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Xalek

Xalek
Level 60-65 Xalek
Faction: Friendly
Reaction: Republic | Empire
Category: Alliance
SubCategory: Ilum
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Xalek
Other Sites:

Conversation:

  • 395. - We... we won't trouble you! Please, just leave us in peace!
  • 246. <Non-dialogue segment.>
    • 293. - I cannot defy you. Do as you will.
      • 302. Player - You have become strong, Xalek, but I am still the master here.
        +200 Influence : appreciates that.
        • 313. - Yes, lord.
      • 303. Player - I am feeling merciful, under the circumstances. Renew your pledge to me and all is forgiven. +50
        +200 Influence : appreciates that.
        • 308. - My life is yours, lord.
      • 304. Player - [Punish Xalek] This is the price of disobedience. +50
        +50 Influence : will remember your cruelty.
        • 305. - Argh!
          • 307. - I beg forgiveness, lord.
            • 310. - I am your will given form.
              • 422. <Non-dialogue segment.>
      • 389. Player - [Kill Xalek] You have failed me for the last time, apprentice. +50
    • 247. - You are a great warrior.
      • 295. Player - I've proven my strength. Will you join my Alliance?
        +200 Influence : approves.
      • 296. Player - Quite a compliment, coming from you.
        +200 Influence : appreciates that.
      • 297. Player - I know.
        +800 Influence : is impressed with your work.
    • 294. - Godhood escapes me and my father both.
      • 393. Player - This doesn't have to be the end for you.
      • 318. Player - Sorry. Honor your father in some other way.
        • 323. - I am beaten and unworthy of him.
          • 325. - All that remains is you finish me.
            • 317. Player - I'd rather not kill you. I need strength like yours in my Alliance. +50
              +200 Influence : will remember your kindness.
              • 330. - Then I will serve, so that I may be remembered.
                • 298. - I am Xalek. You may command me.
                  • 299. <Non-dialogue segment.>
            • 401. Player - [Imprison Xalek] I won't execute you. But you can't roam free. +50
              +50 Influence : will remember your cruelty.
            • 326. Player - [Kill Xalek] If that's how you want it. +50
      • 396. Player - [Imprison Xalek] I can't leave you roaming free. +50
        +50 Influence : will remember your cruelty.
        • 397. - You even deny me death....
          • 398. <Non-dialogue segment.>
      • 319. Player - [Kill Xalek] Justice for those you've murdered. +50
        • 320. - Argh!
        • 321. <Non-dialogue segment.>
          • 322. - Stars, it's over. Thank you! Thank you, thank you, thank you. I thought we were dead.
            • 334. Player - Greed nearly cost you the lives of everyone here.
              • 342. - Believe me, headquarters is going to get an earful about this. I'll never even dig near an old camp site again!
            • 335. Player - You should be safe now.
              • 341. - It was a miracle someone like you heard our distress signal. I don't know what we'd have done otherwise.
            • 336. Player - I expect more than your gratitude.
              • 340. - Oh, um, of course. I can, uh, get some credits... or some crystals--uh, how about both. Let's just go with that!
            • 337. Player - [Shock Him] Shut up. +50
  • 136. - No, no, no, no, no.... Please!
    • 411. <Non-dialogue segment.>
      • 137. Player - Stop!
        • 190. - Do not interfere.
      • 138. Player - Why are you doing this?
        • 193. - It is my duty.
      • 200. Player - Hasn't a Sith got better things to do?
        • 203. - Duty before glory.
      • 198. Player - Slim pickings for a Sith. Why bother?
      • 139. Player - These people seem beneath you.
        • 197. - Their weakness only offers further insult.
      • 140. Player - Xalek?
        • 145. - The Force spoke true.
      • 141. Player - Slaughtering the helpless? That hardly seems like you.
        • 144. - I take no satisfaction from it.
      • 142. Player - I'd know that presence anywhere. You've been busy, my apprentice.
