversation:

  • 274. Player - The Supreme Chancellor requested a meeting.
    • 275. - Welcome back! I was informed that you survived a terrifying ordeal. You have my deepest admiration. Ah, here they are....
      • 279. - Millions of hungry mouths to feed and nothing to show for it. You pledged Makeb to us, Shalim--and you knew it was doomed.
        • 277. - We had no idea the planet was that unstable. Our offer was made in good faith.
          • 381. - My uncle is a businessman, Chancellor--but in this case he's telling the truth.
            • 281. - You knew the groundquakes were getting worse. You used the Republic, knowing we'd be obligated to help your people even if you had nothing to offer in return.
              • 282. Option - It wasn't that simple.Player - They didn't know Makeb was doomed--only that the groundquakes were increasing after the Hutts took over.
                • 284. Player - They didn't voice all of their suspicions, but they were trying to save lives. Would we have acted any different?
              • 288. Option - Regardless, people need help.Player - What's done is done. We have a vessel filled with millions of refugees who need food, water and medical treatment.
                • 289. - And a home. My people can't live on that ark forever. They're packed in like cargo.
              • 292. Option - We have no obligation to them.Player - We got those people off Makeb. What happens next is their problem, not ours.
                • 293. - You can't just abandon us. Planet or not, we're Republic citizens now!
                  • 295. - This is a debacle. We came here seeking resources to defeat the Sith Empire. Instead, we're walking away with debts and obligations.
                    • 297. - What about the Hutt leaders? You negotiated a peace agreement with them, didn't you?
                      • 298. Option - Yes, we've made them allies.Player - He's right. The Cartel leaders have promised to support the Republic wholeheartedly.
                        • 299. - So we have a worthless ally and a broken one. Still... the Hutts possess considerable wealth.
                      • 302. Option - That deal is mostly worthless.Player - Hutt promises aren't worth the time it takes to hear them lie. They're all scum--we can never trust them.
                        • 303. - I have no intention of trusting them--but I'll exploit their fear of you for all it's worth.
                      • 306. Option - You were against that deal.Player - As I recall, you wanted to abandon the Cartel leaders on Makeb.
                        • 307. - Cooler heads prevailed. My point is, the Republic did benefit from rescuing us.
                          • 309. - Only the Cartel leaders who needed rescuing agreed to this alliance. Fortunately, they possess most of the wealth and power. They'll neutralize any holdouts.
                            • 383. - With our new friends' wealth and warships, we've gained a substantial advantage over the Empire. That doesn't address the problem of Makeb's people, however. I need a solution.
                              • 310. Option - The Hutts can provide aid.Player - +200
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : approves.
                                +200 Influence : greatly approves.
                                • 311. <Non-dialogue segment.>
                                  • 360. Player - The Republic needs to establish a haven for war victims. I can't think of anyone more deserving than the people of Makeb.
                                    • 362. Player - The Hutts have plenty of credits to fund the construction of new homes--and we can use their fleet to protect them.
                                  • 358. Player - The Hutts destroyed Makeb. It seems only fair they should pay the cost of caring for its refugees.
                                    • 312. Player - We can hold their warships in reserve and use them to protect vulnerable systems. Meanwhile, the Hutts will build a colony for Makeb's people.
                                      • 313. - I had to twist your arm to call the Republic. Glad you finally swallowed that "spirit of independence"?
                                        • 387. - After everything we've been through, to receive such generosity... thank you all.
                                          • 388. Option - You'll be a good leader.Player - The people of Makeb need someone guiding them to their new home. I think you're the right person for that job, Shalim.
                                            • 393. - I'm... not. But you've shown me what a true leader looks like. I'll follow that example.
                                              • 399. <Non-dialogue segment.>
                                          • 417. <Non-dialogue segment.>
                                            • 418. Player - I did it for a snappish woman who deserves a new home. I'll miss you, Lemda.
                                            • 419. Player - Make sure the Hutts build you a nice place, Lemda. You deserve the best.
                                              • 395. - Fine. You win. Here's my holofrequency--call it often.
                                                • 397. <Non-dialogue segment.>
                                          • 391. Option - It's time you stepped down.Player - You got your people through this mess--but I don't think you're the leader Makeb needs anymore. It's better if businessmen like you retire.
                              • 317. Option - Draft them all for the war.Player - It's time for the Republic to wipe the Empire from the galaxy. Everyone who has chosen our side will play a role. +200
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +200 Influence : approves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                +50 Influence : greatly disapproves.
