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Laryn-Ki

Laryn-Ki
Level 43 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Laryn-Ki
Other Sites:

Conversation:

  • 294. - Your troops will fight in Gorma-Koss. The Republic is welcome here.
  • 11. - Peace with the Gormak will take time. We have none left for outsiders.
  • 9. - You return from the Nightmare Lands. We will waste no time.
    Progresses:
    • 353. - The Three wish to hear your report directly. I will contact them.
      • 306. - This is a great honor for the Republic. I hope you've brought good news.
        • 308. - Sonn-Vi. Gunta-Mer. Nen-Ji. The Three.
          • 309. <Non-dialogue segment.>
            • 370. - Outsiders. We have followed your path on Voss.
            • 368. - So you are the outsider the Mystics saw.
              • 378. - You exposed Lord Beldiss. You completed the Mystic's trials.
                • 229. - You defeated Jokull. We did not expect so much.
                  • 230. Option - We're all in this together.Player - The Gormak consider us Voss, too. They're a threat to us both.
                    • 412. - You speak the truth. We hope you know more.
                  • 336. Option - Just doing my job.Player - It's my duty as a Jedi to help.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 395. - Your service to the Voss is almost complete.
                  • 232. Option - You should work on that.Player - Maybe you'll think better of outsiders in the future.
                    • 233. - You have not saved us yet.
                      • 235. - Jokull saw the future. Another Gormak visionary could bring our destruction. This cannot be allowed.
                        • 237. - You walked Jokull's path. Tell us--how did the Gormak king receive his visions?
                          • 238. Option - The Gormak and Voss are one.Player - Gormak are also capable of having visions. You're one people that split centuries ago. +150
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 245. Player - You're fighting a civil war that's corrupting all of Voss. You'll destroy yourselves. You have to make peace.
                              • 246. - Impossible! Unthinkable!
                                • 318. - You link us to all that is horror.
                                  • 320. - The Gormak have waged war on the Voss for centuries. Do you realize what you're asking?
                                    • 299. Option - I'm asking for peace.Player - You wanted the war to end. You can end it without fighting.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 405. - The Gormak are not Voss. They do not understand peace.
                                    • 543. Option - I'm thinking of the future.Player - Unless you stop fighting, the darkness this war has created will consume Voss.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 544. - The darkness has always been. Nothing will change.
                                    • 298. Option - This war's not worth it.Player - You'll destroy your own people if you keep fighting.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 404. - The Gormak are mindless corruption. How can they be Voss?
                                    • 247. Option - Something pretty easy.Player - Stop killing the Gormak. Doesn't seem hard.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 407. - Speak these lies to the Gormak. You will not survive long.
                                    • 334. Option - I'm only telling the truth.Player - I'm just the messenger.
                                    • 249. Option - You don't have much choice.Player - Accept the truth, or let Voss be destroyed.
                                      • 321. - The Gormak will destroy us first.
                                        • 323. - You forget the Mystic's vision. An outsider will end the Gormak threat.
                                          • 266. - By sharing this truth, the Gormak become Voss. A threat no longer.
                                            • 268. - All else has happened as seen. We cannot deny a Mystic's vision.
                                              • 439. - Then it is possible. The Gormak may be our brothers. Everything must change.
                                                • 503. Option - This is the right decision.Player - I know the truth is hard to accept, but this is what's best for Voss.
                                                  • 272. - We do what is necessary.
                                                • 504. Option - You have friends here.Player - Is there anything I can do for you?
                                                  • 419. - You braved the Dark Heart. That is enough.
                                                • 542. Option - That doesn't sound good.Player - These changes won't affect any outsiders, will they?
                                                  • 532. - A Voss does not kill a Voss. All action against the Gormak will be suspended. If we can make them understand.
                                                    • 326. - You ask us to join your war. The Voss cannot aid you now.
                                                      • 328. - We understand. The Republic only wishes you the best of luck in your efforts.
                                                        • 339. - There is much to be done. We take our leave.
                                                          • 284. - You put the Voss before your own. This could not have been easy.
                                                            • 305. Option - I had no choice.Player - I couldn't let the Voss destroy themselves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +50 Influence : disapproves.
                                                              • 409. - Few outsiders show such concern.
                                                            • 547. Option - I can't change history.Player - I had no right to tell the Voss anything but the truth.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              • 548. - You could have lied. You did not.
                                                            • 303. Option - Don't worry about us.Player - The Republic will get by. The Voss need to act now.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +50 Influence : disapproves.
                                                              +50 Influence : disapproves.
                                                              • 410. - If this is truth... the Gormak will be hard to convince.
