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Minister Plennid

Minister Plennid
Story Arc: Nar Shaddaa
Level 20-21 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Minister Plennid
Other Sites:

Conversation:

  • 136. - I'm conducting diplomatic efforts from the spaceport, from now on. I, er, may have to leave unexpectedly.
  • 135. - You got the passcodes--wonderful! Ambassador Averdon will be very happy to meet you. He's on the Promenade.
  • 134. - The damage those criminals could do with our security passcodes is incalculable. We have to get them back.
  • 2. <Non-dialogue segment.>
    • 3. - Oh my skies--a Jedi! Please, help us. Innocent people are being slaughtered in the streets.
    • 4. - I recognize that insignia--Havoc Squad. Thank the stars you're here, soldier. We're under siege!
    • 5. - Listen to me--don't leave the spaceport if you want to live. People are dying right outside.
    • 6. - If you know what's good for you, don't set foot outside this spaceport. It's practically a war zone.
      • 8. - I'm Minister Plennid with the Republic's Diplomatic Corps. I was almost killed out there!
        • 30. - The Kintan Kings gang controls this part of Nar Shaddaa. They're violent and well-armed Niktos who hate the Republic.
          • 42. - The gang attacked me right out on the street, in full view of everyone. My bodyguards were dead before I knew what was happening.
            • 43. Option - These gangsters will pay.Player - Where can I find these killers?
              +200 Influence : approves.
              +200 Influence : approves.
              • 219. - They're still outside. But I have worse news.
            • 44. Option - How awful.Player - That's horrible!
              +200 Influence : approves.
            • 45. Option - What's your point?Player - Why should I care?
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 200. - Surely there's something you people can do to help?
              • 46. - You're a Jedi. This is a Republic emergency.
              • 47. - But your superiors sent you to help, didn't they?
              • 48. - We're all--all of us--in terrible danger.
              • 49. - I'm trying to save your life. The situation here is about to get a great deal worse.
                • 53. - The murders aren't the worst of it. My bodyguards all carried Republic passcodes--and now the gangsters have them!
                  • 65. - With those passcodes, the Kintan Kings can slip right through our security. We'll be defenseless.
                    • 66. Option - Good thing I'm here.Player - Don't worry, I'll get those security passcodes back.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 203. - I hope you and your friends scare the scales off those degenerates.
                      • 91. - I fear a Jedi is the only one who can resolve this crisis.
                      • 93. - Those criminals are deadly. Don't underestimate their threat.
                      • 95. - I shouldn't entrust those passcodes to just anyone, but this is an emergency and you're all I've got.
                      • 97. - I can't ask you to risk your life... but I haven't much choice.
                    • 72. Option - Is there a reward for my help?Player - How much are those security passcodes worth to you?
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 206. - Is everyone on this miserable moon a mercenary?
                      • 71. - Are you actually demanding money to save the Republic? I... I... fine!
                      • 69. - What? Republic Special Forces, demanding credits like a common mercenary... what a galaxy!
                      • 73. - I suppose trusting a mercenary I've never met before is better than the alternative....
                      • 74. - I pegged you for a patriot, not a common mercenary.
                        • 131. - If you recover the security passcodes from the Kintan Kings, I promise you'll be compensated--just not by me.
                    • 68. Option - Alert security.Player - I have better things to expend effort on.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 209. - I urge you and your friends to reconsider.
                      • 92. - But you're a Jedi! If you can't help us, who can?
                      • 94. - They say Republic soldiers never back down from a fight. Is that just recruitment poster hyperbole?
                      • 96. - I never meant to suggest you were capable of helping. I was only warning you of the danger.
                      • 100. - I understand. It's not as though you're trained to face danger.
                        • 137. - Whatever the Kintan Kings do with the passcodes, it's sure to hurt all of us. We desperately need them back.
                          • 141. Option - Then I'd better intervene.Player - I should take care of this problem before it interferes with my own business.
                            • 216. - I trust your friends are equally self-absorbed.
                            • 147. - Enlightened self-interest wins the day again. Hooray.
                          • 142. Option - Everyone, eh?Player - Fine, you've convinced me.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 213. - Glad to see my diplomatic training finally paying off.
                            • 146. - I'm a good enough diplomat not to argue with your change of heart.
                            • 149. - Wait, what? But you're not authorized to... oh, who am I to argue? We need all the help we can get.
                              • 86. - Recovering our security passcodes from those filthy criminals will save countless innocent lives, including mine.
                                • 177. - The Kintan Kings who shot my bodyguards are still outside the spaceport. They have the passcodes, I'm sure of it.
                                  • 169. <Conversation Exit>
                          • 143. Option - Maybe not. [Refuse quest]Player - You'll live / you'll get over it
                            <Aborts Conversation>
                            • 144. - Easy for you to say. I must alert the ambassador....
                              • 145. <Conversation Exit>
  • 221. - A pleasure to see you.
  • 228. <Non-dialogue segment.>
    • 27. - Those gangsters assault anyone they even suspect of being a Republic citizen. They'll kill us all!
      • 15. Option - Not while I'm around.Player - Minister, what did these gangsters look like?
        • 193. - All I remember was a blaster pointed at my face--but I know who was holding it.
      • 16. Option - Have we offended them?Player - Has the Republic done something to anger these gangsters?
      • 17. Option - They must be lousy shots.Player - They can't be that tough if you managed to get away.
        • 24. - The only reason I'm still breathing is because of my bodyguards.
      • 18. Option - That's nothing new.Player - People have been trying to kill me for as long as I can remember.
        • 21. - Be serious. These criminals have murdered dozens of innocent people.
      • 19. Option - You're not making sense.Player - Back up and start from the beginning.
      • 20. Option - They won't get me.Player - Nobody scares me.
        • 23. - All fine and good for you, but what about us diplomats?
          • 29. <Conversation Exit>
    • 130. - I, er, shouldn't leave until security arrives. When you get the passcodes, deliver them to Ambassador Averdon on the Promenade.
      • 157. Option - Keep these people safe.Player - Warn everyone to stay off the streets. I'll handle this.
      • 165. Option - Consider it done.Player - I look forward to meeting the ambassador.
      • 158. Option - They'd be safer with military.Player - Is there somebody wearing power armor I can give the passcodes to, instead?
        • 182. - The Promenade is the most secure area on Nar Shaddaa. The passcodes will be safe with Ambassador Averdon.
      • 159. Option - You're in good hands.Player - Don't worry, I've done this sort of thing before.
        • 168. - Good. I'd hate to think I was entrusting this job to an insane person.
      • 161. Option - I read you.Player - Understood.
      • 162. Option - Go cower someplace else.Player - Out of my way, worm.
    • 229. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Body Typebma
Gender0x00
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