                                • 319. Player - The Hutt Cartel will place its warships under our command, and the people of Makeb will find new homes in our armies and factories.
                                  • 385. - You said the Republic would help us--not make us indentured servants!
                                    • 320. - I never thought.... How can you treat us like this?
                                      • 322. - It's better than the alternative--and you should be more appreciative. Dismissed.
                                        • 324. - You've made the best of an unfortunate situation. Well done.
                                          • 326. - The Hutts want to be on the winning side of this war, and you've shown them who that is. We have you alone to thank for this alliance.
                                            • 327. Option - This was about helping others.Player - All Jedi are taught that our power should be used to bring people together for peace.
                                              • 328. - A great many have seen your example and responded--and I need that beacon in the darkness more than ever.
                                            • 331. Option - We made a powerful example.Player - Let's hope what we achieved here will ripple across the galaxy and rally more forces to our cause.
                                              • 332. - This victory has already been noted by several independent factions. Our diplomats will be quite busy.
                                            • 335. Option - Not just me--my team, too.Player - Havoc Squad isn't one man or woman. I'm always part of a team--and we're with you all the way.
                                              • 336. - I wish I could offer you some much-deserved rest, Major--but the war has other plans for us both.
                                            • 339. Option - Always bet on a winner.Player - People are naturally drawn to me. I think it's because I exude confidence and power.
                                              • 340. - No one could ever doubt your audacity, Captain--which is why I must continue to request your services.
                                            • 343. Option - The war isn't over yet.Player - We still have plenty of fighting to do. The Empire isn't falling anytime soon.
                                            • 347. Option - I'm your greatest asset.Player - It's wise of you to recognize my importance.
                                              • 348. - The Republic wouldn't be nearly as close to victory if not for you--a fact I intend to rely upon.
                                                • 350. - For too long, the Republic has wasted time reacting to the enemy. We must fight this war to win by going on the offensive.
                                                  • 413. - Savor this victory. Return to the war's front lines and press our advantage. Together, we will be triumphant.
                                                    • 351. <Non-dialogue segment.>
                                                      • 354. <Conversation Exit>
                                                      • 422. <Conversation Exit>
                                                      • 425. <Conversation Exit>
  • 6. - It has been my honor to serve you.
  • 9. - Most cordial greetings. I am Zan Threelow, Republic protocol officer. Welcome to Makeb and Keylander Station.
    • 28. - Please hold all questions. Supreme Chancellor Saresh and her delegation are arriving.
      • 36. <Non-dialogue segment.>
        • 37. - Assembled friends... the Republic owes its continued survival to this brave Jedi. Entire worlds would be smoldering ruins if not for this hero's courage and sacrifice.
          • 11. Option - I'm no one special.Player - I was in the right places at the right times. Anyone in this room would have done the same, given the chance.
            • 10. - Perhaps, but would they have succeeded? You carry burdens that would break others--and we have need of that strength.
        • 38. - My friends, this wise Jedi Master has protected the Republic from dangers without and within time and again. I can think of no greater guardian of our security.
          • 13. Option - I share that duty with all.Player - Protecting the Republic takes more than a lone Jedi. It requires the vigilance and strength of everyone safekeeping our society.
        • 39. - Everyone... this brave soldier assumed command of Havoc Squad in its darkest hour and led it to many victories. I regret that such heroism must remain classified.
          • 14. Option - We're just humble soldiers.Player - Havoc Squad doesn't ask for fame, Madame Chancellor. It's enough for us to know the Republic is safe.
        • 40. - I ask everyone here with me to honor this brave captain, who thwarted an attack on the Republic by no less than an Imperial Grand Admiral.
          • 15. Option - I expected a parade.Player - I thought you were throwing me a surprise party. Not that I'll turn down another job... but I wouldn't mind a little blowout bash once in a while.
        • 41. - Thank you for coming. I'm a great admirer of your victories in service to the Republic. Whenever I require someone who will not fail us, you always come to mind.
          • 51. Option - Always a pleasure, Chancellor.Player - It's an honor.
            • 52. - The honor is ours--and rest assured, I would not call you here without good reason.
        • 42. - It's always a privilege to stand before the Republic's greatest heroes. Time and again, you have not only saved us from the enemy but brought us closer to ultimate triumph.
          • 43. Option - I've only begun to fight.Player - I may have deprived the Empire of its leader, but I won't rest until the worlds the Sith have taken are free once more.
