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General Var Suthra

General Var Suthra
Level 50 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Var Suthra
Other Sites:

Conversation:

  • 1243. Player - General? We got a little scorched, but we're inside Angral's battle cruiser.
    • 1244. - Yes! I knew you could do it. Now to end that Sith for good.
      • 1246. <Non-dialogue segment.>
        • 1247. - Won't be that simple. The sensor logs of Angral's warship reveal he's amplified the vessel's reactors.
          • 1250. - That's a little trick he learned from me, when I was interrogated by his spy on Taris. Blast his truth serums and mind probes....
            • 1254. - Disarming the Desolator weapon will necessitate overloading at least three shielded reactor relays. No simple task.
              • 1261. - Jedi + Kira = go to reactor relays // T7 = interface with warship computers + disrupt security protocols
        • 1248. - Luck is with us. The refit to Angral's warship was... crude.
          • 1252. - Knocking out any reactor relay will disrupt the Desolator's charge and shut it down.
            • 1256. - Of course, those relays are certain to be well-guarded.
              • 1258. - Jedi + Kira = go to reactor relay // T7 = interface with warship computers + disrupt security protocols
                • 1262. Option - Sounds like a plan.Player - General, doctor... my team's moving out. We'll save Tython or die trying.
                  • 1278. - Don't even think that. I expect us all to reach a ripe old age.
                • 1263. Option - But I want you with me.Player - I'd much rather have you at my side, Teeseven.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 1268. - The feeling's mutual.
                  • 1269. - Me too, but I'll settle for you.
                  • 2171. - All three of us against Darth Angral? Sounds like fun.
                    • 1272. - Kira = not equipped to override Imperial security // T7 = logical choice
                • 1264. Option - Don't disappoint me, droid.Player - If this is an excuse to stay behind where it's safe, I'll have your memory wiped.
                  +50 Influence : disapproves.
                  • 1280. - T7 = get to work right away
                    • 1282. - Your signal's breaking up. May the--
                      • 1285. - Angral's jamming our transmissions. He's coming for us.
                        • 1308. - T7 = find computer access // Jedi + Kira = disable Desolator weapon + defeat Darth Angral
                          • 1287. - T7 = calculate 100 percent chance total success
                            • 1288. Option - Good luck, buddy.Player - Thanks for the vote of confidence, Teeseven. Be careful out there.
                              +200 Influence : approves.
                              • 1289. - The Force = be with Jedi + T7 too
                            • 1291. Option - Let's hope so.Player - I'll do everything I can.
                            • 1293. Option - Don't patronize me.Player - I don't need any false encouragement from you.
                              +50 Influence : disapproves.
                              • 1294. - I do. Thanks, Teeseven.
                                • 1296. - The Force = be with Kira + Jedi too
                                  • 2134. <Conversation Exit>
  • 1131. <Non-dialogue segment.>
    • 1132. Player - The Daybreaker is secured, General. The crew witnessed what Angral did here.
      • 1133. - The ship's captain just transmitted sensor logs to the fleet. We've seen what we're up against.
    • 1136. Player - I rescued the Daybreaker, General. I have sensor logs of Angral's attack.
      • 1138. Player - However, the crew landed on Uphrades to help possible survivors. They're trapped.
        • 1139. - We'll get them back somehow, but Angral's our first priority.
          • 1141. - Transmitting sensor logs now....
            • 1218. - My initial analysis indicates the Desolator has a similar flaw to the Planet Prison.
              • 1221. - The weapon's excessive power requirements demand a lengthy charging period before it can fire.
                • 1143. - Small consolation. Angral's next attack will undoubtedly be more direct.
                  • 1144. Option - We need to alert everyone.Player - The entire Republic should be warned about this.
                    • 1145. - Coruscant needs to begin food rationing immediately.
                  • 1148. Option - More damaging, as well.Player - If he uses it on one of the Core Worlds, it will be catastrophic.
                    • 1149. - An understatement. He could murder trillions.
                  • 1152. Option - But where will it be?Player - You think he'll attack Coruscant again?
                    • 1153. - Anything's possible. How do we defend against such careless hatred?
