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General Ilic Nadab

General Ilic Nadab
Level 47 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Ilic Nadab
Other Sites:

Conversation:

  • 4. - Bureaucratic fools. Never seen the business end of a blaster, but they'll tell me how to run a war....
    • 6. <Non-dialogue segment.>
      • 7. - Consider yourself lucky, Master Jedi. You can fight your battles without answering to politicians.
        • 42. Option - No, but I answer to someone.Player - We all have our masters. The Jedi Council's standards are high.
          +200 Influence : approves.
          • 68. - There's never been a Jedi who hasn't faced death. You people understand the cost of fighting a war.
      • 28. - No offense, Master Jedi. As diplomats go, you're alright. Not like those politicians full of "useful advice."
        • 43. Option - They aren't so bad.Player - In my experience, most politicians are decent enough--if you take the time to understand them.
          • 65. - I've dealt with elected leaders for most of my career. I'll never fathom what goes through their so-called minds.
      • 29. - You know what I mean, don't you, Captain? Havoc Squad's had more than its share of political interference.
        • 44. Option - You can say that again.Player - If the government didn't sign my pay vouchers, I wouldn't have any use for it.
        • 52. Option - I answer to nobody.Player - You should look into the private sector. The pay's great, you set your own hours and you still get to shoot people.
          +200 Influence : approves.
          +200 Influence : approves.
          • 77. - Senator Dodonna's privateer. She speaks highly of you, Captain--for whatever that's worth.
      • 30. - At least Senator Dodonna has a clue what it takes to win--even if it means hiring mercenaries like you. No offense.
        • 31. Option - None taken.Player - I pride myself on being a good value for the credits.
        • 32. Option - Don't give in to frustration.Player - We're winning the war for Hoth. The Empire and those White Maw pirates won't last much longer, sir.
          +200 Influence : approves.
          • 83. - I know you've done your part, but the Senate keeps tying our hands.
        • 33. Option - We're all doing our part.Player - Everyone contributes to the war effort in their own way--even politicians.
          +200 Influence : approves.
          • 80. - The Senate contributes plenty of bad ideas, that's for certain. You, on the other hand, are an actual war hero.
        • 34. Option - It's under control, General.Player - Never mind the politicians, sir. If there's a war to win, we're the ones who will do it.
          +200 Influence : approves.
          • 86. - Havoc Squad's a blasted fine outfit, Captain. But you can't replace the troops we've lost from the Senate's bad decisions.
        • 35. Option - Back up. Tell me everything.Player - What's going on?
          • 75. - Sorry. Long flight getting here. Obviously, I know who you are--and I'm glad you're here.
        • 38. Option - The war on Hoth is pointless.Player - I've seen most of what this planet has to offer. Still can't figure out why anyone is fighting over it.
          • 39. - The war's not pointless--how we're fighting it is. That has to change.
            • 41. - I'm Hoth's new chief strategist. My predecessor dug us into a deep hole fighting this war by the Senate's rules.
              • 132. - He controlled Clabburn Sector--a prime piece of real estate--for months and never capitalized on it. Now we're in danger of losing our best shot at victory.
                • 135. Option - Is it really that important?Player - What makes this patch of ice and snow different from the others?
                  • 138. - It's perfectly positioned for accurate long-range artillery attacks on enemy bases. Whoever controls that sector takes this world.
                • 136. Option - Victory belongs to the brave.Player - It's not too late to fight back.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 139. - Our men are fighting with all they've got--but they need help.
                • 137. Option - Let me know how it turns out.Player - Good luck with that, then.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 140. - Hang on. You don't understand what's at stake.
                    • 142. - We could win Hoth using Clabburn Sector's artillery position, but my predecessor let the enemy crowd us out. We need to secure that region.
                      • 95. - And now we've got another problem. Whole squads being ripped apart by... something. Don't know what. All we find are butchered remains.
                        • 96. Option - Hoth has many predators.Player - There are lots of hungry beasts out there.
                          • 99. - I'm not talking about some rogue wampa or whitefang pack.
                        • 97. Option - Butchered with what?Player - How were they killed?
                          • 101. - So little is left of our men, we can't tell what happened to them. They aren't being killed by conventional weapons.
                        • 98. Option - That's war. People die.Player - Bad stuff happens.
                          • 100. - These aren't random attacks--but it's not the Imperials or White Maw, either. Whatever's doing this is vicious. Slaughtering us for pleasure.
                            • 105. - This enemy takes our men by surprise, tears them to pieces and vanishes without a trace. The soldiers are terrified, but we can't retreat.
                              • 108. Option - This is no ordinary enemy.Player - You need someone who specializes in dealing with extreme threats.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 109. - Even our best men aren't equipped to fight what they can't find.
                              • 112. Option - Not even to save your men?Player - Why not?
                                • 115. - Under any other circumstance I'd order a tactical withdrawal. But if we fall back, we may as well give up.
                              • 113. Option - How is this my problem?Player - What do you expect me to do about it?
