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Darmas Pollaran

Darmas Pollaran
Level 10-42 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darmas Pollaran
Other Sites:

Conversation:

  • 261. - You need to get to Combo before Rogun's men.
  • 169. - Ah, what a moment for the holo-albums. Standing with two of the galaxy's most famous... or should I say "notorious" spacers.
    • 171. - Captain, I'd like to introduce you to Vaz Traniff. He's, ah, how do I say this delicately...?
      • 173. - I rob ships.
        • 175. - I thought you'd appreciate knowing that more than one of his hits has been against Rogun the Butcher.
          • 176. Option - Nice work.Player - Wish I could have been there to see that.
            • 177. - I'm the last one who was that's still standing.
          • 180. Option - What is this about?Player - Is this guy here to go after Rogun?
          • 184. Option - Rogun again?Player - Hasn't anybody killed that guy yet?
            • 185. - Never got close enough to try.
              • 187. - That mug's been coming after my crew since the last job we pulled on him. Picked 'em off one by one.
                • 188. <Non-dialogue segment.>
                  • 189. - I remember this guy. I think he was ahead of you on Rogun's "whose face I want to smash in personally" list.
                  • 192. - Now the Hutts have my best vault cracker. We don't stop them, they'll sell him to Rogun for the price of his head.
                    • 193. Option - If "we" don't stop them?Player - What's this "we"?
                      +200 Influence : approves.
                    • 195. Option - Count me in.Player - If it's a chance to hurt Rogun, I'm on board.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 199. Option - That's your problem.Player - What do you expect me to do about it?
                      • 200. - Vaz's partner, Combo, was taken by the Hutts while doing preliminary scouting for what could be the heist of the millennium.
                        • 202. - An Imperial treasury starship, the King's Ransom, is in orbit just off Nar Shaddaa. I don't have to tell you the kind of credits we're talking about.
                          • 203. <Non-dialogue segment.>
                            • 204. - You don't have to... but I'd love to hear those numbers.
                            • 207. - Ooh, that'd be hitting those Imperial thugs where it hurts.
                            • 210. - A risky target.
                            • 213. - Imperial treasury ships are well-guarded. But if one were taken, it would drive a wedge between the bureaucracy and the military.
                            • 216. - Rogun's never had the guts to go after an Imperial treasury ship directly.
                            • 219. - You could be righteous and rich. I figured you'd want in.
                              • 220. Option - How rich?Player - What kind of haul are we talking about?
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 221. - My understanding is this ship is carrying the product of all trade between the Empire and the Hutts on Nar Shaddaa.
                                  • 223. - Help me rescue Combo, raid the ship, and we'll split it fifty-fifty.
                              • 226. Option - [Flirt] You were right.Player - You know me so well.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 227. - My dear, if you declined the chance to thumb your nose at both Rogun and the Empire while rolling in credits, you and I would be through.
                                  • 228. <Non-dialogue segment.>
                                    • 229. - I changed my mind. Let's not do this.
                              • 233. Option - You were right.Player - I'm always ready to kill a few Imperials for the cause. The cause being getting me lots and lots of money.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 234. - We'll split the haul fifty-fifty. But we need to rescue Combo, first.
                              • 237. Option - I need to know more, first.Player - Depends on the job.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 238. - Combo's my best code cracker. Cuts through Imperial security like a vibroblade through bantha fat.
                                  • 240. - We get him from the Hutts, we can hit the King's Ransom before she leaves orbit. Split the haul fifty-fifty.
                                    • 242. - It's not often you get the chance to thumb your nose at Rogun, strike a blow for the Republic and still walk away with enough to retire on.
                                      • 243. Option - All right. I'll do it.Player - You don't have to lay it on so thick. I'm in.
                                      • 245. Option - Why fifty-fifty?Player - You wouldn't have come to Darmas if you could do this yourself. Sixty-forty.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 246. - Darmas wouldn't have introduced us if he thought you could do it alone. Fifty.
