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Tobin Harlan

Tobin Harlan
Level 42 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tobin Harlan
Other Sites:

Conversation:

  • 312. - We can't thank you enough, Major.
  • 313. - Good luck to you, Major.
  • 311. - Major. Zess gave us the rundown on what happened down in maximum security.
    Progresses:
    • 315. - It's not easy to think of Dagger Wing without Commander Gall in charge. Big shoes to fill.
      • 316. Option - I'm sure you're up to it.Player - You've got experience, Harlan. You'll do just fine.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 317. Option - At least we caught Ondorru.Player - With Ondorru in custody, Dagger Wing will get a fresh start.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 340. - Yeah, we'll finally have a clean reputation. I hope you really made him feel it.
      • 318. Option - You'd better learn fast.Player - If you weren't prepared for command, you shouldn't have taken the XO job.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 319. - Gall insisted--and when he asked you to do something, you didn't say no.
          • 323. - At least Dagger Wing's reputation can finally be cleared. I hope you knocked Ondorru around good.
            • 324. Option - Only necessary force.Player - The goal was to capture, not to torture.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
            • 325. Option - It was quite a fight.Player - That was one of the biggest scraps I've ever been in.
            • 326. Option - I would've liked to do worse.Player - We needed Ondorru alive--unfortunately.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 327. - Yeah. He better pay big for what he made us do to those poor people on Fest.
                • 329. - Hmph. Getting our reputations cleared is huge, but if I'd had the choice, I'd rather have Commander Gall alive.
                  • 331. Option - Gall made his choice.Player - Your commander wanted it this way, Harlan.
                    • 335. Player - It's up to you and Dagger Wing to honor that choice and make Gall proud.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 339. - I will. The Daggers will fight harder and fly better than ever before--we've got to make up for lost time.
                  • 332. Option - Do the best you can.Player - You and your men have been through a lot, Harlan.
                    • 352. Player - Just try to focus and stay sharp, and you'll make it through.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 353. - The war isn't going to be any kinder to us than Belsavis--we'll just grit our teeth and keep pushing.
                  • 333. Option - Get over it.Player - If your pilots are going to survive this war, they need to fight at their best.
                    • 337. Player - Those men are looking to you to pull them together, so make it happen!
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 338. - You're right. Like it or not, I've got a wing of pilots to command. I'm not going to let them down.
                        • 349. - SpecForce is lucky to have you, Major. If I can be half as good an officer as you or Commander Gall, I'll be doing good.
                          • 357. - Thanks for all the help. I'll see you out in the field.
                            • 358. <Conversation Exit>
  • 310. - Better get a move on, Major.
  • 153. - That's what I'm telling you, Commander. They want us back on the double. They sent Havoc Squad, they're serious.
    • 155. - Hmm. How are the men taking it?
      • 157. - They're ready to get behind a stick again. But it doesn't sit right, sir, them just showing up and pulling us back in.
        • 158. Option - Sorry to interrupt.Player - Commander Conrad Gall, I take it?
          • 167. - Correct. You must be the major that Harlan's been talking about.
        • 159. Option - This is a big opportunity.Player - You're getting a second chance, Harlan. Most people don't.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 247. - Ah. Major. Welcome back to the party.
        • 160. Option - Orders are orders.Player - You signed up to serve, not to serve when you feel like it.
          +200 Influence : approves.
          +200 Influence : approves.
          • 162. - Great, the ground-pounder returns.
          • 161. - Ah. The charming Miss Major is back.
            • 165. - I'm Conrad Gall, Major. It's a pleasure.
              • 170. - I understand you've been busy saving my men from one deathtrap after another. I appreciate it.
                • 171. Option - It was nothing.Player - I'm just trying to complete my mission, sir.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 175. - Yes, your mission. I've heard.
                • 251. Option - This is easy work.Player - What can I say? I'm good at what I do.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 252. - We can discuss your accomplishments later. Right now, let's address your mission.
