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Cera

Cera
Level 16 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Taris
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Cera
Other Sites:

Conversation:

  • 536. - This might give us our edge in the war against the rakghouls.
  • 535. - Hopefully, the Republic will agree to suspend our operations until rakghoul territories have been better studied.
  • 455. - The Republic sent a unit to retrieve our team's bodies. They said to thank you for your help.
    Progresses:
    • 456. <Non-dialogue segment.>
      • 457. - You're not going to ask if they went after your pet project?
        • 470. <Non-dialogue segment.>
      • 458. - Aren't you going to ask if she went after your pet project?
        • 468. <Non-dialogue segment.>
      • 459. - Aren't you going to ask if he wasted his time on your pet project?
        • 460. <Non-dialogue segment.>
          • 461. - Why do you always try to ruin everything? Do Sullustan moms not hug their children or something?
          • 463. - Um... did you get to the bombardment site? I don't see a scratch on you.
            • 465. Option - I have the samples.Player - The rakghouls didn't want to give up their blood, but I convinced them.
              +200 Influence : approves.
              • 487. - I'm sure you can be quite... persuasive.
            • 467. Option - Let's see if this was a waste.Player - Can you check right now? I want to see if anything comes of this.
              +200 Influence : approves.
            • 466. Option - It was easy.Player - What can I say? I'm good at what I do.
              • 475. - Well, you've certainly got her all google-eyed at the lot of you.
              • 477. - Well, you've certainly got her drooling over you.
              • 476. - Aw, is that hero worship I see there?
                • 479. - Just let me see the samples. I've got a portable scanner that can give us preliminary results right....
                  • 481. - Now.
                    • 491. - That's amazing. There's over a fifty percent correlation. Genetic drift usually means a much less marked connection even in a normal population after so many years.
                      • 537. Option - Even a dog shows loyalty.Player - It should not surprise us that rakghouls retain some memory of their lives.
                        • 540. - Many animals show emotion toward their dead. It doesn't mean they think.
                      • 538. Option - I almost feel for them.Player - They cling so desperately to their lost humanity.
                        • 541. - It could just be geography, remaining close to their initial infection site. We'll need a xenobiologist out to study this--
                          • 546. - Don't just dismiss it now! This is an incredible find!
                      • 539. Option - Talk tactics.Player - Does that give us any insight into how to defeat them?
                        +200 Influence : approves.
                        • 542. - If we know they defend a territory, then we know where to avoid... or even how to draw them out.
                          • 550. - But consider what you're saying! This means rakghouls have remnants of sentience. We can't kill them.
                      • 493. Option - The family tree doesn't fork?Player - So, they're not just related, they're inbred?
                        • 543. - Guess they're not any pickier about their mates than their food.
                          • 496. - How can you joke about this? This is incredible. There's no way this is coincidence.
                      • 492. Option - What does that mean?Player - They really are defending their ancestors, then?
                        +200 Influence : approves.
                        • 551. - It means we just made one of the most important discoveries in Tarisian history.
                      • 495. Option - I'll skip the science.Player - Are we done here?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 518. - You can't leave now! Did you hear what she said? This is amazing.
                          • 499. - What? Where's the cynical disbelief?
                            • 501. - You can't dispute the numbers, Cera. You're right. This is amazing.
                              • 503. - If rakghouls have enough rationality to remember people and places that matter to them, we can't keep treating them like mindless animals.
                                • 504. Option - They're still monsters.Player - They've slaughtered millions of people, including your friends.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 505. Option - You think they're sentient?Player - If they can think, maybe someday we can make peace with them.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 509. - Exactly.
                                • 506. Option - That's a disturbing thought.Player - I don't like where this conversation's heading.
                                  • 507. - We need to cancel our operations in these grave sites. We can't keep antagonizing them.
                                    • 513. - But if we know they come to the defense of certain territories, we can bait them, draw them out so the Republic can send in troops to exterminate them.
                                      • 515. - No! If they're sentient, we can't just keep murdering them.
                                        • 517. - I'll contact the Reconstruction Authority. Do you have an opinion on this?
                                          • 521. Option - You should study this further.Player - If there's any way to coexist peacefully with the rakghouls, we should take it. +50
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 524. - I--I guess it's a virtue to forgive, right?
