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Tanno Vik Holo

Tanno Vik Holo
Level 35 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tanno Vik Holo
Other Sites:

Conversation:

  • 538. - I'll catch up once it's clear. Go on.
  • 324. - We'd better move fast.
  • 171. - Well, that was exciting. It's good to finally meet you in person, Captain.
    • 172. Option - Likewise.Player - Welcome to Havoc Squad, Vik.
      +200 Influence : approves.
      • 247. - Now there's something I never expected to hear. So, what does Havoc Squad do with worthless enemy bureaucrats?
    • 173. Option - No salute?Player - You're back in the Republic Army now, Vik. Act like it.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 250. - Heh. Yes, sir, Captain, sir. Permission to stomp that fat bureaucrat's head in, sir?
    • 551. Option - Shut up. [Punch Vik.]Player - +50
      • 174. Option - Shut up. [Punch Vik.]Player - You've given me nothing but trouble, Vik. I won't forget that.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 175. - Ugh! Come on... haven't I had enough for one day? He's the bad guy here, not me.
          • 177. - Uh... let's not be hasty, now. I am a man of honor, despite what you may have heard.
            • 255. - Yeah, "nice guy." You stole from your people and betrayed them to the Empire by accident.
              • 181. - I've made mistakes, certainly. But allow me to make amends. A contribution of credits, say, to repay the Republic's heroism on behalf of my fellow Balmorrans?
                • 182. Option - Just leave.Player - I don't want your credits, Orus. Get out of here. +50
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 184. Option - That's tempting.Player - What's your offer, exactly?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 185. - I'm prepared to be quite generous. Surely, no man can put a price on freedom!
                    • 186. <Non-dialogue segment.>
                      • 188. - Forget this. You want to take that fat scum's bribe, go for it. But I don't want anything to do with it.
                      • 189. - Captain, we cannot harm an unarmed civilian, and we most certainly cannot accept bribes from one!
                        • 236. - This is no bribe! I only wish to undo some of the damage that my weakness of character has caused. Put my meager credits to good use!
                      • 190. - It could be a trick, sir--allies of the Empire are known for deceit. I'm not convinced this man loves the Republic at all!
                        • 199. - But I do, my mechanical friend! Your heroic rescue has made clear my error! Please, accept my credits in exchange for opening my eyes.
                      • 191. - Compensation for past transgressions does not come through purchase, but through right thought and action.
                        • 243. - I'm... afraid you have me at a disadvantage, without my protocol droid. But surely, my earnest wish to contribute is clear in any language.
                      • 192. - Are we in agreement, friend?
                        • 194. Option - No--get out of here.Player - Keep your credits and leave, Orus. +50
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 221. - Oh. Yes, yes, of course! Whatever you wish!
                            • 223. - Should've just killed the fat scumbag.
                        • 227. Option - It's a deal.Player - You've got yourself a deal. +50
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 228. - I'm so pleased to have had this opportunity. It's been a pleasure meeting you--I'll, uh, I'll find my own way out.
                            • 233. - Hmph. I would've needed a lot more credits to leave that scumbag walking around.
                        • 196. Option - Forget it. [Kill Orus.]Player - I think killing you would be more satisfying. +100
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                • 183. Option - No thanks. [Kill Orus.]Player - You can't buy your way out of this. +100
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 200. - No! No! Argh!
                    • 201. <Non-dialogue segment.>
                      • 202. - Come on, Captain. The scumbag didn't even have a weapon.
                      • 203. - Sir! He wasn't even armed!
                        • 529. - It's not like anyone is going to miss the guy.
                      • 204. - Thus to all enemies of the Republic!
                        • 218. - I know I won't miss the guy.
                      • 205. - Surely the killing of this man was unnecessary, sir.
                        • 213. - Hmm. Guess I'll have to learn to speak bug if this freak is in the squad.
                      • 206. - Good riddance.
                        • 208. - Now, seeing as we're all on the same team, I'll fill you in on my little operation.
                          • 254. - That vault we blew open is full of pricey prototype weapons designed by Balmorran companies. Orus had them hidden before the Imperial invasion to "keep them safe."
                            • 258. Option - The Empire never knew?Player - Orus never told the Imperials about these weapons?
                              • 261. - Of course not. He wanted to make money on them.
                            • 260. Option - This whole op was a scam.Player - You did all of this just to get the weapons for yourself, didn't you?
                              • 263. - Yep. Pretty impressive work, I'd say.
                            • 259. Option - I can always use a new weapon.Player - Experimental blasters are right up my alley.
                              • 264. - Exactly what I was thinking.
                                • 266. - Orus planned to sell the prototypes for a tidy profit. We could do the same--after picking a few choice items for ourselves.
                                  • 267. Option - Absolutely not.Player - Those prototypes should be put to use, not sold for profit.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 270. - I'm with you, Captain. Good men sacrificed their lives for us to get here--we've got to do right by them.