                      • 1155. - I'll contact the Galactic Senate and put every Republic world on--wait....
                        • 1239. - We're getting another emergency alert--from Tython. Relaying it now....
                          • 853. - ...under attack by Darth Angral. Launching defense fighters....
                            • 855. - ...Angral's battle cruiser... deploying... energy weapon... our ships can't escape Tython's atmosphere... we're trapped....
                              • 857. - That explains why Angral left Uphrades so quickly. He's already chosen his next target.
                                • 1224. Option - The Jedi homeworld.Player - Angral's going to incinerate Tython just like he did Uphrades.
                                  • 1228. - And finish what he started years ago--the annihilation of the Jedi.
                                • 1225. Option - Alert the fleet!Player - Send everything you've got to Tython! Now, General!
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 1226. Option - You failed us, General.Player - With all that tactical intelligence, how could you not see this coming?
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 1229. - There are more tactically advantageous targets to strike. Angral's acting from emotion, not logic.
                                    • 886. - The Republic fleet's in hyperspace. By the time it's redirected to Tython, it'll be too late.
                                      • 888. - The Desolator needs time to work. The Jedi may be trapped on Tython, but you're not.
                                        • 892. - You could board Angral's battle cruiser. Disable the weapon before it fires.
                                          • 893. Option - I'm on my way.Player - I'll disable that weapon--and Darth Angral will answer for his crimes.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 895. Option - Tell the other Jedi.Player - There are other Jedi not on Tython. Send them to help me.
                                            • 896. - I'll gather all the reinforcements I can find, but it'll take time.
                                          • 899. Option - That weapon should be ours.Player - We should take the Desolator intact. Turning it against the Empire seems only fair.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 900. - I agree--but one mission at a time.
                                              • 1234. - I'll use the sensor logs to find the Desolator's weak point. Contact us when you're aboard Angral's warship.
  • 1160. <Non-dialogue segment.>
    • 1161. - We've just picked up the tracking beacon's signal in the Uphrades system.
    • 1164. - Tatooine is safe, but Darth Angral's warship has entered the Uphrades system.
      • 1168. - That agriworld supplies nearly half of Coruscant's food. I'm scrambling the fleet, but you're closer.
        • 1169. Option - I'm already on my way.Player - My ship isn't equipped to fight a battle cruiser, but I'll think of something.
        • 1173. Option - What about the Imperial Navy?Player - Maybe the Empire will send forces to help us take down Angral?
          • 1174. - The Empire's disavowed Darth Angral--but that doesn't mean they'll help us.
        • 1177. Option - Your fleet won't be needed.Player - I'll handle Angral. By the time your ships arrive, there won't be anything left.
          • 1178. - Angral's dreadnaught has a slight turbolaser advantage over your gunship.
  • 7. Player - General, the Death Mark has been destroyed--and I have news about Master Orgus.
    • 225. - Darth Angral broadcasted Orgus's execution over the HoloNet. Left the body floating in space for us to find.
      • 1920. - A Republic shuttle just recovered the remains from the edge of the Alderaan system. I'm sorry.
        • 228. Option - He was a great teacher.Player - Orgus taught me everything I know about being a Jedi.
          +200 Influence : approves.
          +200 Influence : approves.
        • 232. Option - You have my sympathies.Player - You were friends a long time.
          +200 Influence : approves.
          +200 Influence : approves.
          • 233. - Not many of us left from the old days. Orgus was... he was the best.
            • 239. - He sacrificed himself for a purpose.
        • 236. Option - Orgus was up to something.Player - I can't help feeling Orgus planned all this.
          +200 Influence : approves.
          • 241. - Somehow, he planted a tracking beacon on Angral's cruiser without the Sith realizing it.
            • 1927. - Every time Angral's ship drops out of hyperspace, we know where. Orgus got the last laugh.
              • 242. Option - A high price for victory.Player - It was a brilliant strategy, but I wonder if the cost was too great.
                +200 Influence : approves.
                +200 Influence : approves.
              • 247. Option - You're sure?Player - What if Angral finds the beacon Orgus planted?
                • 248. - By the time he realizes we can find him, it'll be too late. We'll make sure of that.
