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Corporal Sajin

Corporal Sajin
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Corporal Sajin
Other Sites:

Conversation:

  • 103. <Conversation Exit>
  • 1. - Ack... Captain, sir! They're everywhere, sir--they're all over us! You have to warn Sergeant Yuun!
    • 2. Option - It's safe now.Player - The enemy is neutralized, Corporal.
      +200 Influence : approves.
      • 16. - Neutralized... enemy. Good. Good.
        • 20. <Non-dialogue segment.>
    • 3. Option - Slow down, Corporal.Player - Just take it easy and start from the beginning.
      +200 Influence : approves.
      +200 Influence : approves.
    • 4. Option - Pull yourself together!Player - I want facts, not gibberish, soldier!
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 5. - I'll try to ease his pain, sir. But I'm afraid there's nothing else I can do for him.
      • 6. - It was pirates. Grimy, murdering pirates!
        • 10. - They... they knew what we were after. Their leader grabbed the... grabbed the Umbra part and ran!
          • 32. Option - Can you tell me anything else?Player - Do you know where the pirates are based? Who their leader is?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 65. - All I heard them say was that they needed the Umbra parts.
          • 24. Option - This is bad.Player - First the Empire, now pirates? Fantastic.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 61. - Don't... don't let them stop us, sir! We have to finish it!
          • 11. Option - Impossible!Player - How could they know about the Umbra? Who told them?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 12. - I don't know, sir. I don't know.
              • 25. - Please, sir! You have to warn Sergeant Yuun--the pirates will be gunning for him next!
                • 26. Option - I'll contact him immediately.Player - Yuun needs to know what's heading his way. +100
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 35. Option - Can't hurt to warn him.Player - Yuun can probably handle himself, but I'd better give him a heads-up. +100
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 36. Option - No. Warning Yuun isn't smart.Player - An enemy who thinks he's winning will be easier for us to kill. Yuun can't be warned.
                  • 37. - A cunning strategy, sir. The enemy won't realize they're walking into a trap.
                  • 38. - Captain! We are required to take all possible measures to warn allies of impending attack!
                  • 39. - Those are fellow soldiers out there, Captain! We can't just let them walk straight into a trap!
                  • 40. - Cold move, sir. Clever, too--but it might get our new freak killed.
                  • 41. - Please, sir... please. Don't. Don't let them die out there. Please.
                    • 52. Option - You're right.Player - I can't betray my fellow soldiers. +100
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 45. Player - Sergeant Yuun, come in. Sajin's team was ambushed by pirates. The Umbra component was stolen. More pirates are headed for your position, over.
                        • 46. - Yuun acknowledges. Precautions will be taken. What is the condition of Sajin's team?
                          • 47. Option - All men KIA.Player - Two men were dead on arrival, and Sajin won't survive his wounds.
                          • 68. Option - I'm sorry--it's bad.Player - Sajin is the only one left--but he won't make it. You have my sympathies.
                            +200 Influence : approves.
                            • 70. - Yuun... appreciates your concern, sir. Those lost will be remembered for their heroism.
                          • 69. Option - The team was slaughtered.Player - Sajin will be kicking off any second now. The others already bought it.
                            +50 Influence : disapproves.
                            • 74. - Yuun... acknowledges.
                              • 73. - Please--tell Sajin that he and his fellows have served with honor. Yuun must see to defensive measures. Please hurry to us, sir.
                                • 79. - Thank you, sir. I had to be sure. Had to warn him.
                                  • 80. Option - You've done well, Corporal.Player - Yuun wanted you to know that you served with honor, Sajin.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 83. Option - I will avenge you.Player - I'll make sure no one survives.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 85. - Good, sir. Make them pay... make them pay....
                                  • 82. Option - Time to move out.Player - Tough break, Corporal. It was nice knowing you.
                    • 59. Option - Sorry, but I can't warn Yuun.Player - Risks have to be taken in the line of duty. +100
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 60. Option - I know what I'm doing.Player - This is for the best, Corporal. +100
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 92. - He has to know... has to know....
                        • 93. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.hoth.class.trooper.multi.corporal_sajin
Appearance FQNnpp.location.hoth.class.trooper.multi.corporal_sajin
ID16140958036876672049
Appearance ID16140998297874823748
Body Typebmn
Gender0x00
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    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Corporal Sajin",
    "NameId": "444460395659264",
    "LocalizedName": {
        "enMale": "Corporal Sajin",
        "frMale": "Caporal Sajin",
        "frFemale": "Caporal Sajin",
        "deMale": "Corporal Sajin",
        "deFemale": "Corporal Sajin"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.hoth.class.trooper.corporal_sajin",
    "CnvB62": "GVggy4F",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140902441288829281",
            "MeleeWepB62Id": "OOb1Zq0",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141013001487792149",
            "RangedWepB62Id": "5JYaNCE",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140998297874823748",
            "AppearanceFqn": "npp.location.hoth.class.trooper.multi.corporal_sajin",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.corporal_sajin",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "hoth",
    "CommandXP": 16,
    "Id": "16140958036876672049",
    "Base62Id": "CJo5wj0",
    "Fqn": "npc.location.hoth.class.trooper.multi.corporal_sajin",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3106935671",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}