- You remember Senator Krasul from your meeting with the Senate earlier? Wraith kidnapped him from his home just afterward. We've tracked them to a remote space station called Port Raga.
1117. Option - What is she planning?Player - Has Wraith made any demands? What's her objective?
- You've already accomplished some amazing things, Lieutenant, but there's no time for a break yet. Whatever Wraith is planning, we cannot allow her to succeed. Understood?
49. Option - You can count on me, General.Player - I won't rest until the job is done.
- Havoc Squad requires its own starship for operational flexibility. A ship has already been transferred to your command--it's waiting at the spaceport now.
589. Option - I appreciate it, General.Player - Thank you.
Link to Node 1146
80. Option - Aw, you shouldn't have.Player - You're the best CO ever.
- There can be no doubt that the messages will lead us to the other traitors. Thanks to your efforts, we'll be able to bring them all to justice very soon.
1160. Option - That's good to hear.Player - I'm glad our plan has worked out so far.
- Kardan had the Justicars work with the Imperials to hijack and rebuild an abandoned Republic communications relay, down in an industrial area called the Works.
- Apparently, Tavus and his followers are using this relay to route all of their interplanetary communications. If we destroy it, the traitors will be completely cut off from one another.
950. Option - I like the sound of that.Player - Taking the traitors down will be a lot easier if they're isolated.
Link to Node 963
952. Option - Why risk a secret relay here?Player - Why would the traitors depend on equipment like this?
- Tavus and his followers need this relay to keep us from overhearing their comm traffic. It's critical to their operations, which makes destroying it critical to ours.
Link to Node 963
958. Option - Why didn't we know about this?Player - Nobody noticed the Imps taking control of this relay? Heads better roll for this.
- We need to learn more about this link between the Justicars and the Empire. If they're hosting our enemies, they might have some useful information for us.
748. Option - Roger that, sir.Player - I'll see what I can find down here, sir. Where should I start looking?
- Find the necessary access card and activate that computer terminal. My technicians can then slice in and uncover everything the Justicars and Imperials have been up to.
760. Option - Understood, General.Player - You won't have to wait long.
- Just find the access card for the Justicars' primary computer terminal and activate it. My technicians will take care of the rest from here. Garza out.
- It's unfortunate that you weren't able to confirm the contents of that strange red case Sergeant Jaxo spotted--but at least the primary objective was completed.
261. Option - The gas was my only concern.Player - I thought it best to focus on the immediate threat, sir.
- Jek Kardan, the founder of Havoc Squad and Commander Tavus's former mentor, has been spotted on the city's lower levels. He's serving as an officer in a local vigilante group.
308. Option - Do you think he's involved?Player - Is Kardan tied in with the defection, General?
Link to Node 317
310. Option - We're just now learning this?Player - This guy's on Coruscant, and we didn't know until now?
- When we tried to dispatch an extraction team, the Senate shut down the entire operation. We were "causing an incident" and "breaching the peace." Bureaucrats.
- The vigilante group Kardan is working with is called the Justicars' Brigade. They control a large area of Coruscant's lower levels and are openly hostile to all outsiders.
362. Option - Sounds serious.Player - These vigilantes must be pros to control that much territory.
- They're very popular on the lower levels, keeping the peace where the Republic won't. But make no mistake--the Justicars are no friends to the Republic.
Link to Node 369
578. Option - No problem.Player - Nobody scares me.
Link to Node 369
366. Option - We put up with this?Player - Why do we tolerate these hostile groups here on Coruscant?
- Despite my best efforts, three members of the Senate Defense Committee have learned about Havoc Squad's defection, and they want to know the specifics.
- Black Sun has a wide network of sources providing them with the deadliest weaponry available, including a powerful nerve agent that they're selling to Tavus in bulk.
1262. Option - Then we have to stop them.Player - We can't let that nerve gas reach Tavus.
- A SpecForce sergeant, Jaxo, has carried out some advance reconnaissance of Black Sun's headquarters. You'll rendezvous with her for a detailed plan of attack.
- We are heartless so that the people of the Republic don't have to be, Lieutenant. So that the Republic does not become the Empire. Always remember that.
Link to Node 1210
797. Option - I don't care what you say.Player - I'm always gonna do what I think is right.
- These situations are never easy--these people did not choose to be what they now are. But many more lives could be at stake. You have to eliminate Krel's creations.
839. Option - Understood, General.Player - The threat will be neutralized.
- Corporal Garrum is in position in the old Galactic Market, Lieutenant. He'll brief you on your next assignment--destroying the Migrant Merchants' Guild's shipment of war droids.
- Yes, Senator, that's exactly what I'm saying. I can assure you that I've seen no shred of proof supporting these rumors of a defection within SpecForce division.
- Certainly not. You've only just arrived and told me about Commander Tavus and the rest of Havoc Squad defecting. Before this moment, I knew nothing of the matter.
- Vander did the best he could for you, Sergeant. And I'd say a position in the Republic's most decorated Special Forces squad is doing very well indeed.
- Our intelligence shows that hundreds of other Special Forces soldiers have followed Tavus and defected to the Empire. In short, Lieutenant, we have a catastrophe on our hands.
571. Option - How do we proceed?Player - What are you going to do?
Link to Node 483
472. Option - This is insane.Player - I can't believe so many soldiers could abandon our cause.
- We have one powerful asset that Tavus and his followers haven't planned for: you. Tavus believes you're dead on Ord Mantell, and that Havoc's defection is still a secret.
- I have units working to cut off these underworld sources, but two organizations are proving difficult: the Black Sun and the Migrant Merchants' Guild.
500. Option - Let me handle them.Player - I'll take care of these people for you, sir.
- It's time to begin your true mission. Commander Tavus and your former squad-mates have betrayed the Galactic Republic. The duty of bringing them to justice falls on you.
51. Option - Do we know where they are?Player - Have we gotten any leads on the traitors' location?
Link to Node 58
55. Option - It's about time.Player - Finally, I can go after my real targets.
- The Justicars' computer files included messages relayed between four locations: Taris, Tatooine, Nar Shaddaa and Alderaan. We believe the traitors are establishing operations on each of these worlds.
- Your missions here severed the traitors' communications and supplies. They'll have to broadcast on other channels and reveal themselves, or stay blind and unwarned. Either way, we win.
61. Option - That's good to hear, sir.Player - It sounds like I'll have every advantage.
Link to Node 586
63. Option - Just the way I like it.Player - A weakened enemy is the best kind.
- There can be no doubt that Tavus will have former Havoc members overseeing the operations on each world. You may kill or capture them all as the situation warrants.
- Taris, Tatooine, Nar Shaddaa and Alderaan--four worlds, hundreds of elite soldiers and five deadly traitors to deal with. You have your work cut out for you, Lieutenant.
88. Option - I'm ready, General.Player - Tavus and the others won't know what hit them.
Link to Node 111
92. Option - My squad is still undermanned.Player - When am I going to get more recruits for Havoc Squad?
- That may take time since we don't want Havoc's manpower shortage to become common knowledge. But you're authorized to appoint new members while in the field.
- My people will meet you in each group's territory with the details of your operations: Sergeant Jaxo for the Black Sun and Corporal Garrum for the Migrant Merchants' Guild.