              • 252. Option - What a waste.Player - If Orgus had let me go with him, he'd still be alive. I could've killed Angral.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 259. - Maybe, maybe not. Regardless, the odds favor us next time.
                  • 2154. <Non-dialogue segment.>
                    • 1936. - Stand by... report coming through. Angral is on the move.
                    • 1934. - Until Angral shows himself, all we can do is secure our facility on Tatooine. Contact me when you're there. Var Suthra out.
                      • 2170. <Conversation Exit>
  • 2245. <Non-dialogue segment.>
    • 1865. Player - General, doctor... good news. Master Kiwiiks and Seismologist Hare'en are safe. Even better, the Shock Drum was destroyed.
      • 1866. - Destroyed? Blast. I wanted to inspect that prototype. Such a promising design.
        • 1868. - The only thing it promised was to destroy planets. Honestly, I'm relieved it's gone.
          • 1869. <Non-dialogue segment.>
    • 1872. Player - General, I've secured your Shock Drum prototype. Send a recovery team to pick it up, along with Seismologist Hare'en and Master Kiwiiks.
      • 1873. - Wonderful news. I have some thoughts for modifying the Shock Drum into an aerial bombardment device.
        • 1875. - I'll send a transport to Tatooine immediately--but don't get ahead of yourself, doctor.
          • 1876. <Non-dialogue segment.>
    • 1879. Player - General, I've secured the Shock Drum's prototype. Master Kiwiiks and Seismologist Hare'en are watching over it. I told them you'd decide what to do.
      • 1882. - We must preserve the prototype, obviously. It's a brilliant design. Many applications.
        • 1884. - If we "apply" a planet-killing weapon, then we're as bad as the Empire.
          • 1886. - Who wouldn't hesitate to use it against us.
            • 1888. - Enough, doctor. I'm placing the prototype in deep storage. That's the end of it.
              • 1889. <Non-dialogue segment.>
                • 1890. - I've just received a surprising report from one of my cruisers in the area. A pure-blooded Sith Lord named Praven surrendered to it.
                  • 1892. - He mentioned your name. Anything I should know?
                    • 1893. Option - Treat him well.Player - He was one of Darth Angral's apprentices, but he's joining our side. I promised we wouldn't hurt him.
                      +200 Influence : approves.
                    • 1897. Option - He actually surrendered?Player - I wasn't sure he'd go through with it.
                      • 1898. - This is almost unprecedented. It's only happened once before, and that was years ago.
                    • 1901. Option - Keep an eye on him.Player - He says he wants to join our side, but Sith lie all the time.
                      +200 Influence : approves.
                      • 1902. - If it's a trick, he's going to be very disappointed.
                        • 1904. - I'll order my people to hand the Sith over to the Jedi Council. They'll know what to do.
                • 1910. <Non-dialogue segment.>
                  • 1913. - Let's hope your mission to Alderaan goes as well as it did here. Var Suthra out.
                    • 2164. <Conversation Exit>
  • 993. Player - The admiral was never here, General. This was a trap.
    • 994. - Blast... I'm sorry for putting you in harm's way on a lie. It won't happen again.
      • 1210. - I'm afraid there's more bad news. Your Jedi Masters both missed their last two comm checks.
        • 1212. - That isn't like Master Kiwiiks. What planet did you send her to?
          • 996. - Tatooine. Master Orgus went to Alderaan. I need you to find out what's happened to them and our weapon labs.
            • 997. Option - You should know about Kira.Player - Understood, General--but there's more to the situation. This trap was meant for my Padawan. Kira is a fugitive from the Sith.
              +50 Influence : disapproves.
              • 999. Player - I've just learned she's a "Child of the Emperor." Does that term mean anything to you?
                • 1000. - It means even you Jedi aren't immune to Sith infiltration.
                  • 1002. - Your mission's too important to be compromised. That Padawan needs to go.
                    • 1003. Option - I'm taking her to Tython.Player - We're reporting to the Jedi Council immediately. They'll know what to do.
                      +200 Influence : approves.