        • 143. - I thought the feeling was from within.
          • 150. - Lord, we cannot speak now.
            • 147. - I must kill them.
              • 153. - Don't let him... please. I'm beg--
                • 155. - Quiet!
                  • 194. Player - Why? Answer me!
                    • 212. - They have defiled a sacred burial.
                  • 158. Player - Why, Xalek?
                  • 207. Player - [Datapads Collected] The shrine they demolished. It was a grave, wasn't it?
                    • 208. - That is so.
                  • 159. Player - [Datapads Collected] They defiled your father's shrine, didn't they?
                    • 170. - Desecrated and robbed his dignity.
                  • 160. Player - I'm not going to stand by and watch you kill innocent people.
                    • 169. - Innocent? There is no forgiving their crimes.
                      • 172. - My father's bones lay cast aside. His face adorns a mantel. No Kaleesh could call him god now.
                        • 173. Player - I'm sorry.
                        • 177. Player - They should have to pay for that, but not with their lives.
                          • 180. - That is all they can pay with.
                        • 178. Player - Well, foreman, it looks like you brought this on yourselves.
                          • 179. - I'm sorry! We're all sorry! We didn't know! The company has resources. They can make reparations!
                  • 214. Player - If you kill them, will that be the end of this?
                    • 215. - They have desecrated the shrine of my father. When he rests once more, then it may end.
                      • 182. - Their blood is the only offering that will slake my father's vengeance. Enshrined with their bones, his godhood may be restored.
                        • 186. Player - What if they restored his shrine? Built something grander than any Kaleesh before? Would that see your father's honor restored? +50
                          +200 Influence : approves.
                        • 220. Player - Corporations are loaded. What if they rebuilt your dad's shrine even bigger and better than before? +50
                          +200 Influence : approves.
                          • 228. - A temple for his veneration?
                            • 230. - Yes--yes! Headquarters would have to agree to it. It'd be a nightmare for them if this got out.
                              • 232. - Do not speak again.
                                • 234. - Make my father whole and return him to a place befitting a god. Your lives depend on it.
                        • 219. Player - You have my blessing, Xalek. Let this anger give you strength. +100
                          +200 Influence : greatly approves.
                        • 187. Player - Very well, do what your duty demands of you. +100
                          +200 Influence : greatly approves.
                        • 221. Player - This is personal. I get it. Do what you've gotta do. +100
                          +200 Influence : greatly approves.
                          • 225. - I shall.
                        • 218. Player - It's not your father's desires that matter, Xalek, only mine. I will not share allegiance with a corpse. +50
                          +50 Influence : disapproves.
                          • 224. - You have not been master of me for some time.
                        • 188. Player - So you'd kill scores of people for the honor of a dead man? That ends now. +50
                          +50 Influence : disapproves.
                          • 223. - It ends when my father is whole.
                        • 222. Player - Yeah, I'm not letting you kill these people because of your crazy religion. +50
                          +50 Influence : disapproves.
                          • 189. - Then you will meet death.
                            • 240. <Conversation Exit>
                  • 161. Player - Kill them and be done with it. I have need of you again. +100
                    +200 Influence : greatly approves.
                    • 162. - Thank you, lord.
                      • 164. - No! Why? Ahhh!
                        • 168. - My father will know peace again soon.
                          • 250. <Non-dialogue segment.>
                            • 248. - I have honored your legacy as well, lord.
                              • 257. Player - As you should, apprentice.
                                • 260. - That is not a name for me now.
                              • 258. Player - I am fortunate to have so loyal a servant.
                                • 266. - Loyalty is earned.
                              • 259. Player - I hope you've done more than slaughter weaklings in my honor.
                                • 265. - There are legions that fear my name and know whom I serve.
                                  • 268. - I have enjoyed freedom as a lord of the Sith. I would kneel again for a lord such as you.