          • 44. Option - Our foe isn't easily beaten.Player - The Emperor's Children may be gone, but if I've learned anything about Sith, there are more hidden threats awaiting us.
          • 45. Option - Explains all these promotions.Player - Still getting used to people calling me "Major." Wasn't that long ago I was a lieutenant.
            • 49. - Thanks to your defeat of General Rakton and impressive victories on Corellia, military recruitment has surged. We'll need those soldiers.
          • 46. Option - That's putting it lightly.Player - Not to brag, but I took down an Imperial Grand Admiral and his flagship. You wouldn't believe how much ammo that took.
            • 50. - You should consider enlisting in the Republic military, Captain. The ammunition there is free.
          • 16. Option - I take it things are serious.Player - I doubt all these people came just to hear you flatter me, Chancellor. The situation on Makeb must be bad.
            • 18. - The crisis we face is unexpected and severe. I require my best advisors--and most able problem-solvers.
          • 17. Option - Flattery doesn't interest me.Player - You know better than to sweet-talk me, Chancellor. There's trouble--what do you need me to do about it?
            • 19. - I'm glad to see success and fame haven't changed you.
              • 153. - Victory over the Empire lies within our grasp. But first, we must face a cowardly act of unwarranted aggression. Supreme Commander Malcolm?
                • 81. - Thirteen days ago, the Hutt Cartel violated Republic space and seized the planet Makeb. They've blockaded the system with thirty Ajuur-class heavy cruisers.
                  • 152. - Makeb's citizens have formally pledged to join the Republic if we respond to their crisis. We will not abandon them to the Hutts' brutality.
                    • 93. Option - Makeb must be quite a world.Player - If we're willing to fight the Hutt Cartel for control of a planet that's been neutral up until now, we must have good reason.
                      • 95. - Makeb is a paradise. Quality of living standards significantly above the galactic average. Thriving mining and tourism industries. A world worth saving--and having.
                    • 82. Option - Hutts only attack for profit.Player - The planet must have something of value if the Hutts are risking outright war for it.
                    • 83. Option - A strange attack by the Hutts.Player - The galaxy has suffered upheaval, but the Hutts haven't been interested in galactic conquest for fifteen thousand years.
                    • 85. Option - A bold move by the Hutts.Player - Invading a planet is way beyond casinos and spice smuggling. The slugs have upped their game.
                      • 88. - The Hutts haven't organized a military operation of this scale for millennia--and I want it to stay that way.
                    • 86. Option - Buy off the Hutts. They'll go.Player - I hate to suggest my way out of a job, but everyone has a price. Make the Cartel a generous offer, and they'll go.
                    • 94. Option - Let's crush the Cartel.Player - If the Hutts want trouble, they just bought more than they can handle. I'll stomp those slugs into jelly.
                      • 96. - Our response to this attack must be unequivocal. I will not see us defeat the Empire only to war with a parade of aggressors.
                        • 91. - Severe atmospheric conditions on Makeb make large-scale troop landings impossible. We need help from local resistance forces to pull this off.
                          • 108. - One of Makeb's business leaders, Shalim Avesta, is awaiting you on the surface. I want you working closely with him.
                            • 123. Option - Native support is invaluable.Player - We couldn't have freed Balmorra or Corellia without help from the locals.
                              • 124. - Shalim is a patriot who led his people to embrace the Republic. We mustn't desert him.
                            • 121. Option - I look forward to our meeting.Player - If he's bold enough to stand up to the Hutts, he'll be worth listening to.
                            • 111. Option - I hope he's not all we've got.Player - Can we count on all the locals for backup, or is Shalim the exception?
                              • 112. - The citizens are ill-equipped for armed assistance. They'll mostly provide enemy intelligence.
                            • 109. Option - I work best alone.Player - If you want this done right, let me handle it my way. I'll only take this job if I don't have to salute anyone.
                              • 110. - No one's asking you to compromise your ideals, Captain. Shalim is a resource--use him.
                            • 113. Option - Doesn't Makeb have a military?Player - I'm surprised the planet's army didn't put up a fight. Or did the Hutts defeat them?
                              • 114. - Makeb's entire military strength came from hired mercenaries. The Hutts simply bought them off.
                            • 115. Option - Businessmen are useless to me.Player - This Shalim sounds like he belongs in a boardroom, not on a battlefield.
  • 4. - Greetings. I am Zan Threelow, Republic protocol officer of Keylander Station. I am currently unable to assist you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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