                    • 1005. Option - Your concerns are noted.Player - All due respect, this is a Jedi matter. The Council will decide how to handle it.
                      +200 Influence : approves.
                      • 1006. - I trust they'll do the right thing. She should be locked up.
                        • 1214. - See? This is why I kept it secret.
                    • 1009. Option - Don't bark orders at me.Player - Watch your tone. I'm not one of your little soldiers.
                      +50 Influence : disapproves.
                      • 1010. - No, you're a Jedi--and I expect you to treat me with some respect.
                        • 1012. - Children of the Emperor... what's next, armies of durasteel-plated rancors dropping out of the sky?
            • 1015. Option - I have business on Tython.Player - Understood, General--but first, I need to consult with the Jedi Council on an important matter.
              • 1016. - More important than saving the galaxy from Darth Angral? I'd like to know what that is.
                • 1017. Option - Kira's in trouble.Player - The Sith are after my Padawan. It's a long story.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 1018. - I'm sure it is, but we have no time to waste. Finish this business quickly.
                • 1021. Option - It's classified.Player - Sorry, General. Jedi business.
                  +200 Influence : approves.
                  • 1022. - Fine, if that's how you want to play it. But Angral's still out there.
                • 1025. Option - Mind your own business.Player - I don't owe you any explanations.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 1026. - Whatever your problem is, solve it fast. Our enemy could strike at any time.
                    • 1028. - May the Force be with us all. Var Suthra out.
                      • 1030. - Let's get this over with. Master Kiwiiks and Orgus need our help.
            • 1033. Option - Then don't delay me again.Player - I could already be helping them if you hadn't sent me on a wild bantha chase.
              +50 Influence : disapproves.
              • 1034. - It was a calculated risk. If the admiral had defected, we stood to gain so much.
                • 1036. - Contact me as soon as you reach Tatooine or Alderaan. Var Suthra out.
                  • 1037. <Non-dialogue segment.>
                    • 1038. - You didn't tell him you were taking me to Tython.
                      • 1039. Option - That's Jedi business.Player - What the general doesn't know won't hurt him. Figured you'd prefer if I kept this quiet.
                        +200 Influence : approves.
                        • 1040. - Don't do me any favors now. You'll ruin your perfect streak.
                      • 1043. Option - Doesn't mean we're not going.Player - What I tell the general is my business. You still have an appointment with the Council.
                        • 1044. - Wouldn't miss it for anything.
                    • 1048. - I figured you'd want to see the Jedi Council, first. Tell them about me.
                      • 1049. Option - That's the plan.Player - The general doesn't need to know about you. Only the Council does.
                        +200 Influence : approves.
                        • 1050. - You don't have to keep secrets. I don't care who knows what I am.
                      • 1053. Option - Are you ready?Player - Wasn't sure if you were prepared to face them yet.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1054. - The sooner the Council knows about me, the sooner we can help Master Kiwiiks and Orgus.
                      • 1057. Option - I'm keeping your secret.Player - I've decided no one else needs to know about you. Not the general, not the Council.
                        +200 Influence : approves.
                        • 1058. - Just you and the Emperor... and whoever he sends after me next.
                          • 1059. <Non-dialogue segment.>
                            • 1060. - You were ready to dump me. Now you're keeping my secret. What's the catch?
                              • 1061. Option - There's no catch.Player - Everyone deserves a second chance, Kira. Even you.
                                +200 Influence : approves.
                                • 1062. - Just when I think I've got you pegged, you go and change. It's kind of infuriating.
                              • 1064. Option - Don't betray me.Player - You can have your little secret--but if you make one move against me, you're done.
                                +50 Influence : disapproves.
                                • 1065. - Glad to see we're still friends.
                              • 1067. Option - Obey my every order.Player - Unless you want every Jedi knowing you're a traitor, do exactly what I tell you from now on.
                                +50 Influence : disapproves.
                                • 1068. - As you wish... Master.
                            • 1070. - You're sure that's for the best? Keeping secrets isn't the Jedi way.
                              • 1071. Option - It's my way.Player - We're not so different, Kira. We follow our own paths, regardless of what the Council thinks.
                                +200 Influence : approves.