                                              • 526. - At least this way, maybe we can avoid those kinds of attacks in the future.
                                          • 523. Option - Kill them all.Player - Rakghouls are a contagious, predatory species. Our only option is to wipe them out. +50
                                            +200 Influence : approves.
                                            • 529. - Isn't that the thinking that got Elihsu and the others killed?
                                              • 531. - You can't reason with a monster, Garthe. You of all people should know that.
                                                • 528. - I'll give the Republic your recommendation. Thank you again for all your help.
                                                  • 534. <Conversation Exit>
  • 454. - This will be the only data ever brought back from one of the main bombardment sites.
  • 325. - Did you notice anything about the number of rakghouls in that pipe? I think it's more than most places, right?
    • 145. - Oh, not that nonsense again....
      • 154. Option - What's going on?Player - You sound like there's something more on your mind.
        +200 Influence : approves.
        +200 Influence : approves.
      • 623. Option - You lost me.Player - I don't understand.
      • 624. Option - You lost me.Player - Back up and start from the beginning.
      • 155. Option - More nonsense?Player - Is this leading up to something?
        +200 Influence : approves.
        • 162. - Okay, this'll sound crazy--but there's more rakghouls at our grave sites than any of the Republic target zones.
          • 164. - They're just drawn to the noise and the smell of flesh.
            • 166. - We're not any noisier or... fleshier than a platoon of soldiers. I think they're protecting their ancestors.
              • 352. Option - What do you mean?Player - Ancestors?
                • 353. - See, rakghouls descend from sentients. It's a disease. One we know little about.
              • 351. Option - Impossible.Player - Rakghouls are beasts. Everyone knows they're not sentient.
                • 358. - I'm not saying they discuss it over tea, but I think something is driving them to defend these grave sites.
                  • 597. - They were human once, you know. The first ones, anyway. It's a disease that turned them into monsters. And we still don't understand how it works.
              • 350. Option - Why should I care?Player - Why should I care?
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 361. - All we know about rakghouls right now is they have a disease that can turn people into monsters, and they've taken over all of Taris.
                  • 363. - But if my theory is correct, it'll be our first insight into how they think.
                    • 357. - This could be a first step toward taking the planet back from them.
                      • 368. Option - Can I assist in this?Player - Understanding your enemy is the key to defeating him.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 379. - Exactly. Right now, rakghouls are like something out of a nightmare. We never know when or where they'll attack.
                      • 369. Option - A worthy goal.Player - Only if we look through their eyes can we understand what they see.
                        +200 Influence : approves.
                        • 380. - I kind of hope they're really the beasts they seem. Imagine if there's still a sentient person, trapped inside....
                      • 370. Option - Good strategy.Player - There's nothing worse than fighting something too dumb to do the same thing twice.
                        • 381. - There's nothing scarier than never knowing when or where they might swarm in.
                      • 371. Option - I guess....Player - Still seems like a long shot, unless you can sit them down and ask.
                        • 382. - I think there's a way. Now that you're here, anyway.
                          • 394. - You're not sending them to the bombardment site, are you? That place is so thick with rakghouls you can see them from orbit!
                            • 398. <Non-dialogue segment.>
                              • 402. - Don't you interfere! We know what you think of the people of Taris. I'm right about this. Why else would they be so determined to guard the bombardment sites?
                              • 399. - Exactly! Why so many rakghouls at the bombardment sites unless they're staying near their human ancestors?
                      • 372. Option - Can you prove it?Player - How do you intend to do that?
                        • 383. - The salvage team can't get to the main bombardment sites.
                          • 385. - There are so many rakghouls there, you can see them by satellite, like a living carpet.
                      • 367. Option - Sounds ridiculous.Player - And maybe it's psychic vibrations in the sun spots. I've got better things to do.
                        • 373. - I told you no one cares about your crackpot theories, Cera. Stick to counting bones. Let someone else do the science.
                          • 374. <Non-dialogue segment.>
                            • 375. - Shut up and wait to be arrested.
                            • 376. - Really. I think I can prove it....
                              • 387. - If you could get samples from both the rakghouls and the skeletons at one of the main sites, we could see if they're related.
