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Major Zardres

Major Zardres
Level 22 Heavy Pistoleer
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Zardres
Other Sites:

Conversation:

  • 115. - You should leave. Now.
  • 117. <Non-dialogue segment.>
    • 4. - Intruder! We've been compromised!
    • 1. - Sir! Intruders!
      • 3. - Who the... impossible. Throw down your weapons, Republic scum! You have no idea what you've done, breaking in here.
        • 8. Option - Stay calm!Player - I'm here for information. There's no need for violence.
          +200 Influence : approves.
          +200 Influence : approves.
        • 9. Option - Stay calm!Player - We're not here to fight. We just need some information.
          +200 Influence : approves.
          +200 Influence : approves.
          • 12. - If you have questions, you can ask them from inside your detention cell.
        • 10. Option - Oops, wrong room.Player - I'm sorry, the guy at the front desk must have made a mistake.
          • 28. - You're caught. Don't even try to talk your way out of it.
        • 11. Option - Throw down your weapons!Player - I'm not here to play around. Surrender, or you're all dead.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 14. - Sir! Weren't you listening? We're not to initiate hostilities.
          • 15. - Easy, killer. We didn't come here to start a war.
          • 16. - We will never surrender to filth like you.
            • 23. - Final warning: Drop your weapons and surrender. Now.
              • 25. Option - Tell me where the droid is.Player - Republic war droid M1-4X. I want to know how to find him.
                +200 Influence : approves.
                +200 Influence : approves.
              • 26. Option - Just take it easy, will you?Player - If I wanted you dead, I would've just slagged the whole casino. This is a social visit.
                +200 Influence : approves.
                +200 Influence : approves.
                • 31. - This visit is over.
                  • 55. <Non-dialogue segment.>
              • 27. Option - Forget it!Player - Havoc Squad never surrenders! Bring it on!
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 34. - Sir! We cannot possibly--
                • 35. - What the hell do you think you're--
              • 33. Option - Never!Player - Try me, Imp slime. Show me what you've got.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 38. - Subdue the intruders, men. Use whatever force is--
                • 58. - Men, subdue the intruder at once.
                  • 40. - Zardres? This is Andrik. We've got the last package, and we're heading for Objecti--oh. Oh, this is too much.
                    • 42. - Shut up, Andrik! Can't you see we have a situation here?
                      • 45. Option - An easily solved situation.Player - Just tell me where to find M1-4X, and there won't be any trouble.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 49. - The Empire does not negotiate with scum like you.
                      • 46. Option - These Imps aren't very polite.Player - Is this any way to let your bosses treat you, Andrik?
                        • 50. - Tavus is my boss. These Imps are just middle management. Soon-to-be-dead middle management, I'm guessing.
                      • 47. Option - Good timing, traitor.Player - You're just in time to watch me kill your new pals, Andrik.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 52. - Have fun dying, Zardres. At least I'll have time to double our patrols while you and your men are being slaughtered.
                          • 63. - Wh--what? Don't be ridiculous. We'll have this situation dealt with in mere moments.
                            • 65. - Nah. In mere moments, you'll be dead and the "situation" will be headed my way. Nice knowing you.
                              • 67. - That treacherous, disrespectful....
                                • 68. Option - Can't we settle this peacefully?Player - I just want to know where the war droid is. There's no need for a fight.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 73. - Are you insane? Why would I even consider telling you?
                                • 69. Option - Tell me about it.Player - It doesn't sound like Andrik cares about the Empire at all. Why protect him?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 75. - Andrik may be scum, but his droid's activities are useful to the Empire. I cannot allow you to impede their work.
                                    • 78. Option - You'll be betrayed.Player - Andrik isn't loyal to you or the Empire. He'll turn on you, just like he turned on the Republic. +100
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 80. - You're right. Andrik is scum, unworthy of the Imperial resources that protect him.
                                        • 89. - You will find Captain Andrik and M1-4X in a facility deep within the Shadow Town district, unlocking the droid's full potential. +100
                                          • 104. - That machine's power core is capable of far more than your scientists thought possible. Soon, M1-4X will have shields and weapons more powerful than any other droid ever created.
                                            • 91. Option - I should hurry.Player - Sounds like I'd better double-time it.
                                              • 93. - You'll be too late to stop the droid--but you might at least manage to kill Andrik, which suits me.
                                            • 90. Option - How is that possible?Player - What's so special about M1-4X?
                                              • 106. - His power core is unique, a rare piece from a lost alien civilization. Fully charging it was beyond the abilities of the Republic's pathetic scientists.
                                            • 113. Option - That won't stop me.Player - Nobody scares me.
                                              • 95. - Bravery is no match for technology. But I would consider it a favor if you butchered that fool Andrik before you are utterly annihilated.
                                                • 101. - Now go. You have what you wanted--leave before I change my mind.
                                                  • 109. - Oh, and... tell Captain Andrik that it was nice knowing him, too. Farewell.
                                                    • 110. <Conversation Exit>
                                    • 77. Option - Please, see reason.Player - Neither of us wants to start a war. Just tell me what I need to know.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 71. - The Imperial military does not negotiate! Guards! Open fire!
                                    • 79. Option - So be it. [Attack.]Player - I guess Andrik was right. +100
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                • 70. Option - Enough talk. [Attack.]Player - For the Republic! +100
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 82. - Argh! R--return fire! Return fire!
                                    • 83. <Conversation Exit>
  • 7. - Get out.
NameCooldownRangeAI Use PriorityLevel
Npc12 seconds4m011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebma
Gender0x00
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    "Faction": 11,
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        "RepublicReaction": "cbtAttitudeFriendly",
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    "Toughness": "Standard",
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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