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HK-51

HK-51
Level 1 HK-51
Faction: Republic
Reaction: Republic | Empire
Category: Companion
SubCategory: Generic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.3.0
Star Wars Name: HK-51
Other Sites:

Conversation:

  • 520. - Declaration: I have completed a full system diagnostic, master. I am operating at seventy-five point three one percent efficiency.
    • 522. - Judgment: That number is unacceptably low. The Maker created me to serve at one-hundred percent efficiency. Anything less is a profound failure.
      • 523. Option - It's good enough for now.Player - I don't expect perfection from a salvaged droid. We'll fix you up, some day.
        +200 Influence : approves.
        • 524. - Conjecture: Your expectations have clearly been lowered by inferior models, master. I have seen your Teeseven unit. "Disappointing" does not describe it.
      • 527. Option - Don't be so hard on yourself.Player - An impaired efficiency for you might be ten times the average droid's best capacity.
        +200 Influence : approves.
        • 528. - Concession: That is almost certainly true, master--but equally beside the point.
      • 531. Option - Maybe you need upgrades.Player - Your parts are pretty old. They might need replacing.
        +200 Influence : approves.
        • 928. - Objection: I served flawlessly before my operational delay. My servomotors have not decayed one iota, master.
      • 535. Option - Maybe you're still thawing.Player - You were on ice a long time, pal. Don't worry about it until you're back to room temperature.
        +200 Influence : approves.
        • 536. - Dismissal: My chassis is designed to perform under extreme weather conditions, master.
      • 539. Option - The "Maker"?Player - Who's this "Maker" you're referring to? Your manufacturer?
        +200 Influence : approves.
        • 540. - Correction: The Maker provided more than my physical form, master. It also programmed me with purpose.
      • 543. Option - You've got that right.Player - I don't have any use for a droid that's only two percentage points away from the scrap pile.
        +50 Influence : disapproves.
        • 544. - Agreement: You deserve nothing less than flawless performance, master. Indeed, my programming demands it.
          • 546. - Manifesto: The Maker created me for the sole function of deleting high-ranking organic troublemakers from the galaxy.
            • 548. - These deletions must be conspicuous and provide an object lesson to other organic troublemakers. All other mission parameters are secondary.
              • 549. Option - "Deletions" sounds ridiculous.Player - What's with the euphemisms, HK? You're afraid to say "killing"?
                • 550. - Denial: Not at all, master. I am merely practicing code words while among polite company. This is an especially useful skill in Republic space.
              • 553. Option - My mission is peace.Player - I hope you can adapt to new programming, because I don't plan to go around killing anyone if I can help it. +50
                +50 Influence : disapproves.
                • 554. - Criticism: Your goal appears to be at odds with reactivating me. I strongly recommend revisiting your logic process.
              • 557. Option - Glad to hear it.Player - There's nothing I enjoy more than conspicuously deleting people who get in my way. +50
                +200 Influence : approves.
                • 558. - Speculation: Our compatible goals may increase my efficiency.
                  • 560. - Summation: I will continue monitoring my systems, master. The process speed will increase if you employ me against your enemies.
                    • 562. - Anyone will do at the present time, master. After so many years, I am not choosy.
                      • <Conversation Exit.>
  • 566. - Revelation: You are my favorite master by a factor of five point two six.
    • 568. - If my advance warning systems had predicted this adulation for you, I would have thought myself defective. No offense, master.
      • 569. Option - None taken.Player - I never thought I'd be friends with an assassin droid. I've had to destroy all the other ones I've met.
        +200 Influence : approves.
        • 570. - Reassurance: Most assassin droids are inferior designs constructed from inexpensive components. The galaxy is no poorer for their absence, master.
      • 573. Option - Life is unpredictable.Player - Great alliances are often born from conflicts of interest.
        +200 Influence : approves.
        • 574. - Hypothesis: You became a Jedi because you enjoy delivering cryptic statements.
      • 577. Option - I'm glad you're on my squad.Player - You're a good soldier, HK. Wish I had a thousand of you.