                                • 616. Option - Fascinating.Player - Someone needs to get to the bottom of this.
                                • 405. Option - Sounds fun.Player - My specialty--danger and a worthy cause.
                                • 406. Option - What will that entail?Player - Do you have details? What exactly are we talking about?
                                  +200 Influence : approves.
                                  • 410. - There probably isn't a way to get a rakghoul to volunteer a genetic sample, so, um, I guess you'll be killing them.
                                    • 412. - Then we'll compare their blood samples with genetic material from corpses in the same area.
                                      • 437. Option - Sounds like a deal.Player - By tomorrow, you should be able to answer this question once and for all.
                                      • 438. Option - Any payment?Player - What do I get out of this?
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        • 444. - The bombardment site is chock-full of salvage no one's ever managed to get to--
                                          • 445. <Non-dialogue segment.>
                                            • 446. - You never change, do you?
                                            • 447. - No! Those are important archaeological artifacts, not some kind of... pirate treasure.
                                              • 449. - But I'm sure the Republic will pay something for the data. I'll give you whatever they offer.
                                                • 424. - Thank you again. I'll be waiting to see what you find.
                                                  • 425. <Conversation Exit>
                                      • 612. Option - This better be quick.Player - Let's get this over with.
                                        • 415. - This is ridiculous. Are you really going to take up more of their time with your crazy theories?
                                        • 416. - No. Cera, you cannot take up any more of her time with these ridiculous theories--
                                        • 417. - Seriously, Cera, you think you can waste his valuable time on your crackpot theories?
                                          • 418. <Non-dialogue segment.>
                                            • 419. - You don't tell me what to do anymore! We know how you feel about the people of Taris.
                                            • 420. - Let them decide if it's worth it.
                                            • 421. - It's her choice if she thinks it's worth it.
                                            • 422. - He's smart. He wouldn't do this if he didn't think there was a point.
                                              • 587. - Please don't let Garthe discourage you. This is important. And I don't think there's anyone else on this planet willing to brave those rakghouls to find out.
                                                • 589. - I'll be waiting to hear what you find.
  • 83. - You're back! And... I don't see anyone with you. Did you...? A--are they...?
    • 85. - Dead? What did you think? The rakghouls would buy them flowers and send them home?
      • 86. Option - I was too late.Player - I'm sorry. Your friends are gone, but I made sure those rakghouls will never kill again.
        +200 Influence : approves.
        +200 Influence : approves.
        • 92. - Cold comfort. There's probably another swarm already moving in.
      • 87. Option - He's right.Player - People die.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 95. - If you killed those freaks, I'll call it even. At least we can clear out the corpses without becoming one.
          • 94. - Excuse me. I--I should call the base, tell their families what happened.
      • 88. Option - I learned a few things.Player - Actually, one of them left you a message, Garthe....
        +200 Influence : approves.
        +200 Influence : approves.
        • 89. - A message? Oh, that must be Elihsu. They were very close.
          • 91. - I'll call the base and tell them what happened.
            • 313. - I'm putting in for a transfer. No job is worth this.
              • 103. Option - Is that why you're stealing?Player - I hear you've found a way to make it worth your while.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 315. - Wha--what did you find? Was Elihsu alive? What did that lying coward say about me?
                  • 100. Option - It's wrong to rob the dead.Player - You should have more respect for those murdered by the Sith.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 177. - Three hundred years ago! All the Sith involved are just as dead as them.
                  • 174. Option - The dead deserve more respect.Player - Elihsu says he knows how the dead feel now when you desecrate them.
                    • 178. - I've given five years of my life to this rock!
                      • 316. - Now that's worth nothing because I laid claim to a few forgotten necklaces?
                  • 175. Option - I'll see you court-martialed.Player - It's the Republic you've been stealing from, not just the dead.
                    +200 Influence : approves.
                    • 179. - The Republic doesn't care what we find! I gave them five years of my life--not a raise, not a trip home--we're all forgotten.
                      • 181. - So, fine. You found me out. Who cares?
                  • 176. Option - Your secret's out.Player - Greed's one thing, Garthe, but grave robbing's just low.
                    +200 Influence : approves.
                    • 106. - Okay, fine. So I'm sending some trinkets into the black market instead of Republic archives. So what?