                                    • 273. Player - Come, Xalek. We have much to do.
                                      +200 Influence : approves.
                                      • 278. - As you wish, lord.
                                    • 274. Player - You need not kneel to me, but I would call you ally once more.
                                      +200 Influence : greatly approves.
                                      • 277. - Then I will follow.
                                    • 275. Player - Then kneel.
                                      +200 Influence : approves.
                                      • 276. - Yes, lord.
                                        • 279. <Conversation Exit>
                                    • 387. Player - [Reject Companion] You have become weak in my absence. I'll have nothing more to do with you.
                                      +200 Influence : appreciates your honesty.
                            • 249. - Is it respect for the dead that stays my enemy's hand?
                              • 264. Player - I'd like to be your ally instead of your enemy. Your mastery of the Force would be useful.
                            • 251. - You are a great warrior and Sith. What do you seek here?
                            • 254. - Why are you here?
                              • 255. Player - I lead an Alliance against the Eternal Empire. I want to know if you'll join it.
                              • 256. Player - Their distress call mentioned a powerful Sith. I need powerful Sith.
                                • 282. - I am bound to no one.
                                  • 284. - You seek to command me. You must make me kneel.
                                    • 285. Player - A duel then.
                                      • 291. - I will give you a warrior's death.
                                        • 292. <Conversation Exit>
                                    • 288. Player - [Reject Companion] I don't want a fight, Xalek.
                              • 403. Player - Why I came doesn't matter. I can't leave you unpunished for the miners' deaths.
                              • 385. Player - [Reject Companion] I was sent for a possible recruit. But I don't want you in my Alliance.
                                • 289. - Then I have nothing more to say.
                                  • 374. <Conversation Exit>
  • 372. <Conversation Exit>
  • 119. - Anyone out there? Hello! Please, someone answer!
    • 120. Player - Who is this, what's the situation?
      • 127. - Anna, at shaft twelve.
    • 121. Player - Are you with the mining operations here?
      • 124. - Yes! Yes, this is shaft twelve.
    • 122. Player - What are you screaming about?
      • 126. - He's here! Shaft twelve! I need help!
        • 123. - We can't reach base camp! That monster... he's killed everyone outside the tunnels. He's just waiting at the mouth, pacing. We're trapped!
          • 125. - Oh--I think he heard me. He's coming! Help, please, help!
            • 134. <Conversation Exit>
  • 3. - Shaft sixteen is abandoned right now, don't trust anyone sneaking around there.
  • 352. - You're back! Are you going to help stop that madman before he kills us all?
    • 353. Player - Yes. I'll help you.
    • 354. Player - [Refuse Quest] That's not a priority for me.
  • 13. - Still no word from shaft twelve. Atmospherics are bad... maybe--
    • 15. - Keep trying them! Just... keep trying. I'm not losing anyone else out there.
      • 16. <Non-dialogue segment.>
        • 17. - A Jedi? Oh, thank you, someone's been listening at least.
          • 39. Player - Your distress call sounded urgent. Something about a Sith preying on you?
          • 40. Player - I'm sorry I didn't hear of your troubles sooner.
            • 61. - Master Jedi, we're lucky to have you at all.
          • 41. Player - Why haven't you evacuated?
            • 60. - I... Well, there are hundreds of workers--at dozens of camps. I'm not sure we can recall them safely with that madman on the loose.
        • 18. - Finally, the Republic responds to our distress calls. I know there's a war out there, but we're putting more into the ground than taking out.
          • 36. Player - I'm not here in an official capacity, but I am here about your distress call.
            • 59. - Oh... did you bring more? I mean, I'm happy to have volunteers, but I'm not sure a few soldiers will be enough.
          • 37. Player - What do you mean by that?
            • 58. - I don't mean it literally; we gather the dead and return them to their families. There have been so many....
          • 38. Player - Most civilians might take that as a clue that they don't belong here.