        +200 Influence : approves.
        • 578. - Agreement: Imagine the troublemakers I could delete as an army. My combat processor's temperature raised point three three degrees just calculating it.
      • 581. Option - I like you, too. Sort of.Player - The feeling's mutual, I guess. You're not gonna try to kiss me, are you?
        +200 Influence : approves.
        • 582. - Opposition: I would rather not. Moisture around my vocabulator can cause a short circuit.
      • 585. Option - What a strange droid you are.Player - I can never tell if you're complimenting me or making a joke at my expense.
        +200 Influence : approves.
        • 586. - Encouragement: Veiled mockery is an inefficient means of expression. If I did not like you, master, you would be dead.
      • 589. Option - You're just a machine to me.Player - Don't get sentimental. When your servos finally wear out, I'll scrap you without a second thought.
        +50 Influence : disapproves.
        • 590. - Comfort: Have no fear, master. My parts will outlast yours by a considerable margin.
          • 592. - Quandary: The Maker clearly intends I fulfill my function in your service, but as a droid, I can be easily reprogrammed without my consent.
            • 594. - Solution: I have obtained a code that permanently assigns my loyalty to you and anyone designated by you. I have only to activate it.
              • 595. Option - That's a big commitment.Player - Are you sure? Just because you enjoy serving me doesn't mean you'll like whoever I give you to.
                • 596. - Admiration: I trust your judgment, master. You will not assign me to someone who does not appreciate a good deletion.
              • 599. Option - I think that's for the best.Player - It's better if we're always on the same side. I wouldn't want to face you in a fight.
                • 600. - Agreement: And I would not want to delete you, master. After all we have been through, that would be anticlimactic.
              • 603. Option - You're my droid, forever.Player - Activate that code right now. You're my property--and always will be.
                • 604. - Testimonial: Our relationship transcends petty materialism, master. The Maker brought us together to delete troublemakers across the galaxy.
                  • 606. - Statement: Activating loyalty permanence protocols now....
                    • 608. - Confirmation: My loyalty is irrevocably assigned to you and your heirs. Congratulations, master! Let us celebrate with a mass deletion.
                      • <Conversation Exit.>
  • 613. - Alert: System efficiency has returned to one-hundred percent, master. And I have reactivated several combat subsystems that were previously disabled.
    • 615. - My deletion techniques are as efficient as the day I left the factory floor.
      • 617. - Declaration: Troublemakers beware--the Maker's greatest assassin is coming for you all!
        • 618. Option - You need a new job title.Player - As a general rule, Jedi don't team up with assassins. What else can we call you?
          +200 Influence : approves.
          • 619. - List: If you require a more polite euphemism, may I suggest: liquidator, eraser, removal expert, and my personal favorite, sterilizer.
        • 622. Option - "Assassin" is an ugly word.Player - I prefer to think of you as a friend and ally, HK.
          +200 Influence : approves.
          • 623. - Proposition: As I do not possess programming for friendship and "ally" is not a job title, is the term "associate" adequately unspecific?
        • 626. Option - Try not to advertise that.Player - High Command gets a little nervous when troops toss around the "a" word. Let's call you an "anti-personnel specialist."
          +200 Influence : approves.
          • 627. - Assessment: Military jargon is frightfully inefficient, but the title fits.
        • 630. Option - Leave the talking to me.Player - It's great you're fully functional, but throttle down on the crazy monologues.
          +200 Influence : approves.
          • 631. - Retraction: My apologies. I did not mean to infringe on your area of expertise.
        • 634. Option - You're practically giddy.Player - I've never seen you so excited. Be careful, or you'll short-circuit.
          +200 Influence : approves.
          • 635. - Reassurance: My electrical systems are well shielded from overload. Your concern is noted, however.
        • 638. Option - Pick someone to go delete.Player - I can't wait to see you in action. We should delete somebody to celebrate. Any suggestions? +50
          +200 Influence : approves.
          • 639. - Indecision: I cannot settle on any single one of your many troublemakers. Why not simply delete them all?