                • 173. Option - Make it up to me.Player - I need you to get your pilots regrouped ASAP. We're leaving.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 174. - I'm afraid it's not that simple.
                    • 177. - As Harlan has told you, I volunteered Dagger Wing to help the guards when the Imperial attack on Belsavis began. They accepted.
                      • 179. - Dagger Wing always completes its missions. We aren't leaving until we've done our part.
                        • 186. Option - Then neither will we.Player - Havoc Squad is on board, Gall. What's your plan?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 180. Option - Then neither am I.Player - I'll throw in with you, Gall. What needs to be done?
                        • 255. Option - Nothing is ever easy.Player - What have I gotten myself into?
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 256. - The prison personnel are servants of the Republic, just like us. We're obligated to help them.
                        • 182. Option - This is ridiculous!Player - You're being offered your freedom! This place isn't your problem.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 185. - The personnel here are part of the Republic, and they deserve our help. You can join in, or wait until I'm finished.
                            • 188. - I've been tracking a large contingent of Imperial personnel across the prison zones. I could use your help once we catch them.
                              • 190. - The Imperials are heading straight for the maximum security area. If they release any of the prisoners there, it could be catastrophic.
                                • 193. Option - Understood.Player - I'll be glad to help you intercept the Imps, sir.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 194. Option - Who is being held there?Player - What's so bad about the prisoners in the maximum security area?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 260. - That section of the prison was built by aliens older than the Republic itself. The creatures locked inside are a threat to the entire galaxy--they can't be set loose.
                                    • 281. Option - They won't.Player - We'll stop the Imperials, sir. Don't worry.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 288. Option - How did you learn this?Player - You're a prisoner here, how can you know so much?
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 292. - Honestly, I wish I knew more. The guards told me what they could when we started working together.
                                    • 287. Option - You've got to be kidding me.Player - Ancient aliens? Is this some kind of joke?
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 289. - Hard to believe, I know--and even I don't have all the details.
                                • 195. Option - Not my problem.Player - Intercepting Imperials isn't my goal here, Gall.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 261. - But stopping the Empire is mine. If you want me, you're going to have to help.
                                    • 263. - You should know that several heavily armed commando teams broke off from the Imperials and took up positions throughout this sector.
                                      • 265. - The commandos are positioned to ambush any Republic reinforcements that cross the area. You should take them out if you can.
                                        • 266. Option - Best to keep our lines clear.Player - I'll hit the commandos on my way to the rendezvous.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 267. Option - Sounds like fun.Player - I'm always up for hunting some Imps.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 284. - Good--then I'll see you at the meeting coordinates. Gall out.
                                        • 269. Option - You're not my CO.Player - (Class) do not serve
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          • 270. - I don't have time to argue with you. Make any foolish choices you wish and meet me at the rendezvous coordinates. Gall out.
                                            • 275. - You heard the man, Major. Better get moving, or you might miss all of the fun.
                                              • 276. Option - Agreed.Player - Let's wrap this up fast.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 302. - If you want off this rock, think how anxious we are.
                                              • 277. Option - Tell me about Gall.Player - I want to know more about your commander.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 279. - He's the best there is. Wouldn't be Dagger Wing without Commander Gall.
                                                  • 299. - After Fest, he held this unit together; made sure we all remembered who the real enemy is.
                                                    • 301. - Bah, listen to me blabbing. You want to know about Gall, talk to him when you meet him. Good luck out there.
                                              • 278. Option - Shut up.Player - You pilots are more trouble than I bargained for.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                • 304. - We'll try to schedule the next Imperial invasion better.
  • 367. - Good luck out there.
  • 65. - Looks like we won this round. On your feet, people, get ready to move out.
    • 67. - Sounded like some serious fighting--you alright there, ground-pounder?
      • 68. Option - I'm fine.Player - There was nothing I couldn't handle.
        +200 Influence : approves.
      • 72. Option - That was weird.Player - Don't know what that was down there, but I killed them.
        +200 Influence : approves.