            • 57. - We're far from the fighting. We're authorized to be here under both governments. There's no accounting for madmen!
        • 19. - If you've come for the next shipment, there isn't one. We've got a crisis on our hands--actually, how much to stand by for an evacuation?
          • 33. Player - You're welcome to load my ship with crystals, but I came about the distress call.
            • 56. - Well, that's something anyway. Even so, I'm not really sure I can recall my people safely. There's no security left to protect them.
          • 34. Player - Be happy to work something out, but what's got you so spooked?
            • 55. - You don't know what's going on? You didn't hear the distress call?
          • 35. Player - You're outta luck, my ship's docked in orbit.
            • 54. - Dammit.... Wishful thinking anyway. They'd string me up for leaving our people behind.
        • 20. - Ahh! Oh--I'm sorry. You startled me... there's a killer out there, and I didn't see you walk up, and... whew.
          • 30. Player - Who is it you mistake me for?
            • 53. - We don't have a name for him. I've only heard cries over the comms about a lone killer with a lightsaber massacring my workers.
          • 31. Player - Calm yourself. I wish to know more about your problem.
            • 52. - Sorry, we're all more than a little rattled.
          • 32. Player - Tell me why you're so afraid, wretch--or I'll give you something worth fearing.
        • 21. - Did headquarters actually post a bounty? I guess the Imperials and Republic couldn't be bothered to help us.
          • 27. Player - Heard something about a Kaleesh on a rampage. Caught my interest.
            • 50. - It's been a massacre. He's killed dozens of our workers.
          • 28. Player - No bounty I know about, but it sounded like you were in trouble.
          • 29. Player - Sounded awful desperate on that distress call. I love desperate in a client.
            • 48. - Uhhh, right. Reassuring... no, this is a blessing. It's a blessing.... We'll work something out if you can stop this lunatic.
        • 22. - Are you... military? Please tell me you aren't with that killer....
          • 23. Player - My allegiance really isn't important. I heard your distress call.
          • 25. Player - Take a breath. I'm here to help you.
            • 45. - Just you? I... no, never mind. I'm sure you know what you're doing.
          • 26. Player - That may very well depend. Is this a Republic operation?
            • 42. - No... we're with Minos-Mestra Corporation. We've secured mining rights for Ilum from both the Republic and the Sith Empire. Not a cheap arrangement.
              • 44. - Things were going well, more or less, until a few weeks ago. Stopped getting word from a few of our camps.
                • 93. - Then we started finding the bodies. Hacked to pieces. Nothing else touched. His only motive seems to be to hurt us.
                  • 94. Player - Any clue as to how I might find the killer?
                  • 95. Player - I don't think waiting for him to turn up again is an option.
                    • 100. - Our camps are all over this ice ball, it'd be dumb luck if he struck again right where you happen to be.
                  • 96. Player - This sounds like an act of vengeance. Any idea how you made this enemy?
                    • 97. - No, none!
                      • 99. - It started around the time we broke ground on shaft sixteen. Probably a coincidence, but maybe there's something there we don't know about?
                        • 104. Player - I'll investigate. It's as close to a lead as we have from the sound of things.
                          • 111. - I'll mark shaft sixteen on your map.
                            • 109. - Please be careful. This guy won't think twice about trying to kill you if you cross paths.
                              • 112. <Conversation Exit>
                        • 105. Player - [Refuse Quest] I can't go on a wild bantha chase right now.
                          • 107. - So, you're not going to help? Oh, we're doomed.
                            • 108. <Conversation Exit>
  • 5. - Ah! Don't sneak up on me! There's a killer on the loose.
  • 367. <Non-dialogue segment.>
    • 2. <Conversation Exit>
    • 116. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc20 seconds4m100014.0.0
Npc22.5 seconds4m99014.0.0
Npc7 seconds30m98014.0.0
Npc12 seconds30m97014.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.companion.alliance.xalek
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Body Typebms
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