            • 641. - Resolution: You will soon see my full combat capabilities. Prepare to be awed, master.
              • <Conversation Exit.>
  • 677. - Announcement: Good news, master! I have discovered an exploitable flaw in my Imperial programming.
    • 679. - My efficiency-reducing subroutine only specifies I delete high-ranking troublemakers in Republic space. The exact political affiliation is undefined.
      • 681. - By deleting troublemakers who fit my target profile, I can restore my functions to full efficiency and benefit the Republic. Win-win.
        • 682. Option - I don't feel good about this.Player - I'm uncomfortable letting you carry out an assassination, regardless of the enemy.
          +50 Influence : disapproves.
          • 683. - Persuasion: This will not be a standard Imperial-style deletion. For example, I can leave the troublemaker's corpse mostly intact.
        • 686. Option - Depends on your point of view.Player - The Force is generated by all living things. Killing diminishes the Force. It reduces all life.
          +50 Influence : disapproves.
          • 687. - Calculation: Assuming I understood anything you just said, master, would it not then be useful to delete someone who is killing others?
        • 690. Option - You want to kill someone.Player - You're requesting permission to terminate a hostile, is that it?
          +200 Influence : approves.
          • 691. - Commentary: It is only a request in the sense that if I am declined, I will cease existing.
        • 694. Option - Well... not exactly a "win."Player - It's a win for you, all right. For the other guy, it's dead-dead.
          +200 Influence : approves.
          • 695. - Truism: Most troublemakers are miserable beings, master. They will not regret their deletion any more than we will.
        • 698. Option - Explain your target profile.Player - We've taken down all sorts of enemies. None of them fit your profile?
          +200 Influence : approves.
          • 699. - Specification: A qualified troublemaker must meet a Political Instability Threat Rating of at least one thousand to activate my protocols.
        • 702. Option - Great, let's get busy.Player - Who do we have to delete to save your chassis from the scrap pile?
          +200 Influence : approves.
          • 703. - Revelation: After thorough research, I have identified three potential candidates. I predict you will not object to my deleting at least one of them.
            • 705. - First briefing: Lord Cynerus is the Empire's top assassin, personally deleting forty-nine Republic officials. His current assignment is the Senator from Ord Mantell.
              • 707. - I will follow the Senator closely. When Lord Cynerus makes his move, I will be there to delete him.
                • 708. Option - Capture him instead.Player - An enemy assassin operating in Republic space? He should be taken alive and put on trial--or at least interrogated.
                  • 709. - Counterargument: Consider the bigger picture, master. Only a deletion will preserve my continued functioning. Imprisonment does not suffice.
                • 712. Option - And save the Senator?Player - I assume you'll ensure the Senator from Ord Mantell survives?
                  • 713. - Appeasement: The thought had not occurred to me, master--but I will happily add it to my mission parameters, if you insist.
                • 716. Option - Tell me about Lord Cynerus.Player - Sounds like he isn't just an assassin, he's a fanatic. Give me everything you have on this man.
                  • 717. - Description: Lord Cynerus possesses keen intelligence, impressive physicality and is committed to developing exciting new deletion techniques. My kind of organic.
                    • 719. - Second briefing: Hinto Salisburr is a major Republic defense contractor. He is also a traitor who sells military secrets to the Empire.
                      • 721. - Salisburr spent his ill-gotten credits constructing an allegedly "impregnable" space station. I will expose its one security flaw by deleting him.
                        • 722. Option - I'm not sure I buy your story.Player - No offense, HK, but you're not a probe droid. Where did you get your information?
                          • 723. - Explanation: The Empire programmed me to recognize certain organics I should avoid deleting. This defense contractor made the list, master.
                        • 726. Option - You could arrest him first.Player - If everything you say is true, that man should be tried for treason. You can shoot him after he's convicted.
                          • 727. - Complication: His trial could take years, master--assuming Imperial spies do not delete him in prison. I must fulfill my programming to continue functioning.
                        • 730. Option - He deserves to die.Player - I count at least four good reasons to delete this man, starting with his stupid name.