                                • 1073. Player - Orgus and Kiwiiks need our help, and we're running out of time.
                                  • 1074. - No point stirring things up when we've got a galaxy to save.
                              • 1076. Option - Then we'll go to Tython.Player - If you feel that strongly about it, we'll go tell the Council.
                                +200 Influence : approves.
                                • 1077. - It's for the best. After all you've done for me, I don't want you getting in trouble.
                                • 1080. - What can I tell you? Guess I'm finally learning how to be a Jedi.
                                  • 1082. - I'll be meditating in my quarters. Let me know when we're at Tython.
                                    • 2123. <Conversation Exit>
                              • 1084. Option - Don't lecture me.Player - You're in no position to question my ethics.
                                +50 Influence : disapproves.
                                • 1085. - Sorry. I thought... never mind. Let's go find Master Kiwiiks.
                                • 1087. - I'm trying to be a good Jedi. You don't make it easy.
                                  • 1089. - Let me know when we reach Tatooine or Alderaan. I'll be in my quarters.
                                    • 2126. <Non-dialogue segment.>
                                      • 2215. <Non-dialogue segment.>
                                        • 2219. <Conversation Exit>
  • 1091. - A major tactical advantage has just opened up, but you have to act quickly.
    • 1093. - One of Darth Angral's closest advisors--Admiral Hacklin--asked us for asylum. He wants to defect.
      • 1095. - Hacklin was with Angral when he interrogated me on Ord Mantell. They seemed chummy. What changed?
        • 1097. - Not sure, but the admiral is on the run. There are unconfirmed reports Hacklin's earned a death mark.
          • 1098. Option - He needs protection.Player - Let's help him. Anyone who earns a death mark from the Empire can't be all bad.
            +200 Influence : approves.
            +200 Influence : approves.
            • 1099. - Wouldn't go that far, but his tactical knowledge could prove invaluable.
          • 1102. Option - Sounds suspicious.Player - One of Darth Angral's top men turned traitor? It's too convenient.
            • 1103. - Exactly. This is obviously a trap.
              • 1105. - Hacklin wouldn't be the first high-ranking Imperial to switch sides. Until we know otherwise, we have to believe this is real.
          • 1108. Option - Let him die.Player - We shouldn't risk our necks to save some Imperial traitor.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 1109. - Even a traitor who could give us everything on our enemy's operation? We need to bring him in.
              • 1111. - Kira obviously made an impression on the admiral at Ord Mantell. He says he'll only surrender to her.
                • 1113. - I have a bad feeling about this....
                  • 1115. - There's no time to negotiate. Admiral Hacklin's expecting you two--and no one else.
                    • 1117. - I told him to wait for you at an old asteroid mining facility. I'm uploading the coordinates now....
                      • 1118. Option - We're on our way.Player - We'll bring the admiral in safely.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 1120. Option - Asteroid mine?Player - What can you tell me about this place?
                        • 1121. - The mining facility's abandoned, and well off standard hyperspace routes. It's the safest place we could find for the admiral.
                      • 1124. Option - Send warships, too.Player - Surround this asteroid mine with Republic cruisers. If this is a trap, I don't want the enemy escaping.
                        • 1125. - Too risky. The admiral might mistake it for hostile action and bolt.
                          • 1127. - The mining facility is small. If this is a trap, you won't be facing more enemies than you can handle.
  • 489. Player - General. Doctor Godera's on his way to you.
    • 1599. - I can only imagine what the Empire would've done with him if you hadn't been there.
      • 1600. <Non-dialogue segment.>
        • 535. - I'm also told you saved a Republic settlement from a Sith assassin.
          • 537. - Those colonists were lucky you showed up. How did you wind up there, anyway?
            • 538. Option - Watcher One tipped me off.Player - The Imperial spymaster warned me what the Sith was planning.
              • 539. - Division in the enemy ranks? Interesting. Let's hope there's more to come.
            • 542. Option - The Force guided me.Player - That's probably for the best.
              • 543. - Wish I could see things before they happen. We wouldn't be in this mess.
            • 546. Option - It's my little secret.Player - You don't want to know.
