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Hendrick

Hendrick
Level 48 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Hendrick
Other Sites:

Conversation:

  • 141. - We did it!
  • 93. - We did it! We took 'em down, every last one of 'em!
    • 94. <Non-dialogue segment.>
      • 95. - I told you blowing the equipment was the way to go!
        • 103. - We won, most certainly. I only hope the cost wasn't too high.
          • 104. Option - Worry about that later.Player - Today was a victory. Enjoy it.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 107. - You're right, of course.
          • 105. Option - No cost is too high.Player - You can't put a price on freedom.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 108. - No, I suppose you can't.
      • 96. - You see? We did it, and we kept the factory standing. I told you it could be done!
        • 99. - Yeah, yeah, whatever. That was one for the holovids, boys. Really incredible.
          • 100. Option - You should be proud.Player - It isn't easy to pull off an ambush like that. You did well.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 112. - You hear that? Even a major in the Special Forces is impressed!
          • 101. Option - Can you get home on your own?Player - Think you guys can make it back to your hideouts?
            • 136. - Oh yeah, no sweat, Major.
          • 110. Option - Where's the gratitude?Player - That's some gratitude.
            +200 Influence : approves.
            • 114. - Oh, yeah, of course. We never could've pulled this off without you here to help us!
              • 116. - We were very fortunate to have you to lead us, Major.
                • 118. - We'd better get going, boys. Gotta clean this place up and clear out before more Imps show up. Thanks again, soldier!
                  • 123. <Conversation Exit>
  • 139. - Bring it on!
  • 143. - We're ready for anything!
  • 1. - All right, everybody's here! Let's get this party started!
    • 3. - We brought plenty of explosives and plenty of shooters. We're ready.
      • 4. Option - Tell me about this place.Player - Who knows this factory best?
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 7. - Hendrick and I were both employed here before the invasion began.
      • 5. Option - You really think you're ready?Player - Have you people seen real combat?
        +200 Influence : approves.
        +200 Influence : approves.
        • 124. - We have. Hendrick and I were working in this very factory when the Imperials invaded, and we've been fighting ever since.
          • 14. - Yeah, I've been thinking--we could rig a lot of this equipment to blow. You know, really tear the Imps to shreds!
      • 6. Option - Do your own thing.Player - Set up however you want. Just don't get in my way.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 9. - As you wish.
          • 11. - Me and Oudon used to work here--we can rig this place into a serious deathtrap. Equipment blowing up left and right!
            • 13. - What? Stop and think, Hendrick--if we destroy this place, where will we work when the Imperials are gone?
              • 18. - We're here to wipe these Imps out, and rigging the equipment to blow in their faces is the best way to do it!
                • 19. Option - Sabotage will help us.Player - If rigging the equipment to blow improves our odds, we'll do it.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 20. Option - Don't wreck the factory.Player - Corellia will need to rebuild--you'll need this place intact.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 23. - I hope this is the right call. We could be putting ourselves at a big disadvantage.
                    • 68. - If the Imperials make us destroy our own factories, then we've already lost. Let's just get our people into position.
                  • 54. - Consideration for local infrastructure is always preferable.
                  • 55. - The unparalleled industry of the Republic must be preserved!
                  • 56. - With trepidation comes risk. We must be cautious not to give our enemies too great an advantage.
                    • 74. - Uh... whatever you say. Let's just get our people into position.
                  • 57. - You're depriving the galaxy of a real masterpiece. I could've done great things with this place....
                    • 60. - I'm... sure you'll get other opportunities. Let's get everyone to their positions.
                  • 58. - I'm glad you agree. Now, let's get everyone into position.
                    • 63. - Hendrick? Sherro? All set?
                      • 78. - We're ready. Do you have any final orders, Major?
                        • 83. Option - Stick together.Player - We all want to send the Imps packing. The best way to do it is to hold the line and work as a team.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 91. - We'll follow your lead.
                        • 84. Option - Nobody try to be a hero.Player - We're not here to prove anything. Just stay alive and make sure the Imps don't.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 86. - That sounds like as good a plan as any.
                        • 85. Option - Fight for your lives!Player - These Imps are here to kill you and everyone you love! Your only chance is to kill them all first!
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 87. - Let's make 'em pay!
                            • 88. <Conversation Exit>
                • 21. Option - Level the whole place!Player - If we have to turn this building into a smoking crater, so be it.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 22. - Right on!
                    • 24. - But think of the long-term effects! The people who'll be left without jobs!
                      • 25. <Non-dialogue segment.>
                        • 26. - Look, I've seen guys try to take the soft approach--they all went home in boxes. Just rig the equipment.
                        • 27. - Service Code 15-A, subsection two: Collateral property damage is acceptable under pressing circumstances, determined at the discretion of the ranking officer present.
                        • 28. - If the commander of Havoc Squad believes these actions are necessary, then they are necessary!
                          • 34. - All right, all right! Take it easy! If you want to blow up our future, go for it.
                            • 36. - We're saving our future, Oudon. So let's get to work.
                        • 29. - One is wise to consider the future, but only after considering the present.
                          • 44. - What? I'm sorry, I don't speak your language.
                            • 46. - It doesn't matter, Oudon. We're following the soldiers' lead. Let's get to it.
                        • 37. - If I were you, I'd worry more about getting shot in the next few minutes than I would about having a job down the line.
                        • 30. - The decision has been made, Oudon. Let's get to work.
                          • 42. - Everything is ready. Is there anything else you want to say, Major?
                            • 80. Option - Stick together.Player - We all want to take the Imps down. If we're going to do it, we need to hold the line and work together.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 90. - We'll follow your commands.
                            • 79. Option - Nobody try to be a hero.Player - We're here to win, not to prove anything. Stick to your posts and stay alive.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 92. - Sounds good to me.
                            • 81. Option - Fight for your lives!Player - These Imps want to grind your planet into dust! If you want to stop them, you'll stop them here!
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 89. - Let's show 'em what we're made of!
                                • 132. <Conversation Exit>
  • 170. Player - Blazing spear is go. Move out!
    • 171. - Yeah! Let's go, boys--we're gonna give the Imps a taste of Corellian hospitality!
      • 174. <Conversation Exit>
  • 140. - For Corellia!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.corellia.class.trooper.target_rich_environment.hendrick
Appearance FQNnpp.location.corellia.class.trooper.target_rich_environment.hendrick
ID16140956295087039822
Appearance ID16141122116313184648
Body Typebms
Gender0x00
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    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Hendrick",
    "NameId": "500964985405440",
    "LocalizedName": {
        "enMale": "Hendrick",
        "frMale": "Hendrick",
        "frFemale": "Hendrick",
        "deMale": "Hendrick",
        "deFemale": "Hendrick"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 48,
    "MaxLevel": 48,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.corellia.class.trooper.hendrick",
    "CnvB62": "4JkvAt9",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bms",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140940026372298659",
            "MeleeWepB62Id": "enVEX6F",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141181919247895414",
            "RangedWepB62Id": "TekwbsF",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141122116313184648",
            "AppearanceFqn": "npp.location.corellia.class.trooper.target_rich_environment.hendrick",
            "SpeciesScale": -6208027144227586886
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    ],
    "CharRef": "chr.hendrick_trooper_corellia",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "corellia",
    "CommandXP": 16,
    "Id": "16140956295087039822",
    "Base62Id": "JgN4NpB",
    "Fqn": "npc.location.corellia.class.trooper.target_rich_environment.hendrick",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1125046758",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}