        +200 Influence : approves.
      • 76. Option - Just take me to Gall.Player - I'm not here to chat. I'm here to find your CO.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 77. - Look, maybe I was a little short with you. It's good to hear that Command wants us back, but they burned us pretty bad.
          • 78. <Non-dialogue segment.>
            • 376. <Non-dialogue segment.>
              • 359. - Even the good guys make mistakes sometimes. Have to roll with it and move on.
                • 361. - Yeah? You ever made a mistake that killed thousands of innocent people? It never would've happened if we'd known about those civilians.
              • 200. - I know how that goes. I guess I'm lucky they just demoted me for the mistake I didn't make.
                • 211. - I doubt you pulled anything as bad as Fest, pal. But we never would've done it if we'd known about those civilians.
            • 201. - Am I following this correctly? You feel that your punishment for murdering thousands of unarmed people was too severe?
              • 207. - We aren't murderers! We never would've made that bombing run if we'd known there were civilians down there!
            • 202. - We must show no hesitation or reservation in our war against the Empire, friend--our enemy certainly won't!
              • 220. - Nobody in Dagger Wing has a second thought about taking out Imps--but we had no idea the complex on Fest was full of civilians.
            • 203. - They're desperate for talent, pal. If you and your guys are any good at all, you can get a really sweet deal--believe me.
              • 221. - Believe me--we're the best in the galaxy. And we're not murderers. If we'd known about the civvies, we never would've launched.
            • 204. - When one has walked a path and found it treacherous, it is only wise to be wary when treading that path again.
              • 226. - Uh, sure. Look, I don't know what they told you, but we're not murderers. We had no idea we were bombing civilians out there.
            • 79. - I don't know what they told you about us, but we aren't murderers. We never would've launched if we'd known that complex was full of civilians.
              • 80. Option - You had bad intel?Player - What did you think you were bombing?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 82. Option - It doesn't matter either way.Player - Murderers or not, my mission is to bring you back.
                +200 Influence : approves.
                • 83. - Up until Fest, it was nothing but the mission for us, too.
              • 86. Option - Results outweigh intentions.Player - You massacred thousands of civilians, whether you meant to or not.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 87. - Yeah--what do you think that's like for us? That blood's on our hands.
                  • 89. - Our target was a Sith Lord, Ondorru. A real sadistic bit of scum. He's razed dozens of Republic colonies and left no survivors.
                    • 91. - Intel put Ondorru on Fest with nothing but soldiers and factories for company. We launched at full burn, dropped everything we had--and now we're here.
                      • 92. Option - I'm sorry for you.Player - That must've been very hard on your unit.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 142. - If not for Commander Gall, the men would've gone rogue for sure. Ah--speaking of the men.
                      • 93. Option - Command is full of morons.Player - The guys upstairs are more worried about saving their images than saving the Republic.
                        +200 Influence : approves.
                        • 199. - Don't get me started. Just gotta remember it's the Imps we're fighting, not the--ah, hold on.
                      • 94. Option - You're wasting my time.Player - No more talk, no more explanations. Take me to Gall.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 95. - Fine, fine. We'll get these wounded men back to base, and then I'll start--whoa, hold on.
                          • 97. - Harlan, sir--we've got a situation! Lin, Ty and Symo are trapped in one of the prison complexes--we can't get them out!
                            • 196. - Great. Hang tight, Kal, we'll get you some backup on the double.
                              • 198. - What do you say, Major? You need all of Dagger Wing, right? Care to go two-for-two on rescue ops today?
                                • 148. Option - I'll be glad to help.Player - Havoc Squad doesn't leave anyone behind.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 242. Option - Haven't failed a mission yet.Player - This will be trivial.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 243. - Whatever you say, ground-pounder.
                                    • 238. - You can meet up with Kal at these coordinates. I'll get these slackers back to base and catch up with you after. Good luck.
                                • 151. Option - This is getting old.Player - Don't test my patience.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 152. - If you don't want to pitch in, fine. But you'll be going back to your CO with a lot less pilots than you could've.
