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Technician Jalba

Technician Jalba
Level 32 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Technician Jalba
Other Sites:

Conversation:

  • 224. - Good luck finding Vik.
  • 169. - You did it! Comms are back up, and we've already picked up a lot of Imperial chatter--you really made an impression.
    • 170. Option - Happy to help.Player - I couldn't stand by while allies were in danger.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 172. Option - I've had much tougher ops.Player - The truth is, it was easy.
      +200 Influence : approves.
      • 173. - Well, this was more than enough excitement for me. Good thing you were around.
        • 220. - Once the equipment came back up, Jalba had the bright idea of tapping Vik's communications like we do the Imps'. Listen to this.
    • 174. Option - What about Vik?Player - Where's my missing explosives expert?
      +200 Influence : approves.
      +200 Influence : approves.
      • 182. - We caught part of a conversation between Vik and someone in his squad. Here.
    • 176. Option - What about Vik?Player - I still need to find my explosives expert. Any ideas?
      +200 Influence : approves.
      +200 Influence : approves.
      • 177. - That's the beautiful part. With the relays back online, we were able to tap into Vik's communications. Here's what we picked up.
        • 184. - --a dangerous mission, no doubt about it. To be honest, a lot of you probably won't make it back.
          • 186. - Of course, if you asked the guys up top, they'd never even admit to ordering this mission. That's how it is in this business.
            • 188. - But we're not here for glory or credits--we're here to save Balmorra. Am I right?
              • 189. Option - What is he up to?Player - Why would Vik suddenly take off on a mission like this?
                • 213. - Beats me. But he must have something to gain.
              • 190. Option - This is ridiculous.Player - I don't know if I can even watch this nonsense.
                +200 Influence : approves.
                +200 Influence : approves.
              • 194. Option - I want coordinates, not chat.Player - None of this tells me where Vik is, Prand.
                +200 Influence : approves.
                • 195. - Wait, wait--it's here.
                  • 197. - Step one is Sobrik--once we have what we need there, it will be a straight shot to our final objective.
                    • 199. - Sobrik's an Imperial-occupied city, one of their main bases of operations on Balmorra. Sounds like you could catch up to Vik there.
                      • 200. Option - Understood.Player - I'd better move out right away.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 201. - Hopefully you can catch that scumbag before he slips away again.
                      • 204. Option - Can we contact Vik directly?Player - Is there any way you can raise him on his holo?
                        • 205. - No, he's smart enough to leave it off when he's not using it.
                      • 208. Option - I was expecting more details.Player - How am I supposed to search an entire enemy-occupied city?
                        • 209. - I know a guy, a major in the Republic Special Forces. Triam. He's been helping us out around Sobrik. I'll bet he could narrow down the search for you.
                          • 211. - Thanks again for all your help. And good luck catching up to that scumbag.
                            • 212. <Conversation Exit>
  • 168. - We have to get those relays back online!
  • 64. - Scanning sector two... nothing. Just like the others, Prand.
    • 65. Player - Excuse me. I'm looking for Tanno Vik.
      • 66. - Ah! Oh, you're with the Republic. I thought I was dead meat.
        • 68. - Looking for Vik, huh? That Weequay scumbag is long gone.
          • 25. Option - Do you know where he is?Player - It's imperative that I locate him immediately.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 71. Option - What's going on here?Player - Give me a sitrep. Why are you so worked up?
            +200 Influence : approves.
            +200 Influence : approves.
            • 73. - We're worked up because we're completely defenseless!
          • 32. Option - What's he done?Player - Is Vik in trouble again?
            • 37. - Trouble? He's getting us all killed!
              • 42. - Vik was here earlier, but he slipped away when we weren't looking--along with our entire security team. All he left was this holorecording.
                • 46. - Gentlemen. Tanno Vik, Fifty-third Irregulars. I'm afraid your fine security team is being co-opted for a very important top secret mission.
                  • 48. - This is all on Republic orders, of course, part of the big push--take a look at Regulation 235-R, you'll see that everything checks out. Have a good one.
                    • 241. <Non-dialogue segment.>
                      • 57. Option - Why didn't you stop him?Player - How could you let one man take your entire security team?
                        +200 Influence : approves.
                        • 82. - We were busy watching our stations! We never even saw them leave!
                          • 84. - Vik is the least of our problems. With security gone, Imperial commandos have breached the perimeter and started sabotaging our equipment.
                            • 86. - All of our comm relays are down. General Rakton himself could march an army through here, and we would have no way to warn anyone.
                              • 92. Option - How can I help?Player - Is there any way to get the relays back online?