        • 520. - We've suffered enough today as it is. An entire bunker of colonists was slaughtered.
          • 522. - Women, children--no one was spared. Early reports indicate a lone Sith killed them.
            • 523. Option - I knew it was happening.Player - Watcher One warned me about the attack. My only concern was rescuing Doctor Godera.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 524. - That's... troubling. But I understand your decision. Don't envy you having to make that call.
            • 1592. Option - Watcher One wasn't lying?Player - The Imperial spymaster warned me that was going to happen. I didn't believe him.
            • 1593. Option - Find this Sith.Player - Get me the killer's name, and I'll remove that piece of filth from the galaxy.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 532. - We'll look into it, but I'm not hopeful of finding the killer.
        • 550. - Your work here may be done, but this isn't over.
  • 1795. Player - We narrowly escaped a major disaster, General--but a lot of good people died.
    • 1796. - Chief Rieekan and his agents are a terrible loss. What happened to Galen... well, at least he's alive.
    • 1797. - Bad enough losing Chief Rieekan and so many agents. But Galen... we'd worked together for years.
      • 1800. - Just heard from Special Agent Tander. His team eradicated all trace of what happened at that Sith base.
        • 1802. <Non-dialogue segment.>
          • 1803. - Thank you for destroying the Power Guard files. Approving that project was the biggest mistake of my career.
            • 1808. Option - Learn from what happened.Player - Never let fear compromise your ideals.
              +200 Influence : approves.
              +200 Influence : approves.
            • 1806. Option - Put it behind you.Player - Dwelling on the past achieves nothing. Focus on the present.
            • 1807. Option - To say the least.Player - The research was a failure. The Power Guards were no match for a Sith--or Jedi.
          • 1804. - But I told you to bury the Power Guard project. Why did you have him save the data files?
            • 1811. Option - I'm keeping you honest.Player - Maybe I just don't want you sweeping all this under the rug.
              +200 Influence : approves.
              +200 Influence : approves.
              • 1855. - Sometimes, honesty creates more problems than it solves.
            • 1810. Option - Just in case.Player - Who knows what uses we might find for that technology?
              • 1852. - If there's a way to make up for all that's happened, I hope we find it.
            • 1809. Option - The research has merit.Player - I believe in the Power Guard project. Anything we can use to kill Sith is worthwhile.
              • 1849. - If we do continue the research, it can't be there.
          • 1805. - Not sure about this plan of yours to sabotage the Empire. It could blow up in our faces.
            • 1812. Option - Not if we're careful.Player - We'll give the Empire just enough information to get itself in trouble.
              +200 Influence : approves.
              • 1858. - It would be nice to see them on thin ice, for once.
            • 1813. Option - It was only an idea.Player - If you're that worried, we don't have to do it.
              +50 Influence : disapproves.
              • 1859. - It's worth pursuing. We'll just have to be extra careful.
            • 1814. Option - Don't question my decision.Player - I'm trying to salvage this mess you made. Support me, or stay out of my way.
              +50 Influence : disapproves.
              • 1815. - I'm sorry. Just feels risky, under the circumstances.
                • 1817. - The Republic's position on Nar Shaddaa is precarious at best. Better for everyone if this operation remains classified.
                  • 1819. - I'm sealing all records of what happened here. You, me and the SIS are the only ones who know the full story.
                    • 1823. Option - The truth must come out.Player - Keeping secrets got people killed. The reason they died can't stay hidden.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 1826. - I'll file a full report with my superiors--and hope they don't drum me out of the service.
                    • 1824. Option - Jedi don't deceive others.Player - If anyone else confronts me about this, I won't lie for you.
                      +200 Influence : approves.
                      • 1827. - I'm not asking you to lie. Just use some discretion.
                    • 1825. Option - Excellent plan.Player - Don't worry, I'm not planning to discuss this with the Jedi Council.
                      +50 Influence : disapproves.
                      • 1828. - It's for the best. Thank you.
                        • 1830. - I know you're probably exhausted, but the enemy hasn't given up. Neither can we.
                          • 1832. <Non-dialogue segment.>
                            • 2084. - I still need you on Taris. Set course for there immediately. Var Suthra out....
