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Qualie

Qualie
Level 44 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 134. - The ship will sink, and its darkness will be snuffed out. Because of your help.
    • 88. - A ship. An ancient Sith starship. This was the Gormak's Evuk-Nosk?
      • 90. - Not just a relic, then. Worse. A working Sith vessel in the hands of the Gormak... catastrophic.
        • 121. - Voss-Ka could have been destroyed in days. The Gormak could even have gone offworld with this ship, and conquered. No wonder they searched so hard.
          • 91. Option - It was tainted by darkness.Player - The ship was affecting Nodin-Fe's mind. Anyone who used it would have been in terrible danger.
            +200 Influence : approves.
            +200 Influence : approves.
          • 107. Option - I wonder what its history is.Player - The marsh is the ship's proper place, yet I can't help wondering what stories it had to tell.
            +200 Influence : approves.
            +200 Influence : approves.
            • 113. - Hmm. We researched inscriptions of a Sith Lord who brought many weapons and droids to Voss. Might be his ship. Or even his tomb.
          • 92. Option - Now they're less of a threat.Player - The Gormak have wasted a lot of troops and resources hunting for this thing. They'll be less dangerous for a while.
            +200 Influence : approves.
            +200 Influence : approves.
            • 98. - An appropriate irony, correct?
          • 93. Option - It probably won't stay lost.Player - Whenever something should stay buried, you can guarantee some idiot will turn up with a shovel.
            +200 Influence : approves.
            +200 Influence : approves.
            • 104. - No. This terrible ship is dangerous, tainted by evil. It must be forgotten.
          • 108. Option - What's our next move?Player - So what happens now?
          • 97. Option - Then this is over.Player - Are we done here?
            • 101. - This terrible ship. Tainted, and dark. It must remain sunk forever.
              • 103. - But to keep this ship buried will take Republic aid. Hmm. Organization, people, resources. Could use military assistance.
                • 111. - You've done much. Could you do a little more? Take this message to Lieutenant Randa in Voss-Ka? We can't risk a transmission being intercepted.
                  • 117. Option - Maybe the Voss could help too.Player - I will, but don't forget the Voss. I'm sure they'd be happy to keep the ship away from the Gormak.
                    • 124. - Would be diplomatic. I'll invite them, see what they say.
                  • 123. Option - Of course.Player - I'm on it.
                  • 122. Option - If I'm headed that way.Player - That much I can do.
                    • 126. - You saved so many. Voss and Republic civilians. And the Gormak, from falling to an ancient evil.
                      • 128. - Thank you. May the Force be with you always.
                        • <Conversation Exit.>
      • 85. - Remember. Don't risk the marshes while those Gormak relays are still live.
        • <Non-dialogue segment.>
          • 6. - Hmm. Organized. All heavily armed. Clearly more than simple reinforcements, therefore....
          • 7. - Hmm. A fellow of the order. Clearly powerful, perhaps even the one who slew Darth Angral. Therefore....
          • 8. - Hmm. A fellow of the order. Obviously capable, strongly resembles the current Barsen'thor. So....
          • 9. - Hmm. Republic uniform. Special Forces insignia; Havoc Squad. Never seen Special Forces here before. So....
          • 10. - Hmm. Hardly armed, shabbily dressed, yet managed to survive here despite hostile forces. Meaning....
          • 11. - Hmm. Well armed and equipped. Obviously didn't come here by chance. Therefore....
            • 14. - You've come to help with the Gormak, and this Evuk-Nosk they're looking for. Correct?
              • 16. Option - You must be Padawan Qualie.Player - Master Halykus said you might need help.
                • 32. - So he remains well. Good to know.
              • 28. Option - Yes, that's correct.Player - I'm here to help.
              • 18. Option - You're weird.Player - I think you've been around the Voss a little too long.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 30. - You are as you are. I simply observe.
                  • 34. - Master Halykus sent me his notes on the Evuk-Nosk. Fascinating, just missing a conclusion.
                    • 40. - Geological records and recent Gormak actions suggest the Evuk-Nosk once rested near the dam, but was carried away in the great flood. Carried here. Somewhere nearby.
                      • 44. Option - Tell me about this flood.Player - Master Halykus mentioned a flood, but I'm not clear on the details.
                        • 46. - This was Gormak territory. The flood came--origins uncertain. The Gormak left, the Evuk-Nosk was washed away. Eventually, the Voss built the dam.
                      • 41. Option - You're sure it's here?Player - Are you sure?
                        • 42. - The Gormak believe so. All evidence points to it.
                      • 45. Option - I'm sick of this search.Player - I feel like I've been chasing after this thing forever.
                        • 49. - Then be happy. You're close.
                          • 51. - A Voss in the camp, Nodin-Fe, talks of something lost in the marshes. It's hard to understand him.
                            • 55. - But Nodin-Fe says what's lost is old, and dangerous. And the Gormak are in the marshes. The Evuk-Nosk--must be.
                              • 58. Option - It'll be hard to get close.Player - If the Gormak see me near their relic, they'll bring everything they have to stop me.
                                +200 Influence : approves.
                                • 73. - Correct. The Gormak are using relays of some sort to coordinate. Need to handle those, first.
                              • 57. Option - And it must be fascinating.Player - I wouldn't mind a chance to study this relic.
                                +200 Influence : approves.
                              • 59. Option - This might get messy.Player - The Gormak aren't just going to hand this thing over for the asking, are they?
                                +200 Influence : approves.
                                • 79. - No. Might even have trouble getting close.
                              • 60. Option - Nodin-Fe, you said?Player - All right, I'll go talk to him.
                              • 71. Option - If it's not, I'll be angry.Player - Seems like a waste of time.
                                +200 Influence : approves.
                              • 65. Option - If it's not, I'll be angry.Player - You better not be wasting my time.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 66. - Time is not open to waste.
                                  • 61. - First, ensure the Gormak can't call for aid. They've been using communication relays of some kind; not my field.
                                    • 64. - Ask Ethen Wessiri and his assistant. Quite smart, rather single-minded. They'll help you with the relays. Then see what Nodin-Fe has to say.
                                      • <Conversation Exit.>
          • 3. - Hello.
            NameCooldownRangeAI Use PriorityLevel
            001
            ItemCategorySubCategoryLevel
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