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 114. - You've been fighting for us since you landed here. Thought you might care whether or not we win.
                                  • 123. - Unless someone takes out this enemy, we'll lose Clabburn Sector--and then Hoth. Everything we've sacrificed will be for nothing.
                                    • 150. Option - I won't refuse a call for aid.Player - People are waiting on me, General. I hope this mission won't take long.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 153. - The sooner you get rid of our problem, the sooner we take this planet.
                                    • 151. Option - The Empire must not win.Player - I promised my allies I would drive Imperial forces from this sector. I'll honor that commitment.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      • 154. - What's good for them is even better for the Republic.
                                    • 152. Option - Leave it to me, sir.Player - I didn't slog through all that snow so we could lose. Give me coordinates. I'll handle the rest.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 155. - All I ask is that you come back alive, Captain. We've lost enough good soldiers here.
                                    • 9. Option - Relax, I'm on the job.Player - Start polishing my medals, General. And don't forget my credits.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 156. - You handle this, and I'll pay you out of my own pocket.
                                    • 124. Option - Fine--you win. I'll do it.Player - Fine, you've convinced me.
                                      • 10. - Our best recon team is scouring the sector to pick up the enemy's trail. Their leader is a Talz commando.
                                        • 131. - Coordinate with Captain Armaruk. Find whatever is slaughtering our people, and stop it. Good luck.
                                          • 249. <Conversation Exit>
                                    • 125. Option - I can't help. [Refuse quest]Player - I have better things to expend effort on.
                                      • 12. - I'll keep looking for some real heroes. Dismissed.
                                        • 13. <Conversation Exit>
  • 27. - Our weapons will make the Imperials and White Maw sorry they were ever born.
  • 26. - We're slowly gaining ground in Clabburn Sector. We'll win this planet yet.
  • 2. - Welcome back. Word's all over the comm channels of your victory against a Sith and... some beast army? Just when I think I've heard it all.
    Progresses:
    • 205. <Non-dialogue segment.>
      • 206. - I'm glad I had a Jedi war hero around to handle things.
        • 211. Option - I'm no hero.Player - I was just doing what had to be done, General. The Force was with us today.
          +200 Influence : approves.
          +200 Influence : approves.
      • 210. - For a diplomat, you're certainly good at eliminating a threat.
        • 227. Option - I'm more than a negotiator.Player - Jedi must be ready to fight when words aren't enough.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 228. - Words won't solve anything on Hoth. Nobody's listening.
      • 207. - Havoc Squad earns its reputation again.
        • 231. Option - Happy to serve, sir.Player - If we didn't keep achieving the impossible, my people would get bored.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 220. Option - It was a team effort.Player - I took down my share of bad guys--not that it was a competition....
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 221. - I don't pay by the enemy, if that's what you're getting at.
      • 208. - Apparently, Senator Dodonna has good taste in privateers.
        • 167. Option - Maybe she just got lucky.Player - Don't give her too much credit. She's only a politician.
        • 164. Option - My friend led us to victory.Player - We were fortunate to have such a brave warrior on our side.
        • 165. Option - Truly, an impressive ally.Player - My friend has a talent for surviving impossible odds.
        • 166. Option - You should've seen the fight.Player - Wish I'd gotten holos of my friend in action. It was quite a show.
          • 172. - Impressing the leader of Havoc Squad is a feat in itself.
        • 168. Option - That was quite a ride.Player - There was a complication.
          • 174. - The men are telling some pretty outrageous stories. I hope they're true.
        • 169. Option - Nothing to it.Player - The truth is, it was easy.
          • 175. - Naturally humble, hmm? Humility's overrated, in my book.
            • 15. - Now that our men are safe, it's time to end this quagmire. We've wasted too many good soldiers fighting a conventional war on Hoth.
              • 189. - The Republic has reserves of pathogenic and toxic weapons. There's no reason not to use them here, besides the Senate's squeamishness.
                • 190. Option - Describe these weapons.Player - Maybe the Senate has reason to fear using them. How do they work?
                  • 193. - The toxins and pathogens are in gaseous form. They're launched via missile and disperse on impact. Anybody caught inside the gas cloud regrets it.
                • 191. Option - Aren't those things illegal?Player - Those sound like weapons the Empire would use, not us.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 194. - I think it's high time the Empire got a taste of its own tactics. As for White Maw, those pirates get what they deserve.
                • 192. Option - Ignore the Senators.Player - The only reason they have the luxury of moralizing is because we protect them.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 195. - Fighting honorably is what almost got us destroyed in the last war.
                    • 199. - Once Clabburn Sector is fully secured, we'll move in artillery platforms. Hit the enemy with every nasty poison and disease we've got.
  • 3. - If we don't deal with whatever's murdering my men out there, Hoth is a lost cause.
  • 5. - Excuse me. I'm reviewing battle reports.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16141145161231629149
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Body Typebma
Gender0x00
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