                              • 93. Option - General Rakton?Player - Who's General Rakton?
                                • 95. - Rakton's the Empire's top commander. He's planned and lead all of their major campaigns against us.
                                • 96. - General Rakton is the Empire's top field commander. Supposedly, he's never been beaten.
                                • 97. - General Rakton. Imperial infantry commander, overseer of forward assault operations and believed responsible for all major campaigns in Republic space.
                                • 98. - Rakton is said to be the Empire's greatest marshal, guiding their warriors' many belligerent works against us.
                                • 99. - Are you kidding? Rakton is the most famous Imperial general there is. They say he's never lost a battle.
                                  • 103. - None of this matters. Without those relays, the Imperials could invade at a moment's notice.
                              • 94. Option - Not my problem.Player - I'm here to find Vik, not deal with your comm relays.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 110. - Aren't you listening? If the Imperials push through now, our forces would have no warning! We could lose everything!
                                  • 123. - Look, if you get those comm relays back online, I'll bet we could tap Vik's comms and find out where he's gone. Sound fair?
                                    • 139. Option - Sounds fair.Player - How do we fix the relays?
                                    • 141. Option - Sure, why not?Player - It's as good an option as any.
                                    • 142. Option - I have my own tracker.Player - Yuun can find Vik without your help. Right, Yuun?
                                      • 147. - The signs have lead us here most clearly, sir. Yuun believes the straightest path is that which Prand suggests.
                                        • 148. Option - Fine, then.Player - Tell me how to fix the relays, Prand.
                                        • 149. Option - Why can't anything be easy?Player - Vik is going to regret this when I find him.
                                        • 150. Option - Thanks for nothing, Yuun.Player - Good to know my tracker is worthless.
                                          +50 Influence : disapproves.
                                          • 153. - Yuun apologizes, sir. If any other path were clear, Yuun would happily suggest it.
                                    • 143. Option - You'd better be right.Player - If you can't find him, I won't be happy.
                                      • 144. - We'll find him. Trust me.
                                        • 112. - Judging by the way the relays cut out, I'd guess the Imps just yanked the power couplings.
                                          • 114. - Easy fix, but the problem will be fighting through those commando teams. Do you think you can manage it?
                                            • 116. Option - Affirmative.Player - I'll have the relays back online in no time.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              • 119. - Just like that, huh? Just another day on the job.
                                            • 120. Option - Are you kidding?Player - Nobody scares me.
                                              • 121. - That's all the qualifications I need to hear.
                                            • 118. Option - Do I have a choice?Player - If I don't help you, I'll never find Vik.
                                            • 124. Option - This isn't my mission.Player - My assignment is to find Tanno Vik. Your relays aren't my problem.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              • 127. - The only way we have to find Vik is to tap his comms like we do the Imperials'. For that, we need the relays.
                                                • 165. - It's your call. But if something doesn't happen soon, there won't be a chance left for any of us.
                                                  • 129. <Conversation Exit>
                      • 49. Option - That doesn't sound right.Player - The Republic wouldn't tap a mercenary for a top secret operation.
                      • 55. Option - Regulation 235-R?Player - Have you looked up the regulation Vik mentioned?
                        • 62. - We don't exactly keep a list of Republic regulations handy.
                      • 54. Option - Regulation 235-R?Player - Yuun, do you recognize the regulation Vik mentioned?
                        • 61. - Yuun apologizes, but this regulation is unfamiliar.
                      • 51. Option - Regulation 235-R?Player - Jorgan, do you have any idea what he's talking about?
                        • 58. - No, sir. Sounds like hot air to me.
                      • 52. Option - Regulation 235-R?Player - Dorne? Are you familiar with Regulation 235-R?
                        • 59. - Yes, sir, but it makes no sense. Regulation 235-R dictates the size and positioning of improvised field latrines.
                      • 53. Option - Regulation 235-R?Player - Forex, do you have any record of that code?
                        • 60. - That regulation doesn't match any that I've been programmed to consider, Captain.
  • 225. - We have to get those relays back online!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16141162296674279470
Appearance ID16141110049948254933
Body Typebmn
Gender0x00
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