831. Player - The Hutts only control you when you are broken and despairing. Look to your neighbors, your friends, your loved ones for strength.
839. Player - Through compassion and hope, you will survive this. May the Force be with you.
Link to Node 2369
791. Option - Your future lies beyond Makeb.Player - Makeb is a paradise. You built this planet, with blood and sweat, patience and love. Now your home is dying, as all things must.
832. Player - But you won't die with it. You will survive. Gather your memories and your friends close.
843. Player - Cherish the legacy of Makeb, and your world will live on. The Force is with you!
Link to Node 2369
787. Option - The Republic will save you.Player - Makeb is a proud member of the Republic, and we are all Republic citizens. Whatever happens to this world, we stand united.
922. Player - Anyway, my point is this: Makeb's got a bright future, and you're its stars!
Link to Node 2369
781. Option - Makeb is still doomed.Player - Your planet's collapsing beneath you, and the Hutt Cartel remains in power. We've given you hope, but we're a long way from being safe.
- The ark is safe, and we'll soon have it ready to fly. We've earned a moment to celebrate--especially you.
1545. Option - We have mysteries to solve.Player - Back at the Hutt Embassy, we found a holo that said the ark was being built to transport something called isotope-5.
1555. Player - When we faced Grevin, he said isotope-5 will change the galaxy--but he wouldn't say how. Does that name mean anything to you?
- I'll relax when I'm not standing on a planet that's falling apart, but... I appreciate the offer?
Link to Node 1621
1546. Option - You're a real schemer, Shalim.Player - Anything that gets you closer to the Republic, right? Are you hoping I'll endorse you for Supreme Chancellor?
- Insolent scum! I will kill everyone on Makeb if you do not return my ark! Now!
1629. Option - The ark is our only hope.Player - If we give you back that ship, Toborro, we all die when Makeb's core explodes. We're keeping it. Let us know if you need a lift.
- I still have enough power to kill everyone on this planet--long before it tears itself apart! And my way will be more painful!
Link to Node 1636
1631. Option - Say "pretty please."Player - You're not much of a salesman, Toborro--but I've always wanted to see a Hutt grovel. Can you actually bend over enough to kiss the ground?
- I recognize where that droid was attacking: Tarlam. It's a small city without defenses. I'll summon a shuttle to take you there. Please, save my people!
1656. Option - That droid will be stopped.Player - I don't care how big Toborro's weapon is--I've never met a machine that could defeat a Jedi.
Link to Node 1665
1657. Option - I'll depart immediately.Player - Toborro's new weapon must be stopped. The Jedi will protect your city.
Link to Node 1665
1658. Option - I'll take down that droid.Player - Machines are made to be broken. Havoc Squad will dismantle Toborro's plaything.
Link to Node 1665
1659. Option - Leave that droid to me.Player - If I've learned anything lately, it's the bigger they are, the harder they fall. Toborro's new toy is going down.
Link to Node 1665
1660. Option - This is a trick.Player - Never trust a desperate Hutt. Toborro's trying to intimidate us with lies and bullying.
- Word is spreading about the ark. The only reason my people are holding together is because you've given them hope.
938. Option - It's not over yet.Player - The Hutts won't give up the ark without a fight--and they have an army. Our battles have just begun.
Link to Node 1971
939. Option - The Hutts will retaliate.Player - We've bought a reprieve, but now the Hutts have something to fight for--and their forces outnumber ours.
Link to Node 1971
588. Option - Expect a counterattack.Player - The battles we've fought till now are nothing compared to what's coming. The Regulators will be gunning for that ark.
Link to Node 1971
937. Option - The ark is now a target.Player - Hutts are sore losers. If they can't have the ark, they may blast her just to spite us.
587. Option - That ship needs a lot of work.Player - The ark's missing more than a few vital components. We're still a long way off from loading it with evacuees.
Link to Node 579
578. Option - Don't bother with the ark.Player - I wouldn't trust that hunk of junk as a doorstop. If you don't have your own way off this rock, you'd better find one.
- We intercepted priority signals from the Cartel. Every Regulator in this hemisphere has been ordered to retake the ark at all costs.
582. Option - Prepare that place for war.Player - Ilosov, organize a defense force. Anyone willing to fight gets a blaster and a ride to the ark's construction site. Go now.
- The Fingers: originally one mesa, until a quake redecorated the place. Now it's held together by a series of interconnected energy fields--light bridges.
- The Regulators store heavy artillery and weapon caches there. If those mercenaries rearm, they'll blast us to oblivion.
595. Option - We'll destroy those weapons.Player - Without their most powerful armaments, the Regulators won't be nearly as dangerous. They might even surrender.
- We'll certainly give them something to think about.
Link to Node 600
962. Option - We'll destroy those weapons.Player - The mercenaries place too much confidence in force of arms. Destroying their caches will collapse our enemy's resolve.
