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Lord Zash

Lord Zash
Level 20 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Dromund_kaas
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lord Zash
Other Sites:

Conversation:

  • 2. - Fantastic, apprentice. You're just in time for my surprise. Since you left for the Dark Temple, I've been reading and reading and reading.
    • 4. - Skotia's chambers are a treasure trove of research. Who would've thought a man like that had such a curious intellect?
      • 5. <Non-dialogue segment.>
        • 6. - It almost makes me regret that we had to kill him. But let me see this wonderful artifact you found!
          • 11. Option - It was a lot of trouble.Player - If you knew what I had to go through to get this....
            • 12. - It was a challenge, and you overcame it utterly.
        • 19. - It almost makes me regret that we had to kill him. But I digress--I trust you were successful in the Dark Temple?
          • 9. Option - About this surprise....Player - You mentioned you had something for me?
            • 647. - Indeed. I did. And I'll get to it in a moment.
          • 644. Option - Take it.Player - Here you go.
            • 27. - Excellent. Magnificent. It all begins here, apprentice.
          • 30. Option - Are you really surprised?Player - Did you expect otherwise?
            • 31. - Of course not.
              • 33. - But tell me, how did you manage to pacify the apparition?
                • 38. Option - We were related.Player - Apparently, he was my ancestor.
                  • 39. - Remarkable. A slave's lost ancestor turns up in the Dark Temple, and I sense your incredible destiny doesn't stop there.
                • 42. Option - Not sure, but he hates you.Player - The apparition seemed to think you'd betray me.
                  • 43. - Then that ghost is an idiot. I am not so stupid, you are my most valued apprentice. Now--
                • 46. Option - I had to do a zany puzzle.Player - First I took a magnet, and then a chance cube....
                  +200 Influence : approves.
                  • 47. - Fair enough. Your secrets are your own. I, however, will not be so guarded.
                    • 49. - I have been studying Tulak Hord's artifacts closely for some time, and one glance at this one you've brought back confirms everything I've suspected.
                      • 51. - These artifacts will change everything, apprentice--you, especially. They will make you more powerful than you could imagine. I have foreseen it.
                        • 52. Option - What do they do?Player - What do the artifacts do exactly?
                        • 54. Option - Try me.Player - I don't know. I can imagine quite a bit of power.
                        • 58. Option - More dreams?Player - Let me guess, you've been dreaming again.
                          • 59. - Always and ever.
                            • 65. - This artifact is one of five that together describe a peculiar ritual used by the great Tulak Hord when he conquered the Dromund system.
                              • 67. - Until I have all the artifacts, I cannot understand the full nature of the ritual, but I have foreseen that you alone will wield the ritual's power.
                                • 849. <Non-dialogue segment.>
                                  • 850. <Non-dialogue segment.>
                                    • 68. Option - Why me?Player - I don't understand. Why me?
                                      • 69. - Why not you? You're a powerful, promising young Sith.
                                    • 72. Option - Of course.Player - A natural choice, if I do say so myself.
                                    • 78. Option - Where are they?Player - So where are these other artifacts?
                                      • 79. - The artifacts are scattered across the galaxy; some hidden by Tulak Hord himself, and some wrenched from his hands by betrayers.
                                        • 81. - Documents in Skotia's effects point to Balmorra and Nar Shaddaa, but I will need to do more research to locate the other two.
                                          • 82. Option - I'm on it.Player - I'll get started right away.
                                            +50 Influence : disapproves.
                                            • 85. - It's not much to go on, but I will continue my work behind the scenes to get you more information.
                                          • 88. Option - Is there a shuttle?Player - Um, what do I do to get there?
                                            • 89. - Ah, yes, that brings me to my surprise.
                                              • 90. <Non-dialogue segment.>
                                          • 92. Option - I feel like your slave.Player - It seems I'm always stuck serving others.
                                            +200 Influence : approves.
                                            • 93. - Nonsense! You are doing this for yourself, apprentice. I have foreseen the power you will gain.
                                              • 95. - But first--I believe I mentioned a surprise earlier.
                                                • 97. - If you're going to find these artifacts, you'll need a ship and so I have ordered you one. All you need to do is pick it up.
                                                  • 98. Option - A ship!Player - For me? You're too kind.
                                                  • 104. Option - You owed me that much.Player - About time I got something for all my hardwork.
                                                    • 105. - Yes, you've earned it.
                                                  • 650. Option - So where do I go?Player - Just point me in the right direction.