                                                            • 285. Option - I have no regrets.Player - You asked for the truth, and you got it.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              • 411. - It is... difficult to accept.
                                                            • 304. Option - I just hope they listen.Player - Peace with the Gormak won't be easy.
                                                              • 408. - We will do what we must.
                                                            • 514. Option - You can say that again.Player - What have I gotten myself into?
                                                              • 520. - There's no chance of a Republic alliance, but there's no chance of an Imperial one either. All things considered, we did well.
                                                                • 522. - The Republic has done much for Voss. This will be remembered.
                                                                  • 524. - Your part in this has ended, outsider. You have our thanks.
                          • 239. Option - [Lie] It was the darkness.Player - Jokull entered the den of an ancient darkness known as Sel-Makor. Sel-Makor can control any creature in the Nightmare Lands. +150
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 251. Player - One of these creatures gave Jokull his visions. I fought the creature and killed it. No Gormak will ever have visions again.
                              • 252. - It is as we had hoped. You ease our fears, outsider.
                                • 314. - Jokull entered the Nightmare Lands unseen. He returned with a power he should never have had.
                                  • 316. - We have tolerated the Gormak for too long. It cannot continue.
                                    • 253. Option - The Republic can help you.Player - I'm sure Ambassador Jannik knows where to find some allies.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 381. Option - How will you stop them?Player - So what happens now?
                                      • 414. - We will fight harder. All commandos will be sent to Gorma-Koss.
                                    • 255. Option - That's your problem now.Player - I'm not fighting a war for you.
                                      • 386. - You've done your part. Let the Republic do the rest.
                                        • 256. - We can give you troops, ships, supplies... military support is just one of the benefits of an alliance with the Republic.
                                          • 258. - This fight is not yours, yet you offer us aid. We will consider an alliance.
                                            • 402. - There is much to be done. You have our thanks.
                                              • 511. - When you landed, we could hardly get an audience with the Voss. Now we're close to an alliance. I can't believe it.
                                                • 276. - You have shown us how to defeat the Gormak. You will be honored.
                                                  • 301. Option - The honor was mine.Player - Thank you for deeming me worthy to defend Voss.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    • 399. - The Mystics saw an outsider. The Three chose well.
                                                  • 551. Option - I enjoyed my time here.Player - Experiencing Voss culture was reward enough.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    • 552. - You showed respect.
                                                  • 302. Option - An alliance is honor enough.Player - I'm looking forward to fighting alongside Voss commandos.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    • 400. - Together, we will end the Gormak threat.
                                                  • 277. Option - Are we talking credits?Player - Kind of hard to spend honor, if you get what I mean.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    • 401. - If that is what you value.
                                                  • 418. Option - Don't mention it.Player - Glad I could help.
                                                  • 505. Option - I like the sound of that.Player - Make sure everyone knows who helped you.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    +50 Influence : disapproves.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    • 430. - You prove outsiders can be trusted.
                                                      • 280. - An outsider will end the Gormak threat. The Mystic's vision has come to pass.
                                                        • 507. - You are a friend of the Voss. Go well.
                                                          • 581. <Conversation Exit>
  • 5. - Enter the Dark Heart. We must know the truth.
  • 84. <Non-dialogue segment.>
    • 113. - The outsiders return.
    • 116. - Outsider. You have returned.
      • 118. - This matter must be settled in Voss-Ka. Ambassador Jannik remains at his post.
        • 17. - I've been following the developments in Gorma-Koss. You've done the Republic proud.
          • 19. - The Gormak cannon is silent. Voss-Ka is safe. We are grateful.
            • 101. Option - And what about Jokull?Player - Are you aware the Gormak king is having visions?
            • 134. Option - All in a day's work.Player - It's my duty as a Jedi to help.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 111. - Ambassador Jannik chose well.
            • 20. Option - Someone had to step up.Player - If I'd left it to the Voss commandos, your city would be in ruins.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 102. - We know nothing of Gormak abominations. Perhaps outsiders do.
                • 104. - Rade-Sa sent word of the assault. His report was... disturbing.
                  • 87. - Jokull's been imprisoned as far from the Voss as possible. Apparently, he's here on your orders.
                    • 25. - Jokull should not be here. He is not Voss.
                      • 27. Option - You need him alive.Player - We must know about his visions. He can't answer if he's dead.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 95. - His words bring discontent.
                      • 26. Option - That's not a crime.Player - With all due respect, he is not what you think of the Gormak either.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 96. - He is an abomination.
                      • 28. Option - Well, neither am I.Player - I'm an outsider. Visions are your department.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 94. - We prefer to judge from afar.
