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Jaro Dev

Jaro Dev
Heroic Mission
Level 47 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Jaro Dev
Other Sites:

Conversation:

  • 46. - They're fleeing north through the ice field. Delta team--head south and cut them off. Out.
    • 48. - Great job destroying the comm system! I'm organizing my men to round up the pirate technicians who escaped. And the best part--no interference. Thank you.
      • 50. Option - No problem.Player - It was my pleasure.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 51. Option - They put up quite a fight.Player - There was a good fight.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 54. - Yeah, pirates are a pretty tough bunch.
      • 49. Option - I didn't even break a sweat.Player - What can I say? I'm good at what I do.
        • 52. - This may not drive them off Hoth, but it'll make it a lot more difficult for them to attack the trade lanes. We could use the break.
          • 57. <Conversation Exit>
  • 45. - Have you destroyed the pirates' communication equipment yet?
  • 1. - Come in, Dena. Repeat, come in, Dena. Respond--
    • 3. - Blast it! I enjoy irony, but this is just ridiculous.
      • 5. - I'm organizing a strike to take out the White Maw's comm systems, but their transmitter keeps interfering with ours. I can't contact my men.
        • 6. Option - More pirate trouble....Player - The White Maw is certainly persistent.
          • 9. - They're like bugs. You kill a few, another whole nest springs up somewhere else.
        • 8. Option - There must be a technical fix.Player - Why don't you just jam their signal?
          +200 Influence : approves.
          +200 Influence : approves.
          • 11. - We've tried. Unfortunately, money buys the best tech heads. They're one step ahead of us every time.
        • 76. Option - Let's wipe the pirates out.Player - I can't wait to kill things.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 15. - The communications network keeps the pirate factions coordinated. Every time they organize a deep space raid, we're buried in static.
            • 66. - We can't respond, can't receive updates on Imperial activities... nothing.
              • 68. - Listen, I know you--can you help? I'm worried the pirates have intercepted my signal, and they'll move their comm systems before we can strike.
                • 16. Option - What do you need?Player - What kind of help do you need?
                  • 18. - I need you to destroy their communications equipment. All of it. Make sure there's nothing left that they can rebuild.
                • 59. Option - I can contact your men.Player - Let me deliver the message by hand.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 60. - I appreciate the thought, but by the time you make contact, the pirates will be gone.
                • 17. Option - Why should I be bothered?Player - What does this have to do with me?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 19. - We lost a whole battalion last week because they couldn't send a distress call. We're losing Hoth.
                    • 70. - As long as that comm system is up, we'll keep losing good men here and all over the Outer Rim. I need you to destroy their systems now.
                      • 24. Option - You can count on me.Player - I'll take out the pirates' equipment for you.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 25. Option - Of course I'll helpPlayer - If they are endangering innocent lives, they must be stopped.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 26. Option - Sure. I'll help out.Player - Pirates like that give people like me a bad name. Count me in.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 27. Option - You can count on me.Player - Clear communications is the cornerstone of a successful campaign. I'll put a stop to their interference.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 22. Option - Fine, you've convinced me.Player - Fine, you've convinced me.
                        +200 Influence : greatly approves.
                        • 30. - Be prepared for some heavy resistance. The pirates will do anything to protect their profits.
                          • 33. <Conversation Exit>
                      • 23. Option - People die. [Refuse quest]Player - People die.
                        <Aborts Conversation>
                        • 28. - That's a pretty bleak view of the world you have there. Excuse me while I try and get a hold of my men again.
                          • 29. <Conversation Exit>
  • 58. - We managed to round up all the pirates who ran away. They won't be giving us any more trouble. Not for a while.
  • 44. - Dena? You there? Den--sorry, can't talk right now. I'm trying to get a hold of my men.
  • 7. Option - So? Bomb them.Player - If they're causing trouble, just take them out from the air.
    • 10. - Already suggested it, but they've got shield generators online.
      • 32. - You'll find the communications equipment in a cave they use as their base of operations. Good luck.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.hoth.world.republic.signal_jam.jaro_dev
Appearance FQNnpp.location.hoth.world.republic.signal_jam.jaro_dev
ID16141006443672136003
Appearance ID16140976243864563739
Body Typebmn
Gender0x00
{
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Jaro Dev",
    "NameId": "428912614047744",
    "LocalizedName": {
        "enMale": "Jaro Dev",
        "frMale": "Jaro Dev",
        "frFemale": "Jaro Dev",
        "deMale": "Jaro Dev",
        "deFemale": "Jaro Dev"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 47,
    "MaxLevel": 47,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.hoth.world.republic.signal_jam.jaro_dev",
    "CnvB62": "tvDmYh5",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140902441288829281",
            "MeleeWepB62Id": "OOb1Zq0",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141013001487792149",
            "RangedWepB62Id": "5JYaNCE",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140976243864563739",
            "AppearanceFqn": "npp.location.hoth.world.republic.signal_jam.jaro_dev",
            "SpeciesScale": 0
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    ],
    "CharRef": "chr.jaro_dev",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "hoth",
    "CommandXP": 16,
    "Id": "16141006443672136003",
    "Base62Id": "GsbUWD7",
    "Fqn": "npc.location.hoth.world.republic.signal_jam.jaro_dev",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3404892543",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ],
    "LocalizedTitle": {
        "enMale": "Heroic Mission",
        "frMale": "Mission h\u00e9ro\u00efque",
        "frFemale": "Mission h\u00e9ro\u00efque",
        "deMale": "Heldenmission",
        "deFemale": "Heldenmission"
    },
    "Title": "Heroic Mission"
}