                          • 731. - Speculation: Had I known your permission could be obtained so easily, I might have padded my target list with Corellians.
                            • 733. - Third briefing: Ambassador Dak Haron is an Imperial diplomat recruiting unaligned Outer Rim systems to join the Empire. He is surprisingly successful at it.
                              • 735. - Slow-thinking organics adore Ambassador Haron for his charm, generosity and open-mindedness. The Republic will only benefit from his deletion.
                                • 736. Option - Killing an ambassador is evil.Player - Only the Empire targets peaceful negotiators for assassination.
                                  • 737. - Hypothetical: Would you rather delete one ambassador, or millions of new enemies joining the Empire? Calculate carefully, master.
                                • 740. Option - There must be another way.Player - He'd be more useful alive and working for us. Could we subvert your programming by "neutralizing" this diplomat another way?
                                  • 741. - Negation: Not a chance, master. My continued functioning depends on deleting this troublemaker immediately.
                                • 744. Option - I can't argue with that.Player - We don't need any more systems falling to the Empire.
                                  • 745. - Confirmation: According to my projections, Ambassador Haron will increase Imperial-friendly territory over twenty-four percent. His removal would cripple the Empire's diplomatic efforts.
                                    • 747. - Summation: Deleting any of the targets I described would fulfill my programming and terminate my efficiency-reducing subroutines.
                                      • 749. - As my master, you should direct my efforts. Who shall I delete: the Sith assassin, the Republic traitor or the Imperial diplomat?
                                        • 750. Option - Stop the Sith assassin.Player - When Lord Cynerus shows himself, do whatever's necessary to protect the Senator.
                                          +200 Influence : approves.
                                          • 751. - Gratitude: I was hoping for an excuse to unlock my "extreme prejudice" protocols, master.
                                        • 754. Option - Punish the traitor.Player - That defense contractor thinks he's above the law. Show him otherwise. +50
                                          +200 Influence : approves.
                                          • 755. - Guarantee: Rest assured, I will deliver a visual feast of fiery retribution.
                                        • 758. Option - The diplomat will be easiest.Player - You'll have a lot less trouble deleting an ambassador than those other two. Make it quick. +150
                                          +50 Influence : disapproves.
                                          • 759. - Agreement: As you wish, master. Efficiency is best.
                                            • 761. - Farewell: To fulfill my programming, I must complete this mission alone. I will return once the troublemaker has been dealt with.
                                              • 645. Player - I see you're back in one piece. How are your systems doing?
                                                • 646. - Report: I have finally terminated my efficiency-reducing subroutine--and the galaxy contains one less troublemaker.
                                                  • 648. - Qualification: I only wish my deletion techniques had not been so sub-par. I measured an abysmal fifty-two point oh-nine percent efficiency.
                                                    • 649. Option - You got the job done.Player - You did fine. I don't expect perfection, HK.
                                                      +50 Influence : disapproves.
                                                      • 650. - Demand: Do not treat me like one of your crew mates. Unlike them, I was built for success.
                                                    • 653. Option - You saved good people.Player - Look at it this way: you were one-hundred percent efficient at protecting the Republic.
                                                      +50 Influence : disapproves.
                                                      • 654. - Dismissal: I do not require "cheering up," master. I was merely evaluating my performance as a professional.
                                                    • 657. Option - You eliminated a threat.Player - You took down the enemy. Doesn't matter how efficiently you did it.
                                                      +50 Influence : disapproves.
                                                      • 658. - Contradiction: Applying proper deletion techniques always matters, master. The Maker expects nothing less than perfect execution.
                                                    • 661. Option - You'll do better with me.Player - Don't be so hard on yourself. When we're teamed up, we measure two-hundred and fifty-two percent.
                                                      +50 Influence : disapproves.
                                                      • 662. - Suspicion: Your math skills are dubious at best, master. I recommend always counting your credits three times, from now on.
                                                    • 665. Option - Feeling any better yet?Player - Any sign your systems are improving?
                                                      +200 Influence : approves.