                                    • 286. - Quite right, Captain. These weapons must be turned over to the proper authorities, in accordance with Regulation 87-C.
                                    • 287. - Havoc Squad is the Republic's foremost military unit, sir. If these weapons are superior to our current equipment, our obligation is to take them.
                                    • 288. - We have walked the path that led us here, sir. Regardless of Vik's actions, perhaps our use of these weapons is for the best.
                                    • 289. - I bet you change your mind once those blasters are in front of us.
                                      • 291. - Let's just get to the vault. If we don't move fast, the Imps might find the prototypes.
                                  • 268. Option - I can't believe you!Player - You led good men into enemy territory and got them killed just to make a profit!
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 272. - Those men died fighting Imperials--exactly what they volunteered for.
                                      • 273. <Non-dialogue segment.>
                                        • 541. <Non-dialogue segment.>
                                          • 274. - You're out of line, Vik! This squad does not waste lives for nothing!
                                          • 275. - This is the worst, most corrupt thing I've heard since I left Ord Mantell.
                                        • 276. - Misappropriation of Republic military assets, unauthorized operations behind enemy lines, looting, wartime profiteering... this is atrocious.
                                          • 393. - You don't like it, good for you. But if we don't get to that vault soon, the Imps will find the prototypes, and nobody wants that. Let's go.
                                        • 277. - Vik's motives may be questionable, but these prototype weapons could be a boon for the Republic's forces.
                                          • 399. - We can talk about the why's later. If we don't get to those prototypes soon, the Imps will. Let's go.
                                        • 278. - We have walked the path that Vik led us on, regardless of his reasons. Put to proper use, these prototypes could protect many lives.
                                        • 313. - If we don't get over to the vault and get those prototypes soon, the Imperials will find them.
                                  • 269. Option - Sounds good to me.Player - New gear, a few credits--count me in.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 543. <Non-dialogue segment.>
                                      • 271. - This is wrong. Completely wrong. Good men died to get us here!
                                        • 308. <Non-dialogue segment.>
                                      • 283. - This is ridiculous. Not that I would expect any better of you.
                                        • 285. <Non-dialogue segment.>
                                    • 545. <Non-dialogue segment.>
                                      • 279. - Sir... we cannot take those weapons. You don't really need me to tell you that, do you?
                                        • 307. <Non-dialogue segment.>
                                      • 293. - Sir, I know we rarely agree on matters of regulation, but this is appalling.
                                        • 294. <Non-dialogue segment.>
                                          • 296. - She's in charge, not us. I think we'd better just follow orders.
                                          • 295. - The CO has made his choice. Who are we to question orders?
                                    • 280. - Agreed. Havoc Squad should have the finest weaponry available in order to ensure maximum operational effectiveness.
                                    • 281. - If our use of these weapons can defend the many lives entrusted to us, then Yuun sees no cause for objection.
                                      • 391. - The bug can jabber at us on the move--we need to get to the vault before the Imps do. Let's go.
                                    • 282. - The vault's not far. Let's get our prize before someone else finds it.
                                      • 284. <Conversation Exit>
  • 539. - Get me out of here!
  • 138. Player - It's done. The shield generator is disabled.
    • 139. - Just what I wanted to hear. I'm dying to launch this baby.
      • 141. - Target coordinates locked in... fire!
        • 143. - Whew... the Imps are really going to feel this one.
          • 144. Option - Sounds good to me.Player - I'm glad I could help.
            • 153. - Wish I could've pulled you in from the start. You've made this op a breeze.
          • 167. Option - You owe me.Player - Make sure everyone knows who helped you.
            • 168. - I'll never forget it. Believe me.
          • 146. Option - Just tell me where you are.Player - I want your exact coordinates. Now.
            +200 Influence : approves.
            +200 Influence : approves.
            • 147. - All right, all right. So much for enjoying the moment.
              • 151. - I can't wait to shake your hand, Captain. See you soon.
                • 152. <Conversation Exit>
  • 107. Player - I've destroyed the anti-missile turrets.
    • 108. - Much appreciated. We're going to be ready to launch in no time.
      • 110. - So what's it like, being top squad in the Republic? You have Command breathing down your neck, or do they give you room to operate?
        • 111. Option - We have strict oversight.Player - General Garza oversees all of Havoc Squad's operations personally.
          +200 Influence : approves.
          • 115. - Never met Garza, but I know her reputation. I'm surprised she's willing to have me in the same sector.
        • 112. Option - The ends justify the means.Player - As long as Havoc delivers results, nobody asks questions.
          +50 Influence : disapproves.
          • 117. - Hmm. Sounds like my kind of job.
        • 113. Option - I get slack. You don't.Player - You just worry about following my orders to the letter. Understood?
          +200 Influence : approves.
          +200 Influence : approves.
          • 114. - This is going to be fun, I can tell already.