                      • 68. Option - My mistake, I guess.Player - Shouldn't have assumed visionaries would be interested in a vision.
                        +200 Influence : approves.
                        • 342. - You have left us no choice.
                      • 70. Option - I won't do your dirty work.Player - If you find him that offensive, get rid of him.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 126. - The Step of Harmony has been considered.
                  • 88. - The Mystics are meditating on what happened. The rest of Voss-Ka only knows that you fought the Gormak king and won.
                    • 29. - Jokull is dead. You spared Voss-Ka.
                      • 71. Option - He chose his own fate.Player - He refused to surrender. I did what I had to.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 72. Option - I respect your culture.Player - Jokull was your greatest enemy. To spare him would be an insult.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 90. - His visions are insult enough.
                      • 73. Option - He was too dangerous.Player - Jokull almost destroyed Voss-Ka.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 98. - He was unlike other Gormak.
                      • 30. Option - Glad I chose right.Player - I got the feeling you wouldn't like it if he survived.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 99. - His presence here is unthinkable.
                      • 31. Option - What about his vision?Player - Jokull knew things he shouldn't have.
                      • 32. Option - It wasn't my decision.Player - Rade-Sa and the others were too afraid to do anything else.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 140. - You cannot understand our shame.
                          • 33. - Jokull might have known the commandos wouldn't reach you. He couldn't have known they would contact Rade-Sa.
                            • 292. - The Mystics agree. Jokull was having visions.
                              • 37. - Visions would explain the Gormak's military strides since Jokull took over.
                                • 194. - Jokull would use his sight to destroy all Voss. The visions must end.
                                  • 195. Option - You have visions, too.Player - The Mystics have been seeing the future a lot longer than Jokull.
                                    • 216. - The Mystics can only see. The Gormak are warriors.
                                  • 185. Option - What happens now?Player - The Gormak have an edge. What do we do about it?
                                  • 186. Option - Jokull's no threat.Player - Visions didn't save Jokull from being defeated.
                                    +200 Influence : approves.
                                    • 202. - If one Gormak can see, more may follow.
                                      • 189. - Jokull said his visions began after a trip to the Nightmare Lands. Whatever caused them must be down there, too.
                                        • 191. - Enter the Nightmare Lands. Follow Jokull's path. Destroy the source.
                                          • 555. Option - I won't fail you.Player - No matter what Jokull faced, I will stop it.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 556. - There must be a way.
                                          • 198. Option - When the time comes.Player - First, we must learn why Jokull received his visions.
                                            +200 Influence : approves.
                                            • 207. - Voss lives are at stake. Do not hesitate.
                                          • 196. Option - Understood.Player - Whatever's handing out visions down there, I'll find it.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 205. - It may find you first.
                                          • 76. Option - I'll do my best.Player - If it's something I can blast, you've got nothing to worry about.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 204. - You will face other challenges.
                                          • 226. Option - What can I expect?Player - What else do you know about the area?
                                          • 221. Option - I didn't sign up for this.Player - I'm not on Voss to chase after a Gormak mutant.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 199. - You are part of a vision. We do what is necessary.
                                              • 91. - The Nightmare Lands are a place of darkness. Most go mad.
                                                • 52. - The Mystics have a ritual to protect themselves. You'll need to complete it in order to reach the Dark Heart.
                                                  • 46. Option - I want to do it right.Player - What does this Mystic ritual involve?
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    +200 Influence : approves.
                                                    • 176. - You will face madness. You will be cleansed.
                                                • 51. - Talan-De reports that you've completed the Mystic's ritual and are safe from madness, if nothing else.
                                                  • 173. Option - That's not very comforting.Player - It's the "nothing else" that worries me.
                                                    +200 Influence : approves.
                                                    • 179. - The Dark Heart holds ancient secrets. We have no guidance.
                                                  • 172. Option - Where do I start?Player - Just point me in the right direction.
                                                  • 61. Option - I don't need rituals.Player - Nothing disturbs me.
                                                    • 49. - The Nightmare Lands affect all.
                                                      • 55. - Talan-De will guide you. Find him at the landing site.
                                                        • 57. - The Gormak must be defeated. You will return.
                                                          • 58. <Conversation Exit>
  • 6. - You will defeat the Gormak. Do what is necessary.
  • 1. - I speak for the Three. Outsiders do not belong here.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.voss.world_arc.republic.multi.laryn_ki
Appearance FQNnpp.location.voss.world_arc.republic.multi.laryn_ki
ID16141015629061693789
Appearance ID16141096923418789172
Body Typebma
Gender0x00
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