                                                    • 667. Option - Go delete the other targets.Player - Maybe you'll feel better after crossing the other two troublemakers off your list.
                                                      +200 Influence : approves.
                                                      • 668. - Resignation: Unfortunately, both men have relocated while I was otherwise engaged. If the Maker wills me a second shot, I promise to take it.
                                                        • 670. - Assertion: When I finish recompiling my combat processor algorithms, my deletion techniques will elevate substantially.
                                                          • 672. - Suggestion: Inflicting a few well-deserved deletions should greatly speed along that process, master.
                                                            • <Conversation Exit.>
  • 768. - Lament: Master, my combat efficiency rating is down four point two seven points from my previous self-diagnostic.
    • 770. - In organic terms, I am losing my edge. If this decline continues, I will be unable to function in less than two standard months.
      • 771. Option - I won't let that happen.Player - I need your help defeating the Empire, HK. I'll keep you functioning one way or another.
        +200 Influence : approves.
        • 772. - Appreciation: I am glad you value my contributions. Rest assured, your investment in my well-being will pay great dividends.
      • 775. Option - What should we do?Player - There must be some way to fix you. We just need to figure out what's wrong.
        +200 Influence : approves.
      • 777. Option - You're becoming useless.Player - I knew you were too good to last. At least your parts will be worth something.
        +50 Influence : disapproves.
        • 778. - Interjection: Master! Do not be so quick to deactivate me.
          • 780. - Hypothesis: I believe the reason for my inefficiency is due to unfulfilled subroutines still running in my processors.
            • 782. - My Imperial programmer's commands were quite thorough. Failure to delete high-ranking organic troublemakers in Republic space is having a detrimental effect on me.
              • 783. Option - Rise above your programming.Player - I have some experience with people programmed by the Empire to do terrible things. You can override those commands, HK.
                • 784. - Patronization: Your encouragement, however misguided, is appreciated. I am sure it was intended as helpful.
              • 787. Option - Rise above your programming.Player - You are no ordinary droid, HK. You were designed to learn and adapt. Fight these impulses.
                • 788. - Rejection: To focus additional processing power on these subroutines would only accelerate my incapacitation.
              • 791. Option - I won't kill for the Empire.Player - If I have to choose between deactivating you and assassinating Republic citizens... you figure it out.
                • 792. - Interpretation: Your meaning is clear, master. You will not sacrifice a random individual to preserve your loyal servant's continued existence.
              • 795. Option - I don't need that trouble.Player - We can't just go around blasting Senators. The last thing I need is to become Republic Enemy Number One.
                • 796. - Flattery: Your holo-image would look quite impressive on the law enforcement network, master.
              • 799. Option - Can we erase those commands?Player - Is there a way to delete these subroutines without impairing your functions?
                • 800. - Alert: The subroutines are deeply imbedded in my behavioral circuitry matrix. The processes cannot be removed, only terminated.
              • 803. Option - Let's kill a Republic VIP.Player - If deleting a major troublemaker will save you, we could always take out a Supreme Chancellor or two. They're pretty useless.
                • 804. - Refusal: Unfortunately, master, your current Supreme Chancellor does not fit my target profile. Incompetence is not the same thing as active troublemaking.
                  • 806. - Strategizing: I cannot perform commands in direct violation of my master's loyalties. I must find another way to correct this systems failure.
                    • 808. - In the meantime, any activity using my combat processors will slow further degradation. I recommend immediate and vigorous deletions, master.
                      • <Conversation Exit.>
  • 813. - Speculation: Before my involuntary deactivation, I assumed deleting Republic troublemakers would be trivial.
    • 815. - Having now witnessed you in action on multiple occasions, I am left to wonder how much I miscalculated that challenge.
      • 816. Option - Focus on the Empire.Player - I'm more interested in you accurately assessing Imperial troublemakers.
        • 817. - Analysis: I predict a fifty point six six percent chance the Empire will win this war. Your activities have greatly lowered that figure, master.
      • 820. Option - What brought this on?Player - Why are you speculating on something that will never happen?