                              • 2160. <Conversation Exit>
  • 928. - T7 = transmitting files now
    • 929. Player - Looks like Tarnis was combining all your weapon projects to create something code-named "Desolator." We believe Angral's arming his battle cruiser with it.
      • 930. - Then it's no coincidence I've lost contact with Agent Galen. The enemy is raiding our weapon research facilities to build that device.
        • 1959. Option - The enemy got Agent Galen.Player - Darth Angral already has the other weapons under his control. Agent Galen walked into a trap.
        • 937. Option - Warn the Jedi Masters.Player - What about Master Orgus and Kiwiiks? Have they checked-in?
          • 938. - They went on comm-silence after leaving Coruscant. They're due to check in soon.
        • 1961. Option - Where did the agent go?Player - What planet was Agent Galen assigned to?
          • 1962. - Nar Shaddaa. It's Hutt territory--neutral--but the Empire has a strong presence there.
            • 1195. - We can't let Darth Angral complete this Desolator weapon, whatever it is. I need your help stopping him.
              • 2000. - Securing Nar Shaddaa is vital, but there's another target just as important on Taris.
                • 2078. - You have another super-weapon on Taris you didn't tell us about?
                  • 2006. - I'd rather not say more until you're there.
                    • 2007. Option - You're sending me in blind.Player - How can I make an informed choice without information?
                    • 2009. Option - Which planet matters more?Player - I can only do one mission at a time, General. What's more important--securing Nar Shaddaa or Taris?
                      • 2012. - Nar Shaddaa is the immediate danger, but Taris holds the key to all of this. I'm trusting your Jedi instincts on this.
                    • 2015. Option - Don't play games with me.Player - What else are you hiding, General?
                      • 2016. - I'm not the one doing the hiding. You'll understand later.
                        • 2018. - Too many security breaches here; I won't risk the enemy finding out about this.
                          • 2024. - When you reach Taris or Nar Shaddaa, contact me. And good luck.
                            • 2241. <Conversation Exit>
  • 925. Player - General, I've arrived at Ord Mantell.
    • 948. - Perfect timing. I've just finished coordinating things with my man on the ground there.
      • 952. - SIS Agent Ottau followed the enemy transmissions to a specific location planetside. He'll give you the full details.
        • 964. - Your T7 unit can interface with Darth Angral's hyperspace data transceiver and download his communications. Take the droid with you.
          • 966. - T7 = oiled + charged + ready for action!
            • 968. - Hmph. Guess I'll be playing dejarik against myself while you have all the fun.
              • 969. Option - We have our orders.Player - I'm ready to go, General.
              • 971. Option - You should come instead.Player - This sounds dangerous. I want Kira as backup, not Teeseven.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 972. - I'm afraid there's no choice. The droid is essential to mission success.
                  • 974. - He's right. Scanning a hyperspace data transceiver is a little over my head. Besides, Teeseven can handle himself.
              • 979. Option - It's what you deserve.Player - Then I guess you're out of luck, aren't you?
                +50 Influence : disapproves.
                • 980. - I get that lesson a lot from you.
                  • 984. - Take a shuttle to the surface and meet Agent Ottau. Good hunting. Var Suthra out....
                    • 2089. - I've visited my share of seedy ports, but this one's the seediest.
                      • 2091. - Just as well I'm staying behind. I'll make sure nobody steals our landing thrusters.
                        • 2092. Option - Good plan.Player - Take care of things here. We'll return soon.
                        • 2094. Option - Investigate this place.Player - Check out the spaceport while we're gone. If this place is as bad as you say, Darth Angral may have a presence here.
                          +200 Influence : approves.
                          • 2095. - Wouldn't surprise me. I'll poke around and see what's what.
                        • 2098. Option - Don't pout.Player - You'll live / you'll get over it
                          +50 Influence : disapproves.
  • 927. Player - Bad news, General. We found Darth Angral's spy base, but an Imperial soldier destroyed the hyperspace data transceiver.
    • 1207. Player - T7 did manage to download several messages from Angral's son--including the designs for a planet-killing weapon.
  • 2257. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
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