                  • 101. Option - He left a confession.Player - He said you've been stealing from the dead.
                    • 317. - So dramatic. It's nothing big. The corpses are still filed; the data is preserved.
                      • 345. - It was just stuff--jewelry, mostly. No one was going to miss it.
                        • 108. - You're talking about people who died generations ago!
                  • 102. Option - What's it worth to you?Player - The message Elihsu left should be worth good money to hear. And keep quiet.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 112. - What is this, blackmail? Are you accusing me of a crime or committing one?
                      • 118. Option - I'm turning you in.Player - We'll see if you think prisoners have as few rights as the dead. +50
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 120. - Very funny.
                      • 119. Option - Pay me and I'll keep quiet.Player - With what you've been making off these corpses, you can share. +50
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 123. - Fine. Take Elihsu's share. He won't be needing it.
                          • 122. - The commander's sending a team to retrieve the bodies. Thank you for doing what you could.
                            • 126. Option - Your partner's a thief.Player - I also uncovered Garthe's crime. He's been stealing off the bodies.
                            • 127. Option - Garthe's got a confession.Player - Ask your partner what's been happening to the valuables you find.
                            • 128. Option - Tell them to check the bodies.Player - One of your dead teammates has evidence of a crime.
                              • 132. - Oh, please. This is so humiliating. Yes, Elihsu and I were stealing some trinkets for the black market. The blasted dead don't cry over it, why should you?
                                • 129. - How could you! You told me those boxes were going to the Republic archive.
                                  • 131. - Yeah, so I lied. What... you going to turn me in for that, too?
                                    • 137. - We'll work this out later--we've asked enough of your time. Although... if you have a moment....
                            • 139. Option - I wish I could have done more.Player - At least you'll be able to retrieve the bodies.
                              • 141. - If the blasted rakghouls don't come back. They're everywhere.
                            • 138. Option - Rakghouls are nothing.Player - The truth is, it was easy.
                              • 146. - Well, for us, it would have been impossible. So thank you.
                                • 148. - Not like the rakghoul freaks don't show back up the minute you kill one. They're everywhere.
                                  • 143. - Mostly around us. Which makes me wonder....
                            • 140. Option - Is there anything else?Player - If you don't have another job for me, I should be going.
                              • 151. - Actually, there is something. The number of rakghouls that were in that pipe... I think it's more than in most places, right?
              • 104. Option - Then goodbye.Player - This has taken enough of my time. +50
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 321. - Well, thanks for going in. You showed more concern than the Republic ever has.
                  • 323. - Wait, you're not leaving, are you? I wanted to... that is, you did us such a favor--could I maybe... ask another?
  • 82. - I turned around and there was no one behind me. There's so many of them still lost in that pipe....
  • 188. - Thank you for coming so fast! I told you the commander would send someone, Garthe!
    • 189. <Non-dialogue segment.>
      • 190. - You think they're from base? You ever seen a regulation group of soldiers look like that?
        • 205. - Okay, maybe. But that doesn't mean they can't help us. Please, sirs, have any of you ever faced a rakghoul?
      • 192. - The commander didn't send her!
        • 194. <Non-dialogue segment.>
      • 191. - The commander didn't send him!
        • 193. <Non-dialogue segment.>
          • 196. - Don't you recognize a Jedi when you see one?
            • 209. - Then we really are saved! Master Jedi, may I please beg your aid? Have you ever faced a rakghoul before?
          • 197. - A lieutenant on duty wouldn't be out here without a full squad.
            • 210. - On duty or not, please... sir... do you have any experience with rakghouls?
          • 198. - That's not any uniform I've ever seen.
            • 202. <Non-dialogue segment.>
              • 212. - She got here on her own somehow, past all the rakghouls. She could still help us.
              • 211. - He managed to get out here past all the rakghouls. He could still help us.
                • 232. Option - What are you doing here?Player - Is this a research station or something?
                  • 580. - We're a Republic archaeological salvage team cataloging those who died in the Tarisian bombardment. Mostly they call us the "corpse counters."
                • 217. Option - Rakghouls are nothing.Player - No creature scares me.
                  +200 Influence : approves.
                  • 239. - Really? Because they're the most terrifying things I've ever seen. Dragged down three quarters of our team before we could do anything.