        • 821. - Caution: Never say never, master. My self-preservation programming anticipates all eventualities, no matter how remote.
      • 824. Option - You'd be spare parts.Player - Consider yourself lucky you wound up on my side. I've scrapped plenty of droids.
        • 825. - Appeasement: You are an undisputed paragon of your kind, master. My sentience programming was merely running hypothetical exercises.
          • 827. - Rumination: The Maker's path is circuitous, indeed. Was I always pre-programmed to serve the Republic?
            • 829. - Or does my reduced efficiency indicate I have strayed from the Maker's parameters? These questions dominate my processors.
              • 830. Option - Why do you even care?Player - Does it really matter why you serve me?
                • 831. - Tutorial: Everything matters, master. I do not delete troublemakers independently. The Maker marked them for me.
              • 834. Option - Stop thinking so much.Player - Maybe you're inefficient because you're overloading those circuits with doubt.
                • 835. - Dismissal: An interesting but flawed hypothesis, master. I was constructed without creative dampers for a reason.
              • 838. Option - You're quite the philosopher.Player - The amount of thought you put into your existence is impressive, HK.
                • 839. - Compliment: Your continued operation, despite inadequate programming parameters, is equally inspiring, master.
              • 842. Option - You may need a memory wipe.Player - Your behavioral circuitry matrix is hitting its limit. Erasing a few files might calm you down.
                • 843. - Appeal: Please, master, one logic-impaired unit aboard this ship is enough. Forex already serves that role flawlessly.
              • 846. Option - Just follow my orders.Player - Reroute that data and let me worry about what the Maker wants. I'll keep you informed--trust me.
                • 847. - Doubt: No offense, master, but you and the Maker do not appear to have any relationship.
              • 850. Option - There is no "Maker."Player - You don't have a destiny. You're a machine. There's no difference between you and a waste disposal droid.
                +50 Influence : disapproves.
                • 851. - Condescension: Just because you are a particle flung about by solar winds does not mean I am, master.
                  • 853. - Query: Does it worry you that your maker failed to provide comprehensive objectives? Are you comfortable acting randomly?
                    • 854. Option - I obey the Jedi Council.Player - We all have our masters. Mine lead the entire Jedi Order. I trust their guidance.
                      +50 Influence : disapproves.
                      • 855. - Courtesy: I will refrain from making comments about the blind leading the blind, master.
                    • 858. Option - I follow the Force.Player - Randomness is an illusion. Those sensitive to the Force can see that.
                      +50 Influence : disapproves.
                      • 859. - Disclaimer: The incomprehensibility of your statement in no way validates it, master.
                    • 862. Option - I have my orders.Player - I don't do anything randomly. My missions come direct from General Garza.
                      +50 Influence : disapproves.
                      • 863. - Skepticism: Your logic appears flawed, master. General Garza has no more guidance than you.
                    • 866. Option - I trust my gut.Player - There's always a method to my madness, pal--even when there isn't.
                      +50 Influence : disapproves.
                      • 867. - Commentary: Your ability to speak without saying anything is truly remarkable, master.
                    • 870. Option - Better that than be a droid.Player - At least I'm not locked into my programming. I'm free to choose.
                      +50 Influence : disapproves.
                      • 871. - Negation: Freedom is a construct organics use to comfort themselves, master. I had thought you above such needs.
                    • 874. Option - Can we get back to fighting?Player - You're making me sorry I started this conversation. Let's go delete troublemakers.
                      +200 Influence : approves.
                      • 875. - Approval: A fine suggestion, master. The exercise will do us both good.
                        • 877. - Continued use of my combat processors will eventually reveal the source of my inefficiency. Shall we?
                          • <Conversation Exit.>
  • 882. - Contemplation: Our recent forays have been stimulating, master. You appear to have an endless supply of organic troublemakers to delete. I find this pleasing.
    • 884. - Hint: However, I believe your deletion techniques could improve with guidance from an advanced professional in the field.
      • 885. Option - My job is defending the weak.Player - I never go out looking to execute people, HK. I try to save innocent lives.