                                          • 248. - I'm sure you two will work out the details.
                                      • 251. Option - Who are we taking on?Player - What's the Hutts' role in all this?
                                        +200 Influence : approves.
                                        • 252. - They want the bounty Rogun put on me and Combo. No personal stakes.
                                          • 253. <Non-dialogue segment.>
                                            • 254. - Rogun's got a rocky history with the Hutts. There's nothing holding them together that a higher bid can't undo.
                                            • 257. - Rogun's lieutenant Strilth is going to pick Combo up at a Hutt Cartel safe house on Nar Shaddaa. Vaz has the coordinates.
                                              • 259. - I'll meet you there. If we don't manage to rescue Combo, deal's off.
                                                • 260. <Conversation Exit>
  • 144. - So good to catch you in, Captain.
    • 432. - I trust you're finished playing white knight to poor little smugglers?
      • 151. - If you're finding yourself at loose ends now, a business opportunity has presented itself that I thought might interest you.
        • 152. Option - I bet it's not that easy.Player - Why do I suspect this "opportunity" will involve me getting shot at...
        • 156. Option - I could use some money.Player - It takes credits to maintain this lifestyle.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 157. - I assure you, this job promises to be quite profitable.
        • 160. Option - What kind of opportunity?Player - What does this involve?
          • 161. - It's not the kind of thing you talk about on an open line.
            • 163. - Why don't you meet me at Port Nowhere, and we can discuss it?
              • 164. <Non-dialogue segment.>
                • 165. - It's been a while since we've gotten to chat... face-to-face.
                • 167. - Perhaps over a game of sabacc?
                  • 168. <Conversation Exit>
  • 80. <Non-dialogue segment.>
    • 81. - Well, Captain, I think Senator Dodonna is starting to see the payoff on her investment.
      • 83. - I hear the Nebula prototypes were well-received, and the loss is causing a bit of a dustup among the Imperials down on Balmorra.
        • 84. Option - [Flirt] Of course.Player - You know me, plenty of crackle for the credit.
          +50 Influence : disapproves.
          • 446. <Non-dialogue segment.>
          • 88. - My dear, if you were a weapon, it could only be the most incendiary sort.
        • 92. Option - Glad to help.Player - I'm always happy to have more big guns that aren't pointed at me.
          +50 Influence : disapproves.
        • 97. Option - The resistance needs it back.Player - Those weapons were made by the people of Balmorra. The Republic should give them enough to defend themselves. +50
          +200 Influence : approves.
          +200 Influence : approves.
          • 98. - I'll make sure Senator Dodonna is aware of your opinion. But Balmorra is hardly the only target in this war.
        • 107. Option - Where to next, then?Player - Goodbye.
          • 100. - I believe the Senator is hoping you'll brave Hoth next. It's a frozen wasteland, somewhere in the Outer Rim.
    • 116. - Captain. Senator Dodonna asked me to call you for a progress report.
      • 118. - The Republic's hearing plenty about a missing Imperial munitions shipment, but nothing's turned up at Palliser Station.
        • 119. Option - The shipment's on its way.Player - It should be arriving at Port Nowhere any moment now.
          • 120. - Oh, I love the smell of piles of credits....
        • 123. Option - [Flirt] It was your idea.Player - The shipment's ours. If Dodonna asks, I'll tell her you dared me to steal it.
        • 127. Option - I took your advice.Player - Wait for a big surprise at Port Nowhere.
        • 131. Option - Forget it.Player - Just tell me where we're heading next.
          • 132. - Ah, too smart to talk on an open link, hmm, Captain? I'm guessing you took my little suggestion?
            • 134. - Well, if the Nebula prototypes somehow turn up here, you don't have to worry about them finding good... and rich... new homes.
              • 136. - In the meantime, the Senator wants you to head to Hoth. Frozen ice chunk off on the Outer Rim.
                • 138. - I don't know the full situation--something about a pirate superweapon--but I'm sure Senator Dodonna will brief you when you arrive. Pack warmly.
                  • 454. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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