            • 119. - Only one more thing between my missile and its target: an aerial shield generator. Take it down, and we'll be go for launch, Captain.
              • 123. Option - Copy that.Player - Taking the shield down shouldn't be a problem.
                • 126. - You're a pro, no doubt about it.
              • 133. Option - Why should I trust you?Player - How do I know you're not lying?
                +200 Influence : approves.
                +200 Influence : approves.
                • 134. - Aw, I wouldn't do that. You can trust me.
              • 125. Option - This had better be the end.Player - After this, no more games, Vik. We meet face-to-face.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 127. - I wouldn't have it any other way.
                  • 129. - See you soon. Vik out.
                    • 130. <Non-dialogue segment.>
                      • 489. - This is ridiculous. Why are we going along with Vik's nonsense?
                      • 490. - Captain, with all due respect, I don't think it wise to play Vik's game. He should be doing what you ask, not the other way around.
                        • 494. Option - What choice do we have?Player - This is our only shot at catching up to him. I don't see any other options.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 500. - I guess you're right.
                            • 507. <Non-dialogue segment.>
                          • 501. - You're right, of course. But it's no less frustrating.
                        • 493. Option - It could be worse.Player - He may be playing us, but the Imperials are the ones paying for it.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 522. - Yeah, that's something. Nothing is a waste of time if you're wasting Imps.
                            • 524. <Non-dialogue segment.>
                              • 508. - Once we get Vik in the squad, just leave him to me. I'll teach him some discipline.
                          • 523. - Yes, at least the objectives themselves are worthwhile, even if the reasoning behind them isn't.
                        • 495. Option - We'll make him pay eventually.Player - When we catch up to him, he'll wish he hadn't toyed with us.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 502. - Sounds good to me.
                            • 505. - Ready to move when you are.
                          • 503. - I'll be ready with any number of regulation-approved punishments when the opportunity arises.
                            • 514. - I'll follow your lead whenever you're ready.
                      • 100. <Conversation Exit>
  • 74. Player - The sensor stations are down, Vik.
    • 75. - Nice job. I guess they say Havoc is the best for a reason.
      • 77. - I have to ask, Captain--why me? I mean, sure, I'm pretty incredible. But last I heard, the guys up top weren't too interested in having me around.
        • 78. Option - My team needs the best.Player - Havoc Squad has to have the top explosives expert in the Republic.
          • 81. - And that's me, huh? I'm flattered.
        • 79. Option - The details aren't necessary.Player - You can go without the reasons for now.
          • 83. - Need to know basis, huh? What a treat.
        • 80. Option - You're expendable.Player - Havoc Squad's next mission is dangerous, and no one cares if you come back.
          • 82. - That's about what I expected.
            • 85. - Heh. From a dishonorable discharge to Havoc Squad in less than a year. It's a crazy galaxy.
              • 87. - Let's get back to helping these poor, pitiful Balmorrans. Now that the sensors are gone, I need you to hit the Imps' anti-missile turrets. Think you can handle that?
                • 92. Option - Affirmative.Player - I can handle a few turrets.
                • 93. Option - Why can't you do it?Player - Are you doing anything in this plan?
                  • 103. - I'm still programming this missile to be sure it hits its target. We wouldn't want to waste all your effort.
                • 96. Option - You're pushing it.Player - You better not be wasting my time.
                  • 97. - Not at all. This really is a critical objective, believe me.
                    • 99. - Keep in touch. Vik out.
                      • 488. <Conversation Exit>
  • 581. <Conversation Exit>
  • 546. - Heh. Looks like our missile did more than just open the door. Not bad.
  • 602. <Non-dialogue segment.>
    • 578. <Non-dialogue segment.>
      • 328. - How do we know this isn't a trick? Maybe you're thinking of running off again.
        • 345. - I couldn't run if I wanted to. I'll catch up when the coast is clear--really.
      • 405. - Hmm. His injuries are real enough, Captain. He isn't likely to flee in his current state.
        • 407. - There you go. I'll be right behind you, go on.
    • 548. - I'm going in!
      • 569. <Conversation Exit>
    • 149. - You can meet me at these coordinates. It's a set of caves, used to be some kind of training center.
      • 150. <Conversation Exit>
    • 325. - All right... I think I'd better hang back for now. That beating the Imps gave me did a little more damage than I thought.
      • 327. - I'll catch up once you've cleared out Orus's security droids, all right?
        • 335. Option - Understood.Player - Hold this position while I clear the area.
          • 340. - Heh. Yes, sir, Captain, sir.
        • 338. Option - I want to see your skills.Player - How can I put you in my squad when I've never seen you fight?
          • 342. - How can you put me in your squad if I'm dead? I'm in no shape to fight.
        • 337. Option - You could be faking.Player - You've tried to trick me before.
          • 339. - Why would I run off? I'm not going anywhere until I get my share of this loot.
            • 351. - I'll be right behind you. Trust me.
              • 533. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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