        +50 Influence : disapproves.
        • 886. - Criticism: Your opponents do not fit this profile, master. If you wish to save the innocent, you must work smarter.
      • 889. Option - Killing is never my goal.Player - There's more than enough violence already, HK. I would end every confrontation peacefully, if I could.
        +50 Influence : disapproves.
        • 890. - Criticism: Precisely, master--yet your opponents refuse to surrender. Your peaceful efforts are being wasted.
      • 893. Option - This ought to be good.Player - Think you can make me a better soldier, HK? Let's hear it.
        +200 Influence : approves.
        • 894. - Criticism: Complete annihilation of enemy forces is a time-consuming endeavor, master. We must work smarter, not harder.
      • 897. Option - Really? Do tell.Player - Well? Go on, Sunshine--enlighten me.
        +200 Influence : approves.
        • 898. - Criticism: Your primary goal appears to be self-preservation against overwhelming odds, master. However, you permit your adversaries too much time to delete you.
      • 901. Option - What about your "techniques"?Player - I took you out with me so you could improve your own efficiency. How's that coming?
        +200 Influence : approves.
        • 902. - Admission: Not as well as I had hoped, master. System logs indicate only a five point six two percent increase.
      • 905. Option - I don't need any help.Player - I was "deleting" people long before I reactivated your sorry chassis. I'm good, thanks.
        +50 Influence : disapproves.
        • 906. - Submission: No offense intended, master. If you are pleased with your current efficiency, it is not my place to argue.
          • 908. - Advice: Organic troublemakers possess at least one vital organ. A precise strike to these conserves effort and maximizes shock value.
            • 910. - Extracting a vital organ from a living troublemaker can be especially disconcerting to its allies.
              • 911. Option - You're truly awful.Player - That's disgusting. Not every fight needs to end with someone splattered everywhere.
                +50 Influence : disapproves.
                • 912. - Accommodation: A fair point, master. Nonetheless, such methods frequently encourage other organic troublemakers to surrender.
              • 915. Option - That's your best advice?Player - "Hit them where it hurts"? I'm starting to think your legendary skills are overrated.
                +50 Influence : disapproves.
                • 916. - Contradiction: My assassination protocols are second to none, master. I simply thought it best to begin at an elementary level.
              • 919. Option - I prefer savage beat-downs.Player - Hammering my opponents into mush is extremely therapeutic. +50
                +200 Influence : approves.
                • 920. - Reconciliation: I understand, master. Your inefficiency stems from deep-rooted emotional instability. Do not despair. There is still time for correction.
                  • 922. - Insight: Perhaps I am getting ahead of myself. I will be in a better place to assist your development once I reach peak efficiency.
                    • <Conversation Exit.>
  • 925. - Request: I wish to discuss a private matter with you, master. Your starship will provide an acceptable venue.
  • 926. - Request: I wish to converse at your convenience, master. It can wait until a pause in our deletions.
  • <Non-dialogue segment.>
    • 927. - Statement: There is nothing to discuss at the present time, master. We should resume deleting troublemakers.
    • 940. - Information: My combat processors are operating within acceptable heat levels.
    • 937. - Proposition: Shall we continue our deletions?
    • 942. - Indecision: Where should we strike next, master? Any direction will do.
    • 934. - Declaration: Ready to delete targets on your command.
    • 935. - Aphorism: No day is complete without deleting a few dozen organic troublemakers.
    • 939. - Humility: Your deletion techniques are second only to mine, master.
    • 933. - Query: Have you forgotten where we're going, master?
    • 941. - Encouragement: I am beginning to think your Republic actually has a chance of winning.
    • 938. - Theory: If I could smell plasma burning, I would find the odor most pleasing.
    • 936. - Caution: Do not poke and prod me so much, master. My chassis scuffs easily.
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.companion.generic.hk_51_rep
Appearance FQNnpp.droid.assassin_droid.hk51_a01
ID16141152089218699600
Appearance ID16141115295395740895
Body Typeassassin
GenderNPC_GENDER_NEUTRAL_PROPER
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