- I hadn't considered that, Master Jedi--but the thought makes me smile.
Link to Node 600
961. Option - We'll destroy those weapons.Player - The ark construction site isn't built to withstand bombardment. We'd better take out the artillery first.
960. Option - We'll destroy those weapons.Player - That sounds like a good place for me to blow up. The fireworks will let every merc on Makeb know we're coming for them.
- The enemy is still gathering forces, but their biggest weapons are clustered at the Fingers now. We'll never get a better shot at them.
Link to Node 600
597. Option - I want to wipe out their army.Player - We'll take their toys away, but I won't be happy until the Regulators have cashed their last credit vouchers. Point me at that scum.
- We suspected Makeb was becoming unstable, but I had no idea things were this bad. We never should've let the Hutt Cartel establish their mining operation.
334. Option - How long have Hutts been here?Player - I didn't realize the Cartel set up shop on your world before the takeover.
- The Regulators who held me hostage were a chatty bunch. Mostly filthy language and bragging about their blasters--but the leader said something interesting.
- He mentioned "Project Failsafe": a Hutt emergency plan if their mining went wrong. That mercenary believed the Hutts have something to instantly stabilize Makeb.
1455. Option - We have a goal.Player - The Hutts clearly don't care who gets hurt by these groundquakes. We need to find their failsafe now.
Link to Node 1525
1517. Option - We need that failsafe.Player - The Cartel wouldn't have a failsafe if they didn't plan on pushing Makeb to the brink of destruction. We can't allow that.
Link to Node 1525
1516. Option - Project Failsafe will be ours.Player - We can't count on Hutts to do the right thing. We need to seize that failsafe and put it to use immediately.
Link to Node 1525
1460. Option - Sounds good. Let's steal it.Player - The Hutts only care about saving their own oily hides. We'd better grab this Project Failsafe before there's another quake.
- We need Chief Hurkwill, Talaos City's former security commander. He and a few loyal men have a hidden camp outside the city. They'll get you inside the city and embassy.
1480. Option - Let's get moving.Player - We'll head there now. Tell Chief Hurkwill to get ready.
Link to Node 1485
1481. Option - You're sure he can help us?Player - How does a security chief know the way into the Hutt Embassy?
- The Hutts control Talaos City and the surrounding area. You'll have to land a shuttle in the countryside. Expect plenty of Regulators. Chief Hurkwill's camp is hidden at these coordinates.
- It wasn't an easy decision, but if joining the Republic is the only way to reclaim my homeworld's freedom, so be it.
54. Option - There are much worse allies.Player - The Empire wouldn't treat you any better than the Hutts. The Republic and the Jedi Order will protect this world.
- I only ask that Makeb's existing government retain a voice after this crisis ends.
Link to Node 14
17. Option - Know when to let others help.Player - Clinging to your past will not save this planet's future. A true leader knows how to relinquish control for the greater good.
- I appreciate that vote of confidence, Major. I hope your Supreme Chancellor honors it.
Link to Node 14
48. Option - Independence has advantages.Player - Personally, I would've offered the Republic a little less than your whole planet. How'd a high roller like you get suckered into this deal?
- Supreme Chancellor Saresh required a full commitment to the Republic. Given the circumstances, I couldn't refuse.
Link to Node 14
2131. Option - Why wasn't it an easy choice?Player - You don't sound happy about this alliance. What made your decision to accept the Republic's help so difficult?
- Exceptions like him notwithstanding, the Cartel bought off the Regulator forces and turned our former protectors against us.
2281. Option - This took long-term planning.Player - A coup of this scale doesn't happen overnight. The Hutts must have had these mercenaries in their pockets for months.
- My niece Lemda is a respected geophysicist. She joined our resistance to prove there's a link between the groundquakes and the Hutts' deep-core mining.
- I sent search parties to bring Lemda back, but they aren't trained or equipped to fight a mercenary force of that size.
1333. Option - The mercs are hunting her, too.Player - I have a feeling your niece discovered something--and the Hutts sent the Regulators to stop her from getting away.
- Getting reports from our search parties. Dozens of Regulators have pushed them back to the landing zone. We lose that, we'll never find Lemda.
2172. Option - Tell your people help is near.Player - If your allies can hold out until we arrive, we'll break the siege and rescue your niece. You have my word as a Jedi.
- Once they know you're on the way, my people will fight twice as hard.
Link to Node 1361
2173. Option - Let me handle this.Player - Tell your people they'll soon fight alongside Jedi. I know a thing or two about solving mysteries the hard way.
- Don't underestimate them. A lot of Regulators are ex-military.
Link to Node 1361
2163. Option - I didn't come here to lose.Player - The situation's grim, the odds are against us, and the bad guys have the numbers. Good thing you've got me.