                                    • 369. - If you decide to start thinking straight, head for these coordinates and talk to my man Kal. I'm going to get my people back to base. Let's move!
                                      • 239. <Conversation Exit>
  • 64. - Go get 'em!
  • 3. - Dagger Wing is still kicking, you murdering cowards!
    • 4. Player - Your backup is here, Harlan. And your medpacs.
      • 7. - Best news I've had all day. So did the army finally send reinforcements, or are--Havoc Squad!
        • 9. - It's our lucky day, ladies and gents. Dig in and patch yourselves up--the army has sent their best.
          • 10. Option - Give me a sitrep.Player - I want the Imperials' position, their armament--everything.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 13. - They're dug in farther into the tunnels, and they've got some serious heat--if we hadn't caught them by surprise, we'd all be dead.
              • 44. - There may be even worse things in here, too. I've heard there's scary stuff locked in these vaults--nobody opens them, ever.
          • 12. Option - Forget about the Imps.Player - Command wants you back on duty ASAP. Let the guards handle this.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 14. - What? They want us back in the service?
              • 62. - Does this mean we're flying again, sir? Back in the fight?
                • 28. - That's... no. No, Dagger Wing volunteered to help the guards defend Belsavis--we're not going anywhere until that mission is complete.
          • 11. Option - Move it, prisoners!Player - I'm here to put you murderers back on duty. We're leaving--now.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 15. - What did you just call us? Say it again. Say it one more time!
              • 17. - Take it easy, Tobin. Remember what Commander Gall told us. Besides, this is good news--they want us back!
                • 19. - Hmph. We'll see--after these Imps are dealt with. You hear me, ground-pounder? We told the guards we'd help them, and we're not leaving until that's done!
                  • 20. Option - Fine, then.Player - Point me at the Imps so I can clear them out.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 22. Option - Are you joking?Player - You'd rather die on this backwater than get back in the cockpit?
                    +200 Influence : approves.
                    • 59. - Dagger Wing always completes its missions. Always.
                  • 21. Option - It's not your call.Player - You're not even Dagger Wing's CO. Get Gall on the holo.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 24. - You help us here, I'll get you Gall. That's a guarantee.
                      • 26. - The Imps are dug in deeper in the tunnels. They're real pros--we're lucky we took 'em by surprise.
                        • 33. - Stay sharp down there. I've heard scary rumors about the things locked in these vaults. Nobody opens them, ever.
                          • 34. Option - Understood.Player - I'll keep my eyes open for anything unusual.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 35. Option - So I've heard.Player - Zess said the same thing. Doesn't anyone have the whole story?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 38. - No one in this zone. Somebody higher up probably knows the details, but they aren't likely to tell.
                          • 36. Option - Is that all you know?Player - Can you tell me anything else about these vaults?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 39. - Not really. I heard they were already here when the Republic built the prison, and I believe it. They look old.
                          • 37. Option - That's nonsense.Player - I'm not scared of rumors and superstitions.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 51. - Suit yourself. But don't say I didn't warn you.
                              • 53. - We'll make sure nobody flanks you. Give those Imps what they deserve!
                                • 58. <Conversation Exit>
  • 1. - Imp scum! Come out here and fight!
    • 2. <Conversation Exit>
  • 456. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.belsavis.class.trooper.multi.tobin_harlan
ID16140955348019984713
Appearance ID16140928260013248453
Body Typebms
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Tobin Harlan",
    "NameId": "485168095690752",
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 42,
    "MaxLevel": 42,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.class.trooper.tobin_harlan",
    "CnvB62": "jrtSFzJ",
    "CodexId": "0",
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "CharRef": "chr.tobin_harlan",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 16,
    "Id": "16140955348019984713",
    "Base62Id": "IJaitbE",
    "Fqn": "npc.location.belsavis.class.trooper.multi.tobin_harlan",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1600877133",
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    "changed_fields": [
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}