                • 219. Option - What's so urgent?Player - You look pretty secure here.
                  • 246. - Rakghouls dragged off most of our team. We don't know if anyone's still alive, but if they are, every second counts.
                    • 241. - We're a Republic archaeological salvage team. They call us the "corpse counters" because we're cataloging the bodies from the bombardment.
                      • 243. - We were in an old Czerka Works pipe this morning when those monsters came out of nowhere. They killed our guards and half a dozen of our team.
                        • 245. - They might not be dead. We ran, we didn't see. Could you please... just check if anyone survived?
                          • 252. Option - You're counting bodies?Player - The Republic is risking your lives to gather up some ancient bones?
                            +200 Influence : approves.
                            • 23. - It's important work--
                              • 25. - It's pointless work! People are dying out here so the Republic can have a list they'll never look at.
                                • 27. - These people deserve someone to acknowledge their deaths.
                                  • 334. - Only... most of our team were lost this morning when rakghouls cut us off. I was hoping... that you might go see if anyone is still alive.
                                    • 253. Option - I'll go right now.Player - If there is any chance your friends live, they deserve every effort to save them.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 264. - Thank you. I'm honored that you would help us.
                                    • 254. Option - I will rescue them.Player - A life snuffed out to feed a monster--I will leave no one to that fate.
                                      • 265. - To think a virus can turn a sentient being into one of those creatures....
                                    • 255. Option - I'll try.Player - Don't expect miracles. If your friends have been gone long, there's not much hope.
                                      +200 Influence : approves.
                                      • 263. - That's what I've been saying. Rakghouls don't leave survivors. They just make more rakghouls.
                                        • 280. - Someone could have hid... you never know!
                                    • 256. Option - I'll give it a shot.Player - I wouldn't want to be the one left behind in a hole full of those things.
                                      +200 Influence : approves.
                                      • 558. - I wanted to go back for them--
                                        • 560. - Don't be ridiculous, Cera. Then we'd just be dead, too.
                                    • 341. Option - Might give it a shot.Player - No promises, but I'll try.
                                      • 308. - Thank you. It means a lot, knowing we're not abandoning them.
                                        • 274. - We were in the Czerka Works pipeline. If you go soon, there may still be someone there.
                                          • 276. - No. There's no hope for our friends now... but maybe you can make those monsters pay for what they did.
                                            • 307. <Conversation Exit>
                                    • 251. Option - Not my job. [Refuse quest]Player - I have better things to expend effort on.
                                      <Aborts Conversation>
                                      • 257. - More important than people's lives?
                          • 601. Option - Forget it. [Refuse quest]Player - I don't want any part of this.
                            <Aborts Conversation>
                            • 602. - But they could die!
                              • 259. - Let it go, Cera. They're dead already. Another few hours won't matter.
                                • 260. <Conversation Exit>
  • 81. - Do you think this jawbone goes with that skull or this one?
  • 609. <Non-dialogue segment.>
    • 160. - Then I'll say "thank you" and leave it at that. Come back if you change your mind.
      • 161. <Conversation Exit>
    • 408. - The closest bombardment site is southeast of the base. You won't be able to miss it.
      • 409. <Conversation Exit>
    • 413. - Great. The closest bombardment site is southeast of the Republic base. Believe me, you can't miss it.
    • 302. - And what about our deaths? Who'll remember those?
      • 303. Option - I'll try to help your friends.Player - No one deserves to end their life in the belly of a rakghoul.
      • 305. Option - Your work is important.Player - The dead need an advocate.
        • 306. - Then please, help us. The rakghouls hit our team this morning inside the Czerka Works pipeline. We had to leave them. If anyone's still alive, they don't have much time.
          • 275. <Conversation Exit>
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            "AppearanceId": "16140922884702956215",
            "AppearanceFqn": "npp.location.taris.world.archeologist_adventures.cera",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.cera",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "taris",
    "CommandXP": 16,
    "Id": "16140925774299356498",
    "Base62Id": "KbqFCt9",
    "Fqn": "npc.location.taris.world.archeologist_adventures.cera",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "811044174",
    "removed_in": "",
    "changed_fields": [
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    ],
    "previous_versions": [
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    ]
}