                                                    • 111. - You'll find your ship at the spaceport. Then, the galaxy is yours to explore.
                                                      • 113. - Don't forget to contact me when you reach each planet for more information on the artifacts' locations. Good luck, and good hunting.
                                                        • 908. <Non-dialogue segment.>
                                                          • 909. - She will never command the power of Tulak Hord. Remember, little Sith, I am always hungry.
                                                          • 971. <Conversation Exit>
  • 115. - Apprentice! Do you have the artifact yet?
    • 116. Option - It's yours.Player - I have the artifact in hand.
    • 122. Option - Guess.Player - What do you think?
      • 123. - Of course. Brilliant. Magnificent!
        • 125. - Hurry back to Skotia's--I mean, my--chambers. I cannot wait to see this artifact, and I have a surprise for you.
    • 130. Option - That would be telling.Player - You wouldn't want to spoil the surprise now, would you?
      +200 Influence : approves.
      • 131. - Oh. Oh. You're teasing me, apprentice.
        • 133. - Hurry back to Skotia's--I mean, my--chambers. I have a surprise for you.
          • 134. Option - Understood.Player - I'll see you in Skotia's chambers shortly.
            • 147. - Good, good. Oh, I can't wait!
          • 136. Option - Surprise?Player - What kind of surprise?
            • 137. - Now that's my little secret.
          • 141. Option - Oh boy!Player - I love surprises!
            +50 Influence : disapproves.
            • 142. - Trust me--you'll love it.
              • 144. - Now, hurry back with the artifact! I can't wait!
                • 148. <Conversation Exit>
  • 149. - The artifact is in the Dark Temple. Be careful.
  • 224. - Perfect timing, apprentice. I just met with that insufferable Thanaton, and I have good news.
    • 225. Option - How was it?Player - How did your meeting go?
    • 227. Option - You've caused quite a stir.Player - Everyone's talking about how you killed Skotia.
      • 228. - Good. Let them talk. They can't prove anything--and it'll drive them mad.
        • 240. - And my meeting went exactly as I planned.
    • 231. Option - Thanaton?Player - Who is this "Darth Thanaton"?
      • 232. - Darth Thanaton sits just below the Dark Council in authority. He commands me, he commands you.
        • 234. - Skotia was his little pet, but the other council members were more impressed with our little sleight of hand.
          • 242. - You would've been proud of me. I went in to a reprimand--but I emerged a Darth.
            • 243. Option - Congratulations.Player - You've certainly earned it.
              +50 Influence : disapproves.
            • 245. Option - And what about me?Player - Do I get a promotion, too?
              • 246. - For now you remain my capable apprentice. However, a Darth can raise an apprentice to a lord--so your prospects just improved.
            • 249. Option - I'm not impressed.Player - All you did was go to a party.
              +200 Influence : approves.
              • 250. - I did more than you realize; nevertheless, what's important is that we are finally free to act.
                • 150. - Remember the map you found on Korriban that pointed us to the power of Tulak Hord? The first piece of that artifact, that power, is here on Dromund Kaas.
                  • 152. - This piece is in the deepest chamber of the Dark Temple. Skotia always hoarded the key to the chamber like a Hutt hoards his credits.
                    • 838. <Non-dialogue segment.>
                      • 839. <Non-dialogue segment.>
                        • 155. Option - I don't understand.Player - Why didn't he want anyone to enter the chamber?
                          • 156. - He was jealous of my power, for one. He also had this foolish idea some powers are best left undisturbed--hardly the Sith way.
                        • 159. Option - That fool. Player - If he weren't already dead, I'd crush him.
                          • 160. - Save your vitriol for the living.
                        • 163. Option - That explains a lot.Player - So that's why we had to kill him.
                          • 164. - Precisely.
                            • 166. - Now I have Skotia's title, his chambers, his research and his key. He always said I would enter the Dark Temple over his rusting corpse.
                              • 168. - However, I won't be the one to go into the Dark Temple--you will.
                                • 169. Option - As you say.Player - It will be my pleasure.
                                  +50 Influence : disapproves.
                                • 171. Option - Why not you?Player - Why me?
                                • 175. Option - Me again.Player - I always have to do your dirty work.
                                  +200 Influence : approves.
                                  • 911. - Her breath stinks of Sith lies.
                                  • 176. - Listen to me: There's a reason I picked my apprentice from the lower classes--a reason you, and not that blue-blood Ffon, had to come here.
                                    • 178. - Before I went to Korriban to choose an apprentice, a furious apparition awakened in the Dark Temple, implacable in its anger, murdering all who trespassed on the innermost chamber.
                                      • 179. <Non-dialogue segment.>
                                        • 180. - But I had a dream. An apprentice of low origin humbled himself--or herself, as it happened--before the apparition, pacifying it. That's why you and your peers were chosen.
                                        • 185. - But I had a dream. An apprentice of low origin humbled himself before the apparition, pacifying it. That's why you and your peers were singled out.
                                          • 188. Option - Maybe it was just a dream.Player - I wouldn't put so much faith in dreams.
                                            • 189. - Dreams are when the Force speaks to us most loudly--I believe what I have foreseen.
                                          • 192. Option - I am great.Player - I always knew I was special.
                                            +50 Influence : disapproves.
                                            • 193. - You've been a far more capable apprentice than I even hoped--but for this task, you must put aside your pride.
                                          • 196. Option - Humble myself?Player - Wait--you want me to bow to this apparition?
                                            • 197. - You must go into the temple and face the apparition, and when you do, I believe that your humility will be the key.
                                              • 199. - Still, I want you to know--I'm not certain you're the one from my dream. I fear I may be sending you to your death.
                                                • 208. Option - Toughen up, woman.Player - You're a Sith, start acting like one.
                                                  +200 Influence : approves.
                                                • 200. Option - Hardly.Player - Don't worry about me, master.
                                                  +50 Influence : disapproves.
                                                  • 209. - You're right. You retrieved the holocron on Korriban when no one else could--if that's not proof of your destiny, I don't know what is.
                                                • 204. Option - I like killing ghosts.Player - I eat apparitions for dinner!
                                                  • 205. - You have a wonderfully deranged mind. And you're right.
                                                    • 211. - Tulak Hord's power awaits us both. We must not lose sight of this goal.
                                                      • 213. - Use this glyph to enter the innermost chamber of the Dark Temple. Humble yourself before the apparition, and bring back the piece of the artifact.
                                                        • 845. <Non-dialogue segment.>
                                                          • 847. - Even the great Tulak Hord did not tangle with spirits. Tread lightly, little Sith.
                                                            • 965. <Conversation Exit>
  • 974. <Conversation Exit>
  • 255. - Well, when I heard she'd taken up with a Mandalorian, I was scandalized, just scandalized!
    Progresses:
    • 257. - A Mandalorian! Does nobody value Sith blood these days?
      • 259. - I know, I know. Don't you think so, Zash?
        • 260. <Non-dialogue segment.>
          • 898. - These prattling creatures call themselves Sith? The legacy of Tulak Hord is lost.
          • 261. - I'm sorry, will you excuse me? I need to have a quick chat with my apprentice.
            • 263. - If you must. Now, as I was saying....
              • 265. - Thank the Emperor you've arrived. It doesn't matter how much one drinks--these parties are just dull dull dull dull dull.
                • 267. - I hope you've come to cheer me up.
                  • 268. Option - Skotia's dead.Player - I have done as you wished, and killed the Darth.
                    +200 Influence : approves.
                    • 269. - Brilliant. Simply brilliant.
                  • 272. Option - I think you'll be pleased.Player - Your plan worked perfectly.
                  • 274. Option - Call me "Darth-killer."Player - I have dismantled the machine.
                    • 277. - He's dead, then. Excellent.
                      • 279. - You have performed magnificently, apprentice. None of this would've been possible without you.
                        • 281. - Lord Zash.
                          • 283. - Darth Thanaton! I'm honored.
                            • 284. Option - Should I be going?Player - Don't let me interrupt you.
                            • 286. Option - Who's the Darth?Player - You going to introduce me?
                              +200 Influence : approves.
                              • 794. - Sorry, I'll just be a minute. Don't go anywhere, I have some further instructions for you.
                            • 288. Option - Whoa, important guy.Player - Uh, yes--I'll just let you two chat.
                              • 291. - Don't go anywhere just yet, apprentice. This call won't take long, and I have some further instructions for you.
                                • 293. - As I said, my lord, I'm honored, but why call me?
                                  • 295. - You have nerve, Zash--nerve. But I thought you were smarter.
                                    • 297. - With all respect, Darth Thanaton, I don't know what you're talking about.
                                      • 299. - Don't play ignorant with me, Zash. Skotia's dead, and you killed him.
                                        • 301. - Skotia? Dead? That's the first I've heard of it. When did this happen?
                                          • 303. - Just now, Zash--and you know it. What did you expect to gain? His position? His title? You know it doesn't work that way. Where's your discretion!
                                            • 305. - Discretion! I've been at this party for ages. I may have had a little much to drink, but I'm fairly certain I haven't murdered anyone.
                                              • 307. - Though I have always fancied Skotia's chambers--so much more shelf space.
                                                • 309. - Zash! I don't want to have this conversation by holo. Report to my chambers immediately.
                                                  • 311. - Yes, Darth Thanaton. It will be my pleasure.
                                                    • 314. Option - Care to explain that?Player - What was that all about?
                                                    • 312. Option - Sounds like you have to go.Player - Looks like you have a meeting to get to.
                                                    • 318. Option - Uh-oh.Player - Are we in trouble?
                                                      • 319. - Give me time to talk to Thanaton and then meet me in Darth Skotia's chambers.
                                                        • 321. - And don't worry--you've played your part, now it's time for me to play mine. We did it, apprentice.
                                                          • 322. <Conversation Exit>
  • 698. - Skotia must die. We cannot delay.
  • 381. - Not a moment too soon, apprentice. Tell me we were successful. Tell me you have the tech we need to destroy Skotia.
    • 384. Option - It is done.Player - I have the prototype.
    • 386. Option - I'm the one doing the work.Player - Stop saying "we." I was successful, not you.
      +200 Influence : approves.
    • 388. Option - Yes!Player - It's time to kill Skotia!
      • 389. - Fantastic. Magnificent. Perfect. Then the time to do the deed is now.
        • 323. - Skotia is in his chambers as we speak. Be ready--even with the power you have over him, he will be a frightful sight.
          • 324. <Non-dialogue segment.>
            • 896. - The little Sith and I will feast.
              • 325. - Set your nerves of cortosis; turn your fear into hatred. Remember--Skotia stands between us and glory.
                • 328. Option - I can't wait.Player - Let's get to the killing.
                  +200 Influence : approves.
                • 326. Option - Of course.Player - I feel as though I've lived my whole life for this moment.
                  • 329. - Good. Now, listen closely--this is how you will kill Skotia.
                • 334. Option - I'm still skeptical.Player - I don't see how you plan to make this work.
                  • 335. - The relic you found under the colossus is the key to Skotia's power over his Trandoshan bodyguards. Go to Skotia's chambers and show them the relic.
                    • 337. - The Trandoshans should stand down, or attack him, or something--the confusion should be enough. This is the first step.
                      • 340. Option - I don't like surprises.Player - You don't know what'll happen?
                        • 341. - Like I said, the confusion should be enough. You'll have to improvise the particulars. That's what makes it fun.
                      • 344. Option - Why do I have to do that?Player - Why can't I just use the tech to disable him?
                        • 345. - You wouldn't be able to get close enough with his bodyguards present.
                      • 348. Option - And the tech next.Player - Then I use the anti-cyborg prototype to disable him, right?
                        • 349. - Exactly.
                          • 351. - With the bodyguards gone, you can get close enough to Skotia to use the prototype you stole from Grathan's.
                            • 353. - But be mindful--Skotia may be more machine than man, but he's no weakling in the Force. Killing him will still be a challenge.
                              • 360. Option - Excellent.Player - It wouldn't be fun if it wasn't.
                                +200 Influence : approves.
                              • 356. Option - You think I can do it?Player - Do you really think I'm ready for this?
                                +50 Influence : disapproves.
                                • 357. - Of course. You ravaged four tombs on Korriban and tamed a Dashade--what's a crippled Dark Lord to you?
                              • 362. Option - I doubt it.Player - Challenge! Ha! I spit on challenges!
                                • 363. - Oh, I wish I could be there to see the contortions on Skotia's malformed face when you destroy him.
                                  • 379. - Now if you'll excuse me, I'm due to make an appearance at a party in the Nexus Room cantina. Meet me there when you're done.
                                    • 380. <Conversation Exit>
  • 702. - Good work finding the relic, but we still need the prototype from Lord Grathan's estate.
  • 867. Player - I've recovered the Trandoshan relic.
    • 880. - Then we've both had success in our endeavors. But the Trandoshan bodyguards are only part of Skotia's defense.
      • 734. - His greatest weakness is that he's mostly machine. The rogue Sith Lord Grathan is holding a cyborg expert named Dorotsech captive.
        • 736. - He has developed a neutralizer for me, the kind that should destroy Skotia's cyborg elements. Find Dorotsech, get him to tell you where the neutralizer is and then silence him.
          • 741. Option - I see.Player - You want me to kill him.
            +200 Influence : approves.
            • 742. - Whatever it takes.
          • 737. Option - Yes, master.Player - Yes, master.
            +50 Influence : disapproves.
          • 745. Option - Anything else?Player - Do you have any other instructions for me?
            • 746. - No, that's all, for now.
              • 750. - Grathan's estate is in the jungle--interrogate the scientist.
                • 826. <Non-dialogue segment.>
                  • 827. <Non-dialogue segment.>
                    • 753. Option - We'll be victorious.Player - Skotia's days are numbered.
                      • 754. - Excellent. I knew you would not fail me.
                    • 751. Option - I will not fail.Player - I will not fail.
                    • 757. Option - Can I go now?Player - I just want to leave.
                      • 758. - Of course, I won't hold you any longer.
                        • 760. - With any luck, Skotia will soon be out of our way. And then we'll be free to pursue Tulak Hord's lost power as we please.
                          • 864. <Non-dialogue segment.>
                            • 894. - Ha. The power of Tulak Hord in the hands of a child. What a mockery.
                              • 961. <Conversation Exit>
  • 392. - Does this mean you've found them? You've found the archaeological plans?
    • 397. Option - They got a little dirty.Player - Hope there's not too much blood on them.
      +200 Influence : approves.
      • 398. - Oh no, no--I've read much, much worse.
    • 636. Option - Of course.Player - Yes, master.
      +50 Influence : disapproves.
    • 401. Option - Do I make mistakes?Player - Have I ever failed you?
      • 402. - Fantastic. I never doubted you.
        • 404. - Now, let me see.... ah yes. How clever--there's a chamber hidden under the colossus itself!
          • 406. - I'd bet my complete collection of Naga Sadow's Yavin Four writings that you'll find what we're looking for in this chamber.
            • 411. Option - How do I get in?Player - Tell me how to access this chamber.
            • 637. Option - Yes, master.Player - As you wish (my lord / Master).
              +50 Influence : disapproves.
            • 415. Option - I'll break my way in!Player - I'll get inside if I have to destroy the whole colossus!
              +200 Influence : approves.
              • 416. - Such zeal--but destroying the colossus won't be necessary.
                • 418. - There should be a hidden entrance near the colossus. It looks like Skotia has an entire underground base. You're looking for a tablet.
                  • 419. <Non-dialogue segment.>
                    • 420. - The tablet will be key to defeating Skotia.
                      • 421. Option - Understood.Player - I'll remove the stone tablet from the chamber.
                      • 425. Option - Tablet?Player - What does this tablet do?
                        • 426. - It's not what it does, dear apprentice, but what it means.
                      • 433. Option - More rocks.Player - What's your fascination with dusty artifacts?
                        • 434. - The glory of the Sith is built on dusty artifacts, dear apprentice--but this is not such an artifact.
                          • 436. - The tablet is the symbol of leadership of an obscure Trandoshan cult--the lizards believe it was a gift from their deity, the Scorekeeper.
                            • 438. - Skotia stole the tablet and uses it to exert control over his Trandoshan bodyguards. Give them their relic, and Skotia's power over his bodyguards will turn to vapor.
                              • 443. Option - And then they'll kill him.Player - His own defenses will be his downfall.
                                • 444. - You could try it--it might weaken him a little. Skotia's not stupid enough to retain guards who could actually overpower him.
                                  • 446. - The main thing is to keep Skotia's bodyguards off you.
                              • 439. Option - I get it.Player - We'll leave Skotia undefended.
                                • 440. - Exactly. You have a sharp mind, apprentice.
                              • 455. Option - I don't understand.Player - How is this going to help me kill Skotia?
                                • 456. - You won't be able to lay a finger on Skotia with his bodyguards around. Taking them out is essential to our plan.
                                  • 458. - The plans suggest Skotia's apprentices guard this base. I don't doubt they hold the keys to acquiring the Trandoshan tablet. Best kill them all to be sure.
                                    • 876. <Non-dialogue segment.>
                                      • 877. - Command me and I will eat them.
                                        • 467. <Conversation Exit>
  • 707. - You must go to the colossus and contact me when you find the plans.
  • 522. Option - People aren't friendly here.Player - Are you acquainted with a big, ugly, half-machine Dark Lord? He had a message for you.
    • 523. - Damn Skotia! What business has he, going behind my back, speaking to my apprentice! Trying to intimidate you, no doubt.
      • 525. - Wretched monster. More machine than man and dangerously powerful. Ever since I arrived on Dromund Kaas as an apprentice, he's made every effort to stand in my way.
        • 526. <Non-dialogue segment.>
          • 890. - He is flesh. He can be killed.
            • 527. - Ultimately, we cannot even begin the search for Tulak Hord's ancient power with Skotia's rattling breath on our necks.
              • 528. Option - We have to stop him.Player - There must be something we can do.
                • 535. - Yes, yes. There is something we can do--or rather, something you can do.
              • 530. Option - So we're stuck.Player - Sounds like Skotia's got us on this one.
                +50 Influence : disapproves.
                • 531. - No. Not quite. You see, I have a plan.
              • 538. Option - We should kill him.Player - Somebody should stop him from breathing, then.
                +200 Influence : approves.
                • 539. - Yes--and that somebody is you.
                  • 541. - You are going to kill Skotia for me.
                    • 542. Option - What?Player - I can't kill him! He's too powerful!
                      +50 Influence : disapproves.
                      • 543. - Exactly. That's the genius of my plan.
                    • 652. Option - Why me?Player - Why don't you do it yourself?
                      +200 Influence : approves.
                      • 547. - Wouldn't I love to. It would be much simpler that way.
                    • 554. Option - No problem.Player - Finally, a challenge worthy of me.
                      +200 Influence : approves.
                      • 555. - Good. That's precisely the attitude you'll need.
                        • 557. - I cannot be tied to Skotia's murder. Brazen power plays make the Dark Council nervous.
                          • 559. - But nobody will believe that a mere apprentice could defeat Skotia. It's impossible, and that's why it will work.
                            • 560. Option - Instructions?Player - So what am I supposed to do?
                            • 562. Option - My pleasure.Player - The impossible's my specialty.
                            • 566. Option - And you can take it easy.Player - Sounds like you relax while I do your dirty work.
                              • 567. - Dear apprentice, where I go, you go. If I go up, you come with me. Meanwhile, I must make plans for when we get there. So, listen closely.
                                • 712. - I've begun to piece together the puzzle for Darth Skotia's destruction--but some elements have yet to fall into place.
                                  • 713. <Non-dialogue segment.>
                                    • 714. - I need you to look into some things for me--see if we can't get these pieces to fit.
                                      • 825. <Non-dialogue segment.>
                                        • 719. Option - What do I do?Player - What am I looking for?
                                        • 715. Option - What if we fail?Player - But what happens if they don't fit?
                                          • 716. - There's always a backup plan--but trust me, I feel we are close.
                                        • 721. Option - This is your plan?Player - Wait--I thought you had this all worked out!
                                          • 722. - The perfect plan is an illusion, but this one, I feel, has a reasonable chance of success.
                                            • 724. - Out in the jungle, a group of slaves has recently revolted. They were working on a colossal statue that has since gone unfinished.
                                              • 726. - I believe Skotia is hiding something of great importance near this statue. Get the archaeological plans to the area from one of the slaves and contact me by holocommunicator.
                                                • 869. <Non-dialogue segment.>
                                                  • 892. - This witch stinks of death. Give me the command and I will devour her.
                                                    • 945. <Conversation Exit>
                                                  • 922. <Conversation Exit>
  • 967. <Non-dialogue segment.>
    • 800. - If you're going to find these artifacts, you'll need a ship. Luckily, I recovered one that belonged to a relative of yours.
    • 365. - Now, go, my little serpent, and strike. Your prey awaits.
      • 834. <Non-dialogue segment.>
        • 835. <Non-dialogue segment.>
          • 372. Option - I'm gone.Player - I promise, I will not be long.
          • 640. Option - As you say.Player - Yes, master.
            • 375. - Excellent. Once Skotia's dead, we may pursue Tulak Hord's power in earnest.
          • 368. Option - And you?Player - What will you be doing while I do your dirty work?
            • 369. - I'll be sipping Somnaskol Red and drawing lots of attention to myself.
              • 377. - Skotia's chambers are on the second floor of this place. Don't forget: relic first to take care of his bodyguards, and then the tech.
                • 378. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.dromund_kaas.class.sith_sorcerer.multi.lord_zash
Appearance FQNnpp.location.multi.class.sith_sorcerer.lord_zash
ID16141019035015424282
